Description



Summoner of Sounds is designed to be a series of interactive community events where video game music will be celebrated by the means of craftsmanship and community interaction.

Community members with experience in music production will be dared to participate in challenges testing their ability to perform well as a versatile video game composer, while the game developers with other areas of expertise are encouraged to to analyze the challenges, and provide the composers with commentary, feedback and constructive criticism.


Table of contents:

  • 1. Event Outline

  • 2. Event Schedule

  • 3. Licensing Rights & Submission Guidelines

  • 4. RMN as a Platform. What do I have to gain?

  • 5. Post-Processing Submitted Material

  • 6. Role of the Composer - Becoming the Summoner of Sounds

  • 7. Role of Other Developers and the Audience - You are not NPCs!

  • 8. Picking Favorites!?

  • 9. RMN Music Pack 2 and Guardians of the Groove







Summoner of Sounds consists of a periodically recurring series of challenges presented to the composers to participate in and for the developers and audience to engage in throughout the year.

Participants aren't obligated to participate in every challenge, but the more challenges you participate in, the greater the reward.

Presented challenges will test the composers' abilities to perform well as versatile video game music producers in a changing environment. Each challenge will introduce a different set of rules and restrictions, and a new concept where the composers will have to find a way to express themselves in.

The challenges may restrict and determine the video game genre that will need to be composed for, the game world setting to be composed for, a specific game instance to be composed for, or a specific manner to be composed in.

While the challenges will present a number of restricted aspects, each challenge will offer choice of freedom and room to stretch around in some of them.

Summoner of Sounds will be running for several months in total and challenges will be issued roughly once every month, or on a similar pacing.

Each challenge of the series will run approximately over the course of one month and the deadline of each challenge will be stated as the challenge and its ruleset are announced.
























Any work submitted to this event will be disseminated under a creative commons license as publicly usable in any way the end-user wishes as long as they attribute the work to the artist in their credits and that they also do the same themselves with any derivative work based on the artist's.

End-users of this material, and any derivative material, will not, however, be able to legally make any money from anything containing these tracks without the artists' express permission.


All works submitted to the event have to be 100% original work of the participants and must contain no copyrighted material, either compositionally or in terms of sampled sounds. Submitted works must contain no arrangements of any material of a different author, and they can not lift motifs from anywhere else, except possibly from the participant's own works.

Submissions should contain as little audio quality loss as possible, WAV file format being heavily preferred.





The RPG Maker Network offers an extensive network of gamers and game developers, both hobbyists and professionals.

This event series is designed to help the composers of the game development community come together, challenge their know-how and showcase their creative efforts, and the rest of the community to come in contact with the composers.

This event series won't have a panel of judges, and there won't be hand-picked winners. Participants are encouraged to challenge themselves and work together towards solving the presented challenges.

During the course of the event series, the composers will be creating video game music in various forms and manners, and build themselves a diverse portfolio while doing so.

The rest of the community is encouraged to provide feedback and impressions on this material and to be in touch with the composers, possibly giving them ideas, or request something specific from within the given ruleset.

RMN will bring the participants visibility, and the yields of each challenge will be shared on RMN's social media during the course of the events.



Each composer has a completely optional step to sign up for post-processing their submitted material.

In the post-process, the composer will be in touch with the event organizer who will help them personally by offering them feedback on composition and mixing details and assist them by creating alternate, OGG file format versions of their tracks with a coded-in looping point, which will enable seamless looping of their songs in the RPG Maker VX and RPG Maker VX Ace engines.

Enabling looping for the songs requires them to be composed in looped structure, with recurring sections.






Summoner of Sounds as an event series will present a series of challenges that will test your abilities as a composer to express yourself in a wide variety of restricted environments. This will help in readying you to have the tools and confidence to perform well as a composer in a wide range of video game projects.

Each challenge will introduce a different scenario where you may need to compose music for different game genre, imply a different game setting through instrumentation, cultural, and musical genre references, or approach the the task by expressing yourself with a very specific perspective in mind.

Some of these scenarios may, and most likely will, require you to research and learn new ways of designing video game music, but they will also encourage you to test yourself, and express yourself in ways that you haven't before, and you will experience the joy of discovering new sides of your creative self.

Summoner of Sounds is an event series that will be running for several consecutive months. It may sound intimidating at first, but you can decide which challenges you want to participate in. However, the more challenges you undertake, the greater the rewards.

If you want to achieve the very best yields, then the series will also test your ability to perform under pressure as you'll need to be undertaking all the challenges.

It will test your ability to practice your trade under discipline, not only when you are motivated, and it will test your adaptability at the times when you'll have to find your creative freedom and inspiration while you still have to make your visions meet with a set of pre-existing rules.

Remember, you are not alone! This is a collaboration event. You may work alone if you wish, but you are allowed, and encouraged to collaborate with other members. Do you have the same Digital Audio Workstation as the other participant? You can work together! And if you feel like discussing how to approach any of the issued challenges with the other participants, then nothing stops you.

Building an extensive network of colleagues and other practitioners of your trade will also work greatly in your favor!

Will you be able to take on the challenge? Can you become the Summoner of Sounds, or even something more?

Introduce yourself at the Composer Introductions!





Video game composers wouldn't be composing music for video games if there were no video games, and video games with no music, or audio, would offer us only an experience with half of the things to sense, than what they do with audio, so let's agree that sound design is an integral part of game design.

Video game audio does not only offer us audio clues on game mechanics, but music activates large parts of our brain on fast rate and communicates us a great variety of information, which married with the visual material will bring the gaming experience to a whole new potency.

That being said, video game directors should not underestimate the importance of solid audio design, and advanced communication with the audio designers plays a major factor at what the end product will communicate to the consumer.

Music helps to communicate ideas which aren't visually present, it may also underline and empower the visual ideas present, or it may change the way we perceive the visual clues completely when the marriage of the visuals and the sound refers to a completely new impression than what either part of the combination would carry across alone.

Video game directors need to be able to communicate their vision to the sound designers and together with them, find a way to communicate this idea to the consumers.

While the Summoner of Sounds challenges will introduce composers to predetermined rulesets, the rest of the community may still engage in the process by discussing each challenge and the methods fit to completing the challenge.

Everyone can take the role of a critic. You don't need to be educated in music theory or terminology to be able to tell whether you find a musical piece fitting for a specific game genre, instance or setting. Communication matters, even if you don’t have the most optimal tools for it.

Express yourself with your own words and impressions. A composer will be glad to hear any of it. Tell the composer what their music communicates to you: feelings, impressions, visual images or atmosphere, for example. Does their track fit the description of the given ruleset?

Everyone may also post ideas of any themes they would like to hear. If the ruleset permits, a composer may very well decide to compose your idea.


While there isn't a panel of judges, or winners for the event, everyone is still encouraged to show appreciation for entries submitted to the event.

Simple feedback and commentary alone is welcome enough, but if you really like some track, give it a star to mark it as your favorite! You can give stars for multiple tracks if you wish. Stars play a part in event visibility and achievement mechanics.

To reward composers with stars post a reply to the event explaining which track, or tracks you want to give favorites for. Attaching a star image to the post helps the process.

Image code for the star:
[img][url]http://rpgmaker.net/media/images/events/sos/sosstar.png[/url][/img]







As of today, one of the biggest, if not the single biggest achievement of the composer community of rpgmaker.net still is the release of our RMN Music Pack!

It's a great quality pack of music that we can be proud of, and an achievement that we were able to put together with collaborative effort and all thanks to the network and community that RMN is.

Reception of the RMN Music Pack was overwhelmingly positive and it has been a good while since its release, so it is time we set our sights on the future, and to the release of its successor, the RMN Music Pack 2!

The journey for RMN Music Pack 2 begins with Summoner of Sounds.

Summoner of Sounds is designed to work as a count down and prepare us to bring RMN Music Pack 2 to a whole new level.

While Summoner of Sounds works also as the countdown for the RMN Music Pack 2, Summoner of Sounds will still be the greatest undertaking of the RMN composer community as of today and it will challenge everyone's creative abilities.

Summoner of Sounds will be creating composers a portfolio, but it will also be creating the community a whole lot of great video game music!

If you like what the composers of the community do and you want to show your support to them, you can be directly in contact with them, but if you want to show your support to the community as a whole and help us arrange events such as the RMN Music Pack, Summoner of Sounds and the RMN Music Pack 2, you can now become Guardian of The Groove and donate to the cause!

Every penny counts and the money will be used first and foremost to have artwork to go with the music and then to offer rewards for participating members. Any extra funds to the cause will be spent on future RMN Music events.

To get the Guardian of the Groove achievement you have to PM Happy after the transaction goes through, so that he knows to apply the benefits to your RMN account.

Thank you everyone! Let's do our best!

Illustrations: カラカモ @ twitter / 烏鴨 @ pixiv
Event concept design, visual design, direction and supervision: Happy @ RMN / Matias Heimlander @ tumblr

Details

  • 05/01/2015 06:57 PM
  • 07/01/2016 11:59 PM
  • 3
  • Happy

Achievements

Registration

You must be logged in to sign up for Summoner of Sounds.

Teams Members Entry
Team Happy!
My Composing Stick is Ready
Team Meat
Sum On Her Off Sow And
Team Failed Harmony
Team Where Am I?
Team The Team
Out of practice, so let's get back in practice!
"Insert Team Name Here"
I'll Do My Best...
Chaos Harmony
Symphony Of Enthrea
Super Merengue Bros.
The Spoony Bard
Music for humanity
Bring back the dinosaurs
How do I Music?
Team Drass
Ark of the Arts
Team Koi
To the Beat of a Different Drummer
Team Toni!
Dysergy
Jingle Jangle Jingle
Ylmir
Azhthar
Team Amazing Hotdog
Firah
Team Last Minute Production
Ogarth Munchies
The One-Ghost Gaggle
Team Giznads
Fungus Happy
Maat Wants His Cap Back
Misoundthropy
Rastapopoulos
Sweaty Angle~~~ <3
OneByOne
Toms Introduction Team!
Team Midi
Legion of One
FoxAudio Creations (AKA Team Oh God Who Let the Furry In Here)
Happy Rainbow Panda Bears
Team Curry
Acidbath
Jar Studios
Aersia Sound Team
Plastic, Meat, Smoke, Metal, and Sugar
Team Megollyen
Niyane's Team
Team Unhappy!
The Sword Of The Crest Heart And The Bird That Learnt That Hope Would End One Day
Team Neutral!
Team Probably Not Appearing In This Event
Scion Genesis
Without Creativity
Team Random
Team Cheese
JStewartMusic
No Excuses!
Team currently busy but what the hell
Team Yup
Uncanny Warriors
Team Jawns AKA Boring Team Name
A Team of One
The Singularity
The Duke's Jukebox
Sound Master
Entry Status Key
  • - Pending
  • - Validating
  • - Accepted
  • - Rejected

Posts

Thank you Fulminis_Ictus and Happy for the feedback and critisism ;)

Songs for this current chapter are on their way
pianotm
The TM is for Totally Magical.
32388
Thank you Happy! I'll definitely work on getting better software.
Happy
Devil's in the details
5367
New chapter will be up during this weekend! Same goes for feedback from me for all the entries so far.

Also, I am finally working on a big recap of the event so far, considering we're nearing its completion and all. There will be stats, showcasing, some raffle prizes to encounter more community interaction, polls regarding RMN Music Pack 2 details, and more!
Happy
Devil's in the details
5367
The mysterious stranger and her companion who requested your aid in the previous chapter of your journey have been moved by your melodies. As they bid their farewells in utmost gratitude they ask you to bring your melodies into their Realm sometime as well. This doesn't go unnoticed by the Regal Musicians Network, and so your next challenge is due...

Artwork by sandara @ Deviantart.com



Chapter IX: The Ninth Symphony


You are a journeyman, a Disciple of Sound and you have been tasked to solve a series of mysterious disappearances of Sound in the Realms of Melodies by the Regal Musicians Network.

The Regal Musicians Network is in a pinch. The most renowned composer of the network had recently completed her ninth symphony and arranged a series of concerts where the most famous orchestras would perform this magnificent piece of art.

However, the composer passed away in a tragic fire, along with most of the notations of the ninth symphony. The orchestras got some material to practice with, but not enough to warrant for a full performance! You, the aspiring star have been called in aid. This is your time to shine! You have one month. Will you be able to make the orchestras flourish and the concert series to be a great success?


Composer: You have to compose for a symphonic orchestra. In your repertoire of instruments you have strings, winds, brass, percussion, choir, organ, piano and other orchestral instruments. Can you make effective use of them?

Developer: How does orchestral music differ from other music? What strengths does it carry? What are the limitations? What goals are harder to approach with orchestral music?

Challenge:

  • Composers: Your challenge is to compose a piece of video game music using orchestral instruments only. The melody should be expressed with variety of instruments, or sections. Your audience will appreciate creative ornamentation.

  • Developers: Come up with an argument speaking in behalf of orchestral music, or against it. Find examples of effective use of orchestra, or the lack of thereof.



Track restrictions:

  • Impression: Orchestral!

  • Instrumentation: Orchestral!

  • Game World Setting: No restrictions

  • Video Game Genre: No restrictions

  • Game Instances: No restrictions



Submission rules:


  • Render a track with as little audio quality loss as possible

  • You may submit as many pieces as you wish, but rememeber that quality is what matters.

  • You may update your submissions with further versions.

  • You may contact event organizer and sign up for post processing of your track.

  • You may collaborate and interact with all the rest of the community to any end you wish. You are encouraged to share tips, viewpoints, references and material for inspiration.

  • The challenge will run for one month and end 1st of May 2016

Good luck everyone!
Happy
Devil's in the details
5367
As a personal request: anyone who composes a theme for an underworld, steampunk or a space setting gets a cookie from me!


Edit: ps. I've added feedback for all the entries of the past chapters to my post on the previous page.
Happy
Devil's in the details
5367
Sorry for the quadra post! But the recap of Summoner of Sounds is finally up!

And it's called Aim for the Stars!

Go check it out! It's a whole event of its own where people are encouraged to listen to all the SoS entries so far and pick favorites and post commentary! There's also some cool raffle prizes and information about RMN Music Pack 2.

(Including links to the polls for the next music pack artwork, and the setting styles voting!)

On a side note: I'm putting in extra effort to market Summoner of Sounds and RMN Music Pack 2 right now. It won't be long until the next music pack starts and it would be cool have a big momentum and climax on the last chapters of Summoner of Sounds.

I'm also working on entries for this chapter myself!
Forest Strolls 1.wav/.ogg by @Dysenergy was AMAZING! It's hard to imagine which kind of game this would belong to, I first thought maybe a farming simulator, or Kirby, However I think the BEST choice would be any game's beginning/good/peaceful ending!
For this chapter, does the acoustic guitar count as an orchestral instrument, and how much of the orchestra is required (would it be possible to just do a small ensemble of for example a couple of clarinets and a piano/guitar or would that be too small)?
Happy
Devil's in the details
5367
author=Calicer
For this chapter, does the acoustic guitar count as an orchestral instrument, and how much of the orchestra is required (would it be possible to just do a small ensemble of for example a couple of clarinets and a piano/guitar or would that be too small)?

Acoustic guitar can be used. If you're going for fewer instruments, try to still achieve the impression of orchestral style. It might be harder without composing for instrument sections, but try and see if by using orchestral acoustics you could still get there.
Happy
Devil's in the details
5367
How's everyone doing? Are we going to get entries for this chapter?

I have started three themes for this, but depending on the time restraints I'm trying to complete at least one!
I'm currently writing up a piece which should be done in the next two weeks. I'll also give some feedback after I've uploaded it
pianotm
The TM is for Totally Magical.
32388
I do have something but I don't think it'll work. I think I'll have to skip this one.
I'm working on something myself, though it's going very slow. I'm hoping to get some focused time on it this week.
Me and Lucent Aurora (Team Koi) have submitted something, please tell me what you think (just so you know I have repeated it at halfway, just after 2 mins, to show the looping) :)

Also I have a question, how many of you notate your music, and what do you do after that to achieve a clean track (because the default notation software sounds aren't that great). Thanks.

Feedback for last chapter:

Breaker

Anxiety- I think this is really effective atmospherically and is just good background music in general, I think it would be nice with a sort of section B focusing on silence but that's probably just me.

Dread- While I like this one as well, I personally feel dread is more wild and stressed emotion, I can easily imagine this playing during a cut-scene of a group of enemies chatting about evil stuff.

Unease- I think it feels too short though I would really like it as an opening of a longer track, I'm not too sure but maybe some overlapping dissonant long note 'melodies' would be effective here.


TigerManU

A battle- This sound like such a chill battle, perfect for calming the player during a frustrating battle. I'm not too sure how well it would loop but it's probably not that bad. Have a star:



acidhedz

Behind you- I feel the little snippets of creepy melody need to be a little more spaced out as to heighten the tension. Feels creepier as it progresses. Latter parts succeeded at giving me goosebumps (then again I get goosebumps way too easily >.<).

Hunted- I really liked this one, flows really well and I found it quite satisfying to listen to, was still pretty creepy sounding though.


Melancholia- Captures the emotion well though the structure seems a tiny bit messy, I think it's the dropping out of the original drone-y thing. Also I think this one would benefit from a little more melodic development.


Cats777

Feeling of Smile- Finally a happy one, I don't really feel it captures the emotion for me but I'm struggling to explain why. Possibly it feels a little too happy it's bordering on superficial. Then again I thought your use of percussion was very effective.


Fulminis-ictus

Hope- I feel this captures hope very well, I really like your use of the string and brass combination, feels almost etrian-odyssey like. Sorry I'm not really sure how to improve on it >.<.



I think I'm reaching the end of my focus with this today so I'll say what I think of the other works in that chapter tomorrow (unless I forget....). Sorry if I repeated what other people have said in the feedback, I haven't read most of the older messages on this thread but I hope it was still useful... ♪~♪
author=Calicer
how many of you notate your music, and what do you do after that to achieve a clean track


I have to admit that I don't make sheets of my work too often but I use a notation program whenever I arrange a piece by ear to make sure that others who can't play pieces by ear can learn how to play them. After arranging them I usually import them into my DAW and replace the MIDI instruments with VSTs and add some extra stuff like a sustain pedal automation if I've used a piano. You could also try replacing the default sound of your notation program with soundfonts if you don't have a DAW. Most notation programs should allow that.

author=Calicer
feels almost etrian-odyssey like


I actually did a lot of research on the Etrian Odyssey battle themes a year ago, so maybe that's why ^^
Happy
Devil's in the details
5367
author=Calicer
Also I have a question, how many of you notate your music, and what do you do after that to achieve a clean track (because the default notation software sounds aren't that great). Thanks.

I compose my tracks with FL Studio's piano roll interface. I find it the most informative and easiest to use UI personally.

For sounds I use Kontakt 5 and Miroslav Philharmonic libraries. They're really good quality for relatively low price range and I can't recommend them enough. I just upload them as plugins to FL Studio and route them to midi channels and start writing.

I'm also a bit curious what sound libraries others use, and are there some specific ones you recommend?

I'm looking to buy some more world instruments at some point, like dulcimer, and some chinese instruments. I could also use a bit wider array of different percussion samples, but there's a ton of products like that available for Kontakt already.
I don't use notation software at all. I directly record and/or put notes in the piano roll of my DAW, Reaper, and use VST plugins for the sounds. Notation software isn't a practical way to work with MIDI, because you just can't use most of the features that permits the creation of realistic orchestra parts, you can't play that much with velocity, etc. I'm not saying you shouldn't use notation software - you just need to keep in mind that you can do much more MIDI editing (varying velocity, use the CC#1 or CC#11 to control your instruments' dynamics...) or mixing (EQing, reverberation, compression...) in other software. If you use notation software to compose, you should use something else to orchestrate, mix and master your tracks.

About the plugins and libraries I'd recommend, I won't go into more specific or expensive stuff, since I think most people here are looking for big sample libraries to cover all their basic needs, but if someone is interested in that, feel free to send me a PM ;)
- Kontakt is almost a must-have if you're interested in making music at a semi-professional or professional level. Not really because of the sounds included, but because more than 75% of the professional-grade libraries aren't compatible with the free Kontakt Player. It's quite pricey though, it costs €400. And by the way, if you can afford Kontakt, just don't buy it right now and spare some extra 100€ just to get Komplete, it's worth it : You get Kontakt, more synths than you'll probably need for now, Guitar Rig, a convolution reverb and some more sound libraries to use into Kontakt (I'm mainly thinking about the pianos, which became pretty nice with Komplete 10)
- For orchestral stuff, the most interesting sound library in an accessible price range is probably EWQL Symphonic Orchestra, Silver or Gold depending on what you can afford. There is often interesting sales on it, you should wait for it to be at -50% before buying it if you're interested. You'll also need an ILok dongle to make it run though.

If you can afford only one of these, I'd recommend Komplete if you're planning to make music in a really wide range of styles, or EWQL Symphonic Orchestra if you know you'll be doing mainly orchestral music (Kontakt/Komplete could work as well though). If you can't afford any of these, it might be a better idea to stick to free stuff : Kontakt will always be worth something in your collection, because you'll need it anyway to open other libraries. EWQLSO is less interesting on the long term, but I still use it sometimes, when I don't find what I'm looking for in my other libraries (and I have the Silver version, which is the most limited one) or if I want another sound. And most of the big instrument collections available for a lower price aren't great, even sticking to freebies like the Sonatina Symphonic Orchestra for the time being would probably be a better idea.
Also, I've read on Newgrounds some months ago that a new library made for beginners and people with a low budget was currently in the works at Versilian Studios. It's probably worth waiting to see how much it'll cost. By the way, these guys have some decent freebies as well. Another good resource for free instruments is here : http://www.newgrounds.com/bbs/topic/1317309

About the current challenge, I'll see if I can make something - I'd like to, but again, I'm not sure I'll have the time.

EDIT : Forgot a little something. If you're a student, CineSymphony Lite can be a good alternative to EWQL Symphonic Orchestra. Better sound quality, more realistic results, but a bit less diversity in sounds. It's the orchestral library I was using the most at the beginning of the SOS event. I got it at about €200 with an EDU discount.
Happy
Devil's in the details
5367
I might be extending the deadline to 15th to give people a bit more time, so if you're still holding back thinking you won't finish before 1st of May anyway, you still have a chance even if you start right now!

ps. Hey Ylmir! Good to see you!
Hey ! Yeah, sorry, I don't have as much time as I did before, because of my studies. I was interested in the current challenge, but even with an extended deadline I don't know if I'll be able to contribute something anyway ^^'

By the way, I made a quick edit to my previous post, I completely forgot my 2nd most often used library. ^^
Happy
Devil's in the details
5367
author=Ylmir
By the way, I made a quick edit to my previous post, I completely forgot my 2nd most often used library. ^^

Oh CineSymphony does seem rather good. Do you prefer using it over Kontakt orchestral libraries?

I might need to consider getting it... Someone lend me $2500 so I can get the full library. :)