WHAT ARE YOU THINKING ABOUT RIGHT NOW?
Posts
author=Corfaisus
Is it just me or is it typically the case that people with funny fetishes also tend to have funny faces?
Don't get me wrong, I dig it (well, not this instance...), but I'd like to think that at least my face doesn't look like it's trying to escape.
And that I've got a better grasp of direction and plot, but that's beside the point.
I don't know why but this video just seems to make its rounds every now and then.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
author=SgtMettoolauthor=CorfaisusI don't know why but this video just seems to make its rounds every now and then.
Is it just me or is it typically the case that people with funny fetishes also tend to have funny faces?
Don't get me wrong, I dig it (well, not this instance...), but I'd like to think that at least my face doesn't look like it's trying to escape.
And that I've got a better grasp of direction and plot, but that's beside the point.
Yeah, you'll find it on just about every good cringe compilation.
Oh hey, the videos are not working bug seems to be fixed. Awesome.
If Kloe's commentary is any indication, my McBacon team's gamepage is in the queue! GET HYPED!
Though, as a side-effect, this puts the title theme of Heroes 2 in my head again.
Though, as a side-effect, this puts the title theme of Heroes 2 in my head again.
author=Marrend
If Kloe's commentary is any indication, my McBacon team's gamepage is in the queue! GET HYPED!
Though, as a side-effect, this puts the title theme of Heroes 2 in my head again.
Commentary? Klommentary?
But yes it is, after many many many many frustrating attempts at getting the CSS to work, even making it turn upside down at one point, I did it :D
Putting that awesome title theme tune in your head isn't a bad thing though! :D
author=Kloe
even making it turn upside down at one point, I did it :D
Ahahaha, should have kept it like that XD
Well, I can breathe easily again and my throat isn't killing me any more, but now I sound like a frog crossed with a 40-year pack-a-day smoker. Progress!
My ears are still sore as shit though, and I am the Niagara falls. Yay?
My ears are still sore as shit though, and I am the Niagara falls. Yay?
author=Liberty
and I am the Niagara falls.
You might have a symptom of waterflu, liberty.
No, because there's nothing saying that all zaggles are zoggles. Only the zaggles that are also zoggles are also ziggles. Any zaggles that are not also zoggles are not ziggles.
author=Liberty
No, because there's nothing saying that all zaggles are zoggles. Only the zaggles that are also zoggles are also ziggles. Any zaggles that are not also zoggles are not ziggles.
And, for that matter, not all zoggles are necessarily ziggles. So you can have zoggles that are zaggles but not ziggles. Of course, this only reinforces the idea of not all zaggles being ziggles via zoggles having the flexibility of being a ziggle or not even if it must always be both a zaggle and a zoggle.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
author=ESBY
fucknuts
Butt-Fuck Sluts Go Nuts 29
This message brought to you by Game Grumps.
I really don't get it.
So you claim to be a "starting indie developer" who is looking for "pixel artists in need" for the opportunity to work on a commercial game and are looking for "affordable" prices, but you want to fucking use 64x64 sprites in your very first game??? Are people really that ignorant of the going rates for even 32x32 sprites?
If you're truly starting out, aim for 16x16 for christ sakes, otherwise you're just wasting both of our times, mine by making me fill out a complete quotation report that i just *know* will make you run away once you learn the cold harsh pricetag your ambitions require you to pay, and yours because you're only going to jump out from artist to artist without finding the one that wants to make an 8-directional 90-frame-strong 64x64 spritesheet for $1 per stupid frame at the quality you expect.
So you claim to be a "starting indie developer" who is looking for "pixel artists in need" for the opportunity to work on a commercial game and are looking for "affordable" prices, but you want to fucking use 64x64 sprites in your very first game??? Are people really that ignorant of the going rates for even 32x32 sprites?
If you're truly starting out, aim for 16x16 for christ sakes, otherwise you're just wasting both of our times, mine by making me fill out a complete quotation report that i just *know* will make you run away once you learn the cold harsh pricetag your ambitions require you to pay, and yours because you're only going to jump out from artist to artist without finding the one that wants to make an 8-directional 90-frame-strong 64x64 spritesheet for $1 per stupid frame at the quality you expect.
Mirak, let me guess.
One these guys: "Trust me. We will hit it big and you will get a lot more in return later!!"
One these guys: "Trust me. We will hit it big and you will get a lot more in return later!!"
My problem is the wording really. There have been people who have nothing but know how to propose a revshare project tastefully and respectfully, this guy is basically "yeah lol we're broke you see so we need hungry pixel artists" like, completely devaluating the artist work, like "expect treatment of a master who is dangling a bone to a hungry whelp".





















