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I can't find the perfect Chipset for RM2k3
So the kind of chipset I'm looking for is one that is either horrific, or trippy. See, I'm doing a horror sort of visual novel kind of thing with a friend with branching endings an such and the initial setting is supposed to be a dark room, that changes subtly as the game progresses. Now the character himself passes through the door in the room and is transported back to kind of a dream world, well back in time, it's a bit complicated to explain. The thing is I don't want the outside setting to be horror, but rather quite normal. Maybe some nice trees and buildings and flowers, but with a hint of LSD. Now I was looking through some resources and I found these: http://charas-project.net/resources_download.php?id=37520&file=resources%2FChipsets%2F46940_1255610289.png
http://charas-project.net/resources_download.php?id=37519&file=resources%2FChipsets%2F46940_1255610226.png
The indoors one is alright, but the outdoors one is too dark and desolate. Also If I were to change the outdoors, I'd have to worry about bitmixing. And another problem was that the poster said he edited it from other various chipsets, so I can't even give proper credit.
So anyone willing to help me out in my search for the perfect chipset?
http://charas-project.net/resources_download.php?id=37519&file=resources%2FChipsets%2F46940_1255610226.png
The indoors one is alright, but the outdoors one is too dark and desolate. Also If I were to change the outdoors, I'd have to worry about bitmixing. And another problem was that the poster said he edited it from other various chipsets, so I can't even give proper credit.
So anyone willing to help me out in my search for the perfect chipset?
Request for some guidance
Well, I want to do some changing to RPG Maker Battle system. What i'm requesting is, what I need to learn, possibly where I can learn it and etc.
So I'm terribly new to coding so this may take me several months to pull off, but what I want to do is make it so that, when you have an encounter, there will only be specific encounters in my game) instead of having an RPG style turn-based battle, I want to have a Fighting Game style Battle instead. If something like this has been done, then it'd be nice to show me, if not then I'm just asking for what to learn, and where to learn to pull this off. I mean I'm pretty sure others have changed the battle system up before, and even added some other things into the engine, so I'm pretty confident that, with a lot of dedicated time and effort I'd be able to pull this off.
So I'm terribly new to coding so this may take me several months to pull off, but what I want to do is make it so that, when you have an encounter, there will only be specific encounters in my game) instead of having an RPG style turn-based battle, I want to have a Fighting Game style Battle instead. If something like this has been done, then it'd be nice to show me, if not then I'm just asking for what to learn, and where to learn to pull this off. I mean I'm pretty sure others have changed the battle system up before, and even added some other things into the engine, so I'm pretty confident that, with a lot of dedicated time and effort I'd be able to pull this off.
Deus Ex Style Social Interactions in RPG maker
To be honest I don't know if this thread belongs in here or the help thread...
The purpose of this thread is to discuss how one could achieve Deus Ex style social interactions. I am testing this in RPG maker 2003. I don't know if this works in the more recent version.
Well to be more specific, I've only played Human Revolution, and so I don't know if it applies to the previous games, so I'm really talking about Deus Ex Human Revolution style social Interactions. For those of you who didn't play that game I suppose you could look it up on youtube. It's basically a kind of persuasion system to get information or to cause certain things to happen. Actually here's a nice example, for those playing this game be warned of spoilers this is one that is much more late in the game. I chose it because it shows one that matters between life and death. Here.
My attempt at this is to work with variables for persuasion levels(look at a youtube video for DXHR with the CASIE aug). It all works out in theory, making different choices subtract or add in the values of a variable. To be honest I think I'm having a tough time explaining it words so I'll give you a little attempt at it. It's something I conjured up in about an hour or so.
Test
Try playtesting that. What I also want you to do is to look at the events and maybe fiddle around with them. See if you can spot any flaws or even better methods. Share your insights.
The purpose of this thread is to discuss how one could achieve Deus Ex style social interactions. I am testing this in RPG maker 2003. I don't know if this works in the more recent version.
Well to be more specific, I've only played Human Revolution, and so I don't know if it applies to the previous games, so I'm really talking about Deus Ex Human Revolution style social Interactions. For those of you who didn't play that game I suppose you could look it up on youtube. It's basically a kind of persuasion system to get information or to cause certain things to happen. Actually here's a nice example, for those playing this game be warned of spoilers this is one that is much more late in the game. I chose it because it shows one that matters between life and death. Here.
My attempt at this is to work with variables for persuasion levels(look at a youtube video for DXHR with the CASIE aug). It all works out in theory, making different choices subtract or add in the values of a variable. To be honest I think I'm having a tough time explaining it words so I'll give you a little attempt at it. It's something I conjured up in about an hour or so.
Test
Try playtesting that. What I also want you to do is to look at the events and maybe fiddle around with them. See if you can spot any flaws or even better methods. Share your insights.
Create new status ailments? rm 2k3
Okay here's the deal. I don't want to focus too much on the grinding aspect in my rpg, and remove the need to train. What I'm trying to attempt here is mainly puzzles, and "dungeons" for important items required to battle monsters. Now what I intend on doing is, have specific bosses that dish out terrible status ailments that can be protected against by gaining said items from "dungeons". The problem here is that I don't have any clue on creating status ailments. For example in one instance I want a boss to come out of an acid pool. A basilisk. And it will have a special move that petrifies you. The status will be called petrified, and it works like being frozen, you can't make a move for several turns. This would only be prevented by gaining the mirror specs item. Now I could just make it so that you get frozen. But say there's a boss that actually freezes you, you'd be able to use the mirror specs for that boss and not get frozen an bypass any "dungeon" questing. So would any of you know how to create a status ailment?
What's the maximum monster size?
So I've begun to add "monsters" to my game. I fixed the color depth for a specific one and tried to add import it. I got the invalid image size error. So I export the other monsters to see if there is a specific size, but there isn't they're all different. You see I'm using rm2k3 and I dislike the sideview battle so I made the character sprite invisible, and as of now I'm making the monsters face forward, and I'm trying to make the images as large as possible. It would be nice to know the limits so I can use them to my advantage.
Change Battle Type in RM 2k3 back?
Alright, so here's the deal, I wish to keep the battles in my RPG to be first person, instead of the side view. Mainly because I can't make any animation sprites, but also I have a more clear vision of it and I feel that it will work better for the mood and theme. The issue is that I don't want to downgrade to RM2k mainly because RM2k3 supports MP3 and I can only seem to make, and get the right music in MP3. So if there is any way I could change back the battle system, that would be awesome.
Currency Questions
I have a few questions about currency. For starters how do I change the name of currency. That isn't my real problem. What I really want to know is, if it's possible to add more than one type of currency. What I'm trying to do here is add a morality system. The amount of the currency would affect certain pathways. I'd create events that depend on the currency and how much of it. So that it would change based on the amount.
Change animation Sprite Size RPG Maker 2003
After looking through the resource manager thoroughly I've figured out what kind of sheet I want to import to change the animation sprites. The real problem is I wish to change the overall size of the animation and that I don't know how to do. See I'm making something a bit mortal kombat based, just for fun really and I want to use MK3 Sprites for the battle animations, but those wouldn't fit.
So any solution to this?
So any solution to this?
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