RENDERTILE SYSTEM (RPG MAKER 2003)
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Hi dudes, I wanna talk you about something Im making in a game,
its a mix of pre-rendered objects/maps + tiles of a normal chipset.
pros=its faster than you think
con=you need know some tools
the previous renders in: Your text to link here...
Obviously its needed knowledge of some image editor programs and other like Cinema 4D
I recorded this video in real-time:
youtube video
its a mix of pre-rendered objects/maps + tiles of a normal chipset.
pros=its faster than you think
con=you need know some tools
the previous renders in: Your text to link here...
Obviously its needed knowledge of some image editor programs and other like Cinema 4D
I recorded this video in real-time:
youtube video
So, let me get this right.
I clicked the link, looked at it a bit.
Did you render a real object, and was able to like...convert it over into an image for rpg maker?
If so, that's a real interesting thing.
I clicked the link, looked at it a bit.
Did you render a real object, and was able to like...convert it over into an image for rpg maker?
If so, that's a real interesting thing.
One of the oldest trick in the book, and a bad looking one to boot. The discrepancy between 2D and 3D graphics is rather grating, specially if done poorly. And that's even before throwing rm2k3's 256 color limit into the mix... There are old commercial games that did this sort of thing, but I believe it was only because it was practical at the time and not for actual well-thought aesthetic reasons. So, yeah...
Also, this is probably the wrong forum section for this sort of thing.
Also, this is probably the wrong forum section for this sort of thing.
I wouldn't shoot it down so fast. While mixing realistic 3D objects with 2D sprites might not work to create a "standard" aesthetic, this sort of style could be very beneficial if you're aiming for something more stylized.
Pre-rendered backgrounds did a lot for FF7's scenery, even if the clunky low-poly meshes detracted from that. I'm sure there's a way to use this and come up with a unique and fleshed-out aesthetic.
Pre-rendered backgrounds did a lot for FF7's scenery, even if the clunky low-poly meshes detracted from that. I'm sure there's a way to use this and come up with a unique and fleshed-out aesthetic.
Obviously this depends of the style of the game, the 3d graphics have to be edited with colours and palette, and later the mix with the panorama, Im a big fan of pre-rendered graphics of psx :p
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