GOING COMMERCIAL?

Posts

LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=calunio
Wow, really? Am I the only one who makes games just as a hobby and would not go commercial under any circumstances?


Yeah, probably.

I mean, I make games because I love making games. But because I do it for free, I have to spend 45 hours a week doing crap I hate. All other things being equal, I would love to get paid for stuff I'm already doing, but I realize that's not a realistic situation. I realize that if I joined a real game design company as a full-time position, I would not be making the games I want to make. BUT: I would still have just as much spare time to make my own indie games as I do now.

So would I enjoy making games professionally as much as I enjoy making games independently? Hell no. Would I enjoy making games professionally more than I enjoy doing tech support? Hell yes.
author=calunio
author=Essenceblade
If you were offered a place in a development in which you excel, then who wouldn't?
Me. I'm surprised that making games is everybody's dream job.

I'm not sure if I understood Essenceblade's words correctly. But If I did, then I must ask again: Who wouldn't?

I mean, I certainly don't dream with -making- games; Being the lead developer of a game is something that I can only handle at a Hobbyist level. But making -art- for games does sound appealing to me, and I think I could totally pull my weight if there was a paycheck involved... Likewise, if by any chance a game development team needed to consult a psychotherapist for an upcoming game, wouldn't you take the chance? It would be just another job opportunity, wouldn't it? Perhaps one you'd feel more related to.

author=TDS
And of course there will be people who will hate you more just because you're making 5$ off a game and they think that your game selling for even $1 should be a crime punishable by death.

"You capitalist pig! Games are art, and art should be free! Imma pirate you into oblivion!" ...Seriously though, why care about that? xP
author=Large
If they ask me to adapt Twilight... or something like that.

Actually, I would be all over this if it could be a true adaptation. Could you imagine turning Bella into a total villain protagonist? And that shit could get GORY, man, especially if you left it open ended. <3

...really I'd just want to totally fix everything I think is wrong with that book because there is so much wrong with that book but this is a conversation for another time. IB

AND TO BE ON TOPIC: If I could make a living at it and still enjoy it? Maybe. Depends on if I could stand making my therapy my meal ticket.
It's why I decided not to go into theatre professionally, so... yeah. Depends!
author=calunio
-Do you make games for money?

Nope.
-Given the chance, would you work on commercial games?

No.
-Do you aspire to make games for money one day?

No.
-Why would you NOT make games for money?

I don't think the world needs more video games, but it does need more scientists and engineers. If you are competent enough, I recommend pursuing a career where you can do something productive and meaningful. Many of the people who invest themselves into game design have a lot of traits which are useful for science and engineering, but choose the childish option anyway. This is unfortunate, but I suppose this is a product of western comforts where people dream of becoming celebrities and a culture that values self-gratification over advancement of its civilization.
chana
(Socrates would certainly not contadict me!)
1584
(Calunio) : "Wow, really? Am I the only one who makes games just as a hobby and would not go commercial under any circumstances?"
Maybe the difference is that you have a job (as opposed to some) and are really, really enjoying it. It is, in fact, a very particular one.
-Do you make games for money?
I am in highschool and my parents keep me with life, in the future I will need to work so actually I am taking fun of my free time by learning to create games from zero just for hobby not for the money.
-Given the chance, would you work on commercial games?
...hahahaha what kind of joke is this, me given the chance, who would give a chance. but yes.
-Do you aspire to make games for money one day?
...Don't know, it would be cool, maybe some projects, but I don't plan to make games for living, you actually need to invert a lot of time in that if you want to be succesful.
-Why would you NOT make games for money?
Game+Money=Lots of efforts. Non-commercial+games=You create a cool game (not extraordinary thing) and you got fun as you are relaxed doing it, that's why.
slash
APATHY IS FOR COWARDS
4158
author=Jude
I don't think the world needs more video games, but it does need more scientists and engineers. If you are competent enough, I recommend pursuing a career where you can do something productive and meaningful. Many of the people who invest themselves into game design have a lot of traits which are useful for science and engineering, but choose the childish option anyway. This is unfortunate, but I suppose this is a product of western comforts where people dream of becoming celebrities and a culture that values self-gratification over advancement of its civilization.


Unfortunately, people are not purely logical computers, and indeed do require "playtime" and other enjoyable forms of mental stimulation to reach their maximum potential. It's a physical and mental need just like anything else, and game makers are just now joining the ranks of their predecessors in film, writing and any other form of media.

Someday scientists will cure some form of cancer, and everyone who suffers from that cancer will have a greatly improved quality of life. Video game developers simply provide a greater quality of life, in a different form.

Believe what you want, but the world would not be a better place if there was no entertainment.
rabitZ
amusing tassadar, your taste in companionship grows ever more inexplicable
1349
wow, slash, you said what I wanted to say way better than I ever could do it. :)
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=Jude
I don't think the world needs more video games, but it does need more scientists and engineers. If you are competent enough, I recommend pursuing a career where you can do something productive and meaningful. Many of the people who invest themselves into game design have a lot of traits which are useful for science and engineering, but choose the childish option anyway. This is unfortunate, but I suppose this is a product of western comforts where people dream of becoming celebrities and a culture that values self-gratification over advancement of its civilization.


I could never be a doctor or a policeman, for example. Or even a medical researcher. If I had a job where if I fail people are either dead or miserable and if I succeed they're alive and slightly less miserable, I'd feel horrible about myself all the time. Like every dead person was my fault, like every person who got saved but was injured was someone's life I ruined by not doing everything perfectly. With a job in the entertainment industry, if I succeed then people become happier, and if I fail then the worst possible scenario is that they are bored. I would rather my failures cause boredom than death.

Of course since I work at a computer repair shop this is all theoretical bullcocky. Video game companies don't have openings for people like me. So at this point I am not really helping anyone, I'm not making anyone happy, I'm just making enough money to survive with the hope that I can enjoy the parts of life I don't spend at work.

Is there an indie cancer research scene?
author=LockeZ
Is there an indie cancer research scene?


I'm sure there's a Zoey Deschanel with that sort of thing for you out there.
slash
APATHY IS FOR COWARDS
4158
author=LockeZ
Is there an indie cancer research scene?

Anything can be indie, but your rate of success varies by industry!

wow, slash, you said what I wanted to say way better than I ever could do it. :)

Thanks :D believe me, I've thought about this a lot - I was studying chemical engineering before I got into game design. It came down to me doing what I love and probably making a lot less money, or having financial security and potentially hating 8 hours a day for the next 40 years and possibly researching something beneficial to society like alternative fuel.

I chose selfishness and poverty! Woo!
-Do you make games for money?
Not yet.

-Given the chance, would you work on commercial games?
Absolutely.

-Do you aspire to make games for money one day?
Yes. This is realistically obtainable since I try to be more than a hobbyist by following a Computer Science degree, especially centered in Software Management/Engineering.

-Why would you NOT make games for money?
If the money wouldn't go to me. Publishers, especially commercial ones steal your ideas and cling to them. They are a middle-man for your thoughts, where you don't really own your thoughts. So going indie is best for selling games.
author=calunio
Wow, really? Am I the only one who makes games just as a hobby and would not go commercial under any circumstances?

Under no circumstances? If you were paid a ton of money, you still wouldn't? Even grant you circumstances like... it's your own production, you can make whatever you want, however you want it.

Do you have a job that's more entertaining or fulfilling than making games? That would be the main reason you wouldn't want to make games for a living, I guess. I know if a career in pro sports were available to me, I'd jump all over it.

If your question is would you sacrifice your small time free games dev status for a few bucks per game? Then no, I wouldn't.

I like being able to do whatever I want as a dev. If making games for a living means that I don't get to do whatever I want, then no, I wouldn't to. One of my childhood friends works for EA out in San Francisco. I wouldn't want his job.

Similarly, I would want to play in the nba or mlb or whatever, but I wouldn't want to be a D-Leaguer and have to go overseas for small pay just to be a pro athlete.

But given great circumstances, I would want to make games for a living, hell yeah.
author=Jude
I don't think the world needs more video games, but it does need more scientists and engineers. If you are competent enough, I recommend pursuing a career where you can do something productive and meaningful. Many of the people who invest themselves into game design have a lot of traits which are useful for science and engineering, but choose the childish option anyway. This is unfortunate, but I suppose this is a product of western comforts where people dream of becoming celebrities and a culture that values self-gratification over advancement of its civilization.
Mm, now I think this is a little unfair! The world needs entertainers just as much as it needs people to fix things. I'm a socially conscious gal, so every day I'm reading articles or fighting battles that are super draining, and sometimes it's just... it's really nice to kick back with a game or some other form of entertainment. You can't be in GO~ mode 24/7, or you get burned out! Hahaha, I've defs gotten to that point before, and it's when I've been trying to fight too many battles and not taking the time to relax or escape for awhile.

I don't think there's anything wrong or childish about wanting a job that involves creating something to make other people happy. I, personally, want to do other things with my life to actually help people have better lives, but it is nice to escape once and awhile, and I appreciate that there are people out there who create things I can escape into.
author=slashphoenix
Unfortunately, people are not purely logical computers, and indeed do require "playtime" and other enjoyable forms of mental stimulation to reach their maximum potential. It's a physical and mental need just like anything else, and game makers are just now joining the ranks of their predecessors in film, writing and any other form of media.

Someday scientists will cure some form of cancer, and everyone who suffers from that cancer will have a greatly improved quality of life. Video game developers simply provide a greater quality of life, in a different form.

Believe what you want, but the world would not be a better place if there was no entertainment.
I never said there wasn't a need for entertainment. What I said is that we don't need more of it. Walk into any shopping center and you'll see plenty of evidence that we have enough entertainment. Movies, video games, television, sports, etc, etc, etc. It has become the defining feature of our culture. Over 50% of Ph.D. applicants in the US are immigrants these days. I can't recall if it was 10 or 20 years from now (but I will find the information if requested), but we're projected to have 250 million high skill jobs and based on current education trends we'll only be able to fill 50 million of them with Americans. Simply put: Not enough of us are going to school for the right things. Fortunately for aspiring video game programmers, many of those skills overlap with what we'll need.
slash
APATHY IS FOR COWARDS
4158
Ah, in that case, I'll just stop justifying myself and admit that I make video games because I am outrageously selfish.
I didn't know that videogame making was an american thing.
author=Large
I didn't know that videogame making was an american thing.

I will always speak from the context of being an American, because this is the culture I belong to. However, some of these things may apply to others as well. To me, every American who chooses a career in video game development is an American who could've been a chemist, mechanical engineer, or computer scientist or whatever.
Max McGee
with sorrow down past the fence
9159
I don't think the world needs more video games, but it does need more scientists and engineers. If you are competent enough, I recommend pursuing a career where you can do something productive and meaningful. Many of the people who invest themselves into game design have a lot of traits which are useful for science and engineering, but choose the childish option anyway. This is unfortunate, but I suppose this is a product of western comforts where people dream of becoming celebrities and a culture that values self-gratification over advancement of its civilization

This is extraordinarily true, actually.

To me, every American who chooses a career in video game development is an American who could've been a chemist, mechanical engineer, or computer scientist or whatever.

This isn't. I could imagine (really!) being a professional game designer. I can't imagine contributing anything useful to any of those other fields (and I also don't see how being a "computer scientist" is innately more beneficial to society, because you know what else we have fucking enough of? software. so I think I'd lump "computer designer" in there with artist and game designer as opposed to lumping it in with the engineers, chemists, and doctors) because I am just not competent enough. Not everyone approaches the discipline of "game design" from the same skillset/hemisphere of the brain. If I become a professional game designer, America (maybe) loses a writer, worst case scenario. It definitely isn't losing a cancer researcher or the guy who's going to develop an alternative power source. I've known that since I started really, really struggling to pass math classes in the seventh grade.

I don't think there's anything wrong or childish about wanting a job that involves creating something to make other people happy.

This is also very true...or else it is a rationalization I've clung to tightly my entire adolescence + adult life. To minimize my cognitive dissonance, I'm going to go with the former.
author=Jude
To me, every American who chooses a career in video game development is an American who could've been a chemist, mechanical engineer, or computer scientist or whatever.


That is a very narrow view; you could say the same for every liberal arts major. Also, video game development is not only for designers; you need coders (Computer science), writers, sound engineers, etc.