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Super RMN Bros. 2

No the warp to the star is just fine. The player can access that pipe.

Super RMN Bros. 2

Great job. XD

Super RMN Bros. 2

One of my ghost houses has mirror reversal symmetry.
Can you figure it out?

Super RMN Bros. 2

One of my skyscraper levels (128 stories tall)
got error above 850kB-1024Kb (1Mb). The limit for this program
may be 10000x10000 pixels of information. Levels can still be
made extremely long if designed conservatively.

Super RMN Bros. 2

Thanks, I intend to keep only the best ones even some radicals. XD
Booster tower does happen to have midpoint (Hidden in the blue door)

Super RMN Bros. 2

Don't worry, now that my game is complete with those levels, I could
modify or delete all the bad ones.

Super RMN Bros. 2

Just sampled few more levels:

Starlight lagoon: A good place to get Mario's feet wet.
Very good level design overall. I liked how buoyancy made the wood platforms afloat
above the surface of the water.

Link : Blocks of ice fall. Few custom graphics. Interesting foreground.

Link : Well-made sliding shell puzzle. Activate the switches to alter the path
a koopa shell follows to trigger another switch. That part had some interesting attributes.

Super RMN Bros. 2

I managed to improve the levels in my game. As for these levels, I will probably end-up deleting
most of them.

Super RMN Bros. 2

I tested a few levels to compare other levels with the ones I recently submitted.
Topsy Turvey: Good but a little too short. Simple. Simply adding those aquatic bubbles so mario
can float above make my levels look well tamed.

Puzzles and Plains: I enjoyed playing this one. Not bad at all.
The switch puzzle near the end presented a unique challange.
Well-designed level overall.

Swith madness: Example of a good block challange. Welldone!

Ghost circle: Simple. Great layout! I Good job generating the p-switches
and applying them to make blue doors appear. The row of blocks and the beanstalk
seemed quite familiar from vanilla dome ghost house in Super Mario world.

Grasslands: Pretty good! Lol, watch for the Thump near the end!

Rollarcoaster: Sliding across Grasstiles. Why so short?

Hell mansion: Nice work! How do you make the fireballs like in (mario bros 1)?
The castle was a bit too short for my taste. I liked the boss at the end!

Mushroom kingdom: Too much like Mario bros 2. It's good as far as it goes..
House capades: Welldone! This reminds me alot of super mario Rpg!











Super RMN Bros. 2

Lol, great job!