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RM LIMIT CHANGER

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This new little utility will allow users to modify any of several limits in the RPG_RT of rm2k of rm2k3. Want to be able to have a character with 50,000 Hp? This can be done! Want the characters to never have any more than 200 for the Attack stat? This can also be done!

My first patch (RM2k3++) was a kludge and wasn't very user friendly. This new utility is much more user friendly.

Features:
Limits on Hp, Mp, Attack, Defense, Intelligence, and agility can be set
anywhere from 1 to 65,535.
Limit on Currency can be set anywhere between 1 and 2,147,483,647.
Limit on Experience Points can be set from 1 to 2,147,483,647.
Limits on Variables can be set between -2,147,483,647 and 2,147,483,647.
Limit on Item Stack Sizes can be set from 1 to 127.
Works for rm2k 1.07, rm2k 1.51 value, rm2k3 1.08, and rm2k3 1.09a.
Option to reset limits to default values.

RM Limit Changer is available here: http://sites.google.com/site/seenasrealm/rm-limit-changer
Wow, that's fantastic! I really like the idea of this limit changer, the only problem is that I can't use it, because my RPG_RT and RPG2003.exe has it's own patches on it already, and I'll probably lose my Goliath Patch and Custom Title Screen patch.. which is a problem for me.

But nonetheless, an amazing idea.
It probably will work actually, if the size of your RPG_RT.exe hasn't been modified. It would be a good idea to try it and see if it works. If it doesn't work, please let me know.
That's the thing, my RPG_RT has been modified, thus they will be overwritten if I replace the RPG_RT.

I've just tried to paste your RPG_RT over my backup projects' (Which had a series of patches on it already, i.e; Custom Title Screen Patch) RPG_RT, and it was just as I forsaw, the RPG_RT from the rm2k3++ folder doesn't have all the patches my original RPG_RT had. Thus it loaded the default title screen, instead of my own custom one. :/

Sadly, the same thing happens to my RPG2003.exe file as well. The David / Goliath patch is overwritten by the Rm2k3++ RPG2003.exe and thus it reverts back to its default normal RPG Maker 2003. D:

It's a shame, really. I would love to have my characters max level 115 for a special reason, along with all the HP limit breaks.

RM2k3++ is incomplete. I have no plans to complete it. If you want stats to go above 999 use RM Limit Changer found here: http://sites.google.com/site/seenasrealm/rm-limit-changer


If you want characters to level up higher than 99, here is what to do:

1. Download and inctall Resource Hacker from here:
http://www.angusj.com/resourcehacker/

2. Run Resource Hacker and open RPG2003.exe with it.

3. Navigate to RCData -> TFORMEDPLAYER -> 0

4. Go to line 117. There should be text that says "MaxValue = 99".

5. Change it to "Max Value = 32767".

6. Click "Compile Script".

7. Navigate to RCData -> TFORMEDPLAYERLEARNING -> 0

8. Go to line 41. It should also say "MaxValue = 99" here.

9. Change it to "MaxValue = 32767".

10. Click "Compile Script".

11. Go to "File" and click "Save" or "Save As" to save changes.

That's it. Now character levels can go above 99. This will work for both a normal RPG2003.exe and the David/Goliath patch. Keep in mind that for levels above 99, the built in stat curves reset back to 1, so I reccomend using a common event for stat growth.
Oh, herp derp, I was downloading RM2k3++ all this time. I didn't see the download button for RM Limit Changer. Herp derp...

Thanks for that, I'll be testing it out.
author=Seena
Limits on Hp, Mp, Attack, Defense, Intelligence, and agility can be set anywhere from 1 to 65,535.
What about with monsters? They have a maximum HP of 99,999 (a number that I've never liked and I don't feel that it is high enough for my final boss).
author=UPRC
author=Seena
Limits on Hp, Mp, Attack, Defense, Intelligence, and agility can be set anywhere from 1 to 65,535.
What about with monsters? They have a maximum HP of 99,999 (a number that I've never liked and I don't feel that it is high enough for my final boss).


If you're unhappy with the Max HP on a monster, then I suggest you look into the David patch.

You can read about it here.


The download is no longer hosted on the website however. You can find it here, though.

Which you can download here.

Edit; It also changes various interfaces within RPG Maker and allows many bonuses.
Craze
why would i heal when i could equip a morningstar
15170
http://yanflychannel.wordpress.com/rmvxa/core-scripts/adjust-limits/



...oh, you're using the wrong engine

sorry

EDIT:
(I am not actually sorry)
A subliminal "you're doing it wrong"?

Sigh, I wish I could move to VXa, but converting all my shit from 2003 > VXa and then eventing it all again is just such BS!
Its possible make a limit of 8 different items limit?

by example like in resident evil that the max capacity is 6 and with a item you can have 8. I heared that the limit in rpg2k3 are 250.

Example have a limit of 8:
1 Green Herb
1 Red Herb
1 Yellow Herb
1 Gold Chicken Egg
1 Black Bass
1 Amber Ring
1 Antique Pipe
1 Beerstein
and if you try get another item you can't, and it doesn't appear in menu

Also other games use more than 250, like star ocean 2 that uses 1900 lol


PD: very good tool dude! you're awesome!
As far as I am aware there is no limit on the amount of different items in the inventory.

RM Limit Changer can be used to set the limit on item stack sizes (eg. the amount of healing potions the party can have). Normally the item stack sizes cannot go above 99.

It cannot set a limit on the amount of different items in the inventory. It also cannot change any limits during gameplay.

If you want to do either of those things I reccomend creating a DynRPG plugin instead.
I recently released a newer version of RM Limit Changer. Anyone who is using it should download this newer version. An important fix was made so now amounts of an item above 99 will be shown as the actual amount instead of 99 in battle menus. Menu ajustments are now made based on limits so mow the main menu will look better. This is also true for the inventory menu so display issues won't occour when there are more than 99 of an item.

http://sites.google.com/site/seenasrealm/rm-limit-changer
RM Limit Changer is now available in the utilities section of RMN.

Soon I will release another version that allows up to 255 of a particular item, and possibly will allow the party size limit to be changed.

EDIT: I just released version 1.2. New features include the option to change damage limit, the option to view current limits, and the ability to set item stack limits up to 255. Party size limit will have to wait another day.

Have fun!
Party limit idea sounds really fun, but won't it clutter the whole menu and battlefield?
Craze
why would i heal when i could equip a morningstar
15170
s_w
Party limit idea sounds really fun, but won't it clutter the whole menu and battlefield?


if only you had the ability to personally customize every aspect of your menus and battle layouts :<
author=Craze
s_w
Party limit idea sounds really fun, but won't it clutter the whole menu and battlefield?
if only you had the ability to personally customize every aspect of your menus and battle layouts :<
I have VX and Ace, but I personally don't have this ability. :<
author=s_w
Party limit idea sounds really fun, but won't it clutter the whole menu and battlefield?

Currently I am not sure how the party limit ajustment will work yet. Depending on how rm2k(3) implements the party, I might have it so the party limit can be ajusted only between 1 and 4, or I might be able to allow users to set a party limit above 4. It all depends on how the party is implemented.

Also RM Limit Changer will modify menus to a certain extent (so if the party limit is set to 2, then the main menu will have a smaller party wimdow that only holds information on 2 characters).


author=Craze
if only you had the ability to personally customize every aspect of your menus and battle layouts :<

Good idea! Maybe I will make a utility that does this.

In the mean time look into Cherry's DynRPG plugin system. I believe it has the ability to do this (if you are willing to program in C++).
author=Seena
author=Craze
if only you had the ability to personally customize every aspect of your menus and battle layouts :<


Good idea! Maybe I will make a utility that does this.

In the mean time look into Cherry's DynRPG plugin system. I believe it has the ability to do this (if you are willing to program in C++).


He is subliminally saying RPG Maker 2003 is inferior and lacks in many places in which VXa doesn't.
author=Craze
if only you had the ability to personally customize every aspect of your menus and battle layouts :<

CRAAAAAAAAZZAAACEEEEEEEEE

But seriously though, your gorgeous menu system keeps popping up in my head whenever someone mentioned/I think about >4 party system. It looks neat and well, organized.

In short, Damn you and ACE.
Can someone release a side view battle game already so I can learn by dissecting your game?


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