HOW TO CREATE A BAR SYSTEM?
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Does anyone know how to make a simple bar system to implement in the game?
More precisely, how to implement hunger, sleep and thirst bars (next to the already known health and mana bars)that would decrease over time, but be filled by using items(eating for hunger,drinking for thirst and sleeping for sleep)I am using VX.
Thanks in advance,
Milos
More precisely, how to implement hunger, sleep and thirst bars (next to the already known health and mana bars)that would decrease over time, but be filled by using items(eating for hunger,drinking for thirst and sleeping for sleep)I am using VX.
Thanks in advance,
Milos
1) Use Battle Engine Melody (and likely other Melody scripts, they're terrific), as it will allow you to use these tags within item noteboxes:
2) Set up Hunger, Thirst and Sleep variables
3) Find a HUD script on another website; the search function is your friend on, say, rpgmakervx.net, hbgames.org, rpgrevolution.com, etc.
4) Use a common event to lower the H/T/S variables at specific times - say, after each battle (you can use BEM's "post-battle common event" setting near the very bottom of the config script to set that up)
5) Implement as you see fit
<variable x: +y> or <variable x: -y>
2) Set up Hunger, Thirst and Sleep variables
3) Find a HUD script on another website; the search function is your friend on, say, rpgmakervx.net, hbgames.org, rpgrevolution.com, etc.
4) Use a common event to lower the H/T/S variables at specific times - say, after each battle (you can use BEM's "post-battle common event" setting near the very bottom of the config script to set that up)
5) Implement as you see fit
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