STORY LINE MAKER EVENT
Posts
How long will the voting phase last?
edit: Also, are we supposed to post a vote for each of the five categories listed in the opening post?
edit: Also, are we supposed to post a vote for each of the five categories listed in the opening post?
There were ten entries in the OP yesterday, and I managed to skim through nine of them. Why these entries where not posted in a random order (Rather than the apparent order of when Blobofgoo received them), and simultaneously, is beyond my knowledge.
Anyway, my thoughts so far is that Entry 1 is the most humorous. The most creative is Entry 10. I don't have a vote for most romantic, most mysterious/suspenseful, or best overall as of yet.
Anyway, my thoughts so far is that Entry 1 is the most humorous. The most creative is Entry 10. I don't have a vote for most romantic, most mysterious/suspenseful, or best overall as of yet.
author=TwoCircles
Im gonna be honest... im probably not gonna read every single story thats up there
You probably shouldn't vote then? Even though I (probably) already have my picks for Most Creative, Most humorous, and Best, I'm not going to make a vote until I've taken the time to read all of them through.
Lets say voting phase will be a week. It's a lot of reading and I don't want to force people to read overnight. Voting will end next sunday and yes, vote for each category.
author=Killer Wolfauthor=TwoCirclesYou probably shouldn't vote then? Even though I (probably) already have my picks for Most Creative, Most humorous, and Best, I'm not going to make a vote until I've taken the time to read all of them through.
Im gonna be honest... im probably not gonna read every single story thats up there
Yeah I wasnt planning on voting. Although I may vote now after seeing I have a week to read through them all.
I'm not getting much of a "romantic" feel from any of these, to be honest.
*Edit: Jpratt, get rid of that story in your post!
*Edit: Jpratt, get rid of that story in your post!
You're giving away the fact that you wrote Entry #12!
author=Marrend
I'm not getting much of a "romantic" feel from any of these, to be honest.
What? Nonsense! Entry #1 should win the romance category for the beautifully conveyed relationship between Reginald and his mother! *tears up* :'(
author=pyrodoom
How do you vote?
go for:
Most creative: Entry 18267 or Title of the story
Best comedy:....etc.
I think that is understandable
author=MrChearlieauthor=pyrodoomgo for:
How do you vote?
Most creative: Entry 18267 or Title of the story
Best comedy:....etc.
I think that is understandable
O.k., but do I PM to BoG for this?
You can just post votes. That last entry was posted a little late because I apparently double posted another one.
Hmm...a story line?
It's gotta be cruel like my manga.:D

It's gotta be cruel like my manga.:D

• Romance:
Plot overview
Reginald has a condition known as “ichthyophobia”, otherwise known as a fear of fish. More specifically, he is afraid of eating fish. It is a disease that he developed quite recently, after learning of the potential contaminants that numerous varieties of fish have accumulated within their systems. Ever since reading up on these potential dangers, Reginald has come to see fish of all kinds as slimy, gross, disease-ridden mutants, and he is becoming quite paranoid.
As a result of his condition, Reginald is dying. This is because Reginald is a GIGANTIC MOTHERFUCKING SHARK, and he requires fish to live.
Join Reginald on his journey to discovering a bunch of highly unsatisfying alternatives, in an underwater adventure unlike any you’ve ever encountered!
Mission 1
The game opens with a scene between Reginald and his therapist. They talk about a bunch of stupid shit, like his past and current relationships. The therapist is determined to prove that Reginald’s fear can be traced back to his family life, pulling a bunch of Freudian bullshit out of his ass. In the end, he convinces Reginald that he’s got a thing for his own mother, and he needs to sort out his feelings for her before he can face his fear.
Players then take control, going on a series of virtual non-dates with Reginald’s mother and carrying on the most awkward conversations you’ve ever heard since that one episode of Weeds where the chick has to convince her sons to stop masturbating over her pictures and banging older ladies.
Mission 2
Reginald goes back to his therapist and tells him he’s all full of shit and the dates were a bust. The therapist then suggests that the problem may have more to do with Reginald’s father instead. Reginald tells the therapist to fuck off. The therapist then lures him into divulging into Reginald’s strained relationship with his father, and the therapist believes that there are unresolved anger issues that Reginald needs to confront his father with before facing his fear of food.
Players again take control over the game, exploring past scenarios when Reggie’s dad was a total dick to him, then using said info to interrogate the old bastard and make him feel like shit.
Mission 3
Reginald feels totally better, unless you fucked up the previous mission, which means you got game over. But Reginald still isn’t sure what to do next. The therapist tells him he is ready to face his fear and start exploring alternative foods. The first suggestion he has is seals. Reginald has never eaten a seal before, and is afraid that they may carry many of the same diseases smaller fish do. The therapist then suggests that Reginald go and talk to a seal, and perhaps by doing so, he will learn all he needs to know about them and can consider eating them for the rest of his life.
When players take control this time, they will play a short mini-game where they need to capture a seal. When they do, they will interrogate the shit out of the seal, and try to find out their hygienic behaviours and other health concerns. Reginald learns that seals would be a great alternative, but it’s too late… he and the seal have become BFFs and so it would be uncool to eat the seal’s other buddies.
Mission 4
The therapist sees the problem now. Reginald is a pussy. His next suggestion is that Reginald try to explore a vegetarian lifestyle.
Guide Reginald on ANOTHER SHITTY MINI-GAME scavenging mission along the bottom of the ocean, taste testing a bunch of really gross shit along the way.
Mission 5
Reginald becomes very sick from the last mission and develops a new phobia of seaweed. There’s no technical term for it because that would be FUCKING RETARDED. The therapist is at a loss… and then he remembers that sharks are totally okay with cannibalism, and that he should try that. Reginald likes this idea because there are many sharks from his past that he wishes would fucking die.
Guide Reginald on a series of interviews with sharks from his past, including an ex-girlfriend, his old football coach, a very handsy priest, and an old nemesis, and determine which one of these stupid pricks should be his first victim.
Mission 6
After Reginald totally wimps out, the therapist gives up. This is where the game ends because no one in their right mind would even attempt playing past the first mission anyway, so we can all just assume Reginald starves to death, or someone else can make a sequel.
(Sorry, put it down for 2 things, and took this from MrChearlie...sorry :(
• Comedy:STORIES OF WHEN WE WERE YOUNG AND WET
• Mystery/Suspense:The Source
(my reasoning behind thus:I only read a part of it, like the shark story, because I only have so much time left on my hands, and feel like getting this over with, and the arts I read made me think it was a mystery/suspense story, and there were no others taking this place. It won my vote by default. Sorry.)
• Most Creative:
Plot overview
Reginald has a condition known as “ichthyophobia”, otherwise known as a fear of fish. More specifically, he is afraid of eating fish. It is a disease that he developed quite recently, after learning of the potential contaminants that numerous varieties of fish have accumulated within their systems. Ever since reading up on these potential dangers, Reginald has come to see fish of all kinds as slimy, gross, disease-ridden mutants, and he is becoming quite paranoid.
As a result of his condition, Reginald is dying. This is because Reginald is a GIGANTIC MOTHERFUCKING SHARK, and he requires fish to live.
Join Reginald on his journey to discovering a bunch of highly unsatisfying alternatives, in an underwater adventure unlike any you’ve ever encountered!
Mission 1
The game opens with a scene between Reginald and his therapist. They talk about a bunch of stupid shit, like his past and current relationships. The therapist is determined to prove that Reginald’s fear can be traced back to his family life, pulling a bunch of Freudian bullshit out of his ass. In the end, he convinces Reginald that he’s got a thing for his own mother, and he needs to sort out his feelings for her before he can face his fear.
Players then take control, going on a series of virtual non-dates with Reginald’s mother and carrying on the most awkward conversations you’ve ever heard since that one episode of Weeds where the chick has to convince her sons to stop masturbating over her pictures and banging older ladies.
Mission 2
Reginald goes back to his therapist and tells him he’s all full of shit and the dates were a bust. The therapist then suggests that the problem may have more to do with Reginald’s father instead. Reginald tells the therapist to fuck off. The therapist then lures him into divulging into Reginald’s strained relationship with his father, and the therapist believes that there are unresolved anger issues that Reginald needs to confront his father with before facing his fear of food.
Players again take control over the game, exploring past scenarios when Reggie’s dad was a total dick to him, then using said info to interrogate the old bastard and make him feel like shit.
Mission 3
Reginald feels totally better, unless you fucked up the previous mission, which means you got game over. But Reginald still isn’t sure what to do next. The therapist tells him he is ready to face his fear and start exploring alternative foods. The first suggestion he has is seals. Reginald has never eaten a seal before, and is afraid that they may carry many of the same diseases smaller fish do. The therapist then suggests that Reginald go and talk to a seal, and perhaps by doing so, he will learn all he needs to know about them and can consider eating them for the rest of his life.
When players take control this time, they will play a short mini-game where they need to capture a seal. When they do, they will interrogate the shit out of the seal, and try to find out their hygienic behaviours and other health concerns. Reginald learns that seals would be a great alternative, but it’s too late… he and the seal have become BFFs and so it would be uncool to eat the seal’s other buddies.
Mission 4
The therapist sees the problem now. Reginald is a pussy. His next suggestion is that Reginald try to explore a vegetarian lifestyle.
Guide Reginald on ANOTHER SHITTY MINI-GAME scavenging mission along the bottom of the ocean, taste testing a bunch of really gross shit along the way.
Mission 5
Reginald becomes very sick from the last mission and develops a new phobia of seaweed. There’s no technical term for it because that would be FUCKING RETARDED. The therapist is at a loss… and then he remembers that sharks are totally okay with cannibalism, and that he should try that. Reginald likes this idea because there are many sharks from his past that he wishes would fucking die.
Guide Reginald on a series of interviews with sharks from his past, including an ex-girlfriend, his old football coach, a very handsy priest, and an old nemesis, and determine which one of these stupid pricks should be his first victim.
Mission 6
After Reginald totally wimps out, the therapist gives up. This is where the game ends because no one in their right mind would even attempt playing past the first mission anyway, so we can all just assume Reginald starves to death, or someone else can make a sequel.
• Best:
Plot overview:
Because of the worsen pollution, humans are forced to live either underwater or space. While the rich and famous get to live above, the peasants, sadly, lives below. Lucky for the students, schools haven’t been build yet so summer vacation has been extended.
You play as Phineas, the bored highschooler who just wanna have fun before summer vacation ends.
Act 1:
Ferb, Phineas’ stepbrother, is the DJ of the party while Phineas does the limbo. Phineas was so drunk that he fell at neck length, which doesn’t make sense since he only had one drink in hand. The next day, he woke up half-naked with scribbles on his face. He WAS the life of the party (or at least he thinks he is) but for some reason, he felt so depressed that he decided to find Ferb and have a pep talk.
Act 2:
You can control Phineas at this point now. Your objective is to go to your house.
Along the way, instead of YOU talking to the NPCs, THEY are the one who bombarbs you with small talks. Also because you look fucking retarded with those scribbles still on your face.
Guide Phineas on a mini-game to avoid the NPCs. Bonus points for not touching anyone.
After what felt like 30 minutes in hell, you finally reached Ferb’s place.
Act 3:
You enter Ferb’s room and suddenly it turned into an Oprah Winfrey show. You tell him about your problems and the scene turns into a flashback - of the days when you two were a badass. The scene shows you and Ferb, building a roller-coaster. In their BACKYARD.
”What happened to those glorious days?”, Phineas asks.
Then suddenly, the game shows you another flashback. A flashback of how you and Ferb failed to intercept Dr Doofenschmirtz (the town’s supervillian’s) plan, which was to use the Pollution-inator 6000 to pollute the world; which you indirectly sped up the pollution and caused all of your neighbours to move undersea.
“Oh yeah! THAT!”, exclaimed Ferb (even though we have no idea how he saw through that flashback).
So it’s finally decided. Phineas talks to Ferb about his plans to make a machine that can suck all of the pollution and teleports it to space (teehee), and to restore both of their honors.
Act 4:
Ferb joins you in your party. You can now control Phineas at this point.
You walk around the neighbourhood, recruiting people in your past: Baljeet, your Indian neighbour and friend, Isabella, the girl who still has a crush on you, the “Fireside Girls”, a group of ten girl-scout-like girls led by Isabella and Buford, the school’s bully.
All goes well and all of them sing a song and dance like they were possessed or something. Even weird is that they sang the same song and danced in harmony as if they’ve already rehearsed for it. But RPG stories don’t make sense so who cares?
Act 5:
The band of shenanigans gathers around and help Phineas and Ferb build the machine. After trials and tribulations, the Suck-inator 6000 is successfully invented! W00t!
The team celebrates the success at your house, and then a creepy music starts to play. Wait a minute… is that… Candice!? What is your sister doing in there?
“Muahahaha! MUAHAHAHAHA!! Wait till mom sees this. They are SO busted!”
What will happen to our group of heroes? Find out in the next chapter!
Format is a little weird because the pictures didn't copy.
(what other game has random points where dance and song occur! Plus, that ending shows that there will be more! Why didn't you release the rest? Was that actually all of it? Whatever, awesome story! Deserves best!)
Plot overview
Reginald has a condition known as “ichthyophobia”, otherwise known as a fear of fish. More specifically, he is afraid of eating fish. It is a disease that he developed quite recently, after learning of the potential contaminants that numerous varieties of fish have accumulated within their systems. Ever since reading up on these potential dangers, Reginald has come to see fish of all kinds as slimy, gross, disease-ridden mutants, and he is becoming quite paranoid.
As a result of his condition, Reginald is dying. This is because Reginald is a GIGANTIC MOTHERFUCKING SHARK, and he requires fish to live.
Join Reginald on his journey to discovering a bunch of highly unsatisfying alternatives, in an underwater adventure unlike any you’ve ever encountered!
Mission 1
The game opens with a scene between Reginald and his therapist. They talk about a bunch of stupid shit, like his past and current relationships. The therapist is determined to prove that Reginald’s fear can be traced back to his family life, pulling a bunch of Freudian bullshit out of his ass. In the end, he convinces Reginald that he’s got a thing for his own mother, and he needs to sort out his feelings for her before he can face his fear.
Players then take control, going on a series of virtual non-dates with Reginald’s mother and carrying on the most awkward conversations you’ve ever heard since that one episode of Weeds where the chick has to convince her sons to stop masturbating over her pictures and banging older ladies.
Mission 2
Reginald goes back to his therapist and tells him he’s all full of shit and the dates were a bust. The therapist then suggests that the problem may have more to do with Reginald’s father instead. Reginald tells the therapist to fuck off. The therapist then lures him into divulging into Reginald’s strained relationship with his father, and the therapist believes that there are unresolved anger issues that Reginald needs to confront his father with before facing his fear of food.
Players again take control over the game, exploring past scenarios when Reggie’s dad was a total dick to him, then using said info to interrogate the old bastard and make him feel like shit.
Mission 3
Reginald feels totally better, unless you fucked up the previous mission, which means you got game over. But Reginald still isn’t sure what to do next. The therapist tells him he is ready to face his fear and start exploring alternative foods. The first suggestion he has is seals. Reginald has never eaten a seal before, and is afraid that they may carry many of the same diseases smaller fish do. The therapist then suggests that Reginald go and talk to a seal, and perhaps by doing so, he will learn all he needs to know about them and can consider eating them for the rest of his life.
When players take control this time, they will play a short mini-game where they need to capture a seal. When they do, they will interrogate the shit out of the seal, and try to find out their hygienic behaviours and other health concerns. Reginald learns that seals would be a great alternative, but it’s too late… he and the seal have become BFFs and so it would be uncool to eat the seal’s other buddies.
Mission 4
The therapist sees the problem now. Reginald is a pussy. His next suggestion is that Reginald try to explore a vegetarian lifestyle.
Guide Reginald on ANOTHER SHITTY MINI-GAME scavenging mission along the bottom of the ocean, taste testing a bunch of really gross shit along the way.
Mission 5
Reginald becomes very sick from the last mission and develops a new phobia of seaweed. There’s no technical term for it because that would be FUCKING RETARDED. The therapist is at a loss… and then he remembers that sharks are totally okay with cannibalism, and that he should try that. Reginald likes this idea because there are many sharks from his past that he wishes would fucking die.
Guide Reginald on a series of interviews with sharks from his past, including an ex-girlfriend, his old football coach, a very handsy priest, and an old nemesis, and determine which one of these stupid pricks should be his first victim.
Mission 6
After Reginald totally wimps out, the therapist gives up. This is where the game ends because no one in their right mind would even attempt playing past the first mission anyway, so we can all just assume Reginald starves to death, or someone else can make a sequel.
(Sorry, put it down for 2 things, and took this from MrChearlie...sorry :(
• Comedy:STORIES OF WHEN WE WERE YOUNG AND WET
• Mystery/Suspense:The Source
(my reasoning behind thus:I only read a part of it, like the shark story, because I only have so much time left on my hands, and feel like getting this over with, and the arts I read made me think it was a mystery/suspense story, and there were no others taking this place. It won my vote by default. Sorry.)
• Most Creative:
Plot overview
Reginald has a condition known as “ichthyophobia”, otherwise known as a fear of fish. More specifically, he is afraid of eating fish. It is a disease that he developed quite recently, after learning of the potential contaminants that numerous varieties of fish have accumulated within their systems. Ever since reading up on these potential dangers, Reginald has come to see fish of all kinds as slimy, gross, disease-ridden mutants, and he is becoming quite paranoid.
As a result of his condition, Reginald is dying. This is because Reginald is a GIGANTIC MOTHERFUCKING SHARK, and he requires fish to live.
Join Reginald on his journey to discovering a bunch of highly unsatisfying alternatives, in an underwater adventure unlike any you’ve ever encountered!
Mission 1
The game opens with a scene between Reginald and his therapist. They talk about a bunch of stupid shit, like his past and current relationships. The therapist is determined to prove that Reginald’s fear can be traced back to his family life, pulling a bunch of Freudian bullshit out of his ass. In the end, he convinces Reginald that he’s got a thing for his own mother, and he needs to sort out his feelings for her before he can face his fear.
Players then take control, going on a series of virtual non-dates with Reginald’s mother and carrying on the most awkward conversations you’ve ever heard since that one episode of Weeds where the chick has to convince her sons to stop masturbating over her pictures and banging older ladies.
Mission 2
Reginald goes back to his therapist and tells him he’s all full of shit and the dates were a bust. The therapist then suggests that the problem may have more to do with Reginald’s father instead. Reginald tells the therapist to fuck off. The therapist then lures him into divulging into Reginald’s strained relationship with his father, and the therapist believes that there are unresolved anger issues that Reginald needs to confront his father with before facing his fear of food.
Players again take control over the game, exploring past scenarios when Reggie’s dad was a total dick to him, then using said info to interrogate the old bastard and make him feel like shit.
Mission 3
Reginald feels totally better, unless you fucked up the previous mission, which means you got game over. But Reginald still isn’t sure what to do next. The therapist tells him he is ready to face his fear and start exploring alternative foods. The first suggestion he has is seals. Reginald has never eaten a seal before, and is afraid that they may carry many of the same diseases smaller fish do. The therapist then suggests that Reginald go and talk to a seal, and perhaps by doing so, he will learn all he needs to know about them and can consider eating them for the rest of his life.
When players take control this time, they will play a short mini-game where they need to capture a seal. When they do, they will interrogate the shit out of the seal, and try to find out their hygienic behaviours and other health concerns. Reginald learns that seals would be a great alternative, but it’s too late… he and the seal have become BFFs and so it would be uncool to eat the seal’s other buddies.
Mission 4
The therapist sees the problem now. Reginald is a pussy. His next suggestion is that Reginald try to explore a vegetarian lifestyle.
Guide Reginald on ANOTHER SHITTY MINI-GAME scavenging mission along the bottom of the ocean, taste testing a bunch of really gross shit along the way.
Mission 5
Reginald becomes very sick from the last mission and develops a new phobia of seaweed. There’s no technical term for it because that would be FUCKING RETARDED. The therapist is at a loss… and then he remembers that sharks are totally okay with cannibalism, and that he should try that. Reginald likes this idea because there are many sharks from his past that he wishes would fucking die.
Guide Reginald on a series of interviews with sharks from his past, including an ex-girlfriend, his old football coach, a very handsy priest, and an old nemesis, and determine which one of these stupid pricks should be his first victim.
Mission 6
After Reginald totally wimps out, the therapist gives up. This is where the game ends because no one in their right mind would even attempt playing past the first mission anyway, so we can all just assume Reginald starves to death, or someone else can make a sequel.
• Best:
Plot overview:
Because of the worsen pollution, humans are forced to live either underwater or space. While the rich and famous get to live above, the peasants, sadly, lives below. Lucky for the students, schools haven’t been build yet so summer vacation has been extended.
You play as Phineas, the bored highschooler who just wanna have fun before summer vacation ends.
Act 1:
Ferb, Phineas’ stepbrother, is the DJ of the party while Phineas does the limbo. Phineas was so drunk that he fell at neck length, which doesn’t make sense since he only had one drink in hand. The next day, he woke up half-naked with scribbles on his face. He WAS the life of the party (or at least he thinks he is) but for some reason, he felt so depressed that he decided to find Ferb and have a pep talk.
Act 2:
You can control Phineas at this point now. Your objective is to go to your house.
Along the way, instead of YOU talking to the NPCs, THEY are the one who bombarbs you with small talks. Also because you look fucking retarded with those scribbles still on your face.
Guide Phineas on a mini-game to avoid the NPCs. Bonus points for not touching anyone.
After what felt like 30 minutes in hell, you finally reached Ferb’s place.
Act 3:
You enter Ferb’s room and suddenly it turned into an Oprah Winfrey show. You tell him about your problems and the scene turns into a flashback - of the days when you two were a badass. The scene shows you and Ferb, building a roller-coaster. In their BACKYARD.
”What happened to those glorious days?”, Phineas asks.
Then suddenly, the game shows you another flashback. A flashback of how you and Ferb failed to intercept Dr Doofenschmirtz (the town’s supervillian’s) plan, which was to use the Pollution-inator 6000 to pollute the world; which you indirectly sped up the pollution and caused all of your neighbours to move undersea.
“Oh yeah! THAT!”, exclaimed Ferb (even though we have no idea how he saw through that flashback).
So it’s finally decided. Phineas talks to Ferb about his plans to make a machine that can suck all of the pollution and teleports it to space (teehee), and to restore both of their honors.
Act 4:
Ferb joins you in your party. You can now control Phineas at this point.
You walk around the neighbourhood, recruiting people in your past: Baljeet, your Indian neighbour and friend, Isabella, the girl who still has a crush on you, the “Fireside Girls”, a group of ten girl-scout-like girls led by Isabella and Buford, the school’s bully.
All goes well and all of them sing a song and dance like they were possessed or something. Even weird is that they sang the same song and danced in harmony as if they’ve already rehearsed for it. But RPG stories don’t make sense so who cares?
Act 5:
The band of shenanigans gathers around and help Phineas and Ferb build the machine. After trials and tribulations, the Suck-inator 6000 is successfully invented! W00t!
The team celebrates the success at your house, and then a creepy music starts to play. Wait a minute… is that… Candice!? What is your sister doing in there?
“Muahahaha! MUAHAHAHAHA!! Wait till mom sees this. They are SO busted!”
What will happen to our group of heroes? Find out in the next chapter!
Format is a little weird because the pictures didn't copy.
(what other game has random points where dance and song occur! Plus, that ending shows that there will be more! Why didn't you release the rest? Was that actually all of it? Whatever, awesome story! Deserves best!)























