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Super RMN Bros. 2
Super RMN Bros. 2
Super RMN Bros. 2
Super RMN Bros. 2
One of my skyscraper levels (128 stories tall)
got error above 850kB-1024Kb (1Mb). The limit for this program
may be 10000x10000 pixels of information. Levels can still be
made extremely long if designed conservatively.
got error above 850kB-1024Kb (1Mb). The limit for this program
may be 10000x10000 pixels of information. Levels can still be
made extremely long if designed conservatively.
Super RMN Bros. 2
Thanks, I intend to keep only the best ones even some radicals. XD
Booster tower does happen to have midpoint (Hidden in the blue door)
Booster tower does happen to have midpoint (Hidden in the blue door)
Super RMN Bros. 2
Don't worry, now that my game is complete with those levels, I could
modify or delete all the bad ones.
modify or delete all the bad ones.
Super RMN Bros. 2
Just sampled few more levels:
Starlight lagoon: A good place to get Mario's feet wet.
Very good level design overall. I liked how buoyancy made the wood platforms afloat
above the surface of the water.
Link : Blocks of ice fall. Few custom graphics. Interesting foreground.
Link : Well-made sliding shell puzzle. Activate the switches to alter the path
a koopa shell follows to trigger another switch. That part had some interesting attributes.
Starlight lagoon: A good place to get Mario's feet wet.
Very good level design overall. I liked how buoyancy made the wood platforms afloat
above the surface of the water.
Link : Blocks of ice fall. Few custom graphics. Interesting foreground.
Link : Well-made sliding shell puzzle. Activate the switches to alter the path
a koopa shell follows to trigger another switch. That part had some interesting attributes.
Super RMN Bros. 2
I managed to improve the levels in my game. As for these levels, I will probably end-up deleting
most of them.
most of them.
Super RMN Bros. 2
I tested a few levels to compare other levels with the ones I recently submitted.
Topsy Turvey: Good but a little too short. Simple. Simply adding those aquatic bubbles so mario
can float above make my levels look well tamed.
Puzzles and Plains: I enjoyed playing this one. Not bad at all.
The switch puzzle near the end presented a unique challange.
Well-designed level overall.
Swith madness: Example of a good block challange. Welldone!
Ghost circle: Simple. Great layout! I Good job generating the p-switches
and applying them to make blue doors appear. The row of blocks and the beanstalk
seemed quite familiar from vanilla dome ghost house in Super Mario world.
Grasslands: Pretty good! Lol, watch for the Thump near the end!
Rollarcoaster: Sliding across Grasstiles. Why so short?
Hell mansion: Nice work! How do you make the fireballs like in (mario bros 1)?
The castle was a bit too short for my taste. I liked the boss at the end!
Mushroom kingdom: Too much like Mario bros 2. It's good as far as it goes..
House capades: Welldone! This reminds me alot of super mario Rpg!
Topsy Turvey: Good but a little too short. Simple. Simply adding those aquatic bubbles so mario
can float above make my levels look well tamed.
Puzzles and Plains: I enjoyed playing this one. Not bad at all.
The switch puzzle near the end presented a unique challange.
Well-designed level overall.
Swith madness: Example of a good block challange. Welldone!
Ghost circle: Simple. Great layout! I Good job generating the p-switches
and applying them to make blue doors appear. The row of blocks and the beanstalk
seemed quite familiar from vanilla dome ghost house in Super Mario world.
Grasslands: Pretty good! Lol, watch for the Thump near the end!
Rollarcoaster: Sliding across Grasstiles. Why so short?
Hell mansion: Nice work! How do you make the fireballs like in (mario bros 1)?
The castle was a bit too short for my taste. I liked the boss at the end!
Mushroom kingdom: Too much like Mario bros 2. It's good as far as it goes..
House capades: Welldone! This reminds me alot of super mario Rpg!