[2K3] A...VERY BIZARRE BUG...
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Ok, it has been brought to my attention by someone on another forum about this bug. So, I went through and bugtested my game while doing a LP of it, right? And I fixed up every bug that I found along the way. HOWEVER, it seems now that there's a new bug that's popping up in Victory/Defeat handlers, in which when you lose, the dialogue becomes unskippable and you cannot do anything (I put a Wait 1.0 event before any animations such as Jump back animations, and it instantly game overs). The most bizarre part is, putting a Full Heal immediately at the top of Victory/Defeat handlers will prevent this, but before this was brought to my attention, this was never at the top (and always at the end) and NEVER bugged up to begin with. Does anyone happen to know why after 3 years of not bugging up, 2K3 has decided to do this?
Again, it seems to be the case with everyone being dead and all, since the game doesn't like a party full of dead people, but it just seems weird that it's doing this now...
Again, it seems to be the case with everyone being dead and all, since the game doesn't like a party full of dead people, but it just seems weird that it's doing this now...
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
What do you mean by "the dialogue becomes unskippable"?
For instance, the first time this happened, the person who reported the bug gave me his save file. Using my debugging method, I got to the point after the Victory/Defeat handler. The dialogue was fine, but after the "Move Event" function (I had an attack knock back the main party), the game auto-skipped one of the dialogue (which never happened before, and there's nothing scripted in the game for it to do that), and the next dialogue box I could not bypass (clicking the OK button normally didn't let me go to the next set of lines. The game literally froze or something, but it wasn't frozen since you could see the arrow at the bottom of the dialogue box blinking still).
If I have to, I can PM someone the save file with the game (just the game though, nothing else) so they can take a look at what the hell is going on. Where the person is at is the 2nd time this has happened (which boggles my mind even more, as the very FIRST Victory/Defeat handler it did not bug up on him at all, but it did so at the SECOND one...it makes no sense!)
EDIT - Screenshot to show what's going on.

Basically, you're supposed to lose this fight, but for some reason, the person cannot go pass this dialogue box (I don't recall if the main character moves or not before this dialogue box or not though...). The screen just locks up and will not let you go pass it, even though arrow at the bottom is blinking.
If I have to, I can PM someone the save file with the game (just the game though, nothing else) so they can take a look at what the hell is going on. Where the person is at is the 2nd time this has happened (which boggles my mind even more, as the very FIRST Victory/Defeat handler it did not bug up on him at all, but it did so at the SECOND one...it makes no sense!)
EDIT - Screenshot to show what's going on.

Basically, you're supposed to lose this fight, but for some reason, the person cannot go pass this dialogue box (I don't recall if the main character moves or not before this dialogue box or not though...). The screen just locks up and will not let you go pass it, even though arrow at the bottom is blinking.
The only thing I'm using is the 1.08 patch (and DynRPG patch). Unless THOSE did something to this, then I don't see what else happened. I KNOW it's not the 1.08 patch, because I already played through the game USING that patch (and it CAN'T be the DynRPG patch, because I went through several Victory/Defeat handlers with that too).
EDIT - Some screenshots.

This is the coding of the above event. It seems to happen to lock up after moving the character now (which it didn't do in the 3 years that I've had this game). To make matters even more complicated, take a look at the next screenshot.

This is an event I recently did not that long ago, and there is no full heal anywhere in this event. So I'm confused as to what's going on here even more (I'm afraid to find out if it bugs up here now for whatever reason...).
EDIT - Some screenshots.

This is the coding of the above event. It seems to happen to lock up after moving the character now (which it didn't do in the 3 years that I've had this game). To make matters even more complicated, take a look at the next screenshot.

This is an event I recently did not that long ago, and there is no full heal anywhere in this event. So I'm confused as to what's going on here even more (I'm afraid to find out if it bugs up here now for whatever reason...).
Ok, I'm even more perplexed by this bug. So I decided to take the entire event and put it in my debug room to see what would happen without the Full Heal with the first event up there (with Kaguya's script). It works perfectly fine as intended with no bugs. In addition, the first Marisa event (the very first Victory/Defeat instance) did NOT bug at all. So why the Kaguya (2nd instance) and Marisa/Alice (3rd instance) do is beyond me even more x_x
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
If adding a full heal fixes the problem, then just add a full heal, yeah? I mean the behavior when you don't full heal is confusing, but is there some reason you need to make it work without healing the party? Or am I misunderstanding?
Getting a game over if the full team is dead for even one nanosecond sounds like totally normal RM2K3 behavior to me. If you were ever able in the past to make losable battles for real instead of having the enemy reduce the hero to 1 HP, I kinda want to know how. I cause a game over in RM2K3 if I just change the party without reviving people first.
Getting a game over if the full team is dead for even one nanosecond sounds like totally normal RM2K3 behavior to me. If you were ever able in the past to make losable battles for real instead of having the enemy reduce the hero to 1 HP, I kinda want to know how. I cause a game over in RM2K3 if I just change the party without reviving people first.
Well, here's the thing. I tested this a long time ago in a test project, by having a Victory/Defeat (and having the Defeat with an End Event Processing). I was totally able to walk around the world map with a dead party (well, a dead Magus there but still). There was nothing added to the above script either. Just the End Event Processing (I even tested it in my actual game. Same dealio there).
The issue isn't the full healing at all. The issue is why it decided to bug out and whiz the fawk out NOW after 3 years of nothing being changed in it. Someone I know that's LP'd my game recently got past the Marisa/Alice fight, and it didn't bug up on him at all (that was like 2 weeks or so ago). And he was using the 1.08 version at that time (I don't think he was using DynRPG, but again, me using that with the Order fights didn't bug out on me at all...).
The issue isn't the full healing at all. The issue is why it decided to bug out and whiz the fawk out NOW after 3 years of nothing being changed in it. Someone I know that's LP'd my game recently got past the Marisa/Alice fight, and it didn't bug up on him at all (that was like 2 weeks or so ago). And he was using the 1.08 version at that time (I don't think he was using DynRPG, but again, me using that with the Order fights didn't bug out on me at all...).
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