GAMEMAKING FOR IT'S OWN SAKE/CREATIVE EXPRESSION
Posts
So I've been thinking, in light of a lot of discussions and musings about "which engine is best to use" or "how long its taking to make your game (10 year magnum opus) and a lot of other game design thoughts, I've been thinking about my place in game making.
I've been in this community for quite a while. As I got older, I got busier. Then I went to college, and stayed busy. Then I joined the military, and now I'm really busy. One thing that's always stayed pretty constant is my love for game making. I've been working on the same game for quite a while, and yeah I plan to finish it, but recently it occured to me that I like working on my game for its own sake. It's a great stress reliever, and it's great creative expression in itself.
It never really mattered to me what engine I used or how long it might take or how efficient I am at it, because I do it for fun on its own. Yeah, I can't wait to release Chronology and have a lot of people have a lot of fun playing it, but I think I might have hit why a lot of us do this in the first place, it's just fun to make games, not necessarily worrying about the details. When I release it, it'll obviously be subject to judgement by the masses, but until then I do it for fun, stress relief, and to express myself in a medium, even if its in a 10 year old program.
I think the community would be a lot better (I actually think the community is pretty great now, so this is more of just an 'extra credit' thing) if we supported each other in that aspect, instead of hammering patterns of thought and stone ideas into the standard. Let it just flow naturally from an individual and back.
This topic is random as fuck, I know. It's late here and I'm just putting my thoughts down. Take this what you will and discuss.
I've been in this community for quite a while. As I got older, I got busier. Then I went to college, and stayed busy. Then I joined the military, and now I'm really busy. One thing that's always stayed pretty constant is my love for game making. I've been working on the same game for quite a while, and yeah I plan to finish it, but recently it occured to me that I like working on my game for its own sake. It's a great stress reliever, and it's great creative expression in itself.
It never really mattered to me what engine I used or how long it might take or how efficient I am at it, because I do it for fun on its own. Yeah, I can't wait to release Chronology and have a lot of people have a lot of fun playing it, but I think I might have hit why a lot of us do this in the first place, it's just fun to make games, not necessarily worrying about the details. When I release it, it'll obviously be subject to judgement by the masses, but until then I do it for fun, stress relief, and to express myself in a medium, even if its in a 10 year old program.
I think the community would be a lot better (I actually think the community is pretty great now, so this is more of just an 'extra credit' thing) if we supported each other in that aspect, instead of hammering patterns of thought and stone ideas into the standard. Let it just flow naturally from an individual and back.
This topic is random as fuck, I know. It's late here and I'm just putting my thoughts down. Take this what you will and discuss.
I've got to say, I agree with every word of this! Game making should be a very personal thing at the level we do it at. I think we can excuse a long development time, or slight inconsistencies in quality. Especially when we are not producing something we intend to charge people for.
I would like that level of fun and freedom to make a comeback. Great topic!
I would like that level of fun and freedom to make a comeback. Great topic!
all i really care about is that some people just take inspirations from something besides their favorite SNES RPG. i agree 100% that its a hobby and probably just a productive thing to do for the sake of creativeness and that people should enjoy it. but idk amateur creative freedom seems kind of useless (or contradictory) if too many people take notes from professional games.
whatever, ultimately ill just worry about my own game. i generally just see the forums as not a way to CONVERT PEOPLE or anything but to just let out some thoughts and make sure you're not the only one on the planet still using this silly program.
whatever, ultimately ill just worry about my own game. i generally just see the forums as not a way to CONVERT PEOPLE or anything but to just let out some thoughts and make sure you're not the only one on the planet still using this silly program.
Though I enjoy the development process as a personal experience as well, I'm very result-oriented, and I can't get motivated unless I think of a final product that will be played by people and from which I'll get feedback etc.
Also, this looks like another "let's stop being so mean to guys who just want to mak gams", but I don't really think people in RMN tend to be mean to others. I really don't get it.
Also, this looks like another "let's stop being so mean to guys who just want to mak gams", but I don't really think people in RMN tend to be mean to others. I really don't get it.
author=calunio
Though I enjoy the development process as a personal experience as well, I'm very result-oriented, and I can't get motivated unless I think of a final product that will be played by people and from which I'll get feedback etc.
Also, this looks like another "let's stop being so mean to guys who just want to mak gams", but I don't really think people in RMN tend to be mean to others. I really don't get it.
Yeah, RMN seems friendly enough to me.
I've yet to start making my own games yet. But, the thought that I could just enjoy game making as an artistic expression alone seems very likely. Though, people like to hold on to their games like its their baby or something. So, perfecting it just helps you get more enjoyment out of it.
The comment below is genius.
The comment below is genius.
Hey,I've got something to say about game making regarding RMN..Please excuse my engrish but..
Why the FUCK!!is RMN so obsessed with fucking mario games that make entirely no fucking sense?
The last couple of months and competitions were all about who could fart out the most mario related crap which werew all like mario's mansion,mario maps and much,much more!!
Why the FUCK!!is RMN so obsessed with fucking mario games that make entirely no fucking sense?
The last couple of months and competitions were all about who could fart out the most mario related crap which werew all like mario's mansion,mario maps and much,much more!!
It's a great stress reliever, and it's great creative expression in itself.I have to agree,lots over there but now that my dad confiscated my laptop,how can I feel relieved after a hard,long day of hearing my class fellows telling me their Goddamn Jackshit of how all my female relatives are whores even thou they are not.
author=Calunio
Though I enjoy the development process as a personal experience as well, I'm very result-oriented, and I can't get motivated unless I think of a final product that will be played by people and from which I'll get feedback etc.
I agree with this.
Gamemaking is an hobby for me and I don't take it seriously at all, but if I at any point thought I'm creating something that has no entertainment value to anybody except me I'd lose any motivation.
All this stuff about "having fun" and "self-expression" sounds great, and IS great; but only until it's not an excuse for putting out crappy games and deflecting criticism. The sad truth about this community is that there're some people out there who would just like to be feed with that "positive reinforcement" crap and never have to listen to a single word that challenges their way to do things.
For instance, nobody should let a facetious comment such as: "10 years magnum opus" bother them. Those are just silly/cynical comments made in the spur of the moment and deserve no other reaction than maybe a "lulz". That's like getting angry at those rage comics that have been floating around lately. They're comics! They're supposed to be funny for chrissakes! - Now, I'm not saying this doesn't deserve to be discussed; discussion is always good. But if that stuff really makes you ponder, then the problem lies elsewhere...
For instance, nobody should let a facetious comment such as: "10 years magnum opus" bother them. Those are just silly/cynical comments made in the spur of the moment and deserve no other reaction than maybe a "lulz". That's like getting angry at those rage comics that have been floating around lately. They're comics! They're supposed to be funny for chrissakes! - Now, I'm not saying this doesn't deserve to be discussed; discussion is always good. But if that stuff really makes you ponder, then the problem lies elsewhere...
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Some people make games for the players. Some people make games for themselves. Some people makes games for the games.
Sounds like you're in category #2. I think all three are valid choices. I'm sure there are other reasons to make games as well.
Darken, you say this in like every single thread and it always seriously bothers me. How does point A follow logically from point B here? What does taking notes from professional games have to do with creative freedom? How are being creative and making a better game contradictory?
Sounds like you're in category #2. I think all three are valid choices. I'm sure there are other reasons to make games as well.
author=darken
amateur creative freedom seems kind of useless (or contradictory) if too many people take notes from professional games.
Darken, you say this in like every single thread and it always seriously bothers me. How does point A follow logically from point B here? What does taking notes from professional games have to do with creative freedom? How are being creative and making a better game contradictory?
What's that phrase? Originality is conveniently forgetting where you heard the idea first.
Now, I don't subscribe to that completely, but let's not pretend that taking notes from professional games is 'uncreative' and that taking notes from other places is 'creative.'
Anyway, making games is a pretty low reward hobby if you don't enjoying doing it. I wouldn't recommend it unless you love making games. Actually, I wouldn't recommend any hobby unless you enjoy it, but some hobbies can give you benefits for elsewhere - exercise and bodybuilding, gambling(if you're really good).
Now, I don't subscribe to that completely, but let's not pretend that taking notes from professional games is 'uncreative' and that taking notes from other places is 'creative.'
Anyway, making games is a pretty low reward hobby if you don't enjoying doing it. I wouldn't recommend it unless you love making games. Actually, I wouldn't recommend any hobby unless you enjoy it, but some hobbies can give you benefits for elsewhere - exercise and bodybuilding, gambling(if you're really good).
Mog, I could swear you have made this exact topic before. Not just a similar topic on the exact same subject, but that this is literally the exact same topic with word for word the same OP. Am I just crazy? Can I see the future?
author=lockez
Darken, you say this in like every single thread and it always seriously bothers me. How does point A follow logically from point B here? What does taking notes from professional games have to do with creative freedom? How are being creative and making a better game contradictory?
Three actually. My belief is a comes off as obsessive but I find it hard to not "get." You have an amateur community with makers who can do WHATEVER THEY WANT yet we get a lot of RPGs that are trying to be professional RPGs anyway. Calling that creative freedom just feels... dumb.
If you can logically conclude that my statement is a complete fallacy then uh ok whatever.
edit: yeah this topic feels like deja vu STOP INQUIRING ABOUT MY OPINION
I think making games for the sake of games is awesome. We have the ability to make games that can't exist in the mainstream because were not just trying to appeal to as many people as possible.
There are experimental types of games that haven't been created yet. This site and many others like it is where we have the opportunity to share what we've created.
It's really cool that we don't need a multibillion dollar company to make a game for us. We have a tool that lets us make our own games. Ideally I would like to see open source concepts applied to gaming. Some group projects would be awesome!
There are experimental types of games that haven't been created yet. This site and many others like it is where we have the opportunity to share what we've created.
It's really cool that we don't need a multibillion dollar company to make a game for us. We have a tool that lets us make our own games. Ideally I would like to see open source concepts applied to gaming. Some group projects would be awesome!
author=Darken
You have an amateur community with makers who can do WHATEVER THEY WANT yet we get a lot of RPGs that are trying to be professional RPGs anyway. Calling that creative freedom just feels... dumb.
Maybe because that's "what(ever) they want"...?
If your goal is "creating something fun for myself and others", the guidelines developed over decades of trial and error of games seem the most logical place to start.
We have the freedom to break rules if we want; does not mean we have to, if it won't help us reach our goal.
I'm not saying one HAS to "follow the rules" to create something worthwhile; still, understanding them and choosing to follow them is not "wasting freedom".
The bad move is following them as dogmas without knowing why they exist.
"Be different" is just as much damaging to creativity as "be the same", if they are both orders.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=Darkenauthor=lockezThree actually. My belief is a comes off as obsessive but I find it hard to not "get." You have an amateur community with makers who can do WHATEVER THEY WANT yet we get a lot of RPGs that are trying to be professional RPGs anyway. Calling that creative freedom just feels... dumb.
Darken, you say this in like every single thread and it always seriously bothers me. How does point A follow logically from point B here? What does taking notes from professional games have to do with creative freedom? How are being creative and making a better game contradictory?
If you can logically conclude that my statement is a complete fallacy then uh ok whatever.
Well professional RPGs just means good games, to me. The two terms are synonymous. Are they not synonymous to you? You can be whatever you want, but why would you intentionally want to be bad, given the choice? It's not a logical fallacy it's just an extremely weird statement. "You can make anything you want, yet you still try to do a good job and make fun games anyway." That's how it reads to me. I know that's not what you mean because that doesn't make sense, but I can't figure out what you do mean.
























