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Action RPG Maker on iOS
Hi,
I am working on an Action RPG Maker for the iOS platform. Users without programming background would be able to design and publish their RPG games for the iOS appstore. As I work on it, I would like to gather some feedback from this community. Specifically:
a) Would you prefer an Action RPG (e.g. Secret of Mana, Diablo) or turn-based RPG (FF) for the iOS?
b) Do I need to provide an extensive graphic library or just allow users to upload their own graphic libraries? (I will provide a basic tile/object set from open sources, but it would be costly if I were to commission quality graphic work. Do aspiring game makers have problems getting their own art?)
c) Would you be interested in being a beta-tester? (It's still very unpolished but I would appreciate all the feedback.)
d) Would making your RPG on mobile appeal to you? e.g. making your maps on your iPad during your daily commute on the train.
It is still very crude at this stage but the videos below gives some idea on where I am at now.
I am working on an Action RPG Maker for the iOS platform. Users without programming background would be able to design and publish their RPG games for the iOS appstore. As I work on it, I would like to gather some feedback from this community. Specifically:
a) Would you prefer an Action RPG (e.g. Secret of Mana, Diablo) or turn-based RPG (FF) for the iOS?
b) Do I need to provide an extensive graphic library or just allow users to upload their own graphic libraries? (I will provide a basic tile/object set from open sources, but it would be costly if I were to commission quality graphic work. Do aspiring game makers have problems getting their own art?)
c) Would you be interested in being a beta-tester? (It's still very unpolished but I would appreciate all the feedback.)
d) Would making your RPG on mobile appeal to you? e.g. making your maps on your iPad during your daily commute on the train.
It is still very crude at this stage but the videos below gives some idea on where I am at now.
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