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THOSE ASPECTS IN GAMING YOU'VE ALWAYS WONDERED ABOUT?
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author=Gavaroc Fevinor
Why are characters in their thirties called 'old man'?
Because everyone else is in their teens, and to them everyone less than 25 is an old fart.
Also, Final Fantasy V had a character get killed so hard that not even recovery spells in the middle of a cutscene could save him.
Oh man...can't believe this wasn't under Game Design. Nearly missed the awesome answers.
Anyways:
Why aren't there more JRPGs that look like CRPGs and vice versa?
Why are spells (esp. the big ones) rarely treated as resources?
I can count three on my finger that even attempted to weave this into the narrative/gameplay.
Brigandine's summon too many monsters and the mana count will go down even eventually to not getting any despite having lots of territories
Kartia's plot
...and Tales of Phantasia's plot.
All three did this in awesome original ways too but they just didn't pursue these premises further to actually count)
Of course there's FF7's ending but you don't even find out anything about that one and of course the movie Final Fantasy The Spirits Within just had to make it an overnight event.
Why do people rarely steal the contents of the chest?
Don't say it's just for plot necessity. The few JRPGs with scenes that did this all made the villains...well...more villainous.
Why do games love giving you flying ships instead of giant robots?
-Two games that give you giant robots: Xenogears and Live-a-Live. Both were awesome.
-Games that give you flying ships...yay more time to see how limited and abandoned the map is in a JRPG plus pixel hunting for secret cities/monsters.
Why do JRPGs not give you a charisma stat for recruiting?
Considering the design, CRPGs are the ones that need more teammates but they make it so easy to have those die even if it's just dialogues. JRPGs on the other hand have full of companions joining you even if they can/started out soloing before they met you.
Why do games love giving enemies limited allies?
Again, don't give me that thing about plot necessity. It was awesome when they did that in FF2 on one of the towns and it didn't make the game that much more difficult nor did FF2 stepped away from the formulaic "teens off to kill the boss".
Why do INNS protect you?
It's bad enough that CRPGs have rest systems where you get attacked outside more often than in Inns (have they not heard of scouts) but many Inn assassination plots are more awesome than the main game itself especially if you take into account the damage your teams might have. Would change the whole strategy of how the game is played.
P.S. Live-a-Live had a bathroom.
Anyways:
Why aren't there more JRPGs that look like CRPGs and vice versa?
Why are spells (esp. the big ones) rarely treated as resources?
I can count three on my finger that even attempted to weave this into the narrative/gameplay.
Brigandine's summon too many monsters and the mana count will go down even eventually to not getting any despite having lots of territories
Kartia's plot
...and Tales of Phantasia's plot.
All three did this in awesome original ways too but they just didn't pursue these premises further to actually count)
Of course there's FF7's ending but you don't even find out anything about that one and of course the movie Final Fantasy The Spirits Within just had to make it an overnight event.
Why do people rarely steal the contents of the chest?
Don't say it's just for plot necessity. The few JRPGs with scenes that did this all made the villains...well...more villainous.
Why do games love giving you flying ships instead of giant robots?
-Two games that give you giant robots: Xenogears and Live-a-Live. Both were awesome.
-Games that give you flying ships...yay more time to see how limited and abandoned the map is in a JRPG plus pixel hunting for secret cities/monsters.
Why do JRPGs not give you a charisma stat for recruiting?
Considering the design, CRPGs are the ones that need more teammates but they make it so easy to have those die even if it's just dialogues. JRPGs on the other hand have full of companions joining you even if they can/started out soloing before they met you.
Why do games love giving enemies limited allies?
Again, don't give me that thing about plot necessity. It was awesome when they did that in FF2 on one of the towns and it didn't make the game that much more difficult nor did FF2 stepped away from the formulaic "teens off to kill the boss".
Why do INNS protect you?
It's bad enough that CRPGs have rest systems where you get attacked outside more often than in Inns (have they not heard of scouts) but many Inn assassination plots are more awesome than the main game itself especially if you take into account the damage your teams might have. Would change the whole strategy of how the game is played.
P.S. Live-a-Live had a bathroom.
How are swords stronger than guns?
How are fists stronger than guns?
How can a sword, a lance, and a toy boomerang (being thrown by a kid who at best is a freshman in high school) bring down what is essentially one of the biggest flying tanks/helicopters I've ever seen with little effort?
Is there a reason behind me being fully healed after every battle?
If there is THREE of us fighting why do we lose if only ONE specific person dies. The other two its okay. But even if the other two are at full HP/MP if that 1 specific person (lets call them the "Leader" of the group) gets to 0 HP its game over.
Why does no one mention two supposedly different planets literally separated by the very fabric of space have the same "animals" just in different colors?
When the PCs are captured (as they always are eventually in a RPG) by the villain. Why don't they strip them of all weapons/armors/items/money and DESTROY ALL OF IT? (Only game to get close to doing this is Chrono Trigger where you have to at least find and fight to get it all back.)
And those are all that I can think of right now. If you did not realize by now but all of these except the last point are from FF 13, it being the last game I've finished and as such are the freshest in my mind.
How are fists stronger than guns?
How can a sword, a lance, and a toy boomerang (being thrown by a kid who at best is a freshman in high school) bring down what is essentially one of the biggest flying tanks/helicopters I've ever seen with little effort?
Is there a reason behind me being fully healed after every battle?
If there is THREE of us fighting why do we lose if only ONE specific person dies. The other two its okay. But even if the other two are at full HP/MP if that 1 specific person (lets call them the "Leader" of the group) gets to 0 HP its game over.
Why does no one mention two supposedly different planets literally separated by the very fabric of space have the same "animals" just in different colors?
When the PCs are captured (as they always are eventually in a RPG) by the villain. Why don't they strip them of all weapons/armors/items/money and DESTROY ALL OF IT? (Only game to get close to doing this is Chrono Trigger where you have to at least find and fight to get it all back.)
And those are all that I can think of right now. If you did not realize by now but all of these except the last point are from FF 13, it being the last game I've finished and as such are the freshest in my mind.
Oh, one last one that popped into my head. From Everquest:
You can buy bottles upon bottles of milk yet...NO COWS!!!!
You can buy bottles upon bottles of milk yet...NO COWS!!!!
Why the hell Earthbound doesn't have bathrooms despite it's set in the modern times. There's only a WC in the Onett library and it's occupied all the time.
..I guess they go do their business at the library. It probably encourages people to do some healthy walking or bicycling so you can take a shit. And travelling 999 miles to another town just to pee.
Why almost every character that is over 30-40 years old is a demented, wise mage?
This was both evaded and used in FF6, Cyan is some knight who is fond of Shakespeare plays (and one of the shittiest characters) and Strago is the frail, old mage stereotype.
Once again, why are guns underpowered? Lookie, I smite this weak highwayman with a wooden sword but it takes 10 shots to kill one with a .50 cal machinegun.
..I guess they go do their business at the library. It probably encourages people to do some healthy walking or bicycling so you can take a shit. And travelling 999 miles to another town just to pee.
Why almost every character that is over 30-40 years old is a demented, wise mage?
This was both evaded and used in FF6, Cyan is some knight who is fond of Shakespeare plays (and one of the shittiest characters) and Strago is the frail, old mage stereotype.
Once again, why are guns underpowered? Lookie, I smite this weak highwayman with a wooden sword but it takes 10 shots to kill one with a .50 cal machinegun.
In a lot of RPGs, you are trying to save a crystal or other important item and, when you reach it, you find the game's major villain there already. He usually berates the party and then makes them fight a minion of his or something. After the fight, he taunts them and then leaves.
Why does he even bother waiting for them? Why make them fight a pointless fight as if to stall them if you've already won?
THESE TACTICS DO NOT MAKE SENSE.
Why does he even bother waiting for them? Why make them fight a pointless fight as if to stall them if you've already won?
THESE TACTICS DO NOT MAKE SENSE.
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