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Super RMN Bros. 2

Examples of well-designed levels:
{Yoshi plains, Beanstalk, Brickroad's revenge.}
Edit: Thanks for playing!
My final challange is ready.



Super RMN Bros. 2

SMBX: ShortStar's World

Impressive. Some graphics were customary.

Super RMN Bros. 2

Thanks alot.
One more minature pyramid coming up.
Booster's pipe factory is only temporary.
Edit: Thanks for your opinion.

Super RMN Bros. 2

The underwater ceiling in Skull Lake was fixed.
Luigi's factory made a bit easier to complete.
Future warehouses will be smaller.
Edit: Robotnick's factory complete.

Super RMN Bros. 2

Ok, will delete the aforementioned levels.
Sorry about the lag. Many thumps clustered together
no a good idea. Older computers tend to lag more.

Super RMN Bros. 2

The most recent levels submitted are Nocturnal ruins (Puzzle castle) +
Luigi's Warehouse (A puzzle factory)
I'm going to only select the best 3 levels by the 18th.

Night_hills.jpg

This optional level happens to have Mario bros I style.
(Jumping over trampolines to reach higher places.)
The whole game contains a broader variety of levels.

Super RMN Bros. 2

Thanks, I will try to fix or replace Toadstool's palace with a final challange.
Added both players Mario and Luigi.
Also made the elevator move at much slower speed. (1/5)
Edit: Yes it's beatable. Challange is inevitable in this level.

Super RMN Bros. 2

Replacing Toadstool's palace with Luigi's Frozen factory.
I will try to limit the amount of submissions to 3 best (select) levels.