DEALING WITH DISPLAYING MULTIPLE STATUSES [2K3]
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And thus, this is the result of me putting an accessory on two people for all 5 statuses, and 3 on another. The one that doesn't have it is the 3rd character in there. Works fine from what I see (I see it moves with the characters, which is fine by me!).
EDIT - Ah yes! I remembered the other thing that I wanted to suggest in tangent with the monster HP limit not being 99999, which I find this one to be more important. Finding a way to make that stupid 8 sprites per frame in the battle animations tab not just 8 sprites (also, was there a way to use more than one spritesheet per attack animation? Or was that in Ultimate only?)
As said, this is a very simple version. It was mainly created as an example (explained here: http://rpg-maker.cherrytree.at/dynrpg/getting_started.html ).
I will later expand it and add more features, of course. (Or somebody else does, since the plugin is open source.)
In Ultimate you can use bigger sets (with more than 25 sprites in it). There is no way yet to use more than 8 sprite slots, however, sorry.
I will later expand it and add more features, of course. (Or somebody else does, since the plugin is open source.)
author=Xenomic
EDIT - Ah yes! I remembered the other thing that I wanted to suggest in tangent with the monster HP limit not being 99999, which I find this one to be more important. Finding a way to make that stupid 8 sprites per frame in the battle animations tab not just 8 sprites (also, was there a way to use more than one spritesheet per attack animation? Or was that in Ultimate only?)
In Ultimate you can use bigger sets (with more than 25 sprites in it). There is no way yet to use more than 8 sprite slots, however, sorry.
I know. Just was tossing around stuff here and there. This here makes me wonder if I really should learn C++ myself (I probably would have to had to if I kept going to my Software Development classes years ago...still wonder if I shouldn't anyways).
Awww....well, at least can use more than 25 sprites in it (which I'm sure doesn't translate too well from Ultimate back to 2k3). That's good to know at least!
Awww....well, at least can use more than 25 sprites in it (which I'm sure doesn't translate too well from Ultimate back to 2k3). That's good to know at least!
You may edit your game in normal RM2k3 after using >25 sprites too, as long as you don't edit this particular animation. After deleting one of those sprites you won't be able to get it back without Ultimate.















