WELLSY50'S PROFILE

I've always loved rpg's ever since I 1st played FF7 ps2.
I find creating rpg's & playing them a great experience.
anyone who may have messaged me on rpg revolution (Wellus) I'm wellsy50 here .

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RPG VX I'm after sprites (Man cleaning a bench, man cleaning the floor, lady chopping wood ect......)

ok so I'm looking for sprites that add life to a town like a kid boucing a ball or someone dancing. I have a few more examples in my subject (Up there ^^^^^^).
I remember with one of the older rpg makers I use to use had multiple sprites that did more then stand,walk. if possible could someone plz help me out with animated sprites?? direct me to a site/give me some ideas.
cheers peeps..

Im using Kylock's Time System VX 1.5. how to make events respond to time? PLEAESE HELP ME :o

^^^^^^^ Please***** not pleaese

I've found a great time system Kylock's Time System VX 1.5 BUT. how do I make events respond to time??. example;
Npc wont give hero the chest key unless it is 9.00pm

here is where I found the script (The script is awesome and simple) but the steps on how to call it honestly dont help.
http://www.rpgmakervx.net/index.php?showtopic=2298

looking for Day night system


I've managed to find one after a couple hourse of google.

how do I delete this post?

Thanx faceforce. can someone plz delete this topic

looking for Day night system

Iam after a day/night system. just day/night not month/ day/ year not morning/afternoon/dusk.

request moving enemies (I want my monsters to move)

ok I'm using the Tankentai side view. is it possible to add movement to monsters with this engine?

request moving enemies (I want my monsters to move)

rpg vx

One thing I've noticed with slimes is they look the same, they act the same but they dont move up & down like in the older rpg makers & I miss that.
I think movement in battles is one of the most important things (Example; monster swings his arms) because as it is a still image flies across the screen too attack & that looks odd.
Could someone give me an idea on how I could add monster movement kinda like Mega man, secrete of mana, final fantasy ect... (Animated enemies) to the battles?
Even just something as simple as a monster nodding his head.

cheers.

Tankentai side view help with extra skills

I'm using the Tankentai side view battle system & was wondering how to get 2 man tech attack, entire attack 1, stomp skills Ect.... to work? do I have to make new animations or do I have to add more graphics or what? because as it is when I try to use these skills in a battle I get a error.

request a battle log/counter rpg vx

is there a script/variable/common event that enables me to display a number of battles fought in the menu?

Battle background vx plug N play


Script Name: Battle Backgrounds
Author: Claimh (English Translation By: Elemental Crisis)
Version: 1.0.0
Number Of Scripts: 1

This script simply takes a picture of your hero's current location & puts it in the background

Under Materials you have to make a new file called Battle Backgrounds.
then past this script into it.
Simple instructions but you have to follow them exactly.
Enjoy!

#------------------------------------------------------------------------------
# English Translation By: Elemental Crisis
#------------------------------------------------------------------------------
# Changes the battle background.
#==============================================================================

module BattleBack
# Select Battle Background Type
# 0:Current map with wave effect for battle background (Default VX Style).
# 1:Current map used as battle background.
# 2:Uses a picture for battle background.
BB_TYPE = 1

# Display Battle Floor
BT_FLOOR = false

# Picture (Only required if BB_TYPE = 2)
M_B_BACK = {
# All picture files must be in the Graphics/System folder.
# Map ID => "Picture File Name"
1 => "SnowCliff1"
}
end


#==============================================================================
# ■ Spriteset_Battle
#==============================================================================
class Spriteset_Battle
#--------------------------------------------------------------------------
# ● Creating Battle Back Sprite
#--------------------------------------------------------------------------
def create_battleback
case BattleBack::BB_TYPE
when 0
source = $game_temp.background_bitmap
bitmap = Bitmap.new(640, 480)
bitmap.stretch_blt(bitmap.rect, source, source.rect)
bitmap.radial_blur(90, 12)
@battleback_sprite = Sprite.new(@viewport1)
@battleback_sprite.bitmap = bitmap
@battleback_sprite.ox = 320
@battleback_sprite.oy = 240
@battleback_sprite.x = 272
@battleback_sprite.y = 176
@battleback_sprite.wave_amp = 8
@battleback_sprite.wave_length = 240
@battleback_sprite.wave_speed = 120
when 1
source = $game_temp.background_bitmap
bitmap = Bitmap.new(640, 480)
bitmap.stretch_blt(bitmap.rect, source, source.rect)
@battleback_sprite = Sprite.new(@viewport1)
@battleback_sprite.bitmap = bitmap
@battleback_sprite.ox = 320
@battleback_sprite.oy = 240
@battleback_sprite.x = 272
@battleback_sprite.y = 176
when 2
@battleback_sprite = BattleBackSprite.new(@viewport1)
end
end
#--------------------------------------------------------------------------
# ● Creating Battle Floor Sprite
#--------------------------------------------------------------------------
alias create_battlefloor_mbb create_battlefloor
def create_battlefloor
create_battlefloor_mbb if BattleBack::BT_FLOOR
end
#--------------------------------------------------------------------------
# ● Delete Battle Floor Sprite
#--------------------------------------------------------------------------
alias dispose_battlefloor_mbb dispose_battlefloor
def dispose_battlefloor
dispose_battlefloor_mbb if BattleBack::BT_FLOOR
end
#--------------------------------------------------------------------------
# ● Update Battle Floor Sprite
#--------------------------------------------------------------------------
alias update_battlefloor_mbb update_battlefloor
def update_battlefloor
update_battlefloor_mbb if BattleBack::BT_FLOOR
end
end


#==============================================================================
# ■ BattleBackSprite
#==============================================================================
class BattleBackSprite < Sprite
# Background Screen Size
WIDTH = 544.00
HEIGHT = 288.00
#--------------------------------------------------------------------------
# ● Object Initialization
# viewport : viewport
#--------------------------------------------------------------------------
def initialize(viewport = nil)
super(viewport)
self.bitmap = Cache.system(BattleBack::M_B_BACK)
# Zoom is carried out according to picture size.
@x_zoom = WIDTH / self.bitmap.width
@y_zoom = HEIGHT / self.bitmap.height
@zoom = @x_zoom > @y_zoom ? @x_zoom : @y_zoom
# Zoom is carried out.
self.zoom_x = @zoom
self.zoom_y = @zoom
# Made into central display.
self.ox = self.bitmap.width / 2
self.oy = self.bitmap.height / 2
self.x = (self.bitmap.width / 2) * @zoom
self.y = (self.bitmap.height / 2) * @zoom
end
end

Tankentai battle error; Script 'Sideview 1' line 480: NoMethodError occurred. undefined method '[]' for nil: NilClass

Tankentai Sideview Battle Version 2.6

Anyone who is good at the Tankentai side view battle system please help.

when I battle test it works fine (Troops page)
when I make my hero start the game in a forest (instead of my intro) full of monsters the battle works fine.
BUT
when I load a saved game and walk into the same forest I get an error;

Script 'Sideview 1' line 480: NoMethodError occurred.

undefined method '' for nil: NilClass