WHAT ARE YOU THINKING ABOUT RIGHT NOW?
Posts
post=121162
Axe Cop is perhaps the greatest webcomic ever.
I totally agree
And R.I.P,keyboard cat Keyboardcat
post=121162false superlative
Axe Cop is perhaps the greatest webcomic ever.
absgfasjklashg to EVERYONE ON THIS PAGE
I'm taking a private history study second semester next year. Dunno what I'll study yet though. Ancient China might be interesting.
I'm taking a private history study second semester next year. Dunno what I'll study yet though. Ancient China might be interesting.
Drinking coffee. Not that girly french shit, either. Man coffee. The same way I like my women.
Black, fresh and young, and...um, in a cup? Wait.
Black, fresh and young, and...um, in a cup? Wait.
post=121358
absgfasjklashg to EVERYONE ON THIS PAGE
I'm taking a private history study second semester next year. Dunno what I'll study yet though. Ancient China might be interesting.
How ancient are you talking, exactly? And specific time period?
I used to get high and go into my world history class, and I managed to get an A. The only A I ever achieved in college.
From my experience most history classes are a joke, anyway. Dunno if it's the same for college, but high school they're easy peasy.
I took a history course (Neolithic Age to 1500's) in University and it was pretty easy. Two midterm essays and one final essay. We were given ten topics to prep for and four appeared on the test and we had to go and write. There were also some geography, fill in the blanks, generally pretty easy questions that weren't worth much. Did good even though my essay writing ability consists of wasting a quarter of the time having no clue how to start.
I'm thinkin that someone should invent rules for Strip Catan.
EDIT: check these out from the xkcd forums:
The Rules:
Standard Settlers Rules apply with the following additions:
Additions:
* An article of clothing (hereout called a dud) consists of a continuous piece of fabric, vinyl, leather, etc. in the form of a shirt, skirt, sock, blanket, etc.
* Players may trade duds like any other resource, but they do not count as resources for the robber or development cards.
* Players may use Dares in trades if the trade involves duds
o All players in the game must agree on Dares before the trade containing it finishes.* All players have a maximum of 8 duds.
* In addition to ten victory points, players must retain one dud.
* At any point in the game, all but one player may agree to trade in a dud to raise the winning condition to 13 victory points.
* When a player plays a development card (Soldier, Road Building, Monopoly, etc.), other players may steal the card instead by removing two duds.
New Trading Opportunities:
* Once during his/her turn, a player may trade away a dud for two sheep.
* Players may trade away 2 of each Resource card for 1 dud.
* When a player loses resources from a robber for having more than 7 resource cards, that player also loses one dud.
* Players being robbed (via the robber being moved onto one of that player's resources), may offer duds to the player controlling the robber instead of resource cards.
EDIT: check these out from the xkcd forums:
The Rules:
Standard Settlers Rules apply with the following additions:
Additions:
* An article of clothing (hereout called a dud) consists of a continuous piece of fabric, vinyl, leather, etc. in the form of a shirt, skirt, sock, blanket, etc.
* Players may trade duds like any other resource, but they do not count as resources for the robber or development cards.
* Players may use Dares in trades if the trade involves duds
o All players in the game must agree on Dares before the trade containing it finishes.* All players have a maximum of 8 duds.
* In addition to ten victory points, players must retain one dud.
* At any point in the game, all but one player may agree to trade in a dud to raise the winning condition to 13 victory points.
* When a player plays a development card (Soldier, Road Building, Monopoly, etc.), other players may steal the card instead by removing two duds.
New Trading Opportunities:
* Once during his/her turn, a player may trade away a dud for two sheep.
* Players may trade away 2 of each Resource card for 1 dud.
* When a player loses resources from a robber for having more than 7 resource cards, that player also loses one dud.
* Players being robbed (via the robber being moved onto one of that player's resources), may offer duds to the player controlling the robber instead of resource cards.
Finally watched Tengen Toppa Gurren Lagann: Lagann-hen.
Man, I thought the original series' ending was over-the-top, but the final battle in this movie is on a completely different level (FISTFIGHT, and you get to see Yoko's nips).
Man, I thought the original series' ending was over-the-top, but the final battle in this movie is on a completely different level (FISTFIGHT, and you get to see Yoko's nips).
Yeah that sounds like 100% fanservice right there. The original Gurren Lagann was as if the creator started playing Majora's Mask during the second half of the series. Which IMO turned out pretty trash.


























