DID YOU CHEAT ON ME?

Posts

Pages: first 12 next last
Dudesoft
always a dudesoft, never a soft dude.
6309
How many of you like to cheat? We had Sega Genesis and NES Game Genie. I love to cheat!
One thing I don't love, is fighting the same zubat ten thousand time. I'm talking of course, about random encounters! I'm talking about RPGs!
We're all here to tell a story or two. Some of us are here to make unique gameplay; but most are here to tell stories. So why not include a godmode code to enable me or people like me (read: who have no time or patience to fight zubats all night)?
It's easy! Make the character input if statement to 'if character x is named y, raise level to 99.' or something similar.

Obviously this doesn't apply to all RPGs, because some systems are unique and whatever. But, hey! If I die twice on a boss, your game is deleted. I have more important youtube to watch art to draw.time wasted on tedium is wasted time! (I'm lookin' at you, Farmville)
There are still people who will play your fine tuned battle system; and there are those who will open the editor to 'fix' the party.

That said, you could raise the point, 'If you can edit party in maker why bother with code?' my answer: Because it's more fun! Games like Ratchet and Clank do a great cheat system, where you have to accomplish tasks to unlock goodies and game tweaks. You could do something like this too!
In Take Down Legacy there are a bunch of codes you could input as Megaman.EXE's name for a variety of outcomes.
GODMODE not only raises your level, you're given special weapons and spells!
ROCKMAN gets you a slap in the face for being cheeky.
ZERO makes the main character suddenly Zero.EXE

Have fun with your cheats. There's a ton of fun there to be had.
What are your thoughts and ideas?
Well... most RM games are easy to edit. I have edited RM games to cheat before (mostly by just increasing my char level).

One game that had a "valid" cheat was The Longing Ribbon. You could input a code somewhere that disabled battles. That was pretty awesome, because the battles just shouldn't be there.

Dhux's Scar is the best RM game I've ever played, but if I hadn't cheated, I wouldn't have finished it (I tried beating the final boss over 15 times, didn't get close).

I think this optional cheating should be an option in games that are concerned about telling a story, but the battles may be too difficult (I guess that applies to over half RM games). But some games trust too much on the challenge level to be fun. In that case, having the player cheat shouldn't be that easy.
There was one time I had to cheat...it was romancing walker, because the battles can be so SO tedious ;_;

I do have a cheat code though, but it's only to give you a skill called GODKILLER
Only RM game I've ever cheated in was Sunset over Imadahl, and that was only cause the bloody drinking minigame broke my keyboard.
I looked into an RM game before, but never cheated. And with console/emulator RPGs, I only hack. The only games I'll cheat are Zelda, which though is an RPG, doesn't truly count because of the way it tells its story, and the battle system; Sonic, like Zelda for the fun factor; and Mario, which I usually don't cheat on the original games, only the game Super Mario 64. There are other games like Megaman and Toy Story 2:Buzz Lightyear to the rescue, where I cheat, but those are the more minor games in my eyes, so I don't care.
My favorite cheat ever, was a cheat with a Game Shark code for an actual N64, I was playing Super Mario 64, and I was trying to find a code that would edit the game so it could be 2 player, well...I came across a cheat along the lines of Shell surfing. I put it in, pressed the button to shell surf, and what do ya' know? I had TONS of glitchy fun with it, going though doors I wasn't suppose to, being on the other side of a door than the side I needed to be on, glitchy camera effects with the first person mode camera versus the shell, controlling it all was so damn difficult!
Least favorite:Actually, I have 2, 1 from Sonic 1, and a combo of cheats from Zelda:Majora's Mask.

1.Sonic the Hedgehog-NEVER put a cheat into this game for an emulator, where once you hit the first ring, the ring meter goes beserk, and starts making items go disappear, I couldn't even finish Green Hill Zone Act 1 because of this cheat!!!

2.Legend of Zelda: Majora's Mask-I was using a cheat to have all items, play the beta demo of the game, and have the moon jump, the 1 I'm talking about here, is the moonjump... Now, I was just messing around, when I pressed the moonjump, and looked at something in front of me, as I was scared for my life, and dropped myself. It was...the moon. I had never saw the moon in-game before, and only thought it was part of a video...but OH BOY was I wrong!!! I tried to jump again, and then, as the day changed...the fucking thing jumps at me! Literally, in a glitchy way, it went from point A to Point B in a nano second...I heard myself crying inside :(
I think the last time I cheated on any game was the Starcraft Brood Wars campaign, and that was a year or two after it came out.
If I'm not being challenged, I'm just not enjoying the game. If the RPG boss is bullshit, I'll just grind. If the action game boss is bullshit, I'll change tactics.

I suppose you could call me on perpetual cheating whenever I play MAME. Unlimited coins which you can't really turn off.
Editing someone's RM game feels more like fixing design issues than cheating to me. I only do it when the developer obviously didn't test their own game enough and made mistakes such as impossible bosses or having to farm the same monster for an hour to get item X.

Otherwise I like cheats to not be cheats, but rather hard-to-find glitches you can exploit to do things you normally couldn't do until a certain point. And it's even better when these are all well planned and designed by the developer. Super Metroid and Castlevania SotN for instance are full of these (mostly unintended), and my Crystalis here has a few too (mostly intended). It's usually very fun to find these glitches and they add to the gaming experience.

"True" cheating though is just boring (game genie-like cheatcodes, challenge breaking, etc.)
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=Dudesoft
If I die twice on a boss, your game is deleted.


You are a bad player.

But I admit. This does seem like a pretty decent compromise solution to the "skippable gameplay" thread. A cheat code, even if it's built into the game, doesn't feel like "part of the game" to the player. Their natural mindset of "I should use whatever tools the game gives me to beat this battle" might (for some types of players) apply to a Skip button on the controller, but is really unlikely to apply to something that's actually a cheat code. If they use a cheat code, it's gonna feel like cheating. So, you know, hopefully they won't use it unless they've given up on feeling the satisfaction of winning.

I try not to cheat on games until after I've beaten them once and think that the ending is the place I most enjoy finding such codes, but that's probably not helpful to the people who actually need them. Putting them in the game manual seems reasonable, I guess, if you package a digital manual in the form of a help file or some other method. Or holy shit we could sell cheat codes as DLC for otherwise free games. And then add unbeatable bosses really late in the game. Fuck yeah piles of cash. (This was a joke please don't try to actually sell cheat codes for your RPG Maker game thanks)
I never, ever cheat. If a boss is tough and I can't defeat it the first two times, I'll try again. But if comes 3rd time or more, I'll just try to ask for help or find a walkthrough for a game if there exists one. But I'll never give up. Because what I love is intense challenge and hardness.

Those who cheat to enjoy a game suck. They just don't know how to enjoy the challenge of a game. Cheats are a form of "giving up", in my opinion. Nothing is unbeatable if you use your brains and carve up your own strategies. Nothing beats the joy of beating bosses on your own without anyone's help.

I'll only use cheats if it's for a bonus content that are not relevant to the game or will not enhance my characters' stats.

That said, I've beaten a number of hard games here. I've beaten Dhux's Scar, Visions & Voices, Seraphic Blue (a brutally hard, but fun game for the inexperienced), Nocturne Rebirth (another brutally hard, but fun game for the inexperienced), all without cheating. For the latter two, I'll admit, there are only a few boss battles, particularly the last few ones, that I had to check the walkthroughs for some help, but I don't read through everything. Just bits of the strategies.
I only cheat to make things harder on myself, or to avoid battles/useless farming.
There have been times where I've had to cheat to beat a game. And by 'cheat' I mean alter a bosses HP (the only thing I'll alter is the HP stat, otherwise I'd not have the challenge in the battle), a few fixes and in one case adding money since you got about 20 Gold per monster and required 5000 Gold to progress the plot. I had accumulated barely over 1000 Gold at that point in the game without skipping any battles and thought it quite ridiculous that I'd have to grind 5 times as many battles to be able to progress. (And yes I had talked to all NPCs in the game three times over to check that I hadn't missed monetary gifts. >.<; )

That said, I tend to play in test mode so if the random battles get too much I just hold CTRL for a while and whiz through the area. CTRL, apart from allowing you to walk through solid objects, also blocks battles. :D
I don't mind cheating in principle, but there won't be anything like that in my game. If you don't have the patience for my game, my game is not for you, and perhaps another game is more your style. It's not amazingly difficult or anything, but it is meant for a certain audience and I did make it to fit a certain design ethic of my own.

To those who might go 'WAAHHHH PLAYER CHOICES' you choose to play the games you play. If you're complaining that say, Demons Souls is too hard and there isn't an easy way to go through the game/a cheat, you're obviously playing the wrong fucking game because a game like Demons Souls has been designed for the express purpose of doing what it does. It caters to an audience that obviously ain't you.

Edge explained their positive view on the difficulty by stating "if gaming’s ultimate appeal lies in the learning and mastering of new skills, then surely the medium’s keenest thrills are to be found in its hardest lessons" concluding "for those who flourish under Demon’s Souls’ strict examination, there’s no greater sense of virtual achievement.

Not all games are balls to the wall hard like DS and its not my point that they should be or whatever. But I just wanted to say that a cheat code or an easy meal is by all means, a developer choice. But a developer also has the right to go 'Hey look, this is what I made for dinner. Either fucking eat it or have someone else make you dinner'. Games aren't just about how they cater to the player, but they're also the expression of the people who make them. If the developer expression is for the player to experience it a certain way, so be it.
K-hos
whoa You guys are hi-chaining without me? That's just not right. :<
721
I cheat as soon as the game starts being more effort than it is worth.

I tend to avoid that if I can help it though.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=Khos
I cheat as soon as the game starts being more effort than it is worth.


This seems flawed. The primary worth a game has to most people is the satisfaction beating it, and the satisfaction of beating it increases in direct proportional to how much effort it took to beat it. Therefore, more effort = more worth, in pretty much a direct ratio. Basically I feel like anyone who enjoys beating games will get the most enjoyment from playing games that are just about as hard as they can possibly be while still being beatable. (disclaimer: this only applies to proper difficulty, not bullshit)

Unfortunately this is a really difficult idea to design around because if a game is ideal for someone who's one iota better than me at games, I will find that game unbeatable; thus there's no one perfect difficulty setting. Cheat codes, the ability to change the difficulty setting mid-game, skippable combat, level grinding, etc. are all used to combat this problem. Depending on what mood I'm in when you ask me I might change my mind later, but right now I'm saying I don't really mind doing things like this to allow people to beat the game who otherwise couldn't. I do mind some of the side-effects these features cause, but that's probably a different discussion? Anyway cheat codes probably don't have a lot of side-effects because they essentially exist outside the game. If that makes sense.

On the other hand, if you really just care about the plot then... okay
if there are cheats i will use all of them immediately. if the game is particularly dreadful i will decide that you suck and might even try to hack it to my liking

naturally i imagine my own behavior in my target audience

thus

i dont believe in designing games with the assumption that the player will regulate difficulty for him/herself. devs should control player experience as tightly as possible and if people dont like what youve done then you suck at game design and thats alright because at least you tried and were confident about your choices (either that or your players are a crowd of whiners who missed the point of the game entirely) but designing builtin difficulty error margins to compensate for your lack of sharp decisionmaking by including cheats (or more generally anything that allows the player to adjust the game for him/herself) cheapens the game and makes it appear as if youve no clue what youre doing as a dev

doesnt apply to some genres obv

as an aside i do not understand why rpg devs of all people get such a screaming hardon from having ultradifficult draggy 3 hour boss battles or what the fuck ever (especially when the battle gameplay is hilariously nothing but a series of menu-driven single-tier decisions) because i honestly do not give a shit. its okay if the 'mechanics' behind the difficulty are compelling but 9 outta 10 times theyre not. if your focus is plot and/or atmosphere work hard on that and quit wanking yourself
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=sixe
as an aside i do not understand why rpg devs of all people get such a screaming hardon from having ultradifficult draggy 3 hour boss battles or what the fuck ever (especially when the battle gameplay is hilariously nothing but a series of menu-driven single-tier decisions) because i honestly do not give a shit. its okay if the 'mechanics' behind the difficulty are compelling but 9 outta 10 times theyre not. if your focus is plot and/or atmosphere work hard on that and quit wanking yourself


I don't think there's really any overlap between the people who think difficulty is awesome and the people who thing generic typical RPG gameplay with minimal tactics is enough. At least holy fuck I hope not
K-hos
whoa You guys are hi-chaining without me? That's just not right. :<
721
author=LockeZ
author=Khos
I cheat as soon as the game starts being more effort than it is worth.
This seems flawed. The primary worth a game has to most people is the satisfaction beating it, and the satisfaction of beating it increases in direct proportional to how much effort it took to beat it.


Too much bullshit can easily overshadow any satisfaction from beating something.
And I have a very low tolerance for redoing things and grinding so...
I put in a cheat house in my Eden Legacy games (special editions only). Kinda cheap, but it is a random encounter type of series so... yeah.

In terms of editing others' RM games, I've only done it a couple times when running into game stopping bugs.

As for commercial games, I used to cheat all the time. I used Gameshark in the psx days too! However, nowadays I've become a lot more patient with games, especially RPGs, and it's rare when I actually cheat. The most recent one I can remember is Gothic 2, using God mode while I single-handedly killed everyone in each of the encampments for fun.
I cheat if I think it will improve my experience with the game. There's the ol' problem that I don't know if it will improve my experience without knowing what it is first. Barring any awful parts of the game I usually don't cheat until the next play through if I cheat at all.

I cheat through memory editing or changing code usually. Maybe I will add some ingame cheats for shits 'n giggles though.
Pages: first 12 next last