Description

Did you hear about the Children of Heaven who longed to see the blue and green of the lower world for themselves, disobeying the laws set for them in order to reach down the earth below? Cast down for their defiance, left in confusion while the stars above them burned, one among them rose up and claimed a piece of that land for her people.

Perhaps you have heard of the Journey of 1000 steps, with the heroic youth who climbed forever to reach the lost Fruit of Life to aid his dying mentor? Or the story of the lost lamb who led her owner on a merry chase over mountains and valleys, through dungeons most deep and cities most fair?

How about the tale of the three sisters competing to prove their worth as possible heirs to their failing father, a King once grand? Through hell and high-water they travelled, finally finding their way to a compromise, only to lose their home to the newly awakened Daemon Lord. Have you heard of the battles fought in their name? Of the lives given to reclaim that throne?

Let us venture into the world of RTP's untold stories. Meet the heroes, the foes and learn their tales. Listen... can you hear the deepest secrets they keep?

GET READY FOR AN RM VENTURE!




This is an event focused on the creation of a game within a week, in celebration of RPG Maker's Birthday~

The idea of the competition is to create a compressed story with at least one boss battle. Short games are in season and as such aiming for under an hour is the key. Dare you unlock the door to the hidden treasures?



For each aspect of your game that is deemed of sufficient quality you will receive a badge. There are five in total - the first for completing an entry in the time limit (Badge of Stepping Up). The second awarded to that one entry which wows the judges and is deemed the best (Badge of Excellence).

The four are as follows:
Badge of Tales (Writing)
Badge of War (Game Play)
Badge of Beauty (Aesthetics)
Badge of Senses (Atmosphere/Sound)

Every entry is eligible for each of the three. If the judges deem your work of sufficient quality in one of the categories you'll receive that badge. They stack, so you can gain all three or, in unfortunate cases, none. So polish those gems before releasing them!

The winner of this contest will receive something special in addition to achievements!



Epilogue

And now for the Feedback Arc! Everyone knows that a good story has an epilogue, so let's start this one!

Want a badge but didn't create a game in time? Then look here~ A nice badge or two for you titled the Badge of Discipline and Badge of Devotion. And how can you get your hands on these lovely pieces? Easy.

- Write at least 150 words worth of feedback or your thoughts on each of the 22 games submitted to the event OR four full reviews.
- Post this feedback in a comment with the title 'Feedback' at the top. Bold that title and set it to 18pt font.
- In the case of reviews, post links to the four of them in a single comment with the title "Review" at the top, bolded and size 18.
- For anyone up to the SUPER DEVOTION CHALLENGE - write 22 reviews all up. You will receive the Badge of Devotion.

- Judges will review your comments, check that they're of sufficient length and if all is fine, award you the badge.
- Judges will also check the reviews and award badges after all are in.
- You have ten days to play and feedback all the games/review four or all games.
- Enough feedback/reviews will unlock a podcast. Liberty will personally see to it that this occurs and will round up everyone to take part. She will take hostages if she has to.




You must use the RTP default characters. You can use different graphical styles for them, but they must be recognisable as the default database heroes.

Games must have all files included that have been used. If you don't know how to set it so that no RTP is required, just ask.

There must be at least one boss battle, using one of the last bosses of either the 95, 2K/3, XP, VX or Ace RTP.

Games must have a story. Said story doesn't need to be heavy but there must be at least something resembling a plot.

All games must be under an hour long from start to end. We do not want towering epics of 20+ hours. If your game is noticeably over an hour it will be forfeit.

Complete games only.

Games must be started only on or after the 8th of February. You may use resources you already had, but the actual game must only have started at the beginning of this event.

Games must be in by the last time zone of the 15th. Exceptions may be made if there's a good reason - PM one of the judges in this case.

You may have more than one team, more than one game. Teams of up to ten are allowed.

You may use any RM engine your little heart desires. Only RM though. It is for the RPG Maker birthday after all~



Any questions and queries, ask in the comments below.



Can we use scripts?
Yes. Have at them~

Are we allowed to have more than one project if just one member? Can a team have more than one entry?
Sure, if you've time.

What graphics/resources can we use? Do we have to use RTP? Can we use different tiles?
All, no, yes.
Basically the only restrictions are thus:-
You must use the Database characters. You can choose whatever style for them you like, but they must be recognisable as that character. For example, Alex in DS style is fine. Pink-haired Alex in DS style with a tuxedo... not so much.

You must use at least ONE of the Database last bosses as a boss. (You can use more.) They must be recognisable as that boss, but again, any graphical style is allowed.

You may use any music, graphics and sound that you wish. ;p

Bosses:-






And the Medusa from 95, I do believe (I may be wrong but she has the most health by a lot - 7000 vs 3000)


Heroes:-

95: Fess, Lena, Marcus, Agatha, Amy, Khar, Luts and ...Slobodan? ( >.< ???)
2K: Alex, Brian, Carol, Deiji/Daisy, Enrike/Enryuu, Arkon/Falcon, Homes/Gomez and Helen
2K3: Zack, Albert, Burns, Klaus/Grace, Arthur, Edith/Ardis, Feylin, Alissa/Alica, Mia, Elene/Eolen, Cinthya, Melissa, Fiona and Mao

XP: Aluxes, Basil, Cyrus, Dorothy, Estelle, Felix, Gloria and Hilda
VX: Ralph, Ulrika, Bennett, Ylva, Lawrence, Oscar, Vera and Elmer
VXA: Eric, Natalie, Terrence, Ernest, Ryoma, Brenda, Rick, Alice, Isabelle and Noah


Can we mix and match characters from different engines?
By all means, go right ahead. A Dimensions-like game could be interesting to see and there's no limitations on who you have in your party as long as they're part of the above group.

Do we only have to use the Database heroes? Like, for NPCs and whatnot?
Your party has to have only Database heroes. NPCs can be anyone or anything you want.

If I make my game with VX Ace, the boss batle Battler must be from VX Ace as well?
No. Mix and match as much as you want as long as it's one of the above Bosses and it's in one of the RM engines.

Do I HAVE to keep the default hero names?
Yes. As Nessy put so nicely: "Yes, because this event is about making a story for our beloved RPG Maker Database Heroes! It's their birthday after all :D!"

Do we have to use the default statistics and skills for the characters and bosses?
Nope~ Not at all!



Game Links in Comments

Tale of Alice by thatbennyguy
Maker Gear Rising by EvilEagles
Game by TheRealDMac




Banner Art by: Makio-Kuta and Archeia
Header Arts by: Kounosu
Achievement Badges Art by: Satsuki
Alex Sprite by: Apprentice

Details

  • 02/08/2014 11:46 PM
  • 02/17/2014 01:59 PM
  • 10

Achievements

Registration

You must be logged in to sign up for An RM Venture.

Teams Members Entry
Terence's Tribulations
For Great Justice
no
Me, Myself and I...?
For Once I Won't Be Making A Comedy Game
Intricate task at hand...
Procrastination
Puking Up Frothing Vitriolic Generic Game
RUBYLOVE
Don't do it Fomar!
The Team of Myself
Melone
The Team of One
Revolver Slug
Hey,This ended well! I hope...
Basil x Felix
All Hail the King (Or Queen!)
Team we almost forgot to sign in :x
Greetings from RMtopia!
who fucking chose rpgboss can't they read the fuckin-oh it's just grs that pinhead
Dat 95 hero quest~<3
Bandanna of +2 Laziness
Team Pi$$
Jomarcenter Studio - Need team member
There's no way in hell that I'm finishing in time...
Probably not a smart idea
What am I doing
Oh God
My entry > your entry
Tale of Alice
Team I Won't Deliver
crawl
Team What Is This I Don't Even
just passing by
Team N.A.M.E.
“How come he don't want me, man?”
Solo
Team Edward
Better than NaNoWriMo
meow
STANDING HERE I REALIZE YOU ARE JUST LIKE ME TRYING TO MAKE HISTORY

Posts


author=JJJ7
I'ts ON!!!


Ooops...I'm so dead...
author=Dyhalto
Just a thought : Even short games are a lot of work :o Maybe the badges should be worth more. 50 for participating, 100 for the 3 prizes, and 150-200 for Excellence. And 25 for Archeia too.

We already discussed that before adding the badges and we decided on these amounts because some of the other events in the past asking for short, full games, were about that.

Actually, this one is the highest so far! Badges stack, meaning that the first place winner can reach 275 MS all up - that's higher than any of the event first place MS.

Each entry has the chance to gain 175MS even if they don't win first prize. Which, again, is more than the first prizes in the other full game making events. It's really up to the creators of the games whether they reach those amounts or not - quality not quantity will get you there.

Even if you aim for just one quality badge (War, Beauty or Tales), that's enough to net you 75MS - which is equal to (and more than in at least one case) a second place spot.

Like is said in the OP - polish those gems.

That said, I wholly agree about bumping up Nessy's amount.
Ah, put in perspective, I see what you mean. I was comparing how much work goes into a week-long quality game compared to a couple of reviews worth 50 MS each (a la reviewrim), and thinking it would be a waste for everybody who participates to get a measly 25 MS.
Well, we aim to encourage people to reach at least some form of quality with the games - even if it's only in one or two areas - which will give them booooosts~

(We wanted to discourage just spamming 10 minute crap games for 50MS a piece... 25 was the lowest we could go while still encouraging people to go for it but also discouraging gaming the system.)

So,I only need to save the parts of the RTP that
I used on my game or the whole thing?
Basically the game needs to be playable without anything extra installed. There's no need to include the entire RTP when what you just use is needed but it's a great way to be certain your game won't crash because you forgot a resource!


Anyways this is me w.r.t. RMVXAce mapping:


I have lots of choice words on the matter but most are various screams of rage


Have an impossible screenshot!

It's the same lighting circle as what I used for the first Befuddle Quest! Same effect and everything so far, I might make it bigger. It looks out of place what with conflicting resolutions but eh. I blame the deadline because there's way more important things to do. (plus there's a way bigger issue in terms of graphical consistency that can't be fixed so w/e)
author=GreatRedSpirit
Basically the game needs to be playable without anything extra installed. There's no need to include the entire RTP when what you just use is needed but it's a great way to be certain your game won't crash because you forgot a resource!
Thanks for the tip, and by the way...

author=GreatRedSpirit
Anyways this is me w.r.t. RMVXAce mapping:


I have lots of choice words on the matter but most are various screams of rage

...WTF!?
Someone coming from 2k/3 or XP is bound to feel that way about Ace. At least you're not using VX.

2k/3 mapping is confined to layers so you don't have to worry that you're going to mess up your perfectly placed grass on the bottom layer when selecting something to copy from the top.

XP mapping has 3 separate map layers each, again, confined to their own layer. It also allows for tilesets to be as large as you like, so all your chips are in one place.
Don't forget shift-clicking! Trying to get the autotiles to look just right is frustrating, the autotile rules feel arbitrary at times of when they do X but now tiles are around it so now it does Y. Then I change something around it which triggers an autotile redraw and aaaaaaaaauuuuuuuuuuuuuuuuuuugh. Tileset passability defined independently of graphics is also really annoying, I have two tilesets that use the same graphic at points so I have to define the passability for both which is just asking for trouble. I really do wish RM* had a good modern mapping system.


author=JJJ7
...WTF!?

My bet is on a Japanese Comedy Show because those things are really... something (amazing!)
Also don't forget XP's tile priorities (which can be hard to get at start -I think?-, but nice after some time). And try double-clicking an autotile in RMXP's tile selector... Masterpiece. For mapping.
Welp, I've done 23 maps so far... netting 3 scenes... and only have 15 mins done so far. But after I'm done with the temple, it should up the current playtime to at least half an hour. Then I'm halfway done. ^^
Wow, 23 maps is a lot, I'm not even considering to have that many maps.
author=GreatRedSpirit
My bet is on a Japanese Comedy Show because those things are really... something (amazing!)

Umm Another japanese comedy show did this ridiculously dangerous pranks: http://www.youtube.com/watch?v=37QbIK4qjWs

Well The safety of this prank I'm certain it, make a mistake = Hospitalization.

Well I forgot that I really have no time to work on the game in this event because I forgot on Friday is my High school prom night but it's not a ordinary high school prom that was done in school but another place (A.K.A. in a hotel).
One map down, a few more to go. Hope everyone else is getting along alright. Very excited to see Tau some of the names up there.

How do I submit my game for the event?
Make a game page on the site (under submissions title at the very top of page). Remember to follow the requirements.

Wait a few days until the game page is accepted. Do please make sure your page is of proper quality to ensure first-try acceptance. If it's not you'll get a note telling you what you need to change then just re-submit.

Once accepted, add download to your game page. Then go to top left of this page and choose the submit option and choose your download. That should do it~
Decky
I'm a dog pirate
19645
Yeah guys, just a heads up with game submissions. Please put some effort into them. Half-assed game pages are frustrating, especially if I have to go in and fix capitalization/spacing mistakes. Lately I've been denying games outright unless it's 1-2 typos just because it's not really my place to be the editor for each game description.