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Description

Did you hear about the Children of Heaven who longed to see the blue and green of the lower world for themselves, disobeying the laws set for them in order to reach down the earth below? Cast down for their defiance, left in confusion while the stars above them burned, one among them rose up and claimed a piece of that land for her people.

Perhaps you have heard of the Journey of 1000 steps, with the heroic youth who climbed forever to reach the lost Fruit of Life to aid his dying mentor? Or the story of the lost lamb who led her owner on a merry chase over mountains and valleys, through dungeons most deep and cities most fair?

How about the tale of the three sisters competing to prove their worth as possible heirs to their failing father, a King once grand? Through hell and high-water they travelled, finally finding their way to a compromise, only to lose their home to the newly awakened Daemon Lord. Have you heard of the battles fought in their name? Of the lives given to reclaim that throne?

Let us venture into the world of RTP's untold stories. Meet the heroes, the foes and learn their tales. Listen... can you hear the deepest secrets they keep?

GET READY FOR AN RM VENTURE!




This is an event focused on the creation of a game within a week, in celebration of RPG Maker's Birthday~

The idea of the competition is to create a compressed story with at least one boss battle. Short games are in season and as such aiming for under an hour is the key. Dare you unlock the door to the hidden treasures?



For each aspect of your game that is deemed of sufficient quality you will receive a badge. There are five in total - the first for completing an entry in the time limit (Badge of Stepping Up). The second awarded to that one entry which wows the judges and is deemed the best (Badge of Excellence).

The four are as follows:
Badge of Tales (Writing)
Badge of War (Game Play)
Badge of Beauty (Aesthetics)
Badge of Senses (Atmosphere/Sound)

Every entry is eligible for each of the three. If the judges deem your work of sufficient quality in one of the categories you'll receive that badge. They stack, so you can gain all three or, in unfortunate cases, none. So polish those gems before releasing them!

The winner of this contest will receive something special in addition to achievements!



Epilogue

And now for the Feedback Arc! Everyone knows that a good story has an epilogue, so let's start this one!

Want a badge but didn't create a game in time? Then look here~ A nice badge or two for you titled the Badge of Discipline and Badge of Devotion. And how can you get your hands on these lovely pieces? Easy.

- Write at least 150 words worth of feedback or your thoughts on each of the 22 games submitted to the event OR four full reviews.
- Post this feedback in a comment with the title 'Feedback' at the top. Bold that title and set it to 18pt font.
- In the case of reviews, post links to the four of them in a single comment with the title "Review" at the top, bolded and size 18.
- For anyone up to the SUPER DEVOTION CHALLENGE - write 22 reviews all up. You will receive the Badge of Devotion.

- Judges will review your comments, check that they're of sufficient length and if all is fine, award you the badge.
- Judges will also check the reviews and award badges after all are in.
- You have ten days to play and feedback all the games/review four or all games.
- Enough feedback/reviews will unlock a podcast. Liberty will personally see to it that this occurs and will round up everyone to take part. She will take hostages if she has to.




You must use the RTP default characters. You can use different graphical styles for them, but they must be recognisable as the default database heroes.

Games must have all files included that have been used. If you don't know how to set it so that no RTP is required, just ask.

There must be at least one boss battle, using one of the last bosses of either the 95, 2K/3, XP, VX or Ace RTP.

Games must have a story. Said story doesn't need to be heavy but there must be at least something resembling a plot.

All games must be under an hour long from start to end. We do not want towering epics of 20+ hours. If your game is noticeably over an hour it will be forfeit.

Complete games only.

Games must be started only on or after the 8th of February. You may use resources you already had, but the actual game must only have started at the beginning of this event.

Games must be in by the last time zone of the 15th. Exceptions may be made if there's a good reason - PM one of the judges in this case.

You may have more than one team, more than one game. Teams of up to ten are allowed.

You may use any RM engine your little heart desires. Only RM though. It is for the RPG Maker birthday after all~



Any questions and queries, ask in the comments below.



Can we use scripts?
Yes. Have at them~

Are we allowed to have more than one project if just one member? Can a team have more than one entry?
Sure, if you've time.

What graphics/resources can we use? Do we have to use RTP? Can we use different tiles?
All, no, yes.
Basically the only restrictions are thus:-
You must use the Database characters. You can choose whatever style for them you like, but they must be recognisable as that character. For example, Alex in DS style is fine. Pink-haired Alex in DS style with a tuxedo... not so much.

You must use at least ONE of the Database last bosses as a boss. (You can use more.) They must be recognisable as that boss, but again, any graphical style is allowed.

You may use any music, graphics and sound that you wish. ;p

Bosses:-






And the Medusa from 95, I do believe (I may be wrong but she has the most health by a lot - 7000 vs 3000)


Heroes:-

95: Fess, Lena, Marcus, Agatha, Amy, Khar, Luts and ...Slobodan? ( >.< ???)
2K: Alex, Brian, Carol, Deiji/Daisy, Enrike/Enryuu, Arkon/Falcon, Homes/Gomez and Helen
2K3: Zack, Albert, Burns, Klaus/Grace, Arthur, Edith/Ardis, Feylin, Alissa/Alica, Mia, Elene/Eolen, Cinthya, Melissa, Fiona and Mao

XP: Aluxes, Basil, Cyrus, Dorothy, Estelle, Felix, Gloria and Hilda
VX: Ralph, Ulrika, Bennett, Ylva, Lawrence, Oscar, Vera and Elmer
VXA: Eric, Natalie, Terrence, Ernest, Ryoma, Brenda, Rick, Alice, Isabelle and Noah


Can we mix and match characters from different engines?
By all means, go right ahead. A Dimensions-like game could be interesting to see and there's no limitations on who you have in your party as long as they're part of the above group.

Do we only have to use the Database heroes? Like, for NPCs and whatnot?
Your party has to have only Database heroes. NPCs can be anyone or anything you want.

If I make my game with VX Ace, the boss batle Battler must be from VX Ace as well?
No. Mix and match as much as you want as long as it's one of the above Bosses and it's in one of the RM engines.

Do I HAVE to keep the default hero names?
Yes. As Nessy put so nicely: "Yes, because this event is about making a story for our beloved RPG Maker Database Heroes! It's their birthday after all :D!"

Do we have to use the default statistics and skills for the characters and bosses?
Nope~ Not at all!



Game Links in Comments

Tale of Alice by thatbennyguy
Maker Gear Rising by EvilEagles
Game by TheRealDMac




Banner Art by: Makio-Kuta and Archeia
Header Arts by: Kounosu
Achievement Badges Art by: Satsuki
Alex Sprite by: Apprentice

Details

  • 02/08/2014 11:46 PM
  • 02/17/2014 01:59 PM
  • 10

Achievements

Registration

You must be logged in to sign up for An RM Venture.

Teams Members Entry
Hey,This ended well! I hope...
Intricate task at hand...
All Hail the King (Or Queen!)
Basil x Felix
Don't do it Fomar!
For Great Justice
For Once I Won't Be Making A Comedy Game
Greetings from RMtopia!
Me, Myself and I...?
Melone
no
Procrastination
Puking Up Frothing Vitriolic Generic Game
Revolver Slug
RUBYLOVE
Team we almost forgot to sign in :x
Terence's Tribulations
The Team of Myself
The Team of One
Bandanna of +2 Laziness
Better than NaNoWriMo
crawl
Dat 95 hero quest~<3
Jomarcenter Studio - Need team member
just passing by
meow
My entry > your entry
Oh God
Probably not a smart idea
Solo
STANDING HERE I REALIZE YOU ARE JUST LIKE ME TRYING TO MAKE HISTORY
Tale of Alice
Team Edward
Team I Won't Deliver
Team N.A.M.E.
Team Pi$$
Team What Is This I Don't Even
There's no way in hell that I'm finishing in time...
What am I doing
who fucking chose rpgboss can't they read the fuckin-oh it's just grs that pinhead
“How come he don't want me, man?”

Posts

author=zaeran
So quick question, is the recognizable default only rule apply to the Big Bad as well? Can we redesign them in a different style

As GRS said, they can be in a different style as long as they're recognisably that boss.

author=thatbennyguy
Just curious... who are the judges?

The judges are myself, Gourd_Clae and Ocean.

author=Archeia_Nessiah
We can extend it for a day if all else fails?

If all else fails, yeah. I'll add another 12 hours to the counter (to match up with the 12 I already added ;p )
Yellow Magic
Could I BE any more Chandler Bing from Friends (TM)?
3229
All this talk about random encounters makes me sad. :(

Completed my Game Profile; should have a download ready by the end of the day.
Seiromem
I would have more makerscore If I did things.
6375
I might just get started today.
Probably wouldn't finish again since world wide walk will be held tom. darn.
Craze
why would i heal when i could equip a morningstar
15170
y'all need to learn to make managable, bite-sized stories... don't shoot me

also feel free to steal this if you use Ace, it's pretty similar in VX iirc

goes in game_player.

def make_encounter_count
n = $game_map.encounter_step
@encounter_count = n/2 + rand(n) + 1
end


Instead of the base rand(n) + rand(n) + 1, where with the default of 30 steps per encounter it could take anywhere from 3-61 steps, this makes it more consistent with 17-47 steps. Of course, you could make it even more consistent with something like rand(n/2).

author=Craze
def make_encounter_count
n = $game_map.encounter_step
@encounter_count = n/2 + rand(n) + 1
end
...Of course, you could make it even more consistent with something like rand(n/2).



@encounter_count = n
Craze
why would i heal when i could equip a morningstar
15170
having the exact same steps each time is weird :<
Unless the game is planned around that aspect, I guess. You'd have to do something great to pull it off and not annoy the player, though...
Why is that? Does the randomization of the encounter make it more pleasing to a person? Can you even tell the difference?

(I should probably test this out before I draw any conclusions, actually)
author=Craze
...Of course, you could make it even more consistent with something like rand(n/2).


Wouldn't that change the range to 16-30 steps (rand returns n where 0<=n<max if I'm not mistaken)? Not really an average of 30 at that point :S. n/2 + rand(n) is probably fine at 15-44 steps, no? Or set up a dynamic encounter rate with something like ((n/2 + rand(n)) / ((rate+1).to_f / 100)).to_i :P
If you want a certain number of steps to be the most common occurrence you should take a lesson from craps and throw more dice. rand(1-12) has equal weighting, 1 is as likely as 6 and 12. rand(1-6) + rand(1-6) is weighted towards 7 being the most common outcome since it has the most results from rand(1-6) that will add to 7 (1+6, 2+5, 3+4, 4+3, 5+2, 6+1) with 2 (1 isn't possible) and 12 only having one result set add up to them (1+1 and 6+6 respectively). Apply an offset and adjust your number of dice and the number of their sides. Always plan for confirmation bias because people are bad when it comes to probability and statistics, especially when it's all being done up in their head.


author=Craze
y'all need to learn to make managable, bite-sized stories... don't shoot me


Change story to scope and this is my problem all the time.
@GreatRedSpirit - it's more about determining the mean. With the default 30 steps M = (59 (the maximum) + 1 (the minimum))/2 = 30, so really with rand(n) + rand(n) + 1 the probability is weighted towards exactly 30 steps. I think Craze's point was more to do with evening out the bell curve by increasing the minimum and decreasing the maximum number of steps. With his suggestion (n/2 + rand(n) + 1) M = (45+16)/2 = 30.5, so the average remains about the same with 30 and 31 steps being equally probable.
I should probably start soon, eh?
Perhaps give it another 12 hours. You don't want to make it unfair on the others~
author=DuncanS
@GreatRedSpirit - it's more about determining the mean. With the default 30 steps M = (59 (the maximum) + 1 (the minimum))/2 = 30, so really with rand(n) + rand(n) + 1 the probability is weighted towards exactly 30 steps. I think Craze's point was more to do with evening out the bell curve by increasing the minimum and decreasing the maximum number of steps. With his suggestion (n/2 + rand(n) + 1) M = (45+16)/2 = 30.5, so the average remains about the same with 30 and 31 steps being equally probable.


The average has little to do with consistency. Looking to the mode is better. There's no curve to flatten either with equal weightings. You can reduce the range to introduce consistency but you'll converge on

author=thatbennyguy
@encounter_count = n

(whether real or just perceived by the player)

Which is

author=Craze
having the exact same steps each time is weird :<


With the bell curve of multiple dice you can have the consistency of a target number of steps that encounters are most likely to occur at and have a wider range for the occasional early/late encounter to keep it from getting weird.
What's the ruling on FFXII style summons? No or Go? And transformation in battle?
Decky
I'm a dog pirate
19645
I believe I went through and approved all the contest-relevant games.
If not, bother me in PM.

I'm not sure if I got to new and notable all of the promising entries, sadly :(

Also, the vast majority of my game is gonna be made in the last 12 hours of the contest, including all of the cutscenes and 3/4 of the battles.
Craze
why would i heal when i could equip a morningstar
15170