MOVE EVENT ISSUES [2K3]
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Ok, so I've had these issues for quite a while and want to fix this now but...well, here goes:
So in a cutscene, I have a character that's supposed to defend another character from an attack, is supposed to (in slow motion) fly off a cliff to the left. The camera and every other event works fine, EXCEPT that event. The character does not move at all, even though I have Phasing Mode ON and Begin Jump set to happen. I have a video that I uploaded today if anyone needs to see the issue I'm having...I can't really explain any better than this x_x;;
Another one (which I think I know how to solve) involved moving a character (whom I had disappear temporarily) from the spot they disappeared at to one tile to the right of where they would reappear at. However, on this tile is a sprite that's not meant to show up at all (another video I can show this one specifically...not sure what's wrong there at all).
Simple little stuff to ask about I'd reckon, compared to some of the more mindboggling things that I've asked before ^^;
So in a cutscene, I have a character that's supposed to defend another character from an attack, is supposed to (in slow motion) fly off a cliff to the left. The camera and every other event works fine, EXCEPT that event. The character does not move at all, even though I have Phasing Mode ON and Begin Jump set to happen. I have a video that I uploaded today if anyone needs to see the issue I'm having...I can't really explain any better than this x_x;;
Another one (which I think I know how to solve) involved moving a character (whom I had disappear temporarily) from the spot they disappeared at to one tile to the right of where they would reappear at. However, on this tile is a sprite that's not meant to show up at all (another video I can show this one specifically...not sure what's wrong there at all).
Simple little stuff to ask about I'd reckon, compared to some of the more mindboggling things that I've asked before ^^;
Make sure the event you chose to jump of the cliff is indeed the character you want to jump of the cliff (naming the character event makes it easier to select in "move event"), also check if you selected "move left" and not "face left", in order to user "jump" you need to select a direction for the jump and "end jump"(i.e.:begin jump, move left, move left, end jump).
Where are those videos? That last one could be anything...
Where are those videos? That last one could be anything...
Here's the coding for the first problem. Maybe it has to do with there being 2 for the same character? But that shouldn't be it if there's something between them...right?
For the 2nd problem....video will describe it better, as I see nothing in the coding anywhere to show this (it'll be hard to see kinda because of fog...).
Video for 1st issue (check around 14:25 for when it's SUPPOSED to happen).
Video for 2nd issue (the character that disappears happens before the boss battle. Check around 4:40. For the event error, check after boss battle around 14:00):
Hope that helps with describing the issues! I've had some issues with another event earlier in the game that doesn't read the scripts, but that one is fine so no need to worry about that one!

For the 2nd problem....video will describe it better, as I see nothing in the coding anywhere to show this (it'll be hard to see kinda because of fog...).
Video for 1st issue (check around 14:25 for when it's SUPPOSED to happen).
Video for 2nd issue (the character that disappears happens before the boss battle. Check around 4:40. For the event error, check after boss battle around 14:00):
Hope that helps with describing the issues! I've had some issues with another event earlier in the game that doesn't read the scripts, but that one is fine so no need to worry about that one!
Pretty sure you can't have anything between start jump and end jump besides move commands. Plus I don't see an end jump, that's definitely required.
Add the end jump
if that doesn't work, take all the non movement stuff out of the "jump sandwich" and put it before the jump command.
Add the end jump
if that doesn't work, take all the non movement stuff out of the "jump sandwich" and put it before the jump command.
Oh wait...for some reason it didn't show the entire line of coding...I'll have to manually type it out:
Face Right, Begin Jump, Phasing Mode ON, Lock Facing, Decrease Move Speed, Phasing Mode ON (I think this was to make SURE it did it for some reason), Move Up/Left (x4), Move Left (x3), Unlock Facing, Face Right, Lock Facing, Increase Move Speed (x2), Move Down/Left (x2), Increase Move Speed (x2), Move Down/Left (x4), Change Graphic, Move Down (x10), End Jump, Change Graphic (to make disappear)
Yeah...dunno why it cut it off where it did there, so the End Jump IS in there....
Face Right, Begin Jump, Phasing Mode ON, Lock Facing, Decrease Move Speed, Phasing Mode ON (I think this was to make SURE it did it for some reason), Move Up/Left (x4), Move Left (x3), Unlock Facing, Face Right, Lock Facing, Increase Move Speed (x2), Move Down/Left (x2), Increase Move Speed (x2), Move Down/Left (x4), Change Graphic, Move Down (x10), End Jump, Change Graphic (to make disappear)
Yeah...dunno why it cut it off where it did there, so the End Jump IS in there....
Ok, well you've got too much going on in that jump sandwich. That's why it's not working.
Jump gets you from point A to point to B in a straight line. You'll have to use a battle animation or something.
Are you using that 2009 Ultimate upgrade? Isn't there a box that pops up with tips when you launch the program? Did you read them all? Pretty sure that's where I read about the limits of the jump command, among other things I never knew before.
Jump gets you from point A to point to B in a straight line. You'll have to use a battle animation or something.
Are you using that 2009 Ultimate upgrade? Isn't there a box that pops up with tips when you launch the program? Did you read them all? Pretty sure that's where I read about the limits of the jump command, among other things I never knew before.
I read quite a bit from there but don't remember it all. May have to look at that again to see it. I could've sworn that it could go in diagonals too though....hmmm.
Well, if I can't get it working with this (which I'm sure I can if I do it right. I can probably do it WITHOUT the Jump command. Just have to adjust speed and all that), then I guess I'll use battle animations. Dunno why it just occurred to me now that I could totally go without Jump...>___>;
Well, if I can't get it working with this (which I'm sure I can if I do it right. I can probably do it WITHOUT the Jump command. Just have to adjust speed and all that), then I guess I'll use battle animations. Dunno why it just occurred to me now that I could totally go without Jump...>___>;
author=Xenomic
I read quite a bit from there but don't remember it all. May have to look at that again to see it. I could've sworn that it could go in diagonals too though....hmmm.
It could have been somewhere else I read it. It wasn't overly specific, it just said that if you do certain things in a jump command it won't work. It can go in diagonals, yeah. You just can't do ANYTHING inside a jump command. You have to keep it relatively simple. Do what Kazesui said first, then start removing things one by one til you find the cause.
Guess that would be the most sensible way of debugging stuff. Reverse engineer it! I'll probably check that with a couple other events too just to make sure that those work properly, but thanks for the replies guys.
For the first issue it's definitely like Kazesui says: Phasing needs to be activated before jumping.
For the second one you need to check where in your map is the sprite that shouldn't appear, did you use it on that map? Is that sprite in the charset sheet of one of the events you are using in that map? It was either activated by a switch or moved there using "move event", once you find where it's coming from you'll know how to solve it.
For the second one you need to check where in your map is the sprite that shouldn't appear, did you use it on that map? Is that sprite in the charset sheet of one of the events you are using in that map? It was either activated by a switch or moved there using "move event", once you find where it's coming from you'll know how to solve it.
For the first problem, got it MOSTLY fixed. For some reason, having Lock Facing kept it from working at all, even when I removed the Jump command (yeah, Jump wasn't needed in there at all). The problem now is that the charset that I'm using to show the falling animation doesn't match up with the frame it seems (may have to make the sprite be on all 3 frames in the charset for that particular scene), which I'm manipulating using a later-game switch to show that exact frame. The problem though is now with the Move Down commands, the character moves very slowly which...I don't know why @_@
In the move event window change the "Frequency to 8" and make sure the character event you're moving has the correct "Movement Frequency" (this option is right below "Trigger condition" and "Event Layer", use "4:normal").
And you should make a specific charset if you don't plan on using the "lock facing".
And you should make a specific charset if you don't plan on using the "lock facing".
Actually wait, I am using it...derp. I just removed the Jump commands then is all. Sometimes I wonder if I'm not overwhelming myself and need a break lol...
I think it is using half normal actually...didn't think about that.
I think it is using half normal actually...didn't think about that.
If it works using half-normal speed then leave it.
Then, save your changes, make a backup of the game, close rpg maker, shutdown your pc and take a look to the outside world using one of those useful holes in the walls (some call them windows).
If it's night time then lay down and sleep till your heart's content.
If it's day time and a sunny day then go take a walk.
Translation: rest a bit. :)
Then, save your changes, make a backup of the game, close rpg maker, shutdown your pc and take a look to the outside world using one of those useful holes in the walls (some call them windows).
If it's night time then lay down and sleep till your heart's content.
If it's day time and a sunny day then go take a walk.
Translation: rest a bit. :)
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