MUSIC...MAKES THE PEOPLE..
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I wont ever sing Madonna again, but I needed your opinions on music in indie gaming.
First of all, do you use headphones while playing indie games? If not, would you if the game featured MP3 songs?
That brings me to my next question: Would you rather listen to midis the whole game, for a smaller file size, or, download a larger game with MP3 music, making the music much better?
Thanks in advance.
First of all, do you use headphones while playing indie games? If not, would you if the game featured MP3 songs?
That brings me to my next question: Would you rather listen to midis the whole game, for a smaller file size, or, download a larger game with MP3 music, making the music much better?
Thanks in advance.
It honestly depends on the quality of the game and song. I don't think that I'd ever play a game with headphones on if I could help it. I have decent speakers on my laptop, or if I really feel like it, I can hook my laptop up to my TV through HDMI and play on the big screen.
As far as music quality -- I don't mind listening to MIDIs. MIDIs are almost a thing of the past it feels like, these days. But I totally can dig listening to some MIDIs. If your game is of incredible quality -- something that's shooting for the PSP or something that has lots of custom resources and systems -- I would definitely imagine that MP3s are more important, or OGG at least. Something of better quality.
But I think that something on RPG Maker 2000/2003 that's pretty much default everything, would be most enjoyable with MIDIs. Just my few cents on it.
As far as music quality -- I don't mind listening to MIDIs. MIDIs are almost a thing of the past it feels like, these days. But I totally can dig listening to some MIDIs. If your game is of incredible quality -- something that's shooting for the PSP or something that has lots of custom resources and systems -- I would definitely imagine that MP3s are more important, or OGG at least. Something of better quality.
But I think that something on RPG Maker 2000/2003 that's pretty much default everything, would be most enjoyable with MIDIs. Just my few cents on it.
I would hope that people turn up the sound when they play games I am involved with!
I am of the opinion that a game's music establishes the setting for the entire experience (I do not think that music does or does not "fit" a scene, but that the music *always* fits every scene because it defines the scene). Music is really important because it delivers an intangible psychological message that tells the player how they are supposed to feel. It provides an extra layer that gives relevence to the entire situation, and in a way, substitutes for the disconnected created by the fact that you are *playing* a video game and not actually living in that universe.
I am of the opinion that a game's music establishes the setting for the entire experience (I do not think that music does or does not "fit" a scene, but that the music *always* fits every scene because it defines the scene). Music is really important because it delivers an intangible psychological message that tells the player how they are supposed to feel. It provides an extra layer that gives relevence to the entire situation, and in a way, substitutes for the disconnected created by the fact that you are *playing* a video game and not actually living in that universe.
I think whether or not someone uses midis or MP3s should really depend on the mood and also the graphical style of the game. Now I realize what I said in the latter part of the previous sentence may seem odd, but if you think about it, it makes perfect sense.
For games using graphics that are more realistic or dark like Suikoden or Theodore, to hear an MP3 song behind it wouldn't seem so awkward, compared to something like REFMAP or an retro-pseudo-NES game using MP3s. I can't really explain it too well, but I hope you understand what I mean.
For games using graphics that are more realistic or dark like Suikoden or Theodore, to hear an MP3 song behind it wouldn't seem so awkward, compared to something like REFMAP or an retro-pseudo-NES game using MP3s. I can't really explain it too well, but I hope you understand what I mean.
@ brandonabley : That's pretty much how I feel, music can really make the player enjoy the game so much more, without that player realizing they are enjoying the game more because of the music...haha kind of hard to explain what I mean.
@ Veridianne : I agree mostly. I am using majority of REFMAP, with a little bit of THEO/sd3 edits thrown in. However, I have chosen to use 90% MP3, just because I think it sounds better.
@ Veridianne : I agree mostly. I am using majority of REFMAP, with a little bit of THEO/sd3 edits thrown in. However, I have chosen to use 90% MP3, just because I think it sounds better.
Kind of like what brandonabley was saying, I think music really helps the player emotionally connect with the game and current situation, and while maybe not quite as important during exploration, it is infinitely important during story scenes.
Also, no music can be used just as powerfully. (silence)
Also, no music can be used just as powerfully. (silence)
Very true, great point!
"It's not the notes you play that matter, its the notes you DONT play." -Some music dude I cant remember who.
"It's not the notes you play that matter, its the notes you DONT play." -Some music dude I cant remember who.
This is your friendly reminder to use digital music formats responsibly! Efficient codecs (when available) and low bitrates can reduce the file size of your music with negligable loss in quality.
As for the actual questions, there's nothing a game can do to make me wear my headphones. They're there for different purposes. For file size, its mostly a non issue for me unless I have to jump through hoops to get the download started or it moves at a crawl. If the game takes too long to download it'll just get thrown into the "to play" bag which is painfully huge.
As for the actual questions, there's nothing a game can do to make me wear my headphones. They're there for different purposes. For file size, its mostly a non issue for me unless I have to jump through hoops to get the download started or it moves at a crawl. If the game takes too long to download it'll just get thrown into the "to play" bag which is painfully huge.
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