SOME QUESTIONS !

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Hey, im new in here and have some questions.

1. So i have heard that you can use ruby as programming language in rpg maker xp, is there any way to do a online game ?

2. If you can is it hard ?

3. And if you can do a online game, how is the quality of the game then ?

Thanks to answers !
Marrend
Guardian of the Description Thread
21806
1) If you mean if it's possible to make an on-line multiplayer game, then I haven't the slightest idea how to even go about it.

2) I'd think it would be more difficult than programming a single-player experience, but I've not tried my hand at scripting all that much.

3) If a game made with RPG Maker XP has an online multiplayer component exists, I'm totally unaware of it.

That wasn't particularly helpful, was it?
author=Marrend
1) If you mean if it's possible to make an on-line multiplayer game, then I haven't the slightest idea how to even go about it.

2) I'd think it would be more difficult than programming a single-player experience, but I've not tried my hand at scripting all that much.

3) If a game made with RPG Maker XP has an online multiplayer component exists, I'm totally unaware of it.

That wasn't particularly helpful, was it?

Well it was some kind of help, thanks.

Edit : Yes i mean online multiplayer game.
Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
Theoretically it's possible, as Ruby does support socket connections and you could write a script that acts as a client to an external server. However, you'd also have to code and host the server, check the client to make sure the player isn't using any custom scripts that will game the system, account for latency, link up information between the clients...

So basically, online components could be done, but there's probably a reason they haven't been yet.
author=Trihan
Theoretically it's possible, as Ruby does support socket connections and you could write a script that acts as a client to an external server. However, you'd also have to code and host the server, check the client to make sure the player isn't using any custom scripts that will game the system, account for latency, link up information between the clients...

So basically, online components could be done, but there's probably a reason they haven't been yet.


Thanks for your answer !

Then i guess ruby is not the language for programming online, multiplayer games.
Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
There are certainly better choices for it, yes.
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