HELP WITH MY SPRITES?
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I've started work on this boy, and what I have right now is still pretty rough.

I haven't really begun to shade anything, and all the base colors are subject to change. In fact, I don't really care for them at all, and I am open to suggestions as to which colors to use on him. He is based very loosely on Gau from FFVI in that he was raised in the wild by animals/monsters. I'm not sure if he is going to be wearing a fox or a wolf pelt, either.


I welcome any suggestions as to what could improve upon this animation (obviously I will add a shadow beneath him at some point). Would you change his look altogether?
I will edit the original post with this information.

I haven't really begun to shade anything, and all the base colors are subject to change. In fact, I don't really care for them at all, and I am open to suggestions as to which colors to use on him. He is based very loosely on Gau from FFVI in that he was raised in the wild by animals/monsters. I'm not sure if he is going to be wearing a fox or a wolf pelt, either.


I welcome any suggestions as to what could improve upon this animation (obviously I will add a shadow beneath him at some point). Would you change his look altogether?
I will edit the original post with this information.
I feel like it's missing a frame where he actually contacts with the ground. Maybe the 3rd one should have his hands flattening on the ground. His lower body could also be a bit higher in the 3rd frame to create that follow through feel.
to clarify, notice how the dog's bum is still up in the air as the front paws make contact with the ground. basically like the end of a cape following the shoulders. I think you got motion right but it just needs more weight and coil.
my quick edit for example:

to clarify, notice how the dog's bum is still up in the air as the front paws make contact with the ground. basically like the end of a cape following the shoulders. I think you got motion right but it just needs more weight and coil.
my quick edit for example:

That's a cool sprite! I like it a lot. I think Darken is right about the animation missing a frame, since his version looks a lot more fluid and natural.
It's still 3 frames actually. What I meant is that there needed to be an EXISTING frame with ground contact.
Okay. I finally pulled down your gif and looked at the frames. I like what you're recommending. Your changes are that you've added a point of contact in each frame?
I've edited mine to kind of reflect that. I was also looking at the running animation, and anatomically, it's much longer than the standing sprite.

I'm shortening up the limbs to reflect this, but in doing so, I have to change one of the frames up quite a bit (the crouching frame). Otherwise, it doesn't look right at all. By shortening the arms and legs, though, he doesn't appear to be making big leaps like before. Also, in his "falling" frame, his hands don't make contact with the ground like yours did. Is that problematic?
Once I get the kinks ironed out in the animation, I'll finish the coloring and shading.
Edit: With this side view, given how small the sprite is, is it okay to only show one of the wolf/fox ears? If not, how would you all show two?
I've edited mine to kind of reflect that. I was also looking at the running animation, and anatomically, it's much longer than the standing sprite.

I'm shortening up the limbs to reflect this, but in doing so, I have to change one of the frames up quite a bit (the crouching frame). Otherwise, it doesn't look right at all. By shortening the arms and legs, though, he doesn't appear to be making big leaps like before. Also, in his "falling" frame, his hands don't make contact with the ground like yours did. Is that problematic?
Once I get the kinks ironed out in the animation, I'll finish the coloring and shading.
Edit: With this side view, given how small the sprite is, is it okay to only show one of the wolf/fox ears? If not, how would you all show two?
Well he looks like he's leap frogging now that you've removed the cross leg/arms in the crouching frame. It was fine originally because it gives that exaggeration, and makes it look like the legs are covering more ground.
In the 3rd frame where he's falling I made his hands contact the ground because it connects better with the next frame. You could even make the fall frame lower than the crouch one to get the launch feel.
The ears are fine, he's in an orthographic side view so it makes sense. I wouldn't worry about it unless you want to change the whole perspective.

In the 3rd frame where he's falling I made his hands contact the ground because it connects better with the next frame. You could even make the fall frame lower than the crouch one to get the launch feel.
The ears are fine, he's in an orthographic side view so it makes sense. I wouldn't worry about it unless you want to change the whole perspective.















