BREAKING THE FOURTH WALL IN GAMES
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author=LockeZ
Emmych, I don't think OTL even means anything with you any more, I think you just use it in place of punctuation marks.
nope I just have a lot of shame and disappointment in my life
MY SON WAS SUPPOSED TO BE A DOCTOR
WHY DID HE GO TO THEATRE SCHOOL, AUUUGH OTL
I don't think there's inherently bad or good about breaking the fourth wall. Like 99% of things possible in any script, it can be done well if the writer is skilled.
One of my favorite instances of breaking the fourth wall is in "Super Robot Taisen: Original Generation 2." A character by the name of Masaki almost nicknames a mech/plane (can't remember which) "The Red Comet" but he gets cut off by his companions who are worried about a lawsuit.
There's also references to a mysterious force behind the scenes of the games due to all the multiple timelines and junk of which one character has experienced many, and many believe that force to be Banpresto, quid quo pro
One of my favorite instances of breaking the fourth wall is in "Super Robot Taisen: Original Generation 2." A character by the name of Masaki almost nicknames a mech/plane (can't remember which) "The Red Comet" but he gets cut off by his companions who are worried about a lawsuit.
There's also references to a mysterious force behind the scenes of the games due to all the multiple timelines and junk of which one character has experienced many, and many believe that force to be Banpresto, quid quo pro
author=emmych
MY SON WAS SUPPOSED TO BE A DOCTOR
WHY DID HE GO TO THEATRE SCHOOL, AUUUGH OTL
OTL! OTL OTL!!!


Link's Awakening did it really well, without being overtly humorous; instead it was more semi-humor/semi-mysterious, which fit the tone of the game.
@Lockez: Player interaction doesn't break the fourth wall - in fact, most games try desperately to remove the idea of the fourth wall entirely. The right game will be immersive enough that you forget you're playing a game; only when you step away or the game breaks the fourth wall and shatters that immersion do you remember it's a game.
@Lockez: Player interaction doesn't break the fourth wall - in fact, most games try desperately to remove the idea of the fourth wall entirely. The right game will be immersive enough that you forget you're playing a game; only when you step away or the game breaks the fourth wall and shatters that immersion do you remember it's a game.
I don't care much for breaking the fourth wall in games that have very serious tones because it just feels ridiculously out of place, but in games that are comedy oriented or just don't take themselves seriously? I embrace it in those games.
Breaking the fourth wall only really feels effective when it is done in a humorous fashion, which is why I don't like it in any game that can't poke fun at itself.
Breaking the fourth wall only really feels effective when it is done in a humorous fashion, which is why I don't like it in any game that can't poke fun at itself.
You can do what ever you wanna do in a game.It's yours in the first place.


















