ADON237'S PROFILE

Adon237
if i had an allowance, i would give it to rmn
1743
future ruler of rmn





i didn't specify how far into the future

Diabolica
(In Development) A dungeon-crawler RPG focused on Alder's mission to appease his deity and ensure humanity an era of prosperity.

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Do you pretty much test as you go or after a build up of development?

I test as I build the game. In this way, I end up testing much more times than I would have if I had only tested after a big burst in development. In my experience it has helped me find problems with not only what I have just developed but in already developed aspects of the game.

The nature of some games requires that you test them as you go, because if you do not it could be rather bad having to fix all of it. With games that are not linear testing them as-you-go allows you to test all of the branches too.

Also, being a perfectionist and not knowing the quality/status of any block of development is excruciatingly annoying.

Escape sequences

A short question: What does the "\e" escape sequence thing do exactly? Not only do I not understand what it does, I also believe it could be removing a chunk of my text that is pushed to an event window.

In Yanfly's Event Window script for Ace, the default Header text template is set to "\e", meaning that this escape sequence code thing is applied to whatever text I push to the event window with the event_window_add_text(string) script command.

So, I'm having this problem where text "You triggered a stun trap!" is being reduced to "triggered a stun trap!" in the game. Which is of course very annoying, and I think this "\e" escape code might have something to do with it? Maybe.

If someone could help me figure this out, that would be greatly appreciated.

State Count in Damage Formula

Thank you very much GRS! I got it all to work using the information you linked me to.

State Count in Damage Formula

I am having an issue with a battle damage formula that involves counting the amount of a states the target has that are also found in a pre-defined array.

  
def determine_states(y)
$good_states = [1, 2, 3, 4, 5]
if y == 0 # look for good states
for $good_states.each in self.states
statecount += 1
end
elsif y == 1 # look for bad states

elsif y == 2 # look for all states
end
end

I am not formally trained in programming, so I really am just making guesses from what I've experienced over the years of using VX/VXA. This formula does not determine the damage, statecount is just appended to the actual damage formula for its effect.

Pretty much, I'm trying to increase statecount by 1 for each state in the good states array that the target has been affected by in that use. How would I (better) go about this? Thank you!

MV is OUT!

Ubuntu users should be happy to know that MV runs as it should on the latest Wine version in the EDITOR. The actual game executables don't run for me anyways. There is some editor lag, but that seems to be cross-platform from the comments I've seen.

This feels like the transition from VX to VXA, except much worse. Even what I was expecting ended up much worse than it was presented. And the graphics are very awkward, I didn't know things could get more awkward than VX/A's mapping setup. And the new tile resolution is hideous. HIDEOUS. Oh well, at least there is Javascript to save the day. It's almost as if it were rushed. :\

change is great and all, but good changes are better lmao

MV is OUT!

There should be a short maybe week-long contest for MV! Hopefully before my trial period expires. & the face generators are actually excellent. Hopefully we can important custom things into it.

RPG Maker MV announced for PC and MAC

does anyone else think that accommodating for mobile devices will limit the potential for the engine?

i think rmmv is going to make the RM Community a whole lot larger, which is good and bad :):

[RMVX ACE] 3d graphics

Using FPLE Diabolica is able to have a "first-person" perspective that is "more 3d" than what you usually see in RPG Maker games. But for a formal 3D engine? RPG Maker is not one of them! Game development engines such as Unity are more attuned to handling 3D graphics, textures, models, & etc. 3d in RPG Maker for the most part is a huge hassle that may not be worth your time!

RPG Maker MV announced for PC and MAC

Didn't VX Ace just come out jesus christ this is not the upgrade to RPG Maker i was hoping for. if anything the Three Layer mapping is the only thing i'd consider purchasing it for because VX/Ace's mapping is so awful.

What are you thinking about right now?

i think "is this script compatible with Takentai?" should be a tagline