MULTIPLE GAMES?

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slash
APATHY IS FOR COWARDS
4158
author=kentona
But in all seriousness, finishing a project is a skill, and not just something that happens automatically. And once you finish one project, your skill in finishing increases, which increases the likelyhood that you can finish other projects!


It's true! If you've never finished a project before, you should really set a very, very small project and give yourself a two-week deadline. Even if the game isn't perfect by any means (and it won't be) it will teach you the discipline to finish what you start and meet your own expectations.

It's advice I keep hearing from established developers: if you're starting to make games, start small. That way, if your game sucks, you haven't lost much time, and you've still learned a ton.
author=kentona
But in all seriousness, finishing a project is a skill, and not just something that happens automatically. And once you finish one project, your skill in finishing increases, which increases the likelyhood that you can finish other projects!


I smell a leveling system
I'm working on right now three projects. It helps when I'm stuck on one project I can just switch over to another.

Another thing mentioned by slashphoenix. If you have multiple projects make sure you have some smaller ones so you don't get frustrated. For every "Final Fantasy" have an "Angry Bird" in your project folder.
I try to avoid working on multiple projects. Because whenever I start a new project, I tend to stop working on the other one. I have a few games that are only partially started and haven't moved in months all because I started a new project. However, I often plan multiple games and I have plans for about 6 to 7 games right now that I'm working on. But as far as actually developing a game, I'm only working on one and I don't want to start another one until it's done.
I worked on Pengui! as a side project to my RPG because some days I didn't feel I was in the mood to work on a role-playing game. I found that the puzzle genre used a different part of my brain and creativity so I was able to constantly switch between the two projects depending on my mood on any given day. It worked out for me, but I can see how creating a side project or two can distract you even further.
author=kentona
65,536

That sounds like a challenge! Time to get to work on 65,531 game pages.

And as for side projects, I personally don't like them. In total I spend about a year of work on side projects that I could have used on Blackmoon Prophecy. I could have finished the game by now!

So I don't like working on them too much since I feel like they are just distractions.
You can have multiple active projects, but it's best if you can complete one project at a time, or at the least achieve important milestones before switching gears. Switching projects when the going gets tough or boring on the first means you really, REALLY won't want to go back to it later, and it just gets harder to return and pick it up again over time (like leaving a game half finished and trying to come back years later and pick it up again.)

Deadlines are crucial, especially ones set by others, like for a contest or something. : D
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