HEY READ THIS ABOUT FF6.
Posts
Good read, even if I disagree with some of the philosophy (attrition gets on my nerves nowadays). That's all I can really say.
Very useful, although I didn't read it all (stopped at five or so pages).
I hadn't noticed Kefka has the fourth most lines in the games, I always felt he was more fleshed out compared to Sephiroth or other FF villians in general, but couldn't really explain why, now I know XD
While I don't exactly disagree with anything on the essay, I think the author overanalyzed many aspects of the game making them look more meaningful than I personally think they are.
He's probably seeing a scheme or a meaning behind everything, and that's quite common when analyzing old games.
EDIT: although I don't really know what he means by "dimunition" of character classes, I assume it's a fancy term to describe that each character can eventually learn any spell/level every stat.
I hadn't noticed Kefka has the fourth most lines in the games, I always felt he was more fleshed out compared to Sephiroth or other FF villians in general, but couldn't really explain why, now I know XD
While I don't exactly disagree with anything on the essay, I think the author overanalyzed many aspects of the game making them look more meaningful than I personally think they are.
He's probably seeing a scheme or a meaning behind everything, and that's quite common when analyzing old games.
EDIT: although I don't really know what he means by "dimunition" of character classes, I assume it's a fancy term to describe that each character can eventually learn any spell/level every stat.
I actually wanted to talk a lot more about this and perhaps how it relates to game design. Perhaps this should be moved?
author=Feldschlacht IV
I actually wanted to talk a lot more about this and perhaps how it relates to game design. Perhaps this should be moved?
Waiting to hear your thoughts then.
I didn't read the whole thing, but it looks interesting.
Though there's an implication that, if you take that article as advice and follow it, you're bound to make a FF6 clone. Well, at least it's going to be a good one.
Didn't realise you could delve this much into the mechanics of FFVI. Hell, I'm wondering whether even the game designers put this thought into the game. ;(
Good read though!
Good read though!
I just finished reading this, and in reality the only thing I think the devs of FF6 were thinking was along the lines of the chart, to make the story work and to construct meaningful dungeons. Now, I am off to ignore all of this good advice and make terrible design choices. XD
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
The notes about the meaningful gameplay in dungeons being "long game" - almost no individual enemies are challenging or different, and the primary challenge of dungeons is maintaining your healing and MP resources rather than winning battles - is something that many games emulate. Sometimes this is done on purpose and sometimes it's done because no thought was put into the encounters. I honestly have to admit to disliking it when it's overdone and prefer fewer, more meaningful battles in at least some parts of the game.
This is also the primary reason that save-anywhere is a bad idea in certain games. Individual battles aren't challenges - the dungeon is a single challenge. Saving mid-dungeon in this type of game is the equivalent to saving mid-battle in a game like FF10. (This doesn't mean you can't allow suspend data to be saved anywhere, which is a nice modern feature that wasn't technically feasible in the SNES era.)
Seeing someone go deep into FF6 analysis is really cool because I love me some FF6 and basically know every single area, cut scene and battle in the game by heart and can really appreciate it. I'll read the rest of the article and respond more later.
This is also the primary reason that save-anywhere is a bad idea in certain games. Individual battles aren't challenges - the dungeon is a single challenge. Saving mid-dungeon in this type of game is the equivalent to saving mid-battle in a game like FF10. (This doesn't mean you can't allow suspend data to be saved anywhere, which is a nice modern feature that wasn't technically feasible in the SNES era.)
Seeing someone go deep into FF6 analysis is really cool because I love me some FF6 and basically know every single area, cut scene and battle in the game by heart and can really appreciate it. I'll read the rest of the article and respond more later.
I loved FF6, only had one problem with the game. In the beginning, in the world of balance. The characters were all really unique. However, in the world of ruin where everyone was able to start using magic, that kind of made it not so unique. As much as I love the skills of each particular character. I found my self casting magic with all most everyone all the time. To me, magic did the best damage. Other then that, I really loved that game.
author=Jparker1984
I loved FF6, only had one problem with the game. In the beginning, in the world of balance. The characters were all really unique. However, in the world of ruin where everyone was able to start using magic, that kind of made it not so unique. As much as I love the skills of each particular character. I found my self casting magic with all most everyone all the time. To me, magic did the best damage. Other then that, I really loved that game.
That's actually a very valid point.
It was even worse in FFVII, when characters didn't have any unique battle commands/skills (Materia for everyone!)
isnt most of the FF series known for having blank slot characters? (FF4 and beyond FF9 are the only ones that go against this) not sure if this would be a flaw in RPGs. I kind of like making Barret the healer/support or w/e because i can.
FF1, too, iirc. Although, in FF3 and FF5 you are forced to select a given subset of all your skills at a given time, and the development of those skills/classes are character specific, rather than hotswappable like materia is. Espers are a per character development, too, but you aren't forced to use a subset of the spells you learn or anything.
That's when you have to challenge yourself and keep everyone unique. The game didn't force you use the same moves for everyone. If that makes it boring, do something different. The quickest/easiest strategy might be to find the highest dmg dealing attack and spam it, but that is lame.
Link_2112
That's when you have to challenge yourself and keep everyone unique. The game didn't force you use the same moves for everyone. If that makes it boring, do something different. The quickest/easiest strategy might be to find the highest dmg dealing attack and spam it, but that is lame.
http://rpgmaker.net/forums/topics/8110/
this was part of my descent into supervillainy
Nice article, typical response.
I played FF6 maybe 10 years ago and I never did beat it. I can't even remember what espers are and half those character names are new to me...I really should try it again.
I played FF6 maybe 10 years ago and I never did beat it. I can't even remember what espers are and half those character names are new to me...I really should try it again.
author=Link_2112
Nice article, typical response.
I played FF6 maybe 10 years ago and I never did beat it. I can't even remember what espers are and half those character names are new to me...I really should try it again.
Yes, you should! Go do it immediately!
author=UPRCI concur.author=Link_2112Yes, you should! Go do it immediately!
Nice article, typical response.
I played FF6 maybe 10 years ago and I never did beat it. I can't even remember what espers are and half those character names are new to me...I really should try it again.
Also, I think I might try Craze's FF6 guide. I just put FF6 on my phone's SNES emulator.
EDIT:
"this isn't a forum of game developers but rather of anti-discussion jerks"
^probably the most insightful (inciteful?) comment from that thread.
kentona
EDIT:
"this isn't a forum of game developers but rather of anti-discussion jerks"
^probably the most insightful (inciteful?) comment from that thread.
and people wonder why I'm a supervillain/asshole
author=calunioauthor=Jparker1984That's actually a very valid point.
I loved FF6, only had one problem with the game. In the beginning, in the world of balance. The characters were all really unique. However, in the world of ruin where everyone was able to start using magic, that kind of made it not so unique. As much as I love the skills of each particular character. I found my self casting magic with all most everyone all the time. To me, magic did the best damage. Other then that, I really loved that game.
I really like the game though. the story is what brought me in the most. Kefka was easily the best bad guy in the FF series. Funny thing though, when I first met Kefka, I thought he was a woman lol.






















