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WHAT ARE YOU THINKING ABOUT RIGHT NOW?

Posts

Craze
why would i heal when i could equip a morningstar
15170


MY TERRIBLE WALLPAPER IS THE PERFECT SIZE
I love LaTeX. :(
I mean, istant professionalism for your essays! And you can insert images or tables without shooting your own balls!
Lets see, what am I thinking. Ah ha, I got it.

"Man, I want to watch porn. Should I watch porn, hmm. The wife is sleeping in the other room. It would be pretty embarrassing if she happened to wake up and walk out here."
Puddor
if squallbutts was a misao category i'd win every damn year
5702
VXACE IS F**KING AWESOME HOLY SHIT DUDE
Craze
why would i heal when i could equip a morningstar
15170
Deacon Batista
Looks exactly like Vx.


Magic jump attack 撃 wo do ne return rate desu desu.
Legend of Jipang

how the fuck am I going to make my dream world map with only 10 events (by cheating of course!)

*edit*
This entire game is going to be about getting around the restrictions of Ace's trial
Craze
why would i heal when i could equip a morningstar
15170
GreatRedSpirit
Legend of Jipang

how the fuck am I going to make my dream world map with only 10 events (by cheating of course!)

*edit*
This entire game is going to be about getting around the restrictions of Ace's trial

http://rpgmaker.net/games/348/

(It's terrible, but IT CAN BE DONE is what I'm saying.)
Absolutely. Gonna need to pull some tricks out of the hat to do it but what I want to do should be 100% possible.
At practice tonight, I played 10+ songs, written in three very different tunings, without having to change guitars or touch a single tuning peg. It was great. "Don't you need to change guitars or tune?" *Steps on pedal that I set to kick my tone up a couple steps* "I just did, lets go."

My strict refusal to use anything other than DAF#ADD is starting to get a little scary.
Max McGee
with sorrow down past the fence
9159
1) That historically there are basically two reactions to me unleashing a major release:
a. huge shitstorm of drama and negativity
b. lengthy period of awkward silence as tumbleweeds roll by audibly and game is completely ignored by everyone

I'm still searching for a third path.

2) That the launch weekend (more or less) of VX Ace was possibly a bad time to launch my new VX game, because so many people will be distracted with Ace.

3) That I still don't really care about Ace, although I've kind of run out of rationalizations about why. Maybe it's because I simply have too much invested in VX. (If by some miracle I can port my projects over with one click, well that would change things substantially.)

"Man, I want to watch porn. Should I watch porn, hmm. The wife is sleeping in the other room. It would be pretty embarrassing if she happened to wake up and walk out here."

This is riveting I must know how it resolved.
Max - I had similar feelings about my old band and trying to find that third path. I was always happy with the way we all pushed each other, and we made a lot of great material (and some not so great, of course), but our reception was usually luke-warm at best.

I made some money playing shows, and I got to travel to a few neat places, but the band never took off, or got the attention, I thought it should. I had to realize I couldn't take it personally. What other people like/are interested in is not a set quantity.

If you're making anything, be it games, music, writing, and your main drive is to get people to approve of it, you're treading some shaky ground. I've learned to make what I want, and not really worry about how well it is received.

Feedback/constructive criticism is important in helping you grow/improve, so I'm not talking about ignoring people who try to point things out to help you, more like you just have to let it sort itself out when you don't get the attention you want. Also, I've had to learn to avoid the trap of feeling like my work doesn't get the attention it "deserves". We create things for ourselves, with our own time and effort. The audience owes us nothing. The burden is on the entertainer.
chana
(Socrates would certainly not contadict me!)
1584
No offense, I hope, but Aetherion is the only "surrealist" game I could not finish, out of.. boredom. Just really not my type of game.
Holy shit. This website isn't blocked at my job. Why did I think it was...?
Despite
When the going gets tough, go fuck yourself.
1340
marvel brothel was removed thats why.
Adon237
if i had an allowance, i would give it to rmn
1743
I NEED CSS'ER
Max McGee
with sorrow down past the fence
9159
author=Killer Wolf
Max- I had similar feelings about my old band and trying to find that third path. I was always happy with the way we all pushed each other, and we made a lot of great material (and some not so great, of course), but our reception was usually luke-warm at best.

I made some money playing shows, and I got to travel to a few neat places, but the band never took off, or got the attention, I thought it should. I had to realize I couldn't take it personally. What other people like/are interested in is not a set quantity.

If you're making anything, be it games, music, writing, and your main drive is to get people to approve of it, you're treading some shaky ground. I've learned to make what I want, and not really worry about how well it is received.

Feedback/constructive criticism is important in helping you grow/improve, so I'm not talking about ignoring people who try to point things out to help you, more like you just have to let it sort itself out when you don't get the attention you want. Also, I've had to learn to avoid the trap of feeling like my work doesn't get the attention it "deserves". We create things for ourselves, with our own time and effort. The audience owes us nothing. The burden is on the entertainer.

Well, since I make all of my (bad but not non-existent) income from writing for RPGs, my need for personal creative validation is pretty much met.

When I'm making a game, I think about and enjoy the making in and of itself. It's only when I release something that feedback and recognition becomes crucial to my happiness. So it's not like I'm like "OH MY GOD ARE PEOPLE GOING TO LIKE THIS ARE THEY" while actually working on a game; the fact that game design is fun is what motivates me to do it.

That said, dealing with a game being poorly received and dealing with a game being ignored/unnoticed are two really different problems/skills.

The truth is, far too many good games, the vast majority of them not made by me, go virtually or actually ignored on this site every day, and we should all do everything we can to work toward reversing this.

As much as the invisible, silent majority of "game players" on this site who are meant to be our primary audience gets talked about, the truth is a whole lot of very vocal users are we the developers--and we the developers should spend more time playing each others games. At least, I know that I should spend more time playing other peoples games. I think sometimes we get too caught up in the authorial mindset to realize that without someone fulfilling the "audience" role, we're all just yelling in a big empty room full of deaf idiots. Clumsy-as-shit, that metaphor, but marginally apt, I think.

I've learned to make what I want, and not really worry about how well it is received.

Feedback/constructive criticism is important in helping you grow/improve, so I'm not talking about ignoring people who try to point things out to help you, more like you just have to let it sort itself out when you don't get the attention you want. Also, I've had to learn to avoid the trap of feeling like my work doesn't get the attention it "deserves". We create things for ourselves, with our own time and effort. The audience owes us nothing. The burden is on the entertainer.

Of course (sorry to double quote) it's also worth noting: everyone has different motivations. Some of us are just more success driven, ambitious, and/or goal oriented than others. Some of us are more chill. Some of us view us as a hobby. And some don't. There's no one right way to approach the craft, but I will say that your way of looking at things certainly sounds more RELAXING.