25 THINGS I WANT TO SAY TO "ASPIRING" GAME DEVELOPERS
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I just saw this article linked on Twitter - it's directed toward writers, but it almost directly translates to game developers (and many other careers based around creativity & self-motivation).
Just replace every instance of "Writer" with "Game Developers":
http://terribleminds.com/ramble/2012/02/21/25-things-i-want-to-say-to-so-called-aspiring-writers/
Overall I agree with most of the points he makes. It calls out a lot of the excuses people make for themselves, but also offers some legitimate advice and things to keep in mind when making a product like a book (or a game).
Thoughts? Criticism? Do you agree or do you think this guy is just being a dick?
Just replace every instance of "Writer" with "Game Developers":
http://terribleminds.com/ramble/2012/02/21/25-things-i-want-to-say-to-so-called-aspiring-writers/
Overall I agree with most of the points he makes. It calls out a lot of the excuses people make for themselves, but also offers some legitimate advice and things to keep in mind when making a product like a book (or a game).
Thoughts? Criticism? Do you agree or do you think this guy is just being a dick?
I agree with his points very much so. Commonly, what gets in the way of people when they game develop (or write) is the person him/herself. I like the "Learn To Take a Punch". That can go a LONG way in whatever field you happen to be in.
And you know, Finish Your Shit. That also goes hell of a long way.
And you know, Finish Your Shit. That also goes hell of a long way.
author=kentona
please, everyone. you must read this list.
and I didn't even have to pay him.
author=Ronove
And you know, Finish Your Shit. That also goes hell of a long way.
That was probably my favorite point :P
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I like this guy. He is exactly the right amount of insulting.
Maybe his cursing got a bit out of hand most of the time--which kind of puts you off what he's saying--, but he does solidify some strong points in the least.
I have to say for myself, I never actually thought about the real competition in terms of game design or writing in my case, because I do both, which makes these points almost double the value.
But I digress, a rather handy and interesting post if you nullify crude jokes.
I have to say for myself, I never actually thought about the real competition in terms of game design or writing in my case, because I do both, which makes these points almost double the value.
But I digress, a rather handy and interesting post if you nullify crude jokes.
This is great info.
I love it, it was hilarious, it was great...but some of these things seemed like, if the actually WERE talking about game design...he's talking directly to me. I know what you're saying, that doesn't make sense, everyone who reads it is listening, he's talking to everyone.
I guess that's true in a technical way...but...nevermind... ^_^ just a feeling...
I love it, it was hilarious, it was great...but some of these things seemed like, if the actually WERE talking about game design...he's talking directly to me. I know what you're saying, that doesn't make sense, everyone who reads it is listening, he's talking to everyone.
I guess that's true in a technical way...but...nevermind... ^_^ just a feeling...
My favourite is numer #24:
This. This times infinity. I've seen so many creative individuals encouraged to basically be derivative, out of fear that their work will be ridiculed if it strays too far from the mainstream. Take other people's advice, sure, but remember that the goal of an artist is to see the world with new eyes, and to show people something they have never seen before.
In my book, a spectacular failure is always going to be better than a mediocre success.
"As a writer, the world you create is yours and yours alone. Someone will always be there to tell you what you can’t do, but they’re nearly always wrong. You’re a writer. You can make anything up that you want. It may not be lucrative. It may not pay your mortgage. But we’re not talking about that. We’re talking about what’s going on between you and the blank page before you. It’s just you and the story. If you love it and you want to write it, then wire your trap shut and write it. And write it well. Expect nothing beyond this — expect no reward, expect no victory parade — but embrace the satisfaction it gives you to do your thing."
This. This times infinity. I've seen so many creative individuals encouraged to basically be derivative, out of fear that their work will be ridiculed if it strays too far from the mainstream. Take other people's advice, sure, but remember that the goal of an artist is to see the world with new eyes, and to show people something they have never seen before.
In my book, a spectacular failure is always going to be better than a mediocre success.
This is a pretty dope article. I agree with 90% of it, and 30% of it is shit I've been saying for years, and hearing for years before I was saying it.
The one thing I'd add is that it's completely unclear when you have graduated beyond aspiring to be a professional writer and actually become a professional writer. Shit is mad ill defined and vague. It's not like pro baseball, where it's carefully tiered into leagues. There is no "welcome to the club, professional writer" card that you get from the society of professional writers when you earn your first $10, $100, $1,000, $10,000 whatever from fiction. Likewise totally and fully unclear when you have exited the "taking advice" stage and entered the "giving advice" stage, and they're not mutually exclusive, either. You just kind of have to feel that shit out.
The one thing I'd add is that it's completely unclear when you have graduated beyond aspiring to be a professional writer and actually become a professional writer. Shit is mad ill defined and vague. It's not like pro baseball, where it's carefully tiered into leagues. There is no "welcome to the club, professional writer" card that you get from the society of professional writers when you earn your first $10, $100, $1,000, $10,000 whatever from fiction. Likewise totally and fully unclear when you have exited the "taking advice" stage and entered the "giving advice" stage, and they're not mutually exclusive, either. You just kind of have to feel that shit out.
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