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BATTLE EVENTS WITH NO CONDITIONS NEVER EXECUTE IN RM2K3

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I would like to create a custom battle system on top of the built in battle system in RPG Maker 2003. The way I intend to do that is by using a battle event with no conditions that will automatically execute over and over again until all characters or monsters die. The problem is that a battle event without any conditions will never ever execute. Is this a bug in rm2k3, or was this intended by the developers?
Is there a way around this that doesn't involve creating a redundant condition?
You could set it to Trigger 1x turns. That would trigger every turn in combat.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
There's no such thing as a parallel process in combat. 1x turns will indeed make it happen once every turn. If that's not enough, you can put a loop in the event to make it run more than once per turn. There is no way to make stuff happen between turns.
What do you want to happen all the time?
Perhaps I could use a 1x turns trigger. Loops aren't available in the battle event command list though (can't use labels or jumps to labels either). In any case it sounds like a good idea. I will try it. Thanks.
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