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I Hate Rich People
Poor and horny men will keep committing crime unless they have enought sex. If you leave a men without women he will become truculent and will start killing men who had sex with more than 1 women. So poor and starving men will target rich men like islamic terorists and african terrorists are doing. For solving all problems you have to give all men enought women.
If men have women, men are happy. Without women, men cant be happy. Bcause of capitalism, women are seeking for money bcause women are naturally asexual and they never seek for sex; also masturbation may give more fun than sex and homosexual activity between women gives more love than normal sex activity bcause men only seeks for sex and women body, they hate emotions. Only emotion they can feel is hornyness and suffering.
So New World Order and Capitalism will fail bcause of existence horny poor men or existence of rich men seeking women or existence of overly riched men. You cant argue with it! Men wants sex, not money or work or art. Sex is most important thing. If dogs and cats having more sex than humans do, than we really f**ked off. Bcause of capitalism nobody loved me and even cats and dogs having more sex than me.
You may call me insane bcause of i believing conspiracies. But pyramids, indian temples from 10.000 years ago, pyramids at America and China... Nuclear weapon signatures from 10.000 years ago, caves which one carved and humans cant enter bcause of caves are too thin... All of those things are weird. So you may not believe but scientists and arceheologists found really weird things.. Also we have emotions and feelings and ideas and scientists cannot understand emotions, they say “emotions are illogical and we dont know where they come from”.
If cells are alive, atoms must be alive too. If we have a soul that soul must be coming from atoms. Bcause everything in universe is atom or energy (another form of atom). And some people talking about dark matter; dark matter may not exist, if it is exist than it maybe our soul or something from other dimensions.
The people who are ruling the earth are not smarter than me bcause their system and their earth not perfect. If in America, people are still suicide or being terorist; than you making some mistakes and you suck at leading humanity.
You are so apolitic.
You saying “everything is nice, just live and work, and consume, and waste your time with PC”. But this sucks. People are not happy and they are being terorist. We want a perfect world and infinite amount of sex. Nobody can be against homosexuality. Nobody can be against pervertism. Nobody can be against non religious people. And veganism sucks bcause plants are more important than animals. Animals are selfish and rude. They are eating plants bcause it is easy. Eating plants easier than making PHOTOSYNTHESIS. So stop eating plants and respect to them.
Money is a lie. Echonomy is a lie. Men and women not equal. Men need women and women needs nothing! If dominant men doesnt take control of women kind, we will keep being women’s slave.
Bcause of laws you cant beat or rape women. And women are naturally asexual. I want to have sex everyday 5 times in a day. Women wants sex in every 3 weaks, some days. We dont have enought women and you arresting them, inprisoning them and not protecting them against murderers. So this is too much very very serious problem.
You are rich. You having enought sex. And we, poor and horny men hate you. And bcause of we hate you, you cant be happy. You are happy as other people. While everyone else is hating you, you cant be happy.
I hope ILLUMINATI reads this or Rotschild, or Rockfeller, or Gates, or .............................
Man you have 7.000.000.000.000 dollars and you still trying to gain money. You are mentally ill, go to a psycho
Hitler was hating you, bcause you didnt had sex with him. I am waiting to be killed like John Kennedy..
If men have women, men are happy. Without women, men cant be happy. Bcause of capitalism, women are seeking for money bcause women are naturally asexual and they never seek for sex; also masturbation may give more fun than sex and homosexual activity between women gives more love than normal sex activity bcause men only seeks for sex and women body, they hate emotions. Only emotion they can feel is hornyness and suffering.
So New World Order and Capitalism will fail bcause of existence horny poor men or existence of rich men seeking women or existence of overly riched men. You cant argue with it! Men wants sex, not money or work or art. Sex is most important thing. If dogs and cats having more sex than humans do, than we really f**ked off. Bcause of capitalism nobody loved me and even cats and dogs having more sex than me.
You may call me insane bcause of i believing conspiracies. But pyramids, indian temples from 10.000 years ago, pyramids at America and China... Nuclear weapon signatures from 10.000 years ago, caves which one carved and humans cant enter bcause of caves are too thin... All of those things are weird. So you may not believe but scientists and arceheologists found really weird things.. Also we have emotions and feelings and ideas and scientists cannot understand emotions, they say “emotions are illogical and we dont know where they come from”.
If cells are alive, atoms must be alive too. If we have a soul that soul must be coming from atoms. Bcause everything in universe is atom or energy (another form of atom). And some people talking about dark matter; dark matter may not exist, if it is exist than it maybe our soul or something from other dimensions.
The people who are ruling the earth are not smarter than me bcause their system and their earth not perfect. If in America, people are still suicide or being terorist; than you making some mistakes and you suck at leading humanity.
You are so apolitic.
You saying “everything is nice, just live and work, and consume, and waste your time with PC”. But this sucks. People are not happy and they are being terorist. We want a perfect world and infinite amount of sex. Nobody can be against homosexuality. Nobody can be against pervertism. Nobody can be against non religious people. And veganism sucks bcause plants are more important than animals. Animals are selfish and rude. They are eating plants bcause it is easy. Eating plants easier than making PHOTOSYNTHESIS. So stop eating plants and respect to them.
Money is a lie. Echonomy is a lie. Men and women not equal. Men need women and women needs nothing! If dominant men doesnt take control of women kind, we will keep being women’s slave.
Bcause of laws you cant beat or rape women. And women are naturally asexual. I want to have sex everyday 5 times in a day. Women wants sex in every 3 weaks, some days. We dont have enought women and you arresting them, inprisoning them and not protecting them against murderers. So this is too much very very serious problem.
You are rich. You having enought sex. And we, poor and horny men hate you. And bcause of we hate you, you cant be happy. You are happy as other people. While everyone else is hating you, you cant be happy.
I hope ILLUMINATI reads this or Rotschild, or Rockfeller, or Gates, or .............................
Man you have 7.000.000.000.000 dollars and you still trying to gain money. You are mentally ill, go to a psycho
Hitler was hating you, bcause you didnt had sex with him. I am waiting to be killed like John Kennedy..
LockeZ is an ExtraTerrastial
I really cant understand why rich people killing oceans and sky?
Why Islam is still exist, why you didnt kill them all?
Why did you made world war 2?
There was a bloody racist communism age but stupid people and islamic people are still exist??
So you only killing the nice guys and you supporting the stupidy and ignorance and selfishness. How can you be happy if you killed many smart and loveful people? What rich people trying to do? Earth is dying, do something quickly; stop gaining money and start politics.
Why Islam is still exist, why you didnt kill them all?
Why did you made world war 2?
There was a bloody racist communism age but stupid people and islamic people are still exist??
So you only killing the nice guys and you supporting the stupidy and ignorance and selfishness. How can you be happy if you killed many smart and loveful people? What rich people trying to do? Earth is dying, do something quickly; stop gaining money and start politics.
BalanceMATHS
2damage 1hit 1flee 2armor 10hp 1hpr 30mp 3mpr move range 1level=10points=1skill points
Why dont we lose mana when we use basic attack? In real life when you punch someone you get tired right? There is latest and last and most perfect game idea of yuno44907.
If you attack you will lose mp equal to hit and damage you used. If you try to dodge you will lose mp equal to your flee. If you get hit use armor and hpr for destroy damage, they are consume mp too. Everything consumes mp so you have to be careful about that.
Note: everybody has 1 move and range on basic but this move and range is invisible. If you have 1 range that means you attacking from 2 tiles away. If someone dont have move than its a turret and turrets have 2 times more points bcause they cant move; which one means they may have more range than you.
Skills consumes even more mp. Stronger skills consumes extremely more mp. Normal attack consumes 2 mp. %200 consumes 6mp, %300 12mp, %400 20mp, %500 30mp.
%500 damage means one shoot kill. Even with %300 damage you can one shoot kill enemy if you roll highest damage possible.
In board game version damages against armored targets are random for destroying armor more easily but non armored targets always get same amount of damage.
If you dont use skill your mana will end in 20 turns. Your hp will end in 20 turns(2damage in 4 turns). So game is extremely perfectly balanced. If your HP reachs 0 your mana will take damage but it take 9 times more damage. When both is 0, you will die. You can use hp instead of mana but 1hp=1mp which one means you will kill yourself quickly. So %33hp=%100mp and %33mp=%100hp
BALANCE TEST
Attacker 4damage 1hit, defender 1flee 2armor 1hpr. 8 0 0 0 damage dealt. 2 damage took by armor remain 6. 4 damage took by hpr remain 2. 2 damage took in 4 turns. Balance confirmed!
This game extreme realistic bcause your enemy my get tired of beating you and after that you finish him of. There is no other system which one you can beat your enemy by unduring his blows and making him tired. Bcause of attacking is very fatiguing, most of battles may end with retreat. Even moving consumes mp and it consumes with triangular numbers. 1st tile is 1mp, 2nd tile is 2mp, 3rd tile is 3mp; in total 1+2+3=6mp if you move 3 tiles in 1 turn if your base speed is 3. If you have a skill makes you run %200 faster that causes 1 2 3 basic movespeed 4X2 5X2 6X2 running active skill=6+15X2=36. As you can see moving is very expensive bcause everybody must move slow and map must be very big, which one means you have to move slow! Ranged attacks consumes mana with same way and same amount. Basic attacks are melee but you can use a basic ranged attack which one consumes mana as basic movement. Area effect spells have radius based on your range and they consume 2 times more mana than ranged attacks so area skills and ranged skills are cheap but if you waste your mana too much, you cant even move.
You will also use mana for breaking ice, tearing wines, shattaring floor. So if your enemy uses an debuff root skill on you, you can roll dice for getting rid of it or you consume 3 times more mana for getting free instantly. So you can kill debuffs by using mana. Mana is your energy and if you are energic nothing can stop you.
Can you understand how realistic and balanced this game?
As a board game this game is pretty annoying. You need random number generator software for random damage and dodge calculation. You have to track cooldowns, hpr, mpr each turn which one makes low memory people crazy! But this is the best fighting system and most realistic one. You can do all anime characters in this system. Also as you level up nothing changes. You always may one hit kill someone by using half of your mp(roll highest damage, dont miss), nothing is changing. So level 1 vs level 1 is same thing with level 999 vs level 999; they will use same skills and tactics; you dont get op or your skills dont get op as you level up. There is no problem in this game but if everything will stay same than why do you want to level up? There is seriously no difference between level 1 and 100. Also bcause of horrible mana costs you can use all skills you want and skills will have really low cooldowns, after all you will get run out of mana really quickly.
In other games as you level up your mana getting higher and its becoming infinite. In this game when you increase something, its mana cost will increase with same amount so there is no curval increase arc, there is only linear line.. In other games you have armor for dividing incoming damage but in this game your armor decreases and even kills incoming damage by subtraction.
Nothing is getting multiplied, everything is linear and same; always.
BUFFS
Buffs for get rid of triangular increase penalty. If you are buffed and you use an active skill it is 2 3 from buff 2 3 from active skill and 1 from basic attribute makes %500 in total but its mana cost is like %300+%300-%100; so its mana cost will be less if you can understand triangular numbers. So we use buffs for using our mana more effectively. That also means if some one uses damage buff and than goes near to you and uses damage active skill it can kill you easily by using low amount of mana.
In board game version everything is less detailed and less realistic. In PC game version we have 12 damage elements and 12 hit rate elements. So there is 12 attack styles and 12 attack types in this game. You can burn or freeze your enemy but you also can do that with a melee skill or magic or ranged or plasma skill so there is 12X12 combination. Also you can use coldXcold skill which one means extreme cold and if enemy have cold resist it will take no damage bcause coldXcold means it is %200 cold element which one means %200 less effective if enemy has resistance against it.
Example
You have base 10 damage enemy is +%50 weak. You will have 15 base damage but if you use a %200 skill you will have 15+10 damage so resistances doesnt affects base. And it will consume 15+10X2=35mp. If enemy is fully resistant against your element than you will deal 0 damage but if you use %200 skill you will deal 10 damage but you will lose 20mp bcause of using skill. So enemy is gave you +5 at first example and at second you lost -10, which one also means +%50 and -%100. So nothing is divided or multiplied we add and subtract things.
Other Stupid Random Ideas
Best games are Hearthstone, LOL, Archeage, Trove, Robocraft, Supermechs.
We dont want click or make vegetable farms bcause this is not a game or playing. We need a perfect balance most of games are completely unbalanced. We hate team based games bcause we hate 10 years olds(we are 20 years olds). Openworld pvp must be between 2 factions bcause its getting too much if everybody kills each other. We want to speak with our enemies. Leveling up getting extremely harder but in my game it is like that 1 1X1 2 2X2 3 3X3, first number level second number mobs level third number how many mobs we have to kill. So leveling up is really easy and not getting %10 harder each level. We want to kill higher level players and in my game this is completely possible but in other games you dealing 1 damage to higher levels and they 1 shoot killing you, and you cant dodge. We hate snowball and in my game there will be reverse snowball which one means as you lose you get amazing buffs and minnions. There is no team or party, you getting exp by yourself you dont need teamplay just stay near to your friends. We hate last hit mechanics and we hate DPS builds. In my game tanks are too OP and first attacker will get highest exp and each attackers will get exp too. In my game if you die you lose 1 level and you spawn at level 1 map and if you free player you cant play the game until tomorrow which one means you have to be an immortal tank.
Also isnt annoying items and gold? Why we are collecting things? Why we are getting gold? Why we wasting time on economy? It is boring. There is no drops or items in my game, just build your character and fight.
Board FRP is annoying. You have d20 which one means you may deal 1 damage or 20 damage randomly and there is a dragon with 40 armor which one means only 20 with critical may deal damage. So just roll dice and menace the DM, and keep saying how cool and perfect you are; bullshit. Also strangely in FRP you have str, agi, dex, int which one indirectly affects your hit rate and damage. You can gain exp by speaking and solving puzzles. Why do you playing DnD? Do you think WOW is the best game? In real fight you mostly resist against enemy attacks but in WOW you mostly get hit and take damage. A giant puching you and you shooting a fireball to it, how realistic.
I think Ragnarök Online was have best mechanics. 10 armor was meaning reduce damage by %10 while 99 armor causing the taking 1 damage from everything so strangly 99 armor was acting like 100 armor. We was building our own characters and every character was unique. Cards was dropping from every 10.000 monster and some cards wasnt even dropped, think about it there is an item but noone have it bcause you have to kill 10.000 OP monsters. And that takes years; that really really takes years bcause a year is 365 days. I miss Ragnaröks old days from 2003 before getting raped by patches patches and even more patches.
At this days all games are too easy and all games are for kids so thats why we hate every game including hearthstone. I have all cards and i am still losing bcause players using quick kill decks and they are have lucky draws. Everybody using same, stupid, old, ugly cards. I hate OP cards of hearthstone.
Now you will say “i didnt understand” than you say “ohh that was too long i cant read this”. Is there anyway to make you happy, you 10 years oldies?
Why dont we lose mana when we use basic attack? In real life when you punch someone you get tired right? There is latest and last and most perfect game idea of yuno44907.
If you attack you will lose mp equal to hit and damage you used. If you try to dodge you will lose mp equal to your flee. If you get hit use armor and hpr for destroy damage, they are consume mp too. Everything consumes mp so you have to be careful about that.
Note: everybody has 1 move and range on basic but this move and range is invisible. If you have 1 range that means you attacking from 2 tiles away. If someone dont have move than its a turret and turrets have 2 times more points bcause they cant move; which one means they may have more range than you.
Skills consumes even more mp. Stronger skills consumes extremely more mp. Normal attack consumes 2 mp. %200 consumes 6mp, %300 12mp, %400 20mp, %500 30mp.
%500 damage means one shoot kill. Even with %300 damage you can one shoot kill enemy if you roll highest damage possible.
In board game version damages against armored targets are random for destroying armor more easily but non armored targets always get same amount of damage.
If you dont use skill your mana will end in 20 turns. Your hp will end in 20 turns(2damage in 4 turns). So game is extremely perfectly balanced. If your HP reachs 0 your mana will take damage but it take 9 times more damage. When both is 0, you will die. You can use hp instead of mana but 1hp=1mp which one means you will kill yourself quickly. So %33hp=%100mp and %33mp=%100hp
BALANCE TEST
Attacker 4damage 1hit, defender 1flee 2armor 1hpr. 8 0 0 0 damage dealt. 2 damage took by armor remain 6. 4 damage took by hpr remain 2. 2 damage took in 4 turns. Balance confirmed!
This game extreme realistic bcause your enemy my get tired of beating you and after that you finish him of. There is no other system which one you can beat your enemy by unduring his blows and making him tired. Bcause of attacking is very fatiguing, most of battles may end with retreat. Even moving consumes mp and it consumes with triangular numbers. 1st tile is 1mp, 2nd tile is 2mp, 3rd tile is 3mp; in total 1+2+3=6mp if you move 3 tiles in 1 turn if your base speed is 3. If you have a skill makes you run %200 faster that causes 1 2 3 basic movespeed 4X2 5X2 6X2 running active skill=6+15X2=36. As you can see moving is very expensive bcause everybody must move slow and map must be very big, which one means you have to move slow! Ranged attacks consumes mana with same way and same amount. Basic attacks are melee but you can use a basic ranged attack which one consumes mana as basic movement. Area effect spells have radius based on your range and they consume 2 times more mana than ranged attacks so area skills and ranged skills are cheap but if you waste your mana too much, you cant even move.
You will also use mana for breaking ice, tearing wines, shattaring floor. So if your enemy uses an debuff root skill on you, you can roll dice for getting rid of it or you consume 3 times more mana for getting free instantly. So you can kill debuffs by using mana. Mana is your energy and if you are energic nothing can stop you.
Can you understand how realistic and balanced this game?
As a board game this game is pretty annoying. You need random number generator software for random damage and dodge calculation. You have to track cooldowns, hpr, mpr each turn which one makes low memory people crazy! But this is the best fighting system and most realistic one. You can do all anime characters in this system. Also as you level up nothing changes. You always may one hit kill someone by using half of your mp(roll highest damage, dont miss), nothing is changing. So level 1 vs level 1 is same thing with level 999 vs level 999; they will use same skills and tactics; you dont get op or your skills dont get op as you level up. There is no problem in this game but if everything will stay same than why do you want to level up? There is seriously no difference between level 1 and 100. Also bcause of horrible mana costs you can use all skills you want and skills will have really low cooldowns, after all you will get run out of mana really quickly.
In other games as you level up your mana getting higher and its becoming infinite. In this game when you increase something, its mana cost will increase with same amount so there is no curval increase arc, there is only linear line.. In other games you have armor for dividing incoming damage but in this game your armor decreases and even kills incoming damage by subtraction.
Nothing is getting multiplied, everything is linear and same; always.
BUFFS
Buffs for get rid of triangular increase penalty. If you are buffed and you use an active skill it is 2 3 from buff 2 3 from active skill and 1 from basic attribute makes %500 in total but its mana cost is like %300+%300-%100; so its mana cost will be less if you can understand triangular numbers. So we use buffs for using our mana more effectively. That also means if some one uses damage buff and than goes near to you and uses damage active skill it can kill you easily by using low amount of mana.
In board game version everything is less detailed and less realistic. In PC game version we have 12 damage elements and 12 hit rate elements. So there is 12 attack styles and 12 attack types in this game. You can burn or freeze your enemy but you also can do that with a melee skill or magic or ranged or plasma skill so there is 12X12 combination. Also you can use coldXcold skill which one means extreme cold and if enemy have cold resist it will take no damage bcause coldXcold means it is %200 cold element which one means %200 less effective if enemy has resistance against it.
Example
You have base 10 damage enemy is +%50 weak. You will have 15 base damage but if you use a %200 skill you will have 15+10 damage so resistances doesnt affects base. And it will consume 15+10X2=35mp. If enemy is fully resistant against your element than you will deal 0 damage but if you use %200 skill you will deal 10 damage but you will lose 20mp bcause of using skill. So enemy is gave you +5 at first example and at second you lost -10, which one also means +%50 and -%100. So nothing is divided or multiplied we add and subtract things.
Other Stupid Random Ideas
Best games are Hearthstone, LOL, Archeage, Trove, Robocraft, Supermechs.
We dont want click or make vegetable farms bcause this is not a game or playing. We need a perfect balance most of games are completely unbalanced. We hate team based games bcause we hate 10 years olds(we are 20 years olds). Openworld pvp must be between 2 factions bcause its getting too much if everybody kills each other. We want to speak with our enemies. Leveling up getting extremely harder but in my game it is like that 1 1X1 2 2X2 3 3X3, first number level second number mobs level third number how many mobs we have to kill. So leveling up is really easy and not getting %10 harder each level. We want to kill higher level players and in my game this is completely possible but in other games you dealing 1 damage to higher levels and they 1 shoot killing you, and you cant dodge. We hate snowball and in my game there will be reverse snowball which one means as you lose you get amazing buffs and minnions. There is no team or party, you getting exp by yourself you dont need teamplay just stay near to your friends. We hate last hit mechanics and we hate DPS builds. In my game tanks are too OP and first attacker will get highest exp and each attackers will get exp too. In my game if you die you lose 1 level and you spawn at level 1 map and if you free player you cant play the game until tomorrow which one means you have to be an immortal tank.
Also isnt annoying items and gold? Why we are collecting things? Why we are getting gold? Why we wasting time on economy? It is boring. There is no drops or items in my game, just build your character and fight.
Board FRP is annoying. You have d20 which one means you may deal 1 damage or 20 damage randomly and there is a dragon with 40 armor which one means only 20 with critical may deal damage. So just roll dice and menace the DM, and keep saying how cool and perfect you are; bullshit. Also strangely in FRP you have str, agi, dex, int which one indirectly affects your hit rate and damage. You can gain exp by speaking and solving puzzles. Why do you playing DnD? Do you think WOW is the best game? In real fight you mostly resist against enemy attacks but in WOW you mostly get hit and take damage. A giant puching you and you shooting a fireball to it, how realistic.
I think Ragnarök Online was have best mechanics. 10 armor was meaning reduce damage by %10 while 99 armor causing the taking 1 damage from everything so strangly 99 armor was acting like 100 armor. We was building our own characters and every character was unique. Cards was dropping from every 10.000 monster and some cards wasnt even dropped, think about it there is an item but noone have it bcause you have to kill 10.000 OP monsters. And that takes years; that really really takes years bcause a year is 365 days. I miss Ragnaröks old days from 2003 before getting raped by patches patches and even more patches.
At this days all games are too easy and all games are for kids so thats why we hate every game including hearthstone. I have all cards and i am still losing bcause players using quick kill decks and they are have lucky draws. Everybody using same, stupid, old, ugly cards. I hate OP cards of hearthstone.
Now you will say “i didnt understand” than you say “ohh that was too long i cant read this”. Is there anyway to make you happy, you 10 years oldies?
PerfectMMORPG0
I answered your posts but you said you are ignoring our posts. You... Whatever, latest version of the game:
I designed this perfect MMORPG game. You can build your character as you want. You can be everything you want to be. You can be a turtle or ice elemental, it doesnt matter. Everything is limitless.
In this game we have 10 base stats:
dmg2 hit1 fle1 hp10 hpr1 mp10 mpr1 arm2 move range LEVEL10points1skill +%50 -%50
Damage, hit, hp, hpr most important ones. Damage is your damage and all damages are random in this game so you may deal 1 or 3 damage with base 2 damage. That means you may kill someone with single hit. But you must be tanky bcause all mobs are agressive and when you die, you lose a level and if you are free player you cannot play the game until next day. So in this game if you build for DPS you will kill things faster but you will die too much and become crazy. Also in this game always 2 factions are fighting against each other. That means openworld PvP without safe area and also this game has no level limit. So if you farm low level mobs for months you can be a level 5138 player while other players are around 100 level. That means you are 51 times stronger than a level 100 player. Also factions will change every week. First red, blue and yellow factions will fight against x, y and z factions. Next week red, blue, x factions will be in same team and they will fight against yellow, y, z factions. That means while your faction winning the war next week your faction may lose. Also your strong friends maybe your enemy at next week. Factions are based on gender, landscapes, countries, races, colors, politics, ideas, lifestyles.. While creating your character you will answer too many questions and by your answers we will place your character in a faction. You maybe in a vegan faction or a animal rights faction or a asian faction.
Hit is your hit rate. In this game your attacks and skills may miss the target. Miss means your enemy parried or dodged or defended against your attack. That means in this game everything is random. Even a stupid worm may kill you. For preventing that randomness, have high armor stat. Armor sucks damage and gets reloaded every turn. If you have 8 armor and you take 10 damage armor will decrease damage by 8 and you will take only 2 damage. Armor is may be OP but damage is random. That means enemy may deal a realy high damage if he is lucky and you may be one shot killed. For preventing one shot kill, you have to have high HP so health. Health is basely 5 times higher than damage. If enemy is lucky he may deal double times more damage. That means you will die in 2,5 turns so 3 turns.. But dont worry, you may dodge from enemy attacks and we keeping defensive players OP. In this game tanky characters and defensive players are always OP and all DPS classes are weak. Most of DPS classes are can be very tanky so there is no DPS class in this game. You just building my beautiful tanks as a DPS class. Whatever ofcourse you can deal tons o damage with a cyborg warmachine but it is 2 times more stronger if you build him as a tank.
Movespeed is increases with triangular numbers. That means its increases like this: 1 3 6 10 15 21
That means increasing your movespeed is easy but it gets harder as you increase it. Each level you gain 10 points and making your movespeed 4 from 3 requires 4 points from 0 to 4 consumes 10 points, that means a level. Movespeed isnt a nice stat to increase also most of characters have slowing skills or high movespeed boosts for short time for catching you.
Range is increases with same method as movespeed. You cant use a ranged attack same turn with movement. Thats means you cant use ranged attacks while running away from target. By this you cant kite enemies. But you can attack someone chasing you with your melee skills. Using a ranged attack causes you to lose %50 damage or hit. Also you can use far ranged attacks which one is multiplying your range by %300 or things like that. An attack with %300 range consumes; %100 base, %200 1 mp, %300 3 mp; it consumes 3 mp and also it has %50 less damage or hit.
Damage Calculation
You have base 100 damage 100 hit, enemy have base 100 felee, 100 armor, 100 hpr.
You are using a skill that adds +%500 damage and +%200 hit, you now have 600 damage and 300 hit.
Your enemy weak against your element you have +%50 bonus damage. Your base damage is 100 its %50 is 50. You will deal plus 50 damage. You will 650 damage. Enemy strong against your attack style. You will have -%50 hit. And your hit will be 300-50=250. You have a passive increasing your hit and damage by +%50. You will deal 700 damage with 300 hit rate. You have a buff giving you +%300 damage and hit. You will deal 1000 damage with 600 hit. In this game damages are random. You will deal a damage between 1 and 1999. Enemy have 100 felee you have 600 hit enemy have a felee rate 1/7. So in each 7 attacks you will hit him 6 times and will miss him 1 time. But things are random so you may always miss or hit, its just about luck. You hit the enemy with 1000 damage. Enemy was have 100 armor and hpr. Your damage decreased by 200, you dealt 800 damage. Enemy has a active passive buff that multiplying his health by 4 (%400 or +%300). That means your damage is divided by 4. 800/4=200 now you will deal 200 damage. Enemy has 100 health it reached 0 health. It is still alive now you will deal damage to his mana. Mana takes 2 times more damage than health that means her mana will take 200 damage instead of 100. It was have 100 mana remaining and its gone, or died. You won. Good for you. So things never get multiplied they will be added to each other. And you have to destroy enemy armor and hpr before dealing damage to enemy. Even their health reaches to 0 you now have to destroy their mana and if you cant it will regain its hp with its hpr and its armor will be refreshed every turn. Armor can be penetrated by multiple enemies its only get refreshed each turn so 100 players attacks to 1 high armored person his armor will be destroyed. Also your attacks may miss the enemy and than they do nothing so your enemy is really okay. Some skills may consume hp or if you have no mana or mpr you able to consume your health instead of mana but they consume double times more than they normally do so hp is not good for using skills and mana is not good for taking damage but they can help to each other.
ICE TITAN
BASE STATS
This passives affects your core stats. They are really important for DPS or tank builds. Balanced builds dont need them.
Frozen(passive)
Armor +%50 Hit -%50
Slippery(passive)
Felee +%50 Damage -%50
Sliding Ice CUBE(passive)
Move +1tile MPR -%50
With soul(passive)
Range +1tile HPR -%50
Soulstone(passive)
MP +%50 HP-%50
ELEMENTAL PASSIVES
This game have 12 elements and 12 attack types. Attack types affects your dodge rate (your felee). This passives affecting your elemental resistances.
I am ice
CLD -%50 HOT +%50
Soul
WND -%50 HLY +%50
No body
BIO -%50 DRK +%50
Crystalized
BLW -%50 RAY +%50
Aquatic
WTR -%50 FRE X125
Mineral body
CHM -%50 WAV X125
ATTACK TYPES
Lonely Giant
MLE -%50 EMO +%50
Made of Stone
RNG -%50 PLA +%50
Like a glass
EXP -%50 BEA +%50
Air bender
GAS -%50 INT +%50
Physical armor
BLL -%50 MGC X125
Its contains only ice
MAG -%50 LQD X125
UNIQUE PASSIVE: Soul form
When ice titan dies its becomes soul. Soul can become ice titan by casting a special spell but this spell consumes all mp. Soul form is have really low defense but nice damage. So with this passive you can play as a DPS class after you die. Soul form doesnt have a cooldown. Details are like that:
Soul Form first level:
By unlocking this skill when your HP goes blow %10 you dont die and turn to Ice Orb. Ice orb has +1 movespeed, +1 range, %10 of max hp, -%50 hp, %0 (no) hpr, %0 (no) armor, +%50 felee, +%50 dmg, +%50 hit, same mp, same mpr, new skill Return of the retarded. Also it can regenerate its hp by casting Frozen, it is another Ice Titan skill. Ice Orb may not cast Frozen automaticly, bcause of its hp gone below %33. Bcause Ice Orb is fragile and if it uses Frozen, enemies may kill it while it is frozen. But you can change this you can say cast it even it is Ice Orb when HP goes below %33 but as Ice Titan you will always cast it and cant toggle off. Ice Orb can use all Ice Titan skills.
Return of the retarded:
Only can be used with max mana. Ice Orb suddenly becomes Ice Titan with max HP but he used all MP.
Soul Form last level:
When hp goes below %50 you become Ice Orb. That consumes 4 skill points each one increases hp thing by %10. (10 20 30 40 50) Note: Soul form so ice orbs base stats can never be affected by Ice Titans attribute passives. So while in soul form, stat passives are deactivated.
ACTIVE SKILLS
Punch: Ice Titan punches, why not? Deals MGC CLD dmg. Consumes 2 mp. No cooldown. +%50 dmg +%50 hit.
MAXED Punch: Deals MLE BLW dmg. +%100 hit. +%200 dmg. Consumes 13 mp. Requires 5 skillpoint total. Has 4 turn cooldown, if you use 4 extra skill points has no cooldown.
You can unlock everything you want to unlock by spending 1 skill point. After that you can upgrade your skills by spending another skill point on same skill. You can decrease cooldown or mana cost or increase effectiveness while increasing cooldown by 1 and increasing mana cost by triangular numbers.
IceHard: You gain +%50 armor and felee for 3 turns. Consumes 4 mp. No cooldown.
MAXED IceHard: Each skill points can increase armor and felee buff by %50 or increase duration by 1 turn. Each 2 turns gives you free 1 extra turn. As you increase buff or duration its cooldown increases by 1. You can spend 1 skill point for decreasing cooldown by 1. You can use 1 skill point for decrease mana cost by 1. This skill has no limits. It can go infinite. Bcause it is a defensive skill and cant deal damage. Skills cost mana based on how OP they are so this skill may cost all of your mana.
Do you have any questions? If you didnt read, still ask to me questions about this game.
I designed this perfect MMORPG game. You can build your character as you want. You can be everything you want to be. You can be a turtle or ice elemental, it doesnt matter. Everything is limitless.
In this game we have 10 base stats:
dmg2 hit1 fle1 hp10 hpr1 mp10 mpr1 arm2 move range LEVEL10points1skill +%50 -%50
Damage, hit, hp, hpr most important ones. Damage is your damage and all damages are random in this game so you may deal 1 or 3 damage with base 2 damage. That means you may kill someone with single hit. But you must be tanky bcause all mobs are agressive and when you die, you lose a level and if you are free player you cannot play the game until next day. So in this game if you build for DPS you will kill things faster but you will die too much and become crazy. Also in this game always 2 factions are fighting against each other. That means openworld PvP without safe area and also this game has no level limit. So if you farm low level mobs for months you can be a level 5138 player while other players are around 100 level. That means you are 51 times stronger than a level 100 player. Also factions will change every week. First red, blue and yellow factions will fight against x, y and z factions. Next week red, blue, x factions will be in same team and they will fight against yellow, y, z factions. That means while your faction winning the war next week your faction may lose. Also your strong friends maybe your enemy at next week. Factions are based on gender, landscapes, countries, races, colors, politics, ideas, lifestyles.. While creating your character you will answer too many questions and by your answers we will place your character in a faction. You maybe in a vegan faction or a animal rights faction or a asian faction.
Hit is your hit rate. In this game your attacks and skills may miss the target. Miss means your enemy parried or dodged or defended against your attack. That means in this game everything is random. Even a stupid worm may kill you. For preventing that randomness, have high armor stat. Armor sucks damage and gets reloaded every turn. If you have 8 armor and you take 10 damage armor will decrease damage by 8 and you will take only 2 damage. Armor is may be OP but damage is random. That means enemy may deal a realy high damage if he is lucky and you may be one shot killed. For preventing one shot kill, you have to have high HP so health. Health is basely 5 times higher than damage. If enemy is lucky he may deal double times more damage. That means you will die in 2,5 turns so 3 turns.. But dont worry, you may dodge from enemy attacks and we keeping defensive players OP. In this game tanky characters and defensive players are always OP and all DPS classes are weak. Most of DPS classes are can be very tanky so there is no DPS class in this game. You just building my beautiful tanks as a DPS class. Whatever ofcourse you can deal tons o damage with a cyborg warmachine but it is 2 times more stronger if you build him as a tank.
Movespeed is increases with triangular numbers. That means its increases like this: 1 3 6 10 15 21
That means increasing your movespeed is easy but it gets harder as you increase it. Each level you gain 10 points and making your movespeed 4 from 3 requires 4 points from 0 to 4 consumes 10 points, that means a level. Movespeed isnt a nice stat to increase also most of characters have slowing skills or high movespeed boosts for short time for catching you.
Range is increases with same method as movespeed. You cant use a ranged attack same turn with movement. Thats means you cant use ranged attacks while running away from target. By this you cant kite enemies. But you can attack someone chasing you with your melee skills. Using a ranged attack causes you to lose %50 damage or hit. Also you can use far ranged attacks which one is multiplying your range by %300 or things like that. An attack with %300 range consumes; %100 base, %200 1 mp, %300 3 mp; it consumes 3 mp and also it has %50 less damage or hit.
Damage Calculation
You have base 100 damage 100 hit, enemy have base 100 felee, 100 armor, 100 hpr.
You are using a skill that adds +%500 damage and +%200 hit, you now have 600 damage and 300 hit.
Your enemy weak against your element you have +%50 bonus damage. Your base damage is 100 its %50 is 50. You will deal plus 50 damage. You will 650 damage. Enemy strong against your attack style. You will have -%50 hit. And your hit will be 300-50=250. You have a passive increasing your hit and damage by +%50. You will deal 700 damage with 300 hit rate. You have a buff giving you +%300 damage and hit. You will deal 1000 damage with 600 hit. In this game damages are random. You will deal a damage between 1 and 1999. Enemy have 100 felee you have 600 hit enemy have a felee rate 1/7. So in each 7 attacks you will hit him 6 times and will miss him 1 time. But things are random so you may always miss or hit, its just about luck. You hit the enemy with 1000 damage. Enemy was have 100 armor and hpr. Your damage decreased by 200, you dealt 800 damage. Enemy has a active passive buff that multiplying his health by 4 (%400 or +%300). That means your damage is divided by 4. 800/4=200 now you will deal 200 damage. Enemy has 100 health it reached 0 health. It is still alive now you will deal damage to his mana. Mana takes 2 times more damage than health that means her mana will take 200 damage instead of 100. It was have 100 mana remaining and its gone, or died. You won. Good for you. So things never get multiplied they will be added to each other. And you have to destroy enemy armor and hpr before dealing damage to enemy. Even their health reaches to 0 you now have to destroy their mana and if you cant it will regain its hp with its hpr and its armor will be refreshed every turn. Armor can be penetrated by multiple enemies its only get refreshed each turn so 100 players attacks to 1 high armored person his armor will be destroyed. Also your attacks may miss the enemy and than they do nothing so your enemy is really okay. Some skills may consume hp or if you have no mana or mpr you able to consume your health instead of mana but they consume double times more than they normally do so hp is not good for using skills and mana is not good for taking damage but they can help to each other.
ICE TITAN
BASE STATS
This passives affects your core stats. They are really important for DPS or tank builds. Balanced builds dont need them.
Frozen(passive)
Armor +%50 Hit -%50
Slippery(passive)
Felee +%50 Damage -%50
Sliding Ice CUBE(passive)
Move +1tile MPR -%50
With soul(passive)
Range +1tile HPR -%50
Soulstone(passive)
MP +%50 HP-%50
ELEMENTAL PASSIVES
This game have 12 elements and 12 attack types. Attack types affects your dodge rate (your felee). This passives affecting your elemental resistances.
I am ice
CLD -%50 HOT +%50
Soul
WND -%50 HLY +%50
No body
BIO -%50 DRK +%50
Crystalized
BLW -%50 RAY +%50
Aquatic
WTR -%50 FRE X125
Mineral body
CHM -%50 WAV X125
ATTACK TYPES
Lonely Giant
MLE -%50 EMO +%50
Made of Stone
RNG -%50 PLA +%50
Like a glass
EXP -%50 BEA +%50
Air bender
GAS -%50 INT +%50
Physical armor
BLL -%50 MGC X125
Its contains only ice
MAG -%50 LQD X125
UNIQUE PASSIVE: Soul form
When ice titan dies its becomes soul. Soul can become ice titan by casting a special spell but this spell consumes all mp. Soul form is have really low defense but nice damage. So with this passive you can play as a DPS class after you die. Soul form doesnt have a cooldown. Details are like that:
Soul Form first level:
By unlocking this skill when your HP goes blow %10 you dont die and turn to Ice Orb. Ice orb has +1 movespeed, +1 range, %10 of max hp, -%50 hp, %0 (no) hpr, %0 (no) armor, +%50 felee, +%50 dmg, +%50 hit, same mp, same mpr, new skill Return of the retarded. Also it can regenerate its hp by casting Frozen, it is another Ice Titan skill. Ice Orb may not cast Frozen automaticly, bcause of its hp gone below %33. Bcause Ice Orb is fragile and if it uses Frozen, enemies may kill it while it is frozen. But you can change this you can say cast it even it is Ice Orb when HP goes below %33 but as Ice Titan you will always cast it and cant toggle off. Ice Orb can use all Ice Titan skills.
Return of the retarded:
Only can be used with max mana. Ice Orb suddenly becomes Ice Titan with max HP but he used all MP.
Soul Form last level:
When hp goes below %50 you become Ice Orb. That consumes 4 skill points each one increases hp thing by %10. (10 20 30 40 50) Note: Soul form so ice orbs base stats can never be affected by Ice Titans attribute passives. So while in soul form, stat passives are deactivated.
ACTIVE SKILLS
Punch: Ice Titan punches, why not? Deals MGC CLD dmg. Consumes 2 mp. No cooldown. +%50 dmg +%50 hit.
MAXED Punch: Deals MLE BLW dmg. +%100 hit. +%200 dmg. Consumes 13 mp. Requires 5 skillpoint total. Has 4 turn cooldown, if you use 4 extra skill points has no cooldown.
You can unlock everything you want to unlock by spending 1 skill point. After that you can upgrade your skills by spending another skill point on same skill. You can decrease cooldown or mana cost or increase effectiveness while increasing cooldown by 1 and increasing mana cost by triangular numbers.
IceHard: You gain +%50 armor and felee for 3 turns. Consumes 4 mp. No cooldown.
MAXED IceHard: Each skill points can increase armor and felee buff by %50 or increase duration by 1 turn. Each 2 turns gives you free 1 extra turn. As you increase buff or duration its cooldown increases by 1. You can spend 1 skill point for decreasing cooldown by 1. You can use 1 skill point for decrease mana cost by 1. This skill has no limits. It can go infinite. Bcause it is a defensive skill and cant deal damage. Skills cost mana based on how OP they are so this skill may cost all of your mana.
Do you have any questions? If you didnt read, still ask to me questions about this game.
PerfectMMORPG
I designed this perfect MMORPG game. You can build your character as you want. You can be everything you want to be. You can be a turtle or ice elemental, it doesnt matter. Everything is limitless.
In this game we have 10 base stats:
dmg2 hit1 fle1 hp10 hpr1 mp10 mpr1 arm2 move range LEVEL10points1skill %75-%125
Damage, hit, hp, hpr most important ones. Damage is your damage and all damages are random in this game so you may deal 1 or 3 damage with base 2 damage. That means you may kill someone with single hit. But you must be tanky bcause all mobs are agressive and when you die, you lose a level and if you are free player you cannot play the game until next day. So in this game if you build for DPS you will kill things faster but you will die too much and become crazy. Also in this game always 2 factions are fighting against each other. That means openworld PvP without safe area and also this game has no level limit. So if you farm low level mobs for months you can be a level 5138 player while other players are around 100 level. That means you are 51 times stronger than a level 100 player. Also factions will change every week. First red, blue and yellow factions will fight against x, y and z factions. Next week red, blue, x factions will be in same team and they will fight against yellow, y, z factions. That means while your faction winning the war next week your faction may lose. Also your strong friends maybe your enemy at next week. Factions are based on gender, landscapes, countries, races, colors, politics, ideas, lifestyles.. While creating your character you will answer too many questions and by your answers we will place your character in a faction. You maybe in a vegan faction or a animal rights faction or a asian faction.
Hit is your hit rate. In this game your attacks and skills may miss the target. Miss means your enemy parried or dodged or defended against your attack. That means in this game everything is random. Even a stupid worm may kill you. For preventing that randomness, have high armor stat. Armor sucks damage and gets reloaded every turn. If you have 8 armor and you take 10 damage armor will decrease damage by 8 and you will take only 2 damage. Armor is may be OP but damage is random. That means enemy may deal a realy high damage if he is lucky and you may be one shot killed. For preventing one shot kill, you have to have high HP so health. Health is basely 5 times higher than damage. If enemy is lucky he may deal double times more damage. That means you will die in 2,5 turns so 3 turns.. But dont worry, you may dodge from enemy attacks and we keeping defensive players OP. In this game tanky characters and defensive players are always OP and all DPS classes are weak. Most of DPS classes are can be very tanky so there is no DPS class in this game. You just building my beautiful tanks as a DPS class. Whatever ofcourse you can deal tons o damage with a cyborg warmachine but it is 2 times more stronger if you build him as a tank.
Movespeed is increases with triangular numbers. That means its increases like this: 1 3 6 10 15 21
That means increasing your movespeed is easy but it gets harder as you increase it. Each level you gain 10 points and making your movespeed 4 from 3 requires 10 points so 1 level. Movespeed isnt a nice stat to increase also most of characters have slowing skills or high movespeed boosts for short time.
Range is increases with same method as movespeed. You cant use a ranged attack same turn with movement. Thats means you cant use ranged attacks while running away from target. By this you cant kite enemies. But you can attack someone chasing you with your melee skills. Using a ranged attack causes you to lose %50 damage or hit. Also you can use far ranged attacks which one is multiplying your range by %300 or things like that. An attack with %300 range consumes; %100 base, %200 1 mp, %300 3 mp; it consumes 3 mp and also it has %50 less damage or hit.
ICE TITAN
BASE STATS
This passives affects your core stats. They are really important for DPS or tank builds. Balanced builds dont need them.
Frozen(passive)
Armor X%125 Hit X%75
Slippery(passive)
Felee X%125 Damage X%75
Sliding Ice CUBE(passive)
Move X%125 MPR X%75
With soul(passive)
Range X%125 HPR X%75
Soulstone(passive)
MP X%125 HPX%75
ELEMENTAL PASSIVES
This game have 12 elements and 12 attack types. Attack types affects your dodge rate (your felee). This passives affecting your elemental resistances.
I am ice
CLD X%75 HOT X%125
Soul
WND X%75 HLY X%125
No body
BIO X%75 DRK X%125
Crystalized
BLW X%75 RAY X%125
Aquatic
WTR X%75 FRE X125
Mineral body
CHM X%75 WAV X125
ATTACK TYPES
Lonely Giant
MLE X%75 EMO X%125
Made of Stone
RNG X%75 PLA X%125
Like a glass
EXP X%75 BEA X%125
Air bender
GAS X%75 INT X%125
Physical armor
BLL X%75 MGC X125
Its contains only ice
MAG X%75 LQD X125
UNIQUE PASSIVE: Soul form
When ice titan dies its becomes soul. Soul can become ice titan by casting a special spell but while casting it, it is defenseless. Soul form is have really low defense but nice damage. So with this passive you can play as a DPS class after you die. Soul form doesnt have a cooldown. Details are like that:
Soul Form first level:
By unlocking this skill when your HP goes blow %10 you dont die and turn to Ice Orb. Ice orb has %125 movespeed, %125 range, %10 of max hp, %75 hp, %0 (no) hpr, %0 (no) armor, %175 felee, %150 dmg, %150 hit, same mp, same mpr, new skill Return of the retarded.
Return of the retarded:
Only can be used with max mana. Ice Orb suddenly becomes Ice Titan with max HP but he used all MP.
Soul Form last level:
When hp goes below %50 you become Ice Orb. That consumes 4 skill points each one increases hp thing by %10. (10 20 30 40 50) Note: Soul form so ice orbs base stats can never be affected by Ice Titans attribute passives. So while in soul form, stat passives are deactivated.
ACTIVE SKILLS
Punch: Ice Titan punches, why not? Deals MGC CLD dmg. Consumes 2 mp. No cooldown. +%100 dmg +%100 hit.
MAXED Punch: Deals MLE BLW dmg. +%200 hit. +%300 dmg. Consumes 9 mp. Requires 5 skillpoint total. Has 5 turn cooldown, if you use 5 extra skill points has no cooldown.
You can unlock everything you want to unlock by spending 1 skill point. After that you can upgrade your skills by spending another skill point on same skill. You can decrease cooldown or mana cost or increase effectiveness while increasing cooldown by 1 and increasing mana cost by triangular numbers.
IceHard: You gain +%50 armor and felee for 3 turns. Consumes 2 mp. No cooldown.
MAXED IceHard: Each skill points can increase armor and felee buff by %50 or increase duration by 1 turn. Each 2 turns gives you free 1 extra turn. As you increase buff or duration its cooldown increases by 1. You can spend 1 skill point for decreasing cooldown by 1. You can use 1 skill point for decrease mana cost by 1. This skill has no limits. It can go infinite. Bcause it is a defensive skill and cant deal damage. Skills cost mana based on how OP they are so this skill may cost all of your mana.
Buffs consumes lower MP than active skills bcause your enemy knows what is happening so they may escape or call backup or they may change their tactics but active skills are sudden and they suprise your enemies. Defensive skills has no upgrade limit, that means they may consume thousands of mana if they upgraded hundreds of times.
Harderice: Passive Buff. When you take damage that penetrates your armor and damages to your health, everybody hit you this turn has %50 rate for being frozen next turn. Frozen players lose felee, hit, damage, movespeed by %100. This skill consumes 1 mana per person dealt damage to you even noone becomes frozen. This skill is a passive which one consumes mp. It cant be turned off if it is unlocked.
Harderice LEVEL 2: When something hit you, that person have %50 rate for being frozen next turn. It will lose %50 instead of %100. Consumes 1 mana for each attempt.
Harderice LEVEL 3: Has %100 rate for being frozen. Consumes 2 mana for each target.
Harderice LEVEL 4: %50 rate, affected targets will lose %100. Consumes 3 mana.
Harderice LEVEL 5: %75 rate, %100 debuff. Consumes 4 mana.
Harderice LEVEL 6: %100 rate, %100 debuff. Consumes 5 mana for each target.
If you have %300 damage buff and you use a skill with %600 damage you will have 300+600 %900 damage. So skills doesnt affects each other, they only affects your base stats. Skills also cant affect your attribute passives. So a passive giving you %125 damage permanantly only adds to your damages %25 buff it doesnt multiple with your active skills or buffs. So if you take a debuff decreasing your damage by %100, you can still deal damage with your skills. A %300 damage skill will deal %200 damage bcause you lost %100 of your damage by debuff.
Balance Keeper: Active passive skill. When you take a damage that penetrates your armor and hpr, you will spend 1 mp for increasing your max hp by %100; that means you will decrease incoming damage by %50. This skill has no cooldown. At level 2 it consumes 3 mp and increases your max hp by %200, that means it is %300 now and you will decrease incoming damage by %66. This skill doesnt affects your regneration and only get active if you will have less health than last turn. At high levels people will deal insane amount of damages instantly bcause of games strange mechanics. Bcause of that all clases need a passive like this. You are still dying but dying slower. And dont forget, this passive consumes mp and gets less effective by levels (50 66 75 80 83) also mana cost is increases too much (1 3 6 10 15).
Frozen: İce elemental becomes frozen for regenerating his health. While it is frozen it lose %100 damage, hit, move, range and gains %100 armor, felee and %200 health regneration(hpr). It will be frozen until its hp maxed. It still can cast skills and can attack. This skill doesnt consumes mp. It requires 1 skill point for be unlocked. This skill doesnt have a cooldown. If you reach below %33 hp, you will be automaticly frozen. You can cast this skill whenever you want but cant cast if you have max health.
Do you have any questions? If you didnt read, still ask to me questions about this game.
In this game we have 10 base stats:
dmg2 hit1 fle1 hp10 hpr1 mp10 mpr1 arm2 move range LEVEL10points1skill %75-%125
Damage, hit, hp, hpr most important ones. Damage is your damage and all damages are random in this game so you may deal 1 or 3 damage with base 2 damage. That means you may kill someone with single hit. But you must be tanky bcause all mobs are agressive and when you die, you lose a level and if you are free player you cannot play the game until next day. So in this game if you build for DPS you will kill things faster but you will die too much and become crazy. Also in this game always 2 factions are fighting against each other. That means openworld PvP without safe area and also this game has no level limit. So if you farm low level mobs for months you can be a level 5138 player while other players are around 100 level. That means you are 51 times stronger than a level 100 player. Also factions will change every week. First red, blue and yellow factions will fight against x, y and z factions. Next week red, blue, x factions will be in same team and they will fight against yellow, y, z factions. That means while your faction winning the war next week your faction may lose. Also your strong friends maybe your enemy at next week. Factions are based on gender, landscapes, countries, races, colors, politics, ideas, lifestyles.. While creating your character you will answer too many questions and by your answers we will place your character in a faction. You maybe in a vegan faction or a animal rights faction or a asian faction.
Hit is your hit rate. In this game your attacks and skills may miss the target. Miss means your enemy parried or dodged or defended against your attack. That means in this game everything is random. Even a stupid worm may kill you. For preventing that randomness, have high armor stat. Armor sucks damage and gets reloaded every turn. If you have 8 armor and you take 10 damage armor will decrease damage by 8 and you will take only 2 damage. Armor is may be OP but damage is random. That means enemy may deal a realy high damage if he is lucky and you may be one shot killed. For preventing one shot kill, you have to have high HP so health. Health is basely 5 times higher than damage. If enemy is lucky he may deal double times more damage. That means you will die in 2,5 turns so 3 turns.. But dont worry, you may dodge from enemy attacks and we keeping defensive players OP. In this game tanky characters and defensive players are always OP and all DPS classes are weak. Most of DPS classes are can be very tanky so there is no DPS class in this game. You just building my beautiful tanks as a DPS class. Whatever ofcourse you can deal tons o damage with a cyborg warmachine but it is 2 times more stronger if you build him as a tank.
Movespeed is increases with triangular numbers. That means its increases like this: 1 3 6 10 15 21
That means increasing your movespeed is easy but it gets harder as you increase it. Each level you gain 10 points and making your movespeed 4 from 3 requires 10 points so 1 level. Movespeed isnt a nice stat to increase also most of characters have slowing skills or high movespeed boosts for short time.
Range is increases with same method as movespeed. You cant use a ranged attack same turn with movement. Thats means you cant use ranged attacks while running away from target. By this you cant kite enemies. But you can attack someone chasing you with your melee skills. Using a ranged attack causes you to lose %50 damage or hit. Also you can use far ranged attacks which one is multiplying your range by %300 or things like that. An attack with %300 range consumes; %100 base, %200 1 mp, %300 3 mp; it consumes 3 mp and also it has %50 less damage or hit.
ICE TITAN
BASE STATS
This passives affects your core stats. They are really important for DPS or tank builds. Balanced builds dont need them.
Frozen(passive)
Armor X%125 Hit X%75
Slippery(passive)
Felee X%125 Damage X%75
Sliding Ice CUBE(passive)
Move X%125 MPR X%75
With soul(passive)
Range X%125 HPR X%75
Soulstone(passive)
MP X%125 HPX%75
ELEMENTAL PASSIVES
This game have 12 elements and 12 attack types. Attack types affects your dodge rate (your felee). This passives affecting your elemental resistances.
I am ice
CLD X%75 HOT X%125
Soul
WND X%75 HLY X%125
No body
BIO X%75 DRK X%125
Crystalized
BLW X%75 RAY X%125
Aquatic
WTR X%75 FRE X125
Mineral body
CHM X%75 WAV X125
ATTACK TYPES
Lonely Giant
MLE X%75 EMO X%125
Made of Stone
RNG X%75 PLA X%125
Like a glass
EXP X%75 BEA X%125
Air bender
GAS X%75 INT X%125
Physical armor
BLL X%75 MGC X125
Its contains only ice
MAG X%75 LQD X125
UNIQUE PASSIVE: Soul form
When ice titan dies its becomes soul. Soul can become ice titan by casting a special spell but while casting it, it is defenseless. Soul form is have really low defense but nice damage. So with this passive you can play as a DPS class after you die. Soul form doesnt have a cooldown. Details are like that:
Soul Form first level:
By unlocking this skill when your HP goes blow %10 you dont die and turn to Ice Orb. Ice orb has %125 movespeed, %125 range, %10 of max hp, %75 hp, %0 (no) hpr, %0 (no) armor, %175 felee, %150 dmg, %150 hit, same mp, same mpr, new skill Return of the retarded.
Return of the retarded:
Only can be used with max mana. Ice Orb suddenly becomes Ice Titan with max HP but he used all MP.
Soul Form last level:
When hp goes below %50 you become Ice Orb. That consumes 4 skill points each one increases hp thing by %10. (10 20 30 40 50) Note: Soul form so ice orbs base stats can never be affected by Ice Titans attribute passives. So while in soul form, stat passives are deactivated.
ACTIVE SKILLS
Punch: Ice Titan punches, why not? Deals MGC CLD dmg. Consumes 2 mp. No cooldown. +%100 dmg +%100 hit.
MAXED Punch: Deals MLE BLW dmg. +%200 hit. +%300 dmg. Consumes 9 mp. Requires 5 skillpoint total. Has 5 turn cooldown, if you use 5 extra skill points has no cooldown.
You can unlock everything you want to unlock by spending 1 skill point. After that you can upgrade your skills by spending another skill point on same skill. You can decrease cooldown or mana cost or increase effectiveness while increasing cooldown by 1 and increasing mana cost by triangular numbers.
IceHard: You gain +%50 armor and felee for 3 turns. Consumes 2 mp. No cooldown.
MAXED IceHard: Each skill points can increase armor and felee buff by %50 or increase duration by 1 turn. Each 2 turns gives you free 1 extra turn. As you increase buff or duration its cooldown increases by 1. You can spend 1 skill point for decreasing cooldown by 1. You can use 1 skill point for decrease mana cost by 1. This skill has no limits. It can go infinite. Bcause it is a defensive skill and cant deal damage. Skills cost mana based on how OP they are so this skill may cost all of your mana.
Buffs consumes lower MP than active skills bcause your enemy knows what is happening so they may escape or call backup or they may change their tactics but active skills are sudden and they suprise your enemies. Defensive skills has no upgrade limit, that means they may consume thousands of mana if they upgraded hundreds of times.
Harderice: Passive Buff. When you take damage that penetrates your armor and damages to your health, everybody hit you this turn has %50 rate for being frozen next turn. Frozen players lose felee, hit, damage, movespeed by %100. This skill consumes 1 mana per person dealt damage to you even noone becomes frozen. This skill is a passive which one consumes mp. It cant be turned off if it is unlocked.
Harderice LEVEL 2: When something hit you, that person have %50 rate for being frozen next turn. It will lose %50 instead of %100. Consumes 1 mana for each attempt.
Harderice LEVEL 3: Has %100 rate for being frozen. Consumes 2 mana for each target.
Harderice LEVEL 4: %50 rate, affected targets will lose %100. Consumes 3 mana.
Harderice LEVEL 5: %75 rate, %100 debuff. Consumes 4 mana.
Harderice LEVEL 6: %100 rate, %100 debuff. Consumes 5 mana for each target.
If you have %300 damage buff and you use a skill with %600 damage you will have 300+600 %900 damage. So skills doesnt affects each other, they only affects your base stats. Skills also cant affect your attribute passives. So a passive giving you %125 damage permanantly only adds to your damages %25 buff it doesnt multiple with your active skills or buffs. So if you take a debuff decreasing your damage by %100, you can still deal damage with your skills. A %300 damage skill will deal %200 damage bcause you lost %100 of your damage by debuff.
Balance Keeper: Active passive skill. When you take a damage that penetrates your armor and hpr, you will spend 1 mp for increasing your max hp by %100; that means you will decrease incoming damage by %50. This skill has no cooldown. At level 2 it consumes 3 mp and increases your max hp by %200, that means it is %300 now and you will decrease incoming damage by %66. This skill doesnt affects your regneration and only get active if you will have less health than last turn. At high levels people will deal insane amount of damages instantly bcause of games strange mechanics. Bcause of that all clases need a passive like this. You are still dying but dying slower. And dont forget, this passive consumes mp and gets less effective by levels (50 66 75 80 83) also mana cost is increases too much (1 3 6 10 15).
Frozen: İce elemental becomes frozen for regenerating his health. While it is frozen it lose %100 damage, hit, move, range and gains %100 armor, felee and %200 health regneration(hpr). It will be frozen until its hp maxed. It still can cast skills and can attack. This skill doesnt consumes mp. It requires 1 skill point for be unlocked. This skill doesnt have a cooldown. If you reach below %33 hp, you will be automaticly frozen. You can cast this skill whenever you want but cant cast if you have max health.
Do you have any questions? If you didnt read, still ask to me questions about this game.
What is your favorite anime character?
In a combat RPG game; What do you want to play as, who do you want to play as? I am making a board card game and i am asking you, what do you want to be? Examples: Goku, a turtle, volibear, a dire wolf, a swordsman etc... Game must be funny. So choose entertaining characters. I prefer tanky, melee characters bcause they are brute.
i need TBS coder
I am working on a game last 7 years. I need coders for making this game. I will just give you game idea, you will do the job and you will gain the money. I am played all of games and watching game videos everyday. So game designing is my job, you just read my idea.
classifieds-223096-0-19702900-1408892748
This game will be a turn based strategy, MMO, open world, crafting, starving, pvp, pve, dungeon blah blah game. I cant make this game as a board game bcause it is too complex and requires calculations. So it cant be funny as a board game bcause causes headache.
This game has an unique combat system and strange classes and races like turtle, rhino, ninja, runner, mantis...... So you can play as everything. Some characters can fly, swim, run; depends on what you are playing as.
Every turn everybody moves at same time. After that everybody attacks to each other at same time. And cycle repeats. You can order to your character "be that much near to target" and it always tries to be that much near to enemy. Server does this calculation automaticly.
Lets see what i designed:
CYBER
Cyber is a robot looks like human but its made all of steel. So its metalic gray colored. Its dark. It is a serial killer. Hates everything, even itself. He is male but he have no gender. His strongest attack is COMET CANNON. Causes a explosion which will kill the target and damage the who arounds it. Cyber can kill its friends while shooting stuff. ZERO POINT is stronger than Comet Cannon and if you shoot it you will lose all of your HP so this spell consumes HP; its deals same damage to everyone in explosion and this spell always deals damage but enemies will divide damage with their FLE so enemies with high FLE will take less damage. After Zero Point; damaged tiles will damage to who stay on them with heat. GATLING GUN spell deals damage with bullets. Damage will be increased every turn but its MP cost will also increase. You cant move while shooting with Gatling Gun. Also nothing will miss you while you using this spell but %100 of your FLE will become DMG. And your movespeed will become your HIT but only half of it. Also while using this noisy spells your hiding will decrease so enemies can see you from even more faraway. Cyber uses bullets and rockets while using its spells and it gets out of ammo. Ammo will refill 10 turns after an empty turn(nothing attacks you and you attack to nothing). Gatling Gun deals area damage so you can shoot many targets at same time. PAILDRAMON GUNS: If you still didnt mention all of Cyber spells are stolen from digimon and gunslinger of Ragnarök online so this skill is same. So he takes rifles from inside of his calfs and shoot the enemy. You cant use this spell if you moved this turn so you cant move. You can shoot the target until miss it so this spell can be used again after you used it if it hits target. It has more hit than Gatling Gun and it can only shoot 1 target. TWIN STINGERS: you shoot 2 stingers from your nipples. Its a divided attack but stingers must be locked to same target. If they miss target, next turn they will try to hit it again. Enemy can attack to stingers for destroying them but stingers have 0 HP and %500 of your FLE also you must destroy stingers 1 by 1. ROCKET RAIN: using this spell causes you to use all of your ammo. You release all of your firepower as mini stingers. They will randomly attack every enemy they can reach. Missed stingers will hit each other and get destroyed. This attack have high HIT but low DMG. ROCKET STRIKE: you shoot a giant rocket from your arm. Its most basic attack of cyber but it costs too much MP and ammo and have low HIT, but still great for dealing damage to 1 enemy and killing full damage build noobies. PUNCH CANNON: cyber can longer his arms for punching enemy. Really stupid but requires no ammo; also it is ranged. JET BLOW: cyber flies really fast by using his jets and punches enemy from its belly. Bcause of he is so badass, blood comes out from enemy’s body. This spell gets used for reaching enemy and starts melee fight.
PUNCH: you punch the enemy. If you dont miss, you can punch next turn. You can only punch three times in a combo, so after that Punch goes cooldown. Bcause of his Punches reducing targets FLE for next turn and dealing massive damage and also dealing damage to targets MP; its Punches consumes too much MP. If you can Punch enemy 3 times after each other; 3rd punch will make enemy unable to move. ENERGY SHIELD: the robot creates an energy field like every mechs doing in Sci-Fi movies so why not? When enemy attacks you it will hit your MP with multiplied by %150 damage. If you turn off your shield you will lose all of your MP and MPR, HPR for next turn and you will gain +%50 HIT, +%50 FLE. The turn after that turn your MP will comeback so you can use your spells again. Also shield will turn off when you reach 0 MP. Than next 2 turns you cant turn on your shield. LIGHTNING JOLT: if you use this spell after turning off Energy Shield you will deal +%50 more damage. And your unexist mana can be consumed for this skill. You shoot lightning which one deals damage to all enemies. If there is less enemy it will deal more damage. This lightning will firstly damage enemy’s FLE for next turn and if it can make FLE 0, than will deal damage HP. LIGHTNING CHARGE: It can only destroy both players MP when it used turn after when Energy Shield turned off manually. You rush to the enemy and punch it. Punch throws enemy to back based on your base speed. If you use same spell after shield off, it will not push enemy but will destroy enemy’s MP by destroying your MP. When one of you reach 0 MP, that event ends. This spell also will deal damage. METAL FORM: you already made of metal but you still want to go in metal form. Metal form is a buff will affect you for next many turns. That buff increases your AMR. Its just that. Increases your AMR for many turns. WASTE: when you die, your remaining ammo will deal damage to enemies in range. All of enemies will take random amount of damage but total damage is always same. BURST SHOOT: you shoot the target with a flamming bullet. Its just that. ARM CANNON: You shoot something unkown but also this attack always missing. When it hits, it deals too much damage for its mana cost. It may hit another random target. Sometimes it causes an explosion and hits many targets. RAINBOW CANNON: you shoot your strongest cannon three times for shooting targets. If three of them hit, it is better than Comet but mostly 1 of them miss.
Base values of Cyber(elements will be added when game ends): 3 DMG 1 HIT 0,5 FLE 3 AMR 15 HP 0,5 HPR 10 MP 1 MPR What elements Cyber use?
Melee(MLE), Ranged(RNG), MAGnetic, EXPlosive, BuLLet, PLAsma
BLoW, WAVe, WiND, HOT, FiRE Sense’s of Cyber:
%100 SEE %200 hEAR %200 HEaT %200 MAGnetic
Cyber cant fly or swim, bcause of that he has 4 times more attack range than his movement. Also machines are really great ranged units. But Cyber have no ability for escaping.
Cyber’s hiding values are:
%50 SML %50 MAG %50 HET %0 EAR %150 SEE %200 IDE %200 SUL
Cyber is good for killing low FLE and high AMR and low speed units. Cyber is strong against high DMG units.
ICE ELEMENTAL
Ice elementals defend their cores with a body made of ice. ABSOLUTE ZERO: strongest attack of ice elemental. It deals damage to veryone around it. This damage will decrease enemy’s attributes for many turns. Debuff is based on damage they took. This spell never gives damage to enemy’s HP, it just decreases enemy’s values and make them frozen. Absolute Zero strongest spell in this game bcause it never deals damage to target’s HP or MP just makes it frozen. If you have high HP, Absolute Zero is not problem for you, bcause noone can kill you even you are frozen. WIND OF ARCTIC: if this attack hits the target, its gives a random debuff to target so makes it a bit frozen. This attack may hit multiple targets also deals damage. DONT ATTACK: you directly attack to targets DMG, after you decreasing its DMG by %50 you can deal damage to its HIT by %50. Its effective for many turns. DONT MOVE: you deal damage to targets movement. Its effective for many turns. STOP MOVING: you deal damage to targets FLE. Its effective for many turns. ICE FALL: deals damage to many targets. ICE SHOOT: deals damage to single target. ICE SWORD: boosts your DMG for many turn so you are buffed yourself. SNOWBALL SHOOT: makes target unmoveable or cant attack or cant dodge for 1 turn. If enemy is too weak, it may take damage. GIANT SNOWBALL: stronger than Snowball Shoot. And debuffs everything with same amount for 1 turn. If deals too much damage, debuff may take many turns. ICE SHIELD: You gain HP shield based on your DMG. You also gain FLE and AMR buff until shield breaks. FROZEN: you become frozen and turn your FLE, DMG, HIT to AMR, HPR, MPR. So an Ice Elemental can be immortal. Also you cant move and cant see while in this form. But you still hiding. FREEZING LASER: its really strong ray. Deals damage to single target. SNOW WAVE: its an avalanche. Deals more damage to farther enemy’s. Its area effect. Front targets may defend backward targets. Debuffs enemies for 1 turn and may deal damage. WINTERLAND: makes everywhere around it frozen and that frozen lands decreases everyones movement by dealing damage to their feet. This frozen tiles will damage even caster and will stay there for many turns. BLIZZARD: tiles will get cursed with snowstorm. They will damage everyone’s sight. Everybody get blind. COLDNESS: deal damage everything around you like Absolute Zero but this is weaker and can cast every turn. Just deals damage to everyone. Doesnt deals damage to friendly targets. Ice Elementals can control ice so they never deal damage to allies. But some spells still may do. Ice Elemental can buff friends but it cant decrease values of its friends so buffs will be different if you dont use on yourself.
Base values of Ice Elemental 1 DMG 1 HIT 0,5 FLE 3 AMR 15 HP 1,5 HPR 5 MP 1,5 MPR
Ranged(RNG), GAS, BEAm
WiND, CoLD, WaTeR, RAY
%200 HET %150 EAR %150 IDE SUL %200
0 HET 0 SUL %100 IDE %150 SEE %150 EAR %150 MAG %150 SML
Ice Elemental can fly or swim like normal people do.
Ice Elemental is OP against high HIT and low DMG builds. Tanks are really weak against Ice Elemental.
CURSE ELEMENTAL
FEAR: damage to target’s HIT and DMG until %50, after %50 this buff stacks for longer effect. MADNESS: attack to target’s MP with +%100 buff, cause it to cast random spell on random person. This effect stays until target consumes infected MP value. Also you will attack to its DMG and HIT with +%100 buff for make it attack random person. If you be %40 succesful you have %40 rate to make it mad or it will not be mad, will be normal. THE BEAST: open a portal and call an OP creature which one 2 times stronger than you and it will attack randomly to everyone. UNCONSCIOUSNESS: it is a biological curse. Horrible decrease targets values but dont decrease DMG. Its consumes MP for decreasing enemy values so not effected by casters DMG. But this spell still has element. Also this spell never miss. DARK SPIT: chemical, dark attack that deals damage for many turn. DARKNESS: attack to someone with darkness. DARK POISON: tiles get poisoned. Deals damage who stay on them also this damage is for many turns also it stacks. HIDE IN DARKNESS: caster hides herself. Also she may cast this spell for hide someone. It adds hiding for many turn. In this game you cant move after attacking. And you always know where they shoot you from. Also you can attack invisible targets by randomly shooting. SPEED OF DARKNESS: bcause of you are dark, this spell named speed of darkness. You move faster for this turn. MATTER FORM: you become OP until you die. You cant cancel this spell; you consume MP everyturn and when MP is over you will consume HP. Your regnerations are became DMG and HIT so you have 0 regneration. And you are really OP but you will die afterall. This spell is too OP bcause you lose a level when you die in this game.
Base values of Curse Elemental 3 DMG 3 HIT 1,5 FLE 0 AMR 5 HP 1,5 HPR 10 MP 0,5 MPR
GAS, Liquid(LQD), EMOtional, INTellectual
CHeMical, BIOlogical, DaRKness
%350 SUL %350 IDE
%100 HET %50 SUL %50 IDE %150 SEE %150 EAR %100 MAG %100 SML %100
Curse elemental can fly or swim but cant walk also hates swimming. It has %50 speed bonus. Curse elemental great for hiding and moving fast but it cant see too much. Its sense’s are too limited. Also it deals great damage but if he takes hit, he mostly die. So dont die. Nobody want to mess with a curse elemental bcause it may show you its true form and that form is ridiculously OP. Curse elemental strong against Cyber bcause Cyber is too noisy, while he shooting everybody can see him bcause guns make noise. And than Curse Elemental secretly goes to him and secretly strikes with Fear for making enemy harmless. Bcause of Curse has too much damage and also FLE, it is OP and breaking game rules and bcause of that it has no effective area spells also its spells are noob. And mostly The Beast kills Curse with 1 hit. Also it is killing itself. Only it can do doind ridiculous things but with high damage and high hiding; it is a TRAP! And great for farming NPC and leveling up fast. Nobody have more damage than Curse but they may have same.
WHITE FAIRY
WHITE METEOR: fairy attacks to target by turning herself a holy meteroite. This attack is for going near to target. HEAL: fairy heals someone by boosting its HPR. This spell cant be used on herself and bcause of that, it is OP. BLESS: give someone MPR boost for this turn. Cant be used on herself. Bcause of that its OP. WHITE BEAM: fairy attacks with a really strong holy light. If it hits target, you can recast it next turn. SIX SISTERS: fairy clones itself and moves 1 tile. Noone knows which one is real. All of clones are same. When you hit a clone, it will die. Fairy can cast spells while she also have attacking clones. If clone casts a spell it will consume summoners MP or HP. MIRROR: when you attacking to fairy at next turn, you will completely miss it by %50 rate. This is a trap spell so you will not know did it cast or didnt. It consumes MP, 1 turn later after cast. SUN SHINE: everybody around fairy get blind. SPARKLE: fairy attacks her target with magical sparkle. This attack have high HIT. GOD BLESS: fairy protects someone or herself with this trap buff. Next time when you get damaged, you deal that much damage to attacker. SOUL BARRIER: this is a passive. When fairy takes damage it takes 0 damage but %150 MP damage. This passive is always active and can not be turned off. LOVE OF GOD: when fairy dies, sometimes its comeback to life with full HP and MP, and also with a special buff, and takes no death penalty. This passive has a giant cooldown. WHITE POWER: fairy moves faster for next many turns.
Base values of White Fairy 1 DMG 1 HIT 2,5 FLE 0 AMR 5 HP 1,5 HPR 5 MP 2 MPR
BEAm, MaGiC
HoLY, BLW, HOT, RAY
%150 SUL %150 SEE %200 EAR %200 SML
%100 HET 0 SUL 0 IDE %100 SEE %150 EAR %150 MAG %150 SML %150
Fairy moves like normals do. Fairy is a great buff, support class. Also fairy is OP and fun to play. Fairy can use only few elements so thats why it is OP. Fairy must be killed with oneshoot but its has no armor so it will be messy. Also fairy have high regneration and high felee so for killing it you need high HIT and DMG. Also if you have AMR, fairy cant deal damage to you. Most players never attack to fairy bcause it has high FLE. You can build fairy for no HP or full FLE, it will die with one hit but most classes cant hit it. Cyber can use Zero Point for dealing damage to it but if you have high FLE, zero will not deal you too much damage.
If you have 5 HIT, if target have 20 FLE; you will hit enemy with %20 rate, with %80 rate your attack will miss the target.
HIT rate=HIT/(FLE+HIT)
FLE rate=FLE/(FLE+HIT)
So if FLE and HIT is equal FLE rate is %50 also HIT rate is %50
If you hit enemy DMG=Your DMG - Target ARMOR
DMG cant be less than 0
If enemy weak against your element with %400 we will not multiple your DMG with 4 bcause that will kill balance of game. We will just add %300 of your base DMG so you will still deal %400 DMG but if you using a skill and dealing %300 DMG you will not deal 3X4=12 so %1200 DMG
You will just deal added %300(400-100) from element weakness, added %200(300-100) from skill and base %100 and you will just deal %600 DMG
If target has %50 element weakness that means target is strong against your element. If you use basic ATK you will deal %50(-50) DMG. If you use skill for dealing %300 DMG, you will deal %250(-50) DMG
Spells will cost more. %110 DMG requires 1 MP. %120 3 MP. %200 55 MP. %210 66 MP. %220 78 MP. %300 210 MP.
So high level players will multiple many times their attributes but will cost too much MP that OP spells. So low MP consuming spells are better for economy.
1 attribute point is equal to:
2 DMG, 2 HIT, 1 FLE, 1 HPreg(HPR), 1 MPreg(MPR), 2 Armor(AMR), 10 HP, 10 MP
2 Recover(RCR) it is same thing with HPR but HPR is active while getting targeted and targeting but RCR is only active when you out of battle
0,44 Thorn(THR) when enemy attacks you its takes that much damage. So you will damage your enemy when it attacks you
1,33 Counter(CTR) when enemy cant hit you, you deal that much damage to enemy
0,66 Spark(SRK) when you attack enemy, you deal that much damage to enemy even you miss the target
1,5 LifeSteal(LST) when you hit target you gain that much HP
You can deal damage to enemy's MP. When you deal damage to MP you %150 damage. If a skill requires HP to cast, it will consume double. HP and MP equal to each other but MP is better for using skills, HP is better for taking damage. A player dies when MP and HP 0. When HP is 0 MP takes not %150 damage but %200 damage First HP go 0 after MP will go 0 than you die.
1 attribute point is also equal to 4 mDMG (deals damage to MP instead of HP)
0,66 mTHR
2 mCTR
1,5 ManaSteal(MST) you gain MP when you hit target
2 mCR you recover mana when you not fighting
SPELLS
There is a table for mana cost so we using triangular numbers. First number is %10 multipler, second is mana cost, third is ideal attribute value for getting multiplied. So if your values are low you must not waste your mana you must echance your values instead of echancing your mana pool.
1 1 10*2 3 15*3 6 20*4 10 25*5 15 30*6 21 35*7 28 40*8 36 45*9 45 50*10 55 55*11 66 60*12 78 65*13 91 70*14 105 75*15 120 80*16 136 85*17 153 90*18 171 95*19 190 100*20 210 105*21 231 110*22 253 115*23 276 120*24 300 125*25 325 130*26 351 135*27 378 140*28 406 145*29 435 150*30 465 155*31 496 160*32 528 165*33 561 170*34 595 175*35 630 180*36 666 185*37 703 190*38 741 195*39 780 200*40 820 205*41 861 210*42 903 215*43 946 220*44 990 225*45 1035 230*46 1081 235*47 1128 240*48 1176 245*49 1225 250*50 1275 255*51 1326 260*52 1378 265*53 1431 270*54 1485 275*55 1540 280*56 1596 285*57 1653 290*58 1711 295*59 1770 300*60 1830 305*61 1891 310*62 1953 315*63 2016 320*64 2080 325*65 2145 330*66 2211 335*67 2278 340*68 2346 345*69 2415 350*70 2485 355*71 2556 360*72 2628 365*73 2701 370*74 2775 375*75 2850 380*76 2926 385*77 3003 390*78 3081 395*79 3160 400*80 3240 405*81 3321 410*82 3403 415*83 3486 420*84 3570 425*85 3655 430*86 3741 435*87 3828 440*88 3916 445*89 4005 450*90 4095 455*91 4186 460*92 4278 465*93 4371 470*94 4465 475*95 4560 480*96 4656 485*97 4753 490*98 4851 495*99 4950 500*100 5050 505*101 5151 510*102 5253 515*103 5356 520*104 5460 525*105 5565 530*106 5671 535*107 5778 540*108 5886 545*109 5995 550*110 6105 555*111 6216 560*112 6328 565*113 6441 570*114 6555 575*115 6670 580*116 6786 585*117 6903 590*118 7021 595*119 7140 600*120 7260 605*121 7381 610*122 7503 615*123 7626 620*124 7750 625*125 7875 630*126 8001 635*127 8128 640*128 8256 645*129 8385 650*130 8515 655*131 8646 660*132 8778 665*133 8911 670*134 9045 675*135 9180 680*136 9316 685*137 9453 690*138 9591 695*139 9730 700*140 9870 705*141 10011 710*142 10153 715*143 10296 720*144 10440 725*145 10585 730*146 10731 735*147 10878 740*148 11026 745*149 11175 750*150 11325 755
11476, 11628, 11781, 11935, 12090, 12246, 12403, 12561, 12720, 12880, 13041, 13203, 13366, 13530, 13695, 13861, 14028, 14196, 14365, 14535, 14706, 14878, 15051, 15225, 15400, 15576, 15753, 15931, 16110, 16290, 16471, 16653, 16836, 17020, 17205, 17391, 17578, 17766, 17955, 18145, 18336, 18528, 18721, 18915, 19110, 19306, 19503, 19701, 19900, 20100, 20301, 20503, 20706, 20910, 21115, 21321, 21528, 21736, 21945, 22155, 22366, 22578, 22791, 23005, 23220, 23436, 23653, 23871, 24090 ,24310, 24531, 24753, 24976, 25200, 25425, 25651, 25878, 26106, 26335, 26565, 26796, 27028, 27261, 27495, 27730, 27966, 28203, 28441, 28680, 28920, 29161, 29403, 29646, 29890, 30135, 30381, 30628, 30876, 31125, 31375, 31626, 31878, 32131, 32385, 32640, 32896, 33153, 33411, 33670, 33930, 34191, 34453, 34716, 34980, 35245, 35511, 35778, 36046, 36315, 36585, 36856, 37128, 37401, 37675, 37950, 38226, 38503, 38781, 39060, 39340, 39621, 39903, 40186, 40470, 40755, 41041, 41328, 41616, 41905, 42195, 42486, 42778, 43071, 43365, 43660, 43956, 44253, 44551, 44850, 45150, 45451, 45753, 46056, 46360, 46665, 46971, 47278, 47586, 47895, 48205, 48516, 48828, 49141, 49455, 49770, 50086, 50403, 50721, 51040, 51360, 51681, 52003, 52326, 52650, 52975, 53301, 53628, 53956, 54285, 54615, 54946, 55278, 55611, 55945, 56280, 56616, 56953, 57291, 57630, 57970, 58311, 58653, 58996, 59340, 59685, 60031, 60378, 60726, 61075, 61425, 61776, 62128, 62481, 62835, 63190, 63546, 63903, 64261, 64620, 64980, 65341, 65703, 66066, 66430, 66795, 67161, 67528, 67896, 68265, 68635, 69006, 69378, 69751, 70125, 70500, 70876, 71253, 71631, 72010, 72390, 72771, 73153, 73536, 73920, 74305, 74691, 75078, 75466, 75855, 76245, 76636, 77028, 77421, 77815, 78210, 78606, 79003, 79401, 79800, 80200, 80601, 81003, 81406, 81810, 82215, 82621, 83028, 83436, 83845, 84255, 84666, 85078, 85491, 85905, 86320, 86736, 87153, 87571, 87990, 88410, 88831, 89253, 89676, 90100, 90525, 90951, 91378, 91806, 92235, 92665, 93096, 93528, 93961, 94395, 94830, 95266, 95703, 96141, 96580, 97020, 97461, 97903, 98346, 98790, 99235, 99681, 100128, 100576, 101025, 101475, 101926, 102378, 102831, 103285, 103740, 104196, 104653, 105111, 105570, 106030, 106491, 106953, 107416, 107880, 108345, 108811, 109278, 109746, 110215, 110685, 111156, 111628, 112101, 112575, 113050, 113526, 114003, 114481, 114960, 115440, 115921, 116403, 116886, 117370, 117855, 118341, 118828, 119316, 119805, 120295, 120786 ,121278, 121771, 122265, 122760, 123256, 123753, 124251, 124750, 125250, 125751, 126253, 126756, 127260, 127765, 128271, 128778, 129286, 129795, 130305, 130816, 131328, 131841, 132355, 132870, 133386, 133903, 134421, 134940, 135460, 135981, 136503, 137026, 137550, 138075, 138601, 139128, 139656, 140185, 140715, 141246, 141778, 142311, 142845, 143380, 143916, 144453, 144991, 145530, 146070 ,146611, 147153, 147696, 148240, 148785, 149331, 149878, 150426, 150975, 151525, 152076, 152628, 153181, 153735, 154290, 154846, 155403, 155961,156520, 157080, 157641, 158203, 158766, 159330, 159895, 160461, 161028, 161596, 162165, 162735, 163306, 163878, 164451, 165025, 165600, 166176, 166753, 167331, 167910, 168490, 169071, 169653, 170236, 170820, 171405, 171991, 172578, 173166, 173755, 174345, 174936, 175528, 176121, 176715, 177310, 177906, 178503, 179101, 179700, 180300, 180901, 181503, 182106, 182710, 183315, 183921, 184528, 185136, 185745, 186355, 186966, 187578, 188191, 188805, 189420, 190036, 190653, 191271, 191890, 192510, 193131, 193753, 194376, 195000, 195625, 196251, 196878, 197506, 198135, 198765, 199396, 200028, 200661, 201295, 201930, 202566, 203203, 203841, 204480, 205120, 205761, 206403, 207046, 207690, 208335, 208981, 209628, 210276, 210925, 211575, 212226, 212878, 213531, 214185, 214840, 215496, 216153, 216811, 217470, 218130, 218791, 219453, 220116, 220780, 221445, 222111, 222778, 223446, 224115, 224785, 225456, 226128, 226801, 227475, 228150, 228826, 229503, 230181, 230860, 231540, 232221, 232903, 233586, 234270, 234955, 235641, 236328, 237016, 237705, 238395, 239086, 239778, 240471, 241165, 241860, 242556, 243253, 243951, 244650, 245350, 246051, 246753, 247456, 248160, 248865, 249571, 250278, 250986, 251695, 252405, 253116, 253828, 254541, 255255, 255970, 256686, 257403, 258121, 258840, 259560, 260281, 261003, 261726, 262450, 263175, 263901, 264628, 265356, 266085, 266815, 267546, 268278, 269011, 269745, 270480, 271216, 271953, 272691, 273430, 274170, 274911, 275653, 276396, 277140, 277885, 278631, 279378, 280126, 280875, 281625, 282376, 283128, 283881, 284635, 285390, 286146, 286903, 287661, 288420, 289180, 289941, 290703, 291466, 292230, 292995, 293761, 294528, 295296, 296065, 296835, 297606, 298378, 299151, 299925, 300700, 301476, 302253, 303031, 303810, 304590, 305371, 306153, 306936, 307720, 308505, 309291, 310078, 310866, 311655, 312445, 313236, 314028, 314821, 315615, 316410, 317206, 318003, 318801, 319600, 320400, 321201, 322003, 322806, 323610, 324415, 325221, 326028, 326836, 327645, 328455, 329266, 330078, 330891, 331705, 332520, 333336, 334153, 334971, 335790, 336610, 337431, 338253, 339076, 339900, 340725, 341551, 342378, 343206, 344035, 344865, 345696, 346528, 347361, 348195, 349030, 349866, 350703, 351541, 352380, 353220, 354061, 354903, 355746, 356590, 357435, 358281, 359128, 359976, 360825, 361675, 362526, 363378, 364231, 365085, 365940, 366796, 367653, 368511, 369370, 370230, 371091, 371953, 372816, 373680, 374545, 375411, 376278, 377146, 378015, 378885, 379756, 380628, 381501, 382375, 383250, 384126, 385003, 385881, 386760, 387640, 388521, 389403, 390286, 391170, 392055, 392941, 393828, 394716, 395605, 396495, 397386, 398278, 399171, 400065, 400960, 401856, 402753, 403651, 404550, 405450, 406351, 407253, 408156, 409060, 409965, 410871, 411778, 412686, 413595, 414505, 415416, 416328, 417241, 418155, 419070, 419986, 420903, 421821, 422740, 423660, 424581, 425503, 426426, 427350, 428275, 429201, 430128, 431056, 431985, 432915, 433846, 434778, 435711, 436645, 437580, 438516, 439453, 440391, 441330, 442270, 443211, 444153, 445096, 446040, 446985, 447931, 448878, 449826, 450775, 451725, 452676, 453628, 454581, 455535, 456490, 457446, 458403, 459361, 460320, 461280, 462241, 463203, 464166, 465130, 466095, 467061, 468028, 468996, 469965, 470935, 471906, 472878, 473851, 474825, 475800, 476776, 477753, 478731, 479710, 480690, 481671, 482653, 483636, 484620, 485605, 486591, 487578, 488566, 489555, 490545, 491536, 492528, 493521, 494515, 495510, 496506, 497503, 498501, 499500, 500500
Lets make a test. We have 20 HP 1 HPR 1 FLE(costs 3 attribute points). Enemy have 4 DMG and 2 HIT(costs 3 attribute points). Enemy hits hits and misses. 4 4 and 0 damage dealt in 3 turns. 3 damage healed bcause of HPR. We got 5 damage in 3 turn. So fight will end at 12th turn.
I will not tell you my skill system because everything is possible so i can make hundreds of examples. We will create my skill system while creating game characters.
If your attribute is lower than 10 you cant incrase it %10 but you can add +1 on it. So if you have 20 DMG by spending 1 mana you have +%10 DMG so 22 DMG. If you have 1 DMG by spending 1 mana you have +1 DMG so it makes 2 DMG so you doubled your DMG just with 1 mana.
Now glitchs of the game. If your attributes equal to each other you are OP. Bcause your damage output is (your DMG) X (your HIT). Also if you have high FLE and HPR, enemy will miss you and you will get healed bcause of your HPR. Also you need some HP bcause if you dont have you may die with a single shoot. Bcause of 10 HP equal to 2 DMG none of spells multiple DMG with more than 5 bcause you must never die with one hit. Also high HP and MP is OP bcause forget about regneration, you have too much HP killing you will take too much time. Also if your AMR higher than enemy DMG and 2 DMG is equal to 2 AMR so you will not take DMG so you are immortal(some skills may ignore armor also some skills multiples DMG with 7 and tears your armor). Only DMG and HIT is offensive, AMR and FLE and HP and HPR are defensive; so divide your points to two and spend half of them to offensive and spend half of them to defensive. If you boost only one attribute you can multiple it with your MP and you my do horrible things bcause in this game spells just multiples your attributes.
Attack Styles
Attack styles effects enemy’s HIT. They are your resistances and weaknesses so its about what you can easily dodge what you cant dodge from. There is 12 types of attack styles.
Melee(MLE), Ranged(RNG), GAS, Liquid(LQD), BEAm, MAGnetic, EMOtional, INTellectual, EXPlosive, MaGiC, BuLLet, PLAsma
Elements
Elements effects enemy’s DMG. They are your resistances and weaknesses so its about what you take high damage and what you can resist. There is 12 elements.
BLoW, WAVe, CHeMical, BIOlogical, DaRKness, HoLY, WiND, HOT, FiRE, CoLD, WaTeR, RAY
Sense
Bcause of this is a living world game you need to feel where enemy is. We have 7 sense.
SEE, hEAR, SMeLl, HEaT, MAGnetic, IDEa, SoUL
Also we have negative of those things for hiding like hiding body heat, hiding soulpower... 1 hide destroys 2 sense of same type but 0,5 for different type. Your sight range is like that: %20 from EAR, %30 from SEE, al other 5 %10 so makes %100 total. If you get blind you will lose %30 sight so you will see %70. Who enters your sight you can see everything about it but no spells or skills. Who is out of your sight you will not see it. So you will suddenly encounter with random people and this is funny.
1 sight range requires 1 point with 7 point you can have 1 of each sight types so you can see 7 tiles away. But second sight cost 2 point and other 3 so it will get more and more expensive so you cant see everywhere. Enemies will decrase your sight by hiding but when you go near them, you may detect them. If something shoots you out of your sight you will know where shoot came from. Also if it is fast it may kite you by hiting and running.
Speed
1 speed requires 1 point second will require 2 point so its getting expensive. So speed 7 times less than sense. Speed is also %100 of your attack range. High speed players may use ranged attacks with less mana cost. Ranged attacks have penalties. A normal rengad attack loses HIT and DMG while moving to target. So you cant use ranged attacks very well. Melee is always too much better.
Swim
Swim 2 times expensive than speed. With swim you can move in a 3d world instead of running on 2d roads. Bcause of this is a game you cant die from drowning. Swim gives double attack range.
Fly
3 times expensive. Its attack range is 3 times of its movement range. So its attack range is 1,66 better than speed. And nearly same with swim 14(1,5) to 15(1,66). Bcause of this is a game, you near get tired of flying. Flyers can go everywhere but not in to the sea. They just bombs your head and you cant shoot them.
Wrestling
In this game sometimes you wrestle bcause wrestling is a part of war and combat so we must wrestle if we losing the combat :D
First you must calculate who will win wrestling. For this take half of your HIT and add on it double of your wrestling attribute and multiple that number with d8(8 sided dice) So wrestling is too random. So formul is (HIT+Wrestling)X (random number 1 to 8) and who wins roll will win wrestling for this turn. The winner can stop wrestling. If you do that loser cant move and start wrestling next turn. Also it will not regenerate HP and MP next turn. While wrestling cooldowns of spells gets frozen so time is freezes for both of you. For starting wrestling your wrestling roll must be higher than target. If you fail you cant attack and move this turn so your turn is over. If you win wrestling 2 times in a row you can deal damage and if you win next turn you will keep dealing damage but if you lose you must win 2 times in a row for dealing damage to enemy. Wrestling damage is your HIT/(your HIT+enemy FLE) X your DMG so yHIT/(yHIT+eFLE) X yDMG and that makes 1,33 if DMG is 2, HIT is 2, FLE is 1. While wrestling you cant regenerate HP and MP. While wrestling, other things may attack you and your FLE is 0 while wrestling.
Also i was thinking about adding spices in game like beast, human, vampire but we have 24 elements so what the hell am i doing?
Factions
In this game you can join many different factions. There is faction types and you can join one of each type.
Dragons(eats werewolves), Werewolves(eats Wampires), Wampires (eats dragons)
Plants(they hates peaceful grass murdering creatures), Herbivorous(they hates who eats them), Beasts (world is created for them so they do what they like to do)
Male lovers, Female lovers, Perverts, Men who hates women, Women who hates men, Homo male, Homo female
Black brotherhood(black is cursed), Brown brotherhood(brown is dirty), Blood brotherhood(blood is red), Yellow Islam(only angels can join us bcause we are racist), Green Islam(obey our rules or we kill you), White Islam(god is for everyone, peace)
Ninja’s tower, Paladins of Gianthold, Anarchist Knights(Paladins are expelled us we will avenge them), Mage’s labyrinth
Golden Dragon (AltınEjder) has a dimension you can go with portal it is god of air and water and land, Mystic Phoenix (EsrarlıAnka) has a castle at the highest place of sky and you can only go there by flying, BlackScrab (SiyahBöcek) it is god of underground and nobody knows where it lives, Massive Salamander (BüyükSemender) it is god of oceon and it lives in oceon :D, Wolf of winter (KarKurdu) god of wind and snow and water and ice, Tiger of Darkness (KaraKaplan) god of fire and electric and darkness, Dog of hate (Kininİti) its suddenly appears and kills everyone and gets lost and nobody knows why he doing this
Dimension of Declaration(robots with spirits hates winbots), Bloody winbots(robots with flesh and soul and they hates spirots but they are losing fight), Junkkeeper(an unkown machine form that lives in a lifeless planet)
A passive maximumly adds a attribute +%50 so makes it %150(while taking damage 20 MP=10 HP so game is still balanced) and it must decrease an attribute with %50.
If you have %70 BLW and %80 WAV and enemy attacks you by mixing that 2 element you will get (70-100=-30)+(80-100=-20)+100=50 so %50 damage so if enemy attacks you with %450 DMG you will reduce 50 of it and you will take %400 DMG. I know you didnt understand but i understood and i am designer of this game so you dont need to know basics of my system. If we multiple that values like in Ragnarök Online that my cause chaos so we will add values to each other, we will not multiple them or divide them.
Lets start fun part. The classes. Each level you unlock 2 spells but you can take only 1 of them so you cant have half of your spells. Thats mean your character will be unique. Some of this spells are passive and some of them upgrade of active skills. So you can upgrade your abilities by adding them DMG, HIT and other things and after that its become a different spell than before. A stupid spell can turn strongest spell of you after 50 levels. Also OP spells have cooldown. Cooldown decreases spells MP cost very effectivelessly; its just a nerf. So try to not echant cooldown of your skill but if you do that your skill will stay weak but you can use it more commonly so even weak is OP. If you unlock all of spells of your class you can choose another class for mastering. In this game level can go infinite but dont worry, you cant be stronger than OP bosses. If you die you take 1 penalty. For removing this penalties you must level up. When you level up you lose 1 penalty and after losing penalty you lose 1 level so you cant level up. If you died 5 times you cant level up 5 times after that you can level up again. Also your attributes cant be more than god point. If you reach this point you can only upgrade your HP and MP but not other attributes. Also after a point attributes gets more expensive so will require more point but HP and MP never gets expensive. Lets see classes, they are not over; i must write all of their spells one by one that means hundreds of spell for each class. Lets see strongest form of Cyber.
classifieds-223096-0-19702900-1408892748
This game will be a turn based strategy, MMO, open world, crafting, starving, pvp, pve, dungeon blah blah game. I cant make this game as a board game bcause it is too complex and requires calculations. So it cant be funny as a board game bcause causes headache.
This game has an unique combat system and strange classes and races like turtle, rhino, ninja, runner, mantis...... So you can play as everything. Some characters can fly, swim, run; depends on what you are playing as.
Every turn everybody moves at same time. After that everybody attacks to each other at same time. And cycle repeats. You can order to your character "be that much near to target" and it always tries to be that much near to enemy. Server does this calculation automaticly.
Lets see what i designed:
CYBER
Cyber is a robot looks like human but its made all of steel. So its metalic gray colored. Its dark. It is a serial killer. Hates everything, even itself. He is male but he have no gender. His strongest attack is COMET CANNON. Causes a explosion which will kill the target and damage the who arounds it. Cyber can kill its friends while shooting stuff. ZERO POINT is stronger than Comet Cannon and if you shoot it you will lose all of your HP so this spell consumes HP; its deals same damage to everyone in explosion and this spell always deals damage but enemies will divide damage with their FLE so enemies with high FLE will take less damage. After Zero Point; damaged tiles will damage to who stay on them with heat. GATLING GUN spell deals damage with bullets. Damage will be increased every turn but its MP cost will also increase. You cant move while shooting with Gatling Gun. Also nothing will miss you while you using this spell but %100 of your FLE will become DMG. And your movespeed will become your HIT but only half of it. Also while using this noisy spells your hiding will decrease so enemies can see you from even more faraway. Cyber uses bullets and rockets while using its spells and it gets out of ammo. Ammo will refill 10 turns after an empty turn(nothing attacks you and you attack to nothing). Gatling Gun deals area damage so you can shoot many targets at same time. PAILDRAMON GUNS: If you still didnt mention all of Cyber spells are stolen from digimon and gunslinger of Ragnarök online so this skill is same. So he takes rifles from inside of his calfs and shoot the enemy. You cant use this spell if you moved this turn so you cant move. You can shoot the target until miss it so this spell can be used again after you used it if it hits target. It has more hit than Gatling Gun and it can only shoot 1 target. TWIN STINGERS: you shoot 2 stingers from your nipples. Its a divided attack but stingers must be locked to same target. If they miss target, next turn they will try to hit it again. Enemy can attack to stingers for destroying them but stingers have 0 HP and %500 of your FLE also you must destroy stingers 1 by 1. ROCKET RAIN: using this spell causes you to use all of your ammo. You release all of your firepower as mini stingers. They will randomly attack every enemy they can reach. Missed stingers will hit each other and get destroyed. This attack have high HIT but low DMG. ROCKET STRIKE: you shoot a giant rocket from your arm. Its most basic attack of cyber but it costs too much MP and ammo and have low HIT, but still great for dealing damage to 1 enemy and killing full damage build noobies. PUNCH CANNON: cyber can longer his arms for punching enemy. Really stupid but requires no ammo; also it is ranged. JET BLOW: cyber flies really fast by using his jets and punches enemy from its belly. Bcause of he is so badass, blood comes out from enemy’s body. This spell gets used for reaching enemy and starts melee fight.
PUNCH: you punch the enemy. If you dont miss, you can punch next turn. You can only punch three times in a combo, so after that Punch goes cooldown. Bcause of his Punches reducing targets FLE for next turn and dealing massive damage and also dealing damage to targets MP; its Punches consumes too much MP. If you can Punch enemy 3 times after each other; 3rd punch will make enemy unable to move. ENERGY SHIELD: the robot creates an energy field like every mechs doing in Sci-Fi movies so why not? When enemy attacks you it will hit your MP with multiplied by %150 damage. If you turn off your shield you will lose all of your MP and MPR, HPR for next turn and you will gain +%50 HIT, +%50 FLE. The turn after that turn your MP will comeback so you can use your spells again. Also shield will turn off when you reach 0 MP. Than next 2 turns you cant turn on your shield. LIGHTNING JOLT: if you use this spell after turning off Energy Shield you will deal +%50 more damage. And your unexist mana can be consumed for this skill. You shoot lightning which one deals damage to all enemies. If there is less enemy it will deal more damage. This lightning will firstly damage enemy’s FLE for next turn and if it can make FLE 0, than will deal damage HP. LIGHTNING CHARGE: It can only destroy both players MP when it used turn after when Energy Shield turned off manually. You rush to the enemy and punch it. Punch throws enemy to back based on your base speed. If you use same spell after shield off, it will not push enemy but will destroy enemy’s MP by destroying your MP. When one of you reach 0 MP, that event ends. This spell also will deal damage. METAL FORM: you already made of metal but you still want to go in metal form. Metal form is a buff will affect you for next many turns. That buff increases your AMR. Its just that. Increases your AMR for many turns. WASTE: when you die, your remaining ammo will deal damage to enemies in range. All of enemies will take random amount of damage but total damage is always same. BURST SHOOT: you shoot the target with a flamming bullet. Its just that. ARM CANNON: You shoot something unkown but also this attack always missing. When it hits, it deals too much damage for its mana cost. It may hit another random target. Sometimes it causes an explosion and hits many targets. RAINBOW CANNON: you shoot your strongest cannon three times for shooting targets. If three of them hit, it is better than Comet but mostly 1 of them miss.
Base values of Cyber(elements will be added when game ends): 3 DMG 1 HIT 0,5 FLE 3 AMR 15 HP 0,5 HPR 10 MP 1 MPR What elements Cyber use?
Melee(MLE), Ranged(RNG), MAGnetic, EXPlosive, BuLLet, PLAsma
BLoW, WAVe, WiND, HOT, FiRE Sense’s of Cyber:
%100 SEE %200 hEAR %200 HEaT %200 MAGnetic
Cyber cant fly or swim, bcause of that he has 4 times more attack range than his movement. Also machines are really great ranged units. But Cyber have no ability for escaping.
Cyber’s hiding values are:
%50 SML %50 MAG %50 HET %0 EAR %150 SEE %200 IDE %200 SUL
Cyber is good for killing low FLE and high AMR and low speed units. Cyber is strong against high DMG units.
ICE ELEMENTAL
Ice elementals defend their cores with a body made of ice. ABSOLUTE ZERO: strongest attack of ice elemental. It deals damage to veryone around it. This damage will decrease enemy’s attributes for many turns. Debuff is based on damage they took. This spell never gives damage to enemy’s HP, it just decreases enemy’s values and make them frozen. Absolute Zero strongest spell in this game bcause it never deals damage to target’s HP or MP just makes it frozen. If you have high HP, Absolute Zero is not problem for you, bcause noone can kill you even you are frozen. WIND OF ARCTIC: if this attack hits the target, its gives a random debuff to target so makes it a bit frozen. This attack may hit multiple targets also deals damage. DONT ATTACK: you directly attack to targets DMG, after you decreasing its DMG by %50 you can deal damage to its HIT by %50. Its effective for many turns. DONT MOVE: you deal damage to targets movement. Its effective for many turns. STOP MOVING: you deal damage to targets FLE. Its effective for many turns. ICE FALL: deals damage to many targets. ICE SHOOT: deals damage to single target. ICE SWORD: boosts your DMG for many turn so you are buffed yourself. SNOWBALL SHOOT: makes target unmoveable or cant attack or cant dodge for 1 turn. If enemy is too weak, it may take damage. GIANT SNOWBALL: stronger than Snowball Shoot. And debuffs everything with same amount for 1 turn. If deals too much damage, debuff may take many turns. ICE SHIELD: You gain HP shield based on your DMG. You also gain FLE and AMR buff until shield breaks. FROZEN: you become frozen and turn your FLE, DMG, HIT to AMR, HPR, MPR. So an Ice Elemental can be immortal. Also you cant move and cant see while in this form. But you still hiding. FREEZING LASER: its really strong ray. Deals damage to single target. SNOW WAVE: its an avalanche. Deals more damage to farther enemy’s. Its area effect. Front targets may defend backward targets. Debuffs enemies for 1 turn and may deal damage. WINTERLAND: makes everywhere around it frozen and that frozen lands decreases everyones movement by dealing damage to their feet. This frozen tiles will damage even caster and will stay there for many turns. BLIZZARD: tiles will get cursed with snowstorm. They will damage everyone’s sight. Everybody get blind. COLDNESS: deal damage everything around you like Absolute Zero but this is weaker and can cast every turn. Just deals damage to everyone. Doesnt deals damage to friendly targets. Ice Elementals can control ice so they never deal damage to allies. But some spells still may do. Ice Elemental can buff friends but it cant decrease values of its friends so buffs will be different if you dont use on yourself.
Base values of Ice Elemental 1 DMG 1 HIT 0,5 FLE 3 AMR 15 HP 1,5 HPR 5 MP 1,5 MPR
Ranged(RNG), GAS, BEAm
WiND, CoLD, WaTeR, RAY
%200 HET %150 EAR %150 IDE SUL %200
0 HET 0 SUL %100 IDE %150 SEE %150 EAR %150 MAG %150 SML
Ice Elemental can fly or swim like normal people do.
Ice Elemental is OP against high HIT and low DMG builds. Tanks are really weak against Ice Elemental.
CURSE ELEMENTAL
FEAR: damage to target’s HIT and DMG until %50, after %50 this buff stacks for longer effect. MADNESS: attack to target’s MP with +%100 buff, cause it to cast random spell on random person. This effect stays until target consumes infected MP value. Also you will attack to its DMG and HIT with +%100 buff for make it attack random person. If you be %40 succesful you have %40 rate to make it mad or it will not be mad, will be normal. THE BEAST: open a portal and call an OP creature which one 2 times stronger than you and it will attack randomly to everyone. UNCONSCIOUSNESS: it is a biological curse. Horrible decrease targets values but dont decrease DMG. Its consumes MP for decreasing enemy values so not effected by casters DMG. But this spell still has element. Also this spell never miss. DARK SPIT: chemical, dark attack that deals damage for many turn. DARKNESS: attack to someone with darkness. DARK POISON: tiles get poisoned. Deals damage who stay on them also this damage is for many turns also it stacks. HIDE IN DARKNESS: caster hides herself. Also she may cast this spell for hide someone. It adds hiding for many turn. In this game you cant move after attacking. And you always know where they shoot you from. Also you can attack invisible targets by randomly shooting. SPEED OF DARKNESS: bcause of you are dark, this spell named speed of darkness. You move faster for this turn. MATTER FORM: you become OP until you die. You cant cancel this spell; you consume MP everyturn and when MP is over you will consume HP. Your regnerations are became DMG and HIT so you have 0 regneration. And you are really OP but you will die afterall. This spell is too OP bcause you lose a level when you die in this game.
Base values of Curse Elemental 3 DMG 3 HIT 1,5 FLE 0 AMR 5 HP 1,5 HPR 10 MP 0,5 MPR
GAS, Liquid(LQD), EMOtional, INTellectual
CHeMical, BIOlogical, DaRKness
%350 SUL %350 IDE
%100 HET %50 SUL %50 IDE %150 SEE %150 EAR %100 MAG %100 SML %100
Curse elemental can fly or swim but cant walk also hates swimming. It has %50 speed bonus. Curse elemental great for hiding and moving fast but it cant see too much. Its sense’s are too limited. Also it deals great damage but if he takes hit, he mostly die. So dont die. Nobody want to mess with a curse elemental bcause it may show you its true form and that form is ridiculously OP. Curse elemental strong against Cyber bcause Cyber is too noisy, while he shooting everybody can see him bcause guns make noise. And than Curse Elemental secretly goes to him and secretly strikes with Fear for making enemy harmless. Bcause of Curse has too much damage and also FLE, it is OP and breaking game rules and bcause of that it has no effective area spells also its spells are noob. And mostly The Beast kills Curse with 1 hit. Also it is killing itself. Only it can do doind ridiculous things but with high damage and high hiding; it is a TRAP! And great for farming NPC and leveling up fast. Nobody have more damage than Curse but they may have same.
WHITE FAIRY
WHITE METEOR: fairy attacks to target by turning herself a holy meteroite. This attack is for going near to target. HEAL: fairy heals someone by boosting its HPR. This spell cant be used on herself and bcause of that, it is OP. BLESS: give someone MPR boost for this turn. Cant be used on herself. Bcause of that its OP. WHITE BEAM: fairy attacks with a really strong holy light. If it hits target, you can recast it next turn. SIX SISTERS: fairy clones itself and moves 1 tile. Noone knows which one is real. All of clones are same. When you hit a clone, it will die. Fairy can cast spells while she also have attacking clones. If clone casts a spell it will consume summoners MP or HP. MIRROR: when you attacking to fairy at next turn, you will completely miss it by %50 rate. This is a trap spell so you will not know did it cast or didnt. It consumes MP, 1 turn later after cast. SUN SHINE: everybody around fairy get blind. SPARKLE: fairy attacks her target with magical sparkle. This attack have high HIT. GOD BLESS: fairy protects someone or herself with this trap buff. Next time when you get damaged, you deal that much damage to attacker. SOUL BARRIER: this is a passive. When fairy takes damage it takes 0 damage but %150 MP damage. This passive is always active and can not be turned off. LOVE OF GOD: when fairy dies, sometimes its comeback to life with full HP and MP, and also with a special buff, and takes no death penalty. This passive has a giant cooldown. WHITE POWER: fairy moves faster for next many turns.
Base values of White Fairy 1 DMG 1 HIT 2,5 FLE 0 AMR 5 HP 1,5 HPR 5 MP 2 MPR
BEAm, MaGiC
HoLY, BLW, HOT, RAY
%150 SUL %150 SEE %200 EAR %200 SML
%100 HET 0 SUL 0 IDE %100 SEE %150 EAR %150 MAG %150 SML %150
Fairy moves like normals do. Fairy is a great buff, support class. Also fairy is OP and fun to play. Fairy can use only few elements so thats why it is OP. Fairy must be killed with oneshoot but its has no armor so it will be messy. Also fairy have high regneration and high felee so for killing it you need high HIT and DMG. Also if you have AMR, fairy cant deal damage to you. Most players never attack to fairy bcause it has high FLE. You can build fairy for no HP or full FLE, it will die with one hit but most classes cant hit it. Cyber can use Zero Point for dealing damage to it but if you have high FLE, zero will not deal you too much damage.
If you have 5 HIT, if target have 20 FLE; you will hit enemy with %20 rate, with %80 rate your attack will miss the target.
HIT rate=HIT/(FLE+HIT)
FLE rate=FLE/(FLE+HIT)
So if FLE and HIT is equal FLE rate is %50 also HIT rate is %50
If you hit enemy DMG=Your DMG - Target ARMOR
DMG cant be less than 0
If enemy weak against your element with %400 we will not multiple your DMG with 4 bcause that will kill balance of game. We will just add %300 of your base DMG so you will still deal %400 DMG but if you using a skill and dealing %300 DMG you will not deal 3X4=12 so %1200 DMG
You will just deal added %300(400-100) from element weakness, added %200(300-100) from skill and base %100 and you will just deal %600 DMG
If target has %50 element weakness that means target is strong against your element. If you use basic ATK you will deal %50(-50) DMG. If you use skill for dealing %300 DMG, you will deal %250(-50) DMG
Spells will cost more. %110 DMG requires 1 MP. %120 3 MP. %200 55 MP. %210 66 MP. %220 78 MP. %300 210 MP.
So high level players will multiple many times their attributes but will cost too much MP that OP spells. So low MP consuming spells are better for economy.
1 attribute point is equal to:
2 DMG, 2 HIT, 1 FLE, 1 HPreg(HPR), 1 MPreg(MPR), 2 Armor(AMR), 10 HP, 10 MP
2 Recover(RCR) it is same thing with HPR but HPR is active while getting targeted and targeting but RCR is only active when you out of battle
0,44 Thorn(THR) when enemy attacks you its takes that much damage. So you will damage your enemy when it attacks you
1,33 Counter(CTR) when enemy cant hit you, you deal that much damage to enemy
0,66 Spark(SRK) when you attack enemy, you deal that much damage to enemy even you miss the target
1,5 LifeSteal(LST) when you hit target you gain that much HP
You can deal damage to enemy's MP. When you deal damage to MP you %150 damage. If a skill requires HP to cast, it will consume double. HP and MP equal to each other but MP is better for using skills, HP is better for taking damage. A player dies when MP and HP 0. When HP is 0 MP takes not %150 damage but %200 damage First HP go 0 after MP will go 0 than you die.
1 attribute point is also equal to 4 mDMG (deals damage to MP instead of HP)
0,66 mTHR
2 mCTR
1,5 ManaSteal(MST) you gain MP when you hit target
2 mCR you recover mana when you not fighting
SPELLS
There is a table for mana cost so we using triangular numbers. First number is %10 multipler, second is mana cost, third is ideal attribute value for getting multiplied. So if your values are low you must not waste your mana you must echance your values instead of echancing your mana pool.
1 1 10*2 3 15*3 6 20*4 10 25*5 15 30*6 21 35*7 28 40*8 36 45*9 45 50*10 55 55*11 66 60*12 78 65*13 91 70*14 105 75*15 120 80*16 136 85*17 153 90*18 171 95*19 190 100*20 210 105*21 231 110*22 253 115*23 276 120*24 300 125*25 325 130*26 351 135*27 378 140*28 406 145*29 435 150*30 465 155*31 496 160*32 528 165*33 561 170*34 595 175*35 630 180*36 666 185*37 703 190*38 741 195*39 780 200*40 820 205*41 861 210*42 903 215*43 946 220*44 990 225*45 1035 230*46 1081 235*47 1128 240*48 1176 245*49 1225 250*50 1275 255*51 1326 260*52 1378 265*53 1431 270*54 1485 275*55 1540 280*56 1596 285*57 1653 290*58 1711 295*59 1770 300*60 1830 305*61 1891 310*62 1953 315*63 2016 320*64 2080 325*65 2145 330*66 2211 335*67 2278 340*68 2346 345*69 2415 350*70 2485 355*71 2556 360*72 2628 365*73 2701 370*74 2775 375*75 2850 380*76 2926 385*77 3003 390*78 3081 395*79 3160 400*80 3240 405*81 3321 410*82 3403 415*83 3486 420*84 3570 425*85 3655 430*86 3741 435*87 3828 440*88 3916 445*89 4005 450*90 4095 455*91 4186 460*92 4278 465*93 4371 470*94 4465 475*95 4560 480*96 4656 485*97 4753 490*98 4851 495*99 4950 500*100 5050 505*101 5151 510*102 5253 515*103 5356 520*104 5460 525*105 5565 530*106 5671 535*107 5778 540*108 5886 545*109 5995 550*110 6105 555*111 6216 560*112 6328 565*113 6441 570*114 6555 575*115 6670 580*116 6786 585*117 6903 590*118 7021 595*119 7140 600*120 7260 605*121 7381 610*122 7503 615*123 7626 620*124 7750 625*125 7875 630*126 8001 635*127 8128 640*128 8256 645*129 8385 650*130 8515 655*131 8646 660*132 8778 665*133 8911 670*134 9045 675*135 9180 680*136 9316 685*137 9453 690*138 9591 695*139 9730 700*140 9870 705*141 10011 710*142 10153 715*143 10296 720*144 10440 725*145 10585 730*146 10731 735*147 10878 740*148 11026 745*149 11175 750*150 11325 755
11476, 11628, 11781, 11935, 12090, 12246, 12403, 12561, 12720, 12880, 13041, 13203, 13366, 13530, 13695, 13861, 14028, 14196, 14365, 14535, 14706, 14878, 15051, 15225, 15400, 15576, 15753, 15931, 16110, 16290, 16471, 16653, 16836, 17020, 17205, 17391, 17578, 17766, 17955, 18145, 18336, 18528, 18721, 18915, 19110, 19306, 19503, 19701, 19900, 20100, 20301, 20503, 20706, 20910, 21115, 21321, 21528, 21736, 21945, 22155, 22366, 22578, 22791, 23005, 23220, 23436, 23653, 23871, 24090 ,24310, 24531, 24753, 24976, 25200, 25425, 25651, 25878, 26106, 26335, 26565, 26796, 27028, 27261, 27495, 27730, 27966, 28203, 28441, 28680, 28920, 29161, 29403, 29646, 29890, 30135, 30381, 30628, 30876, 31125, 31375, 31626, 31878, 32131, 32385, 32640, 32896, 33153, 33411, 33670, 33930, 34191, 34453, 34716, 34980, 35245, 35511, 35778, 36046, 36315, 36585, 36856, 37128, 37401, 37675, 37950, 38226, 38503, 38781, 39060, 39340, 39621, 39903, 40186, 40470, 40755, 41041, 41328, 41616, 41905, 42195, 42486, 42778, 43071, 43365, 43660, 43956, 44253, 44551, 44850, 45150, 45451, 45753, 46056, 46360, 46665, 46971, 47278, 47586, 47895, 48205, 48516, 48828, 49141, 49455, 49770, 50086, 50403, 50721, 51040, 51360, 51681, 52003, 52326, 52650, 52975, 53301, 53628, 53956, 54285, 54615, 54946, 55278, 55611, 55945, 56280, 56616, 56953, 57291, 57630, 57970, 58311, 58653, 58996, 59340, 59685, 60031, 60378, 60726, 61075, 61425, 61776, 62128, 62481, 62835, 63190, 63546, 63903, 64261, 64620, 64980, 65341, 65703, 66066, 66430, 66795, 67161, 67528, 67896, 68265, 68635, 69006, 69378, 69751, 70125, 70500, 70876, 71253, 71631, 72010, 72390, 72771, 73153, 73536, 73920, 74305, 74691, 75078, 75466, 75855, 76245, 76636, 77028, 77421, 77815, 78210, 78606, 79003, 79401, 79800, 80200, 80601, 81003, 81406, 81810, 82215, 82621, 83028, 83436, 83845, 84255, 84666, 85078, 85491, 85905, 86320, 86736, 87153, 87571, 87990, 88410, 88831, 89253, 89676, 90100, 90525, 90951, 91378, 91806, 92235, 92665, 93096, 93528, 93961, 94395, 94830, 95266, 95703, 96141, 96580, 97020, 97461, 97903, 98346, 98790, 99235, 99681, 100128, 100576, 101025, 101475, 101926, 102378, 102831, 103285, 103740, 104196, 104653, 105111, 105570, 106030, 106491, 106953, 107416, 107880, 108345, 108811, 109278, 109746, 110215, 110685, 111156, 111628, 112101, 112575, 113050, 113526, 114003, 114481, 114960, 115440, 115921, 116403, 116886, 117370, 117855, 118341, 118828, 119316, 119805, 120295, 120786 ,121278, 121771, 122265, 122760, 123256, 123753, 124251, 124750, 125250, 125751, 126253, 126756, 127260, 127765, 128271, 128778, 129286, 129795, 130305, 130816, 131328, 131841, 132355, 132870, 133386, 133903, 134421, 134940, 135460, 135981, 136503, 137026, 137550, 138075, 138601, 139128, 139656, 140185, 140715, 141246, 141778, 142311, 142845, 143380, 143916, 144453, 144991, 145530, 146070 ,146611, 147153, 147696, 148240, 148785, 149331, 149878, 150426, 150975, 151525, 152076, 152628, 153181, 153735, 154290, 154846, 155403, 155961,156520, 157080, 157641, 158203, 158766, 159330, 159895, 160461, 161028, 161596, 162165, 162735, 163306, 163878, 164451, 165025, 165600, 166176, 166753, 167331, 167910, 168490, 169071, 169653, 170236, 170820, 171405, 171991, 172578, 173166, 173755, 174345, 174936, 175528, 176121, 176715, 177310, 177906, 178503, 179101, 179700, 180300, 180901, 181503, 182106, 182710, 183315, 183921, 184528, 185136, 185745, 186355, 186966, 187578, 188191, 188805, 189420, 190036, 190653, 191271, 191890, 192510, 193131, 193753, 194376, 195000, 195625, 196251, 196878, 197506, 198135, 198765, 199396, 200028, 200661, 201295, 201930, 202566, 203203, 203841, 204480, 205120, 205761, 206403, 207046, 207690, 208335, 208981, 209628, 210276, 210925, 211575, 212226, 212878, 213531, 214185, 214840, 215496, 216153, 216811, 217470, 218130, 218791, 219453, 220116, 220780, 221445, 222111, 222778, 223446, 224115, 224785, 225456, 226128, 226801, 227475, 228150, 228826, 229503, 230181, 230860, 231540, 232221, 232903, 233586, 234270, 234955, 235641, 236328, 237016, 237705, 238395, 239086, 239778, 240471, 241165, 241860, 242556, 243253, 243951, 244650, 245350, 246051, 246753, 247456, 248160, 248865, 249571, 250278, 250986, 251695, 252405, 253116, 253828, 254541, 255255, 255970, 256686, 257403, 258121, 258840, 259560, 260281, 261003, 261726, 262450, 263175, 263901, 264628, 265356, 266085, 266815, 267546, 268278, 269011, 269745, 270480, 271216, 271953, 272691, 273430, 274170, 274911, 275653, 276396, 277140, 277885, 278631, 279378, 280126, 280875, 281625, 282376, 283128, 283881, 284635, 285390, 286146, 286903, 287661, 288420, 289180, 289941, 290703, 291466, 292230, 292995, 293761, 294528, 295296, 296065, 296835, 297606, 298378, 299151, 299925, 300700, 301476, 302253, 303031, 303810, 304590, 305371, 306153, 306936, 307720, 308505, 309291, 310078, 310866, 311655, 312445, 313236, 314028, 314821, 315615, 316410, 317206, 318003, 318801, 319600, 320400, 321201, 322003, 322806, 323610, 324415, 325221, 326028, 326836, 327645, 328455, 329266, 330078, 330891, 331705, 332520, 333336, 334153, 334971, 335790, 336610, 337431, 338253, 339076, 339900, 340725, 341551, 342378, 343206, 344035, 344865, 345696, 346528, 347361, 348195, 349030, 349866, 350703, 351541, 352380, 353220, 354061, 354903, 355746, 356590, 357435, 358281, 359128, 359976, 360825, 361675, 362526, 363378, 364231, 365085, 365940, 366796, 367653, 368511, 369370, 370230, 371091, 371953, 372816, 373680, 374545, 375411, 376278, 377146, 378015, 378885, 379756, 380628, 381501, 382375, 383250, 384126, 385003, 385881, 386760, 387640, 388521, 389403, 390286, 391170, 392055, 392941, 393828, 394716, 395605, 396495, 397386, 398278, 399171, 400065, 400960, 401856, 402753, 403651, 404550, 405450, 406351, 407253, 408156, 409060, 409965, 410871, 411778, 412686, 413595, 414505, 415416, 416328, 417241, 418155, 419070, 419986, 420903, 421821, 422740, 423660, 424581, 425503, 426426, 427350, 428275, 429201, 430128, 431056, 431985, 432915, 433846, 434778, 435711, 436645, 437580, 438516, 439453, 440391, 441330, 442270, 443211, 444153, 445096, 446040, 446985, 447931, 448878, 449826, 450775, 451725, 452676, 453628, 454581, 455535, 456490, 457446, 458403, 459361, 460320, 461280, 462241, 463203, 464166, 465130, 466095, 467061, 468028, 468996, 469965, 470935, 471906, 472878, 473851, 474825, 475800, 476776, 477753, 478731, 479710, 480690, 481671, 482653, 483636, 484620, 485605, 486591, 487578, 488566, 489555, 490545, 491536, 492528, 493521, 494515, 495510, 496506, 497503, 498501, 499500, 500500
Lets make a test. We have 20 HP 1 HPR 1 FLE(costs 3 attribute points). Enemy have 4 DMG and 2 HIT(costs 3 attribute points). Enemy hits hits and misses. 4 4 and 0 damage dealt in 3 turns. 3 damage healed bcause of HPR. We got 5 damage in 3 turn. So fight will end at 12th turn.
I will not tell you my skill system because everything is possible so i can make hundreds of examples. We will create my skill system while creating game characters.
If your attribute is lower than 10 you cant incrase it %10 but you can add +1 on it. So if you have 20 DMG by spending 1 mana you have +%10 DMG so 22 DMG. If you have 1 DMG by spending 1 mana you have +1 DMG so it makes 2 DMG so you doubled your DMG just with 1 mana.
Now glitchs of the game. If your attributes equal to each other you are OP. Bcause your damage output is (your DMG) X (your HIT). Also if you have high FLE and HPR, enemy will miss you and you will get healed bcause of your HPR. Also you need some HP bcause if you dont have you may die with a single shoot. Bcause of 10 HP equal to 2 DMG none of spells multiple DMG with more than 5 bcause you must never die with one hit. Also high HP and MP is OP bcause forget about regneration, you have too much HP killing you will take too much time. Also if your AMR higher than enemy DMG and 2 DMG is equal to 2 AMR so you will not take DMG so you are immortal(some skills may ignore armor also some skills multiples DMG with 7 and tears your armor). Only DMG and HIT is offensive, AMR and FLE and HP and HPR are defensive; so divide your points to two and spend half of them to offensive and spend half of them to defensive. If you boost only one attribute you can multiple it with your MP and you my do horrible things bcause in this game spells just multiples your attributes.
Attack Styles
Attack styles effects enemy’s HIT. They are your resistances and weaknesses so its about what you can easily dodge what you cant dodge from. There is 12 types of attack styles.
Melee(MLE), Ranged(RNG), GAS, Liquid(LQD), BEAm, MAGnetic, EMOtional, INTellectual, EXPlosive, MaGiC, BuLLet, PLAsma
Elements
Elements effects enemy’s DMG. They are your resistances and weaknesses so its about what you take high damage and what you can resist. There is 12 elements.
BLoW, WAVe, CHeMical, BIOlogical, DaRKness, HoLY, WiND, HOT, FiRE, CoLD, WaTeR, RAY
Sense
Bcause of this is a living world game you need to feel where enemy is. We have 7 sense.
SEE, hEAR, SMeLl, HEaT, MAGnetic, IDEa, SoUL
Also we have negative of those things for hiding like hiding body heat, hiding soulpower... 1 hide destroys 2 sense of same type but 0,5 for different type. Your sight range is like that: %20 from EAR, %30 from SEE, al other 5 %10 so makes %100 total. If you get blind you will lose %30 sight so you will see %70. Who enters your sight you can see everything about it but no spells or skills. Who is out of your sight you will not see it. So you will suddenly encounter with random people and this is funny.
1 sight range requires 1 point with 7 point you can have 1 of each sight types so you can see 7 tiles away. But second sight cost 2 point and other 3 so it will get more and more expensive so you cant see everywhere. Enemies will decrase your sight by hiding but when you go near them, you may detect them. If something shoots you out of your sight you will know where shoot came from. Also if it is fast it may kite you by hiting and running.
Speed
1 speed requires 1 point second will require 2 point so its getting expensive. So speed 7 times less than sense. Speed is also %100 of your attack range. High speed players may use ranged attacks with less mana cost. Ranged attacks have penalties. A normal rengad attack loses HIT and DMG while moving to target. So you cant use ranged attacks very well. Melee is always too much better.
Swim
Swim 2 times expensive than speed. With swim you can move in a 3d world instead of running on 2d roads. Bcause of this is a game you cant die from drowning. Swim gives double attack range.
Fly
3 times expensive. Its attack range is 3 times of its movement range. So its attack range is 1,66 better than speed. And nearly same with swim 14(1,5) to 15(1,66). Bcause of this is a game, you near get tired of flying. Flyers can go everywhere but not in to the sea. They just bombs your head and you cant shoot them.
Wrestling
In this game sometimes you wrestle bcause wrestling is a part of war and combat so we must wrestle if we losing the combat :D
First you must calculate who will win wrestling. For this take half of your HIT and add on it double of your wrestling attribute and multiple that number with d8(8 sided dice) So wrestling is too random. So formul is (HIT+Wrestling)X (random number 1 to 8) and who wins roll will win wrestling for this turn. The winner can stop wrestling. If you do that loser cant move and start wrestling next turn. Also it will not regenerate HP and MP next turn. While wrestling cooldowns of spells gets frozen so time is freezes for both of you. For starting wrestling your wrestling roll must be higher than target. If you fail you cant attack and move this turn so your turn is over. If you win wrestling 2 times in a row you can deal damage and if you win next turn you will keep dealing damage but if you lose you must win 2 times in a row for dealing damage to enemy. Wrestling damage is your HIT/(your HIT+enemy FLE) X your DMG so yHIT/(yHIT+eFLE) X yDMG and that makes 1,33 if DMG is 2, HIT is 2, FLE is 1. While wrestling you cant regenerate HP and MP. While wrestling, other things may attack you and your FLE is 0 while wrestling.
Also i was thinking about adding spices in game like beast, human, vampire but we have 24 elements so what the hell am i doing?
Factions
In this game you can join many different factions. There is faction types and you can join one of each type.
Dragons(eats werewolves), Werewolves(eats Wampires), Wampires (eats dragons)
Plants(they hates peaceful grass murdering creatures), Herbivorous(they hates who eats them), Beasts (world is created for them so they do what they like to do)
Male lovers, Female lovers, Perverts, Men who hates women, Women who hates men, Homo male, Homo female
Black brotherhood(black is cursed), Brown brotherhood(brown is dirty), Blood brotherhood(blood is red), Yellow Islam(only angels can join us bcause we are racist), Green Islam(obey our rules or we kill you), White Islam(god is for everyone, peace)
Ninja’s tower, Paladins of Gianthold, Anarchist Knights(Paladins are expelled us we will avenge them), Mage’s labyrinth
Golden Dragon (AltınEjder) has a dimension you can go with portal it is god of air and water and land, Mystic Phoenix (EsrarlıAnka) has a castle at the highest place of sky and you can only go there by flying, BlackScrab (SiyahBöcek) it is god of underground and nobody knows where it lives, Massive Salamander (BüyükSemender) it is god of oceon and it lives in oceon :D, Wolf of winter (KarKurdu) god of wind and snow and water and ice, Tiger of Darkness (KaraKaplan) god of fire and electric and darkness, Dog of hate (Kininİti) its suddenly appears and kills everyone and gets lost and nobody knows why he doing this
Dimension of Declaration(robots with spirits hates winbots), Bloody winbots(robots with flesh and soul and they hates spirots but they are losing fight), Junkkeeper(an unkown machine form that lives in a lifeless planet)
A passive maximumly adds a attribute +%50 so makes it %150(while taking damage 20 MP=10 HP so game is still balanced) and it must decrease an attribute with %50.
If you have %70 BLW and %80 WAV and enemy attacks you by mixing that 2 element you will get (70-100=-30)+(80-100=-20)+100=50 so %50 damage so if enemy attacks you with %450 DMG you will reduce 50 of it and you will take %400 DMG. I know you didnt understand but i understood and i am designer of this game so you dont need to know basics of my system. If we multiple that values like in Ragnarök Online that my cause chaos so we will add values to each other, we will not multiple them or divide them.
Lets start fun part. The classes. Each level you unlock 2 spells but you can take only 1 of them so you cant have half of your spells. Thats mean your character will be unique. Some of this spells are passive and some of them upgrade of active skills. So you can upgrade your abilities by adding them DMG, HIT and other things and after that its become a different spell than before. A stupid spell can turn strongest spell of you after 50 levels. Also OP spells have cooldown. Cooldown decreases spells MP cost very effectivelessly; its just a nerf. So try to not echant cooldown of your skill but if you do that your skill will stay weak but you can use it more commonly so even weak is OP. If you unlock all of spells of your class you can choose another class for mastering. In this game level can go infinite but dont worry, you cant be stronger than OP bosses. If you die you take 1 penalty. For removing this penalties you must level up. When you level up you lose 1 penalty and after losing penalty you lose 1 level so you cant level up. If you died 5 times you cant level up 5 times after that you can level up again. Also your attributes cant be more than god point. If you reach this point you can only upgrade your HP and MP but not other attributes. Also after a point attributes gets more expensive so will require more point but HP and MP never gets expensive. Lets see classes, they are not over; i must write all of their spells one by one that means hundreds of spell for each class. Lets see strongest form of Cyber.
Out of MAKER
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