BATTLE EVENTS WITH NO CONDITIONS NEVER EXECUTE IN RM2K3
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I would like to create a custom battle system on top of the built in battle system in RPG Maker 2003. The way I intend to do that is by using a battle event with no conditions that will automatically execute over and over again until all characters or monsters die. The problem is that a battle event without any conditions will never ever execute. Is this a bug in rm2k3, or was this intended by the developers?
Is there a way around this that doesn't involve creating a redundant condition?
Is there a way around this that doesn't involve creating a redundant condition?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
There's no such thing as a parallel process in combat. 1x turns will indeed make it happen once every turn. If that's not enough, you can put a loop in the event to make it run more than once per turn. There is no way to make stuff happen between turns.
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