WHAT ARE YOU THINKING ABOUT RIGHT NOW?
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author=mawkThe rich can afford all that organic health food, so they're bound to be more nutritious!
(but also eat the rich imo)
Anyways, I just realized today that, since I'm no longer working with a 10-year-old dinosaur laptop, I can use YouTube's HTML5 player and its playback speed option to watch these tutorials and such at double speed. MACH SPEED LEARNING GO!
author=LibertyThey're complaining about the graphics for good reason: it looks worse than most decent indie games do nowadays. But the real issue is that it made it clear that they're still using the exact same buggy, broken engine that they've been using since Morrowind. It's an ancient pile of hacks that has made their games increasingly unstable and poses significant limitations on the kinds of content and stories they can author due to needing to work around its massive bugs and hacks.
Saw the new Fallout 4 trailer. I quite liked what I saw. People are already complaining about the graphics - go figure. People are too invested in graphics over gameplay. I don't want to see the beads of sweat on my characters' chin. I just want a game where I can tell what is what and that plays well with a lot of cool content and interesting story.
After Skyrim made boatloads of cash, they're still phoning it in and delivering the same broken garbage they always have because they know their fans will eat it up. After the huge windfall they got from Skyrim, there's no excuse for them to not reinvest it into their games and produce something better than merely par.
Worse still, the fact that they went to all the effort of porting this engine over to the new generation of consoles means that a new engine probably isn't even in the cards for them, so you can be confident we'll see them use it for TES6, too.
Sailerius
They're complaining about the graphics for good reason: it looks worse than most decent indie games do nowadays.
I don't really think it's fair to say that. Sure, it's not as hyper-photorealistic as it probably could be nowadays, but the colour palette and artistic design is pretty gorgeous. It's very reminiscent of an old school comic book with all the primaries going on, which while different for Fallout is practically spot on with the whole theme of the series and the retro-future aesthetic.
This is all my own take of course, as a guy who still thinks that (while definitely aged) FF7/9 still look great. I've never been much of a snob about graphical quality.
author=PizzaSaileriusI don't really think it's fair to say that. Sure, it's not as hyper-photorealistic as it probably could be nowadays, but the colour palette and artistic design is pretty gorgeous. It's very reminiscent of an old school comic book with all the primaries going on, which while different for Fallout is practically spot on with the whole theme of the series and the retro-future aesthetic.
They're complaining about the graphics for good reason: it looks worse than most decent indie games do nowadays.
This is all my own take of course, as a guy who still thinks that (while definitely aged) FF7/9 still look great. I've never been much of a snob about graphical quality.
The art design is fine but the assets themselves look very amateurish and early 360 quality. It could easily run on a smartphone. Just imagine how much better that art direction could have looked if they actually invested any of the money from Skyrim into it instead of pocketing it.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
author=turkeyDawgauthor=mawkThe rich can afford all that organic health food, so they're bound to be more nutritious!
(but also eat the rich imo)
Anyways, I just realized today that, since I'm no longer working with a 10-year-old dinosaur laptop, I can use YouTube's HTML5 player and its playback speed option to watch these tutorials and such at double speed. MACH SPEED LEARNING GO!
You could have also downloaded tutorials on your old laptop with KeepVid and watched them in Quicktime Player which includes the option to increase the playback speed up to 3x.
I'm still running XP.
Good campaign name. Maybe you can get financial support from the guy who decided the Obamacare hotline should spell out "Fuck yo".
the character models have a really muddy half-finished look to them (and for all the focus on the dog its animation wasn't fantastic) but on the other hand I'm pretty happy that they're now making a deliberate effort to include colour in their map design.
it's only taken, you know, half a decade or so of people mocking games for their dull and washed-out palettes.
I dunno if I'm looking forward to it, particularly since it's being written by Bethesda and not Obsidian. the trailer itself has about as much information in it as it would if they had just decided to put their logo up for three minutes.
hey, friends, have we mentioned there was a nuclear war? and like, before that everything was really idyllic and fifties-style and you should be sad that things aren't like that anymore? have we mentioned that it's been a century or two since civilization re-established itself and no one's yet picked up a broom? have we mentioned that you're Troy Baker again?
it's only taken, you know, half a decade or so of people mocking games for their dull and washed-out palettes.
I dunno if I'm looking forward to it, particularly since it's being written by Bethesda and not Obsidian. the trailer itself has about as much information in it as it would if they had just decided to put their logo up for three minutes.
hey, friends, have we mentioned there was a nuclear war? and like, before that everything was really idyllic and fifties-style and you should be sad that things aren't like that anymore? have we mentioned that it's been a century or two since civilization re-established itself and no one's yet picked up a broom? have we mentioned that you're Troy Baker again?
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
author=mawk
the character models have a really muddy half-finished look to them (and for all the focus on the dog its animation wasn't fantastic) but on the other hand I'm pretty happy that they're now making a deliberate effort to include colour in their map design.
it's only taken, you know, half a decade or so of people mocking games for their dull and washed-out palettes.
I don't know what that has to do with anything I've said, but it bears mentioning that the number of colours the NES was capable of displaying didn't even reach triple digits. NES games are ugly, generally, because people had only a few limited palettes to work from. there has been no such excuse for games since the Game Boy Colour happened.
author=Corfaisus
You could have also downloaded tutorials on your old laptop with KeepVid and watched them in Quicktime Player which includes the option to increase the playback speed up to 3x.
I'm still running XP.
Given that computer's slow and unreliable internet connection, which had to be reset constantly just to continue to work (and then I had to hope that resetting the connection didn't kill the DL), that probably wouldn't have saved me any time.
Windows XP wasn't really the problem. The specs were just really pitifully outdated, and a number of the computer's parts weren't functioning properly anymore. I'm actually surprised I never made a Gourd-esque septuple post given how the keyboard would spazz out from time to time.
author=m
and like, before that everything was really idyllic and fifties-style and you should be sad that things aren't like that anymore?
To be fair though, the series has been pretty good about exploring that the Pre-War era was actually pretty shitty and shady!
author=m
particularly since it's being written by Bethesda and not Obsidian.
This, more than anything else.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
author=mawk
I don't know what that has to do with anything I've said, but it bears mentioning that the number of colours the NES was capable of displaying didn't even reach triple digits. NES games are ugly, generally, because people had only a few limited palettes to work from. there has been no such excuse for games since the Game Boy Colour happened.
The point is, we should have learned this lesson back in the 80s that dull, washed-over color combinations (like brown on brown) are boring when the core purpose of a video game is to grab your attention and hold it.
We know that limitations brings the most out of creativity, so if anything we've let the advances we made actually push ourselves back.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I really like the brown. When I see it in games like Wild ARMs 3, Bloodborne or Twilight Princess I feel like the coloration is really atmospheric and draws me into the world.
I think I'm part of the problem.
I think I'm part of the problem.
If I had to guess, I'd say it comes back to people trying to make very deep, serious games by removing anything non-serious, such as bright color, or levity. But even a splash of color makes the gray and brown strike harder.
author=Corfaisus
The point is, we should have learned this lesson back in the 80s that dull, washed-over color combinations (like brown on brown) are boring when the core purpose of a video game is to grab your attention and hold it.
This is a pretty simplistic view on colour theory. Sometimes washed out colours are dramatic and pull you in. Heck, just look at This War of Mine.

Very small spectrum of colour, but very effective.
Desaturation or "brown on brown" isn't a bad thing, it's just a stylistic choice sometimes used to make things moody. Colour palettes serve their place, and colourful can create vibrancy, others desaturate things to evoke a certain mood.
author=mawk
I don't know what that has to do with anything I've said, but it bears mentioning that the number of colours the NES was capable of displaying didn't even reach triple digits. NES games are ugly, generally, because people had only a few limited palettes to work from. there has been no such excuse for games since the Game Boy Colour happened.
This is bullsith. I will explain my statement later.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
author=CashmereCatauthor=CorfaisusThis is a pretty simplistic view on colour theory. Sometimes washed out colours are dramatic and pull you in. Heck, just look at This War of Mine.
The point is, we should have learned this lesson back in the 80s that dull, washed-over color combinations (like brown on brown) are boring when the core purpose of a video game is to grab your attention and hold it.
Very small spectrum of colour, but very effective.
Desaturation or "brown on brown" isn't a bad thing, it's just a stylistic choice sometimes used to make things moody. Colour palettes serve their place, and colourful can create vibrancy, others desaturate things to evoke a certain mood.
Dramatic or bleak? Both of those screens just screamed "empty" to me. "Please, put down the weapon...", I feel no pressure here. If the game is "dramatic", it's the themes and the music, not necessarily wherever on the slider of bland the graphics fall on. There's a filter in PaperArtist (a free app) that looks exactly like that screenshot. Hell, I used it here.
Death is cold and grey, while the world is alive. If the world is dead, I... I really can't bring myself to give a damn. That's why I had a problem with FF6's overworld and overall aesthetic; it was just dead. Even if that's what you were going for, it doesn't make it good.

For a second, I seriously thought the soldier was just part of the building. It all just blends together into nothing after a while.
Show me color before tearing it away.
Sometimes browning works for a game. Sometimes it doesn't. It never bothered me in the Fallout series since it made sense - a desolate wasteland of destruction and desertification? Makes complete sense that sepia tones would be used - helped the menu stand out a lot more, too. The contrast worked well.
It's the same as with This War of Mine, which is is really striking in appearance due to the colour tones used.
Frankly, I think it's fine as long as it works and for Fallout, it does.
It's the same as with This War of Mine, which is is really striking in appearance due to the colour tones used.
Frankly, I think it's fine as long as it works and for Fallout, it does.
I think the dislike has more to do with many sub-par shooters trying to copy CoD to the bone, including the brownish color plate for the sake of money. Since, you know, CoD makes a lot of it.
And adding anything for the pure sake of pleasing an imaginary audience (which already has games), and not for the sake of the actual game, is usually a bad idea.
As always, can be used well, can be used badly.
And adding anything for the pure sake of pleasing an imaginary audience (which already has games), and not for the sake of the actual game, is usually a bad idea.
As always, can be used well, can be used badly.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
author=Liberty
It never bothered me in the Fallout series since it made sense - a desolate wasteland of destruction and desertification? Makes complete sense that sepia tones would be used
Something tells me that life would start sprouting back up or there would be some sort of color somewhere aside from an endless ocean of grey. Even if the world got blown straight to hell, there would still be some manner of variance in the rubble.
author=Corfaisus
Death is cold and grey, while the world is alive. If the world is dead, I... I really can't bring myself to give a damn.
Death is cold and fricking dramatic. Heck, one of the most popular fears is the fear of death, of possibly annihilating into nothing. Obviously the line "please, put down the weapon" means nothing to you because that's a story point. Desaturation does not equal bland.
author=Corfaisus
Death is cold and grey, while the world is alive.
That's a really asinine, straw argument, broad, and pretty much untrue statement. The world is full of death and conflict and coldness and greyness as well as vibrancy.
author=Corfaisus
not necessarily wherever on the slider of bland the graphics fall on.
You're even implying that colour choice affects how bland a game is. I hope you don't mean that "make everything colourful" is the solution to everything, because it really isn't. Do you hate black and white films because they're black and white?
Or would you rather everything be a colourful rainbow like your favourite kiddie shows?
author=Corfaisus
<image of self with filter>
You even just showed with this image that the colour choice drastically changes the mood of the photo. Without the colour desaturation, it would appear normal, whereas with this filter, it has a kind of cold, calculated look to it.























