WHAT ARE YOU THINKING ABOUT RIGHT NOW?

Posts

slash
APATHY IS FOR COWARDS
4158
@Frogge: Portal is absolutely beloved and it's only 2 hours or so long. Granted, it was originally part of a bundle, but...

I'd take a guess that the tendency is for a younger audience to pay for length and an older audience to pay for polish. Teenagers have a lot less spare cash but a lot more free time, and adults, the opposite.
value perception is weird and difficult and most gamers just want things for free tbh

ideally I'd say to price things based on what would be sustainable for you as a developer but Who Knows when that'll be feasible
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
There's value in having a limited internet presence.
Craze
why would i heal when i could equip a morningstar
15170
Frogge
So, here's a question that (hopefully) won't turn into an arguement. Do you think a game should be priced depending on how much effort was spent on it or the content?
For example: Paying $20 for a 2 hour long game that had a LOT of effort that went into it, or paying $5 for a 20 hour long game that had little effort spent on it?

Edit: Also, for resource packs. Would you price a tile pack with only 20 tiles you spent weeks on as $20 because of your efforts or $5 because of the contents?

Personally, I think content is the way to go rather than effort, but I can understand why people would want money for their hard works.


you need to design your game around the intended length, content, and price point. not knowing and planning for this ahead of time is a sign of a poor developer. if you price your game higher than it should be because you spent too long on it, that's your own damn fault.
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18995
Thanks for the responses everyone!

author=Craze
Frogge
So, here's a question that (hopefully) won't turn into an arguement. Do you think a game should be priced depending on how much effort was spent on it or the content?
For example: Paying $20 for a 2 hour long game that had a LOT of effort that went into it, or paying $5 for a 20 hour long game that had little effort spent on it?

Edit: Also, for resource packs. Would you price a tile pack with only 20 tiles you spent weeks on as $20 because of your efforts or $5 because of the contents?

Personally, I think content is the way to go rather than effort, but I can understand why people would want money for their hard works.
you need to design your game around the intended length, content, and price point. not knowing and planning for this ahead of time is a sign of a poor developer. if you price your game higher than it should be because you spent too long on it, that's your own damn fault.


This is actually how i would put it, except probably more nicely. I don't think you necessarily have to plan the price ahead, the price could be decided based on what you have in the end, in my opinion.

Basically, i've been wanting to make a commercial game in forever. I ended up with 3 concepts: A horror game, an adventure rpg and a puzzle walking simulator.

For the horror game, I thought, "$2 and two hours of gameplay seems fair to me comsidering the audience of these sorts of games".

For the adventure rpg, I thought of a price of $5, since i was hoping for it to be around 5 hours long with a lot of content.

Lastly, for the walking sim, I thought of a price of $6. This is where i have a problem. Since it's a walking simulator, there obviously won't be much of comtent. However, i had planned 6 hours of gameplay. People obviously wouldn't want to pay that much for something with little content I thought, but at the same time, since it is meant to be longer and since i have to think of multiple new ways to not bore the player(which i was going to achieve by having colored areas with each their own gimmicks)i would want a little money for the effort that went into making each area unique. I dunno, this -is- a pretty opinion based discussion.
I've come to understand that consumers have a widely varying range for their appreciation of quality. You're going to have your players who "get it" and awe in your 4 hour RPG with lovingly-crafted assets and greatly refined content, and then you're going to have the guys who demand a refund on the sole basis that the game wasn't 30 hours long.

I'm also greatly considering going commercial for my next project, an idea that terrifies me in many ways but I think I'm ready to explore. And I guess the best thing I can do is remember that no matter what you do, someone is going to end up unhappy about it sooner or later. The real challenge is not letting it get to you.
Seiromem
I would have more makerscore If I did things.
6375
when you're plotting the demise of a spider and it disappears.

It knows...
pianotm
The TM is for Totally Magical.
32388
author=ubon
also, like, the US is kind of a massively influential global power with a huge history of getting into other people's business

it's probably in most countries' self-interest to know what America is up to at the moment
So that we can prepare for the coming idiocy storm, yeah. :/


Also, fucking spiders man. Had one show up a few nights ago and it was late so I'm like "Yeah, come morning you're dead meat." I've not seen it since and I've been keeping an eye out. Goddamn fucking spider just knows.
>.>
<.<
I'll find you yet, you fucker.
Kloe
I lost my arms in a tragic chibi accident
2236
Spiders are scary...

What we need is for American Politicians to team up so the Donkey and the Elephant can kill the spiders!!! Yay!
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
author=Seiromem
when you're plotting the demise of a spider and it disappears.

It knows...

when you grab a shoe and squash the spider and it starts oozing orange.

No words...

Mirak
Stand back. Artist at work. I paint with enthusiasm if not with talent.
9300
In my case this is the music that starts to play in my head when i see a spider devouring an asshole.


EDIT: Corf, imo the castlevania song was funnier.
I actually wonder why so many women like pole dancing.
It's great workout and fun. Dancing is fun. Dancing whilst flinging yourself around and feeling like you're defying gravity? Fun. You should try throwing yourself around a pole some time, it's quite a lot of fun. Feels a bit like you're flying. ^.^
I guess what bugged me was the negative connotations that comes with it historically with Strip & Night clubs.

But

I can definitely see this being the more positive side on what you're saying Liberty. Also looking on wikipedia suggests that times have definitely changed.
Mirak
Stand back. Artist at work. I paint with enthusiasm if not with talent.
9300
Pole dancing being from the underworld is so 90's.
Dancing has always had close ties with prostitution and the like - even ballet was a prostitute art, and such things as theatre dance were as well. Pole dancing is a newer form of dance that is only now being given the chance to break out of the prostitution label. It was originally a type of sport adapted to circus acts and then adopted as a strip-tease.

It's a ridiculously great workout for the whole body (especially your core and arms) and is in recent years being viewed as most other dances, instead of being viewed as a stripper-type thing. (Even though, yeah, there are some stick-in-the-muds who can't let go of the idea of OMG THAT'S WHORE DANCE!!!)

Also, it's amazing the amount of skill and power required to do stuff that was showed above. Here's some more amazing stuff:















I dunno about you but I'd call all of that freakin' amazing and a special kind of art form. The amount of strength, flexibility, co-ordination and skill required to do half that stuff is just mindblowing, and yet strippers get shit on by a ton of people despite being able to pull that shit off? I say we send em to the Olympics. Forget chess as a sport. Pole dancing. is. best. sport.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
That invisible step stunt was pretty baller.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=Liberty
The amount of strength, flexibility, co-ordination and skill required to do half that stuff is just mindblowing, and yet strippers get shit on by a ton of people despite being able to pull that shit off? I say we send em to the Olympics.


Stripping competitions at the Olympics, you say? I'm okay with this.

The pole dancing would only be a part of it. I'm also imagining something like ribbon dancing, except instead of a ribbon it's the dancer's clothes that are being removed mid-dance.
...I wasn't saying stripper competitions but Pole Dancing as a sport. But hey, fair play if ex or current strippers want to take part in that. There are male strippers too who use the pole, so male and female events would be awesome.