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XEILMACH'S PROFILE

I love drawing since I was a toddler and decided to make RPGs to get practice and challenge. My main work is the "SEKAI" series which takes place in a "modern" modern setting since there's not enough of those around.

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Switching from XP to VX Ace

Hello,

I've been using XP for some time due to its lack of graphic resource limitations.

I enjoyed such features:
- Making charaset of any size actors as long as the graphic's pixel width and height is divisible by 4 (e.g. 400x100, 120x320)
- Using a long, long tileset of 32x32 tiles.

I did not upgrade to VX because of limitations.

I am thinking about switching to VX Ace, and am wondering am I limited to square locations and small people only? Or can I use XP resources as well? I have a trial of Lite and saw Charasets were 384x256 and 384x512 with 4x2 rows of objects each and was wondering could it be modified..

Thank you.

Resource Center

I don't know if I don't see it, but it would help to have a graphical / audio resource center / database on the site instead of people putting their awesome creations just in the forums. I think it's kind of weird for there not be a "Resource" page link in the navigation above for a game-making site.

With a resource center page:

- Members can generate a stock of resources for one another to use and up makerscore at the same time.
- Members can also post other people's graphics from other sites with approval (Maybe rips can be organized by games)
- Resources can be edited and re-submitted by other members with original author/mod's approval
- Resources will be tagged, so related things can go together
- Resources can be viewed by "most viewed" or "most popular"
- Art competition can be held for those who want to let out their creativity and feel a sense of achievement ( or give something like Misaos in categories to spriters?)

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Possible benefits
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- reduce people asking / looking for specific graphics
- have members dedicate more time to actually working on a quality gameplay with resource gathering process out of the way
- make RMN an even more recognized community with unique graphics provided

Thank you for reading.

Class Change Instant Reading

Hello, I am tweaking on a Materia Script for RMXP. I have certain materia change an actor's class instead of just having the Materia named "Class" with appropriate job skills.

I want to allow updated change class change without having to exit the Scene_MateriaEquip to Scene_Map and then checking it again.

That is, the class change is reflected such as how HP/SP changes are reflected in the Scene instantly once you change/remove Materia. I don't know why HP,SP,str,agi,int,etc. are the only ones to reflect the change instantly, but the class change comes after exiting the Scene. They're actually all drawn together, too.

Basically, I need to somehow refresh the class immediately after changing it.

I appreciate if anyone can help out. Thank you.

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