WHAT ARE YOU THINKING ABOUT RIGHT NOW?
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Bananas are the best fruit. Ever. Don't convince me otherwise.
And yes, friends are indeed wonderful. Especially when they inadvertently cause brain damage with plastic light-sabers!
And yes, friends are indeed wonderful. Especially when they inadvertently cause brain damage with plastic light-sabers!
@DQ Builders: I like the idea a lot actually, and not just because I love minecraft. I've always had a soft spot for games that let you build/rebuild towns - I mean, that was part of the good ending in Breath of Fire II after all (love that game~<3) and it's not like it's the first Dragon Quest game to have something like that in it either, so it's not a huge departure from the series' base. They just added more of a gameplay element to it instead of just "find this person, convince them to go to your town".
Banana fact: The banana's we eat today are the Cavendish (only Pizza will get why I find this funny) and taste nothing like the banana flavouring that is used in sweets and the like. This is because there used to be another banana that was the main one sold, which used to taste like the flavours we use in confectionery. It was destroyed, though, in a great banana apocalypse, wiped out completely (no, I'm not joking. Just like the great Emu war of Australia - google this shit) and thus the Cavendish was supplanted.
Due to the interbreeding of the Cavendish, it, too, could be wiped out in the near future. Already there have been cases of large plantation succumbing to disease. Really, we could lose the Cavendish quite soon and then this would also be a taste of the past that we will never have again outside of confectionery.
Banana fact: The banana's we eat today are the Cavendish (only Pizza will get why I find this funny) and taste nothing like the banana flavouring that is used in sweets and the like. This is because there used to be another banana that was the main one sold, which used to taste like the flavours we use in confectionery. It was destroyed, though, in a great banana apocalypse, wiped out completely (no, I'm not joking. Just like the great Emu war of Australia - google this shit) and thus the Cavendish was supplanted.
Due to the interbreeding of the Cavendish, it, too, could be wiped out in the near future. Already there have been cases of large plantation succumbing to disease. Really, we could lose the Cavendish quite soon and then this would also be a taste of the past that we will never have again outside of confectionery.
author=kentona
I forgot that I also ate an expired yogurt. But that couldn't have possibly been it, can it?
Expiration dates are simply the last day that a food manufacturer will guarantee a product's quality, but it does not mean the food is unsafe or should be discarded after this date. Milk products are actually one of the easy ones to tell if you shouldn't eat it, it'll smell off.
Liberty re Banana's actually the Gros Michel, which is the banana you are talking about that was devastated by the Panama disease wasn't wiped out completely (though it was very close), it still exists in commercial levels in Thailand and Malaysia and is exported to Japan and parts of China. There are also plantations of it in parts of Africa but they are for domestic use only. It doesn't stop the fact that both it and the Cavendish are still susceptible to the disease and due to the way in which bananas are propagated the commercial cultivars can't evolve to fight it. If you want to protect the banana consumers are going to have to learn to deal with more prominent and viable seeds in the fruit, as with the wild varieties.
In regard to the banana flavouring story, BBC Future had a great story about fake flavours, it's quite long but the banana part is in the lead.
Happy Birthday!
And... I actually have a game idea I may want to plan out just for the self-insert therapeutic use. The actual creation doesn't actually even matter that much.
Guess I'll go do some tilesets 'n stuff for the fun of it.
And... I actually have a game idea I may want to plan out just for the self-insert therapeutic use. The actual creation doesn't actually even matter that much.
Guess I'll go do some tilesets 'n stuff for the fun of it.
It's a slippery slope Ky, plan the game, make the tilesets...oh I'll just open up the editor and see how that looks as a map, ooh I could add that character from my design and see how my synopsis translates into dialogue, oops, that's a game.
Welp. Good thing the absence of an engine along with my nonexistant knowledge of the engine will help me.
.. and I didn't plan a synopsis, I already got dialogue pieces written down.
Still, thinking of how I would present it ingame makes it easier for me to connect with my emotions for some reason.
...I am setting a trap for myself, please help me o.o
.. and I didn't plan a synopsis, I already got dialogue pieces written down.
Still, thinking of how I would present it ingame makes it easier for me to connect with my emotions for some reason.
...I am setting a trap for myself, please help me o.o
Yep, looks like you've already begun the slide. Especially since I'm pretty sure one of the prizes that Kentona regularly makes available in any event is one of the various and sundry game engines out there, and since you Steam it's such a small step to getting one.xD.
Hey, even if you do make one, given the reason it'll just be a cathartic experience for you, not for public consumption.
Hey, even if you do make one, given the reason it'll just be a cathartic experience for you, not for public consumption.

For now I'm just sketching and drawing stuff. I think the more I work on it, the less I want to actually make it a thing.
I will see what happens and roll with it :)
Right now, I'm upset about how asinine game balance becomes when developers want an open-world game with no scaling. All tactical and technical aspects are thrown out of the window to hold up the idea of having to retreat from stronger enemies, usually resulting in a combat system that's basically "higher level wins, flip coin on tie".
Super Metroid has a solid approach to this - while you get some extra health and mobility perks throughout the game in good numbers, your damaging skills no longer improve once you get Super Missiles, which you get early on (there's also the Screw Attack, but that one doesn't help against bosses). This means that most of your upgrading only improves your margin of errors rather than letting you finish the boss without breaking a sweat. It also takes notable skill to make use of the mobility upgrades/skills to dodge a boss with them.
Super Metroid has a solid approach to this - while you get some extra health and mobility perks throughout the game in good numbers, your damaging skills no longer improve once you get Super Missiles, which you get early on (there's also the Screw Attack, but that one doesn't help against bosses). This means that most of your upgrading only improves your margin of errors rather than letting you finish the boss without breaking a sweat. It also takes notable skill to make use of the mobility upgrades/skills to dodge a boss with them.
author=Kylaila
I will see what happens and roll with it :)
Ok, but given the passion displayed on these boards at times, one thing is certain. Game make is like herpes; once you've got it you're infected for life.
author=LightningLord2
Super Metroid has a solid approach to this - while you get some extra health and mobility perks throughout the game in good numbers, your damaging skills no longer improve once you get Super Missiles, which you get early on (there's also the Screw Attack, but that one doesn't help against bosses). This means that most of your upgrading only improves your margin of errors rather than letting you finish the boss without breaking a sweat. It also takes notable skill to make use of the mobility upgrades/skills to dodge a boss with them.
What about, y'know, the beam upgrades? Spazar, ice, wave, and plasma?
Happy birthday Adon! I will never forget 12-year-old you tho






















