XBROKENSIN'S PROFILE
xbrokensin
337
Just a small town boy, living in a lonely world.
Search
Filter
Beyond the Labyrinth Review
Haha, thanks for reviewing!
The main issue so far seems to be the battles. I will try to "balance" them more so that no matter what the party (besides 4 healers o_O) there will be a good sense of challenge, but not... crazy pull your hair out frustration.
The main issue so far seems to be the battles. I will try to "balance" them more so that no matter what the party (besides 4 healers o_O) there will be a good sense of challenge, but not... crazy pull your hair out frustration.
Beyond the Labyrinth
@thedjt
Well, for the dog quest, at first I was planning on having the dog follow you--but if he was touched by a wisp (or YOU were), he would run back to where he was hiding at first.
While this sounds good, I figured everyone else would just be annoyed by it. And since I didn't just want an "in and out, get the dog, leave" type of quest, I threw in the mini-boss so that there's... SOMETHING.
The cancel in Name inputting is new. I'll look into that.
Well black wisps aren't unbeatable. They're kind of like mini-bosses for the most part, and yeah, I will try to make them more rewarding.
Thanks for all the feedback. :D
@Kerilithia
Glad the changes helped, and I give a couple clues here and there that lets people know its possible... (or at least I tried to). The higher level equipment SHOULD be equipable... but I guess I screwed something up in the class database.
As for class unlocking... I've been thinking about that, and its a toss up between having to unlock better classes and just having them all available from the get go. I'm not sure which would be better overall... I MIGHT go with unlocking, though.
@edchuy
Yeap, lol, I tried. The text... GAH. This will be a very text heavy game (as are most RPGs) so I'm sure there will probably be quite a few errors I overlook. I'm pretty much doing this on my own, so yeah. >_>
I think its a good idea about more info on the Church and Bar... unless you explore them on your own, you might just miss them.
The guard was actually not supposed to be there at all. He was the overlooked results of a shoddy copy/paste job. Thanks for bringing that to my attention, btw.
Hmm... I'll look into the patrol quest. :]
As for point assignment... Well, I guess that's an option. That's kind of what the requirements are for off to the right side of the Skill Learn menu, but if people think it would help, I'm willing to change it.
I'm not sure how I could make the mining quest more challenging unless I pulled a Pokemon and have it so wisps can like... hide inside the rocks. And I agree about the Slime King... I wanted to make him a more "unique" monster, but my brain didn't want to cooperate.
Thanks for all the feedback! My mapper said she'd give it a go to "spiffy up" all of the maps, but we'll have to see.
It will probably be a while before this is complete! Luckily, I have the "groundwork" laid out, so its only a matter of adding in more content and tightening things up.
:D
Well, for the dog quest, at first I was planning on having the dog follow you--but if he was touched by a wisp (or YOU were), he would run back to where he was hiding at first.
While this sounds good, I figured everyone else would just be annoyed by it. And since I didn't just want an "in and out, get the dog, leave" type of quest, I threw in the mini-boss so that there's... SOMETHING.
The cancel in Name inputting is new. I'll look into that.
Well black wisps aren't unbeatable. They're kind of like mini-bosses for the most part, and yeah, I will try to make them more rewarding.
Thanks for all the feedback. :D
@Kerilithia
Glad the changes helped, and I give a couple clues here and there that lets people know its possible... (or at least I tried to). The higher level equipment SHOULD be equipable... but I guess I screwed something up in the class database.
As for class unlocking... I've been thinking about that, and its a toss up between having to unlock better classes and just having them all available from the get go. I'm not sure which would be better overall... I MIGHT go with unlocking, though.
@edchuy
Yeap, lol, I tried. The text... GAH. This will be a very text heavy game (as are most RPGs) so I'm sure there will probably be quite a few errors I overlook. I'm pretty much doing this on my own, so yeah. >_>
I think its a good idea about more info on the Church and Bar... unless you explore them on your own, you might just miss them.
The guard was actually not supposed to be there at all. He was the overlooked results of a shoddy copy/paste job. Thanks for bringing that to my attention, btw.
Hmm... I'll look into the patrol quest. :]
As for point assignment... Well, I guess that's an option. That's kind of what the requirements are for off to the right side of the Skill Learn menu, but if people think it would help, I'm willing to change it.
I'm not sure how I could make the mining quest more challenging unless I pulled a Pokemon and have it so wisps can like... hide inside the rocks. And I agree about the Slime King... I wanted to make him a more "unique" monster, but my brain didn't want to cooperate.
Thanks for all the feedback! My mapper said she'd give it a go to "spiffy up" all of the maps, but we'll have to see.
It will probably be a while before this is complete! Luckily, I have the "groundwork" laid out, so its only a matter of adding in more content and tightening things up.
:D
Beyond the Labyrinth
Beyond the Labyrinth
Yeah, that caterpillar script seems to be very incompatible with my game... but don't worry, I've fixed it. Soon I will update version 1.1 of the demo which will hopefully fix any issues anyone has with this game.
But, I'll admit now, I'm not perfect.
But, I'll admit now, I'm not perfect.
Title.png
Opening2.png
Beyond the Labyrinth
Craze, while I agree with some of your points, I have to wonder what you mean by the grammar being sloppy? Like, could you give me a few examples so I know?
Second of all, okay, I can admit things could be explained better and classes could be greyed out... but I also have to admit that its not rocket science.
But is that all? Did you not even get past the opening before you completely wrote the game off? And already its NOT Etrian Odyssey...
*sigh*
In EO, the town wasn't developed at all, and you can see that I've kind of gone out of my way to make it for more alive. I tried to make NPC's more important.
Second of all, okay, I can admit things could be explained better and classes could be greyed out... but I also have to admit that its not rocket science.
But is that all? Did you not even get past the opening before you completely wrote the game off? And already its NOT Etrian Odyssey...
*sigh*
In EO, the town wasn't developed at all, and you can see that I've kind of gone out of my way to make it for more alive. I tried to make NPC's more important.
Final Fantasy Essence
Pages:
1













