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I've always wondered, in Rpg2k3 is there a way to have a picture display itself on the map without scrolling? I believe there is an option to nullify the scrolling but it doesn't seem to work. I'm trying to use this method for a specific effect. Suggestions?

~Sion
Are you using Show Picture with "Picture Scrolls with Map"? It works find as long as you don't try to use it with Move Picture. The X/Y its fed is relative to the player's view. So if you Show Picture at 0/0 and scroll with map and the player moves so the picture is offscreen then you use Move Picture to move it to 0/0, the picture will move to the center of the player's view.

If you aren't using Move Picture, then I'm not sure.
Yeah, basically without using the option to move the picture should make it work without scrolling.
I'm getting this same issue, and I'm using Show picture. The box is not checked, and the picture just stays in the corner if I set the coordinates to (0,0), even when I move around. I'm using RM2k3.
Make sure the 'Picture Scrolls with Map' option is selected. Its between where the image appears and magnification in 'Show Picture'. It'll stay in place on the map once that's done.
Excuse the large image size


VVVVVVVVVVVVVVV


That's the thing in the corner. I can't show you that it scrolls with the map now anyways, but it does.

You don't have to tell me the sprites are bad, it's kind of a Yume Nikki-style thing
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2966
You need to make sure you only do the show picture command once when you enter the map, with the box checked. If you do other move and/or show pictures afterwards, especially if you pan the screen, things get complicated.
I think I see the problem (Assuming you want the picture to scroll with the map but its moving with the player instead). If you check the "Scroll with the Map" box and then after the Show Picture command put a Erase Event command (third tab, second column, 5th from the bottom) that should do it.

As it is the Parallel Process means the event is constantly resetting the position of the picture back to the player's upper left corner.
author=GreatRedSpirit link=topic=1061.msg48665#msg48665 date=1228270483
I think I see the problem (Assuming you want the picture to scroll with the map but its moving with the player instead). If you check the "Scroll with the Map" box and then after the Show Picture command put a Erase Event command (third tab, second column, 5th from the bottom) that should do it.

As it is the Parallel Process means the event is constantly resetting the position of the picture back to the player's upper left corner.
That did the trick. I'll be using Erase event more often, too, now that I know it exists. Before that, I had been making switches to shut an auto-start off.
Well, you might want to stick with switches. Especially if you want to make sure that, say, a person doesn't automatically tell you the same thing EVERY TIME you enter a map.

For instance: you walk into a pub, guy gives you a quest and disappears.

If you use "Erase Event", then he will be there, and give you the quest again the next time you enter the pub. However, if you use switches, he will never be there again.

This is simply an example, and there are times where erase event is a better choice. I am simply trying to stop you from thinking that it is ALWAYS a better choice.
author=myersguy link=topic=1061.msg48702#msg48702 date=1228277440
Well, you might want to stick with switches. Especially if you want to make sure that, say, a person doesn't automatically tell you the same thing EVERY TIME you enter a map.

For instance: you walk into a pub, guy gives you a quest and disappears.

If you use "Erase Event", then he will be there, and give you the quest again the next time you enter the pub. However, if you use switches, he will never be there again.

This is simply an example, and there are times where erase event is a better choice. I am simply trying to stop you from thinking that it is ALWAYS a better choice.
Yeah, that makes sense. I'll keep that in mind.
Erase Event is actually very nice for auto-starts, as the application is stated here. It makes it so an event triggers every time the map is entered. Very useful for updating information about the map to be used by other events.
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