COMMERCIAL GAMES ARE NOT ALLOWED ON RMN
Posts
@Shinan
Thanks for clarifying. Just wanted to be sure since there was a game like that here. I felt cheated since the gamemaker never mentioned it and it seemed like a switch-and-bait. :/
Thanks for clarifying. Just wanted to be sure since there was a game like that here. I felt cheated since the gamemaker never mentioned it and it seemed like a switch-and-bait. :/
author=Dark Gaia
What happens if a game is posted on RMN that starts off as a free indie game, but becomes commercial later on? Should its gamepage on RMN still be removed?
Yes, just like Shinan said. Though there can be a suitable window where the creator can make a blog post providing links to the commercial page, so that subscribers get a chance to emigrate.
author=Shinan
I wonder about completed projects that have a commercial version available. Let's say you made an RTP game, released it on the site. Then you remade the game with awesome graphics for moneys. The free version is not a demo, it's a feature-full free game. It just has a commercial remake or "enhanced" version.
I would lean toward allowing those.
Yeah, if you remade your game for commercial purposes, you can leave your original one up on RMN.
author=alterego
What if the game becomes commercial at some point in development and it gets its own webpage, but the game profile here stops being updated? Should the staff go out of their way and delete it? What if there's even juicy content to download, like a demo, music or artwork? What if the user is still active within the community? ...I mean. There's tons of incomplete/abandoned stuff out there. What difference would it make? As long as the user isn't actively promoting the commercial version of his game at every opportunity, and/or using his game profile as a jumping board to get more views elsewhere, I really don't see the harm.
Similar to the situation mentioned above. A game that shifts mid-development to a commercial game can leave its non-commercial counterpart up on RMN. However, gameprofiles that are stagnant with no download are often subject to purging.
author=alterego
Also, a part of me wants to believe that by allowing commercial games we may see an influx of cool, inspiring games that would help us broad our horizons and make this site look good. But with the lack of quality control around these parts, it's more likely that we'll get flooded with the same $20 full rtp games that plague other sites. xP
Edit: lol...?
Edit: *rolleyes*
A part of you is naive. I don't need a game to exist on RMN's games list to be inspired by it. I resent the implication that I don't manage quality control.
author=Dyhalto
What prompted the creation of this thread? Who tried to upload what?
Vacant Sky: Awakening was approved on RMN. I didn't know it was a commercial venture until a recent blog post for a Kickstarter crowdfunding request was made. Sai thought it was okay because there were a couple of other commercial games lurking in our games database. I have also removed those.
author=Max McGee
Hey um...why?
What is the underlying purpose of this rule? Why is the message that RMN is sending that "RMN supports the development and promotion of your RPG Maker game, unless you're trying to make money off of it". What is the purpose of the bolded part?
I agree with Kentona. How are you going to tell the guy who made the site and the site's most downloaded game that he has done a bad job. If you don't like the site, which I do, then get out and don't come back. Kentona, this site is great so don't let it slip past your mind bud.
Kentona didn't make this site, you dingus egg. WIP did.
Like Darken said quite eloquently, the hobbyist and mad bank mindsets are largely incompatible. Furthermore, RMN is not equipped (or staffed!) to be able to support commercial game hosting. In a nutshell, we provide free hosting for free games.
Also, the Holy Triumvirate of WIP, holbert and ankylo created this latest iteration of RMN. (Not just WIP.)
author=Shinan
I know there was one game I stumbled upon that went commercial. But that project made a blog post announcing the decision, left it up for a while and then removed the project from the site. Or at least I think they removed the project from the site. I didn't really follow up but it's not around anymore and I can't even remember what it was called! (but maybe there were some subscribers to it that remember)
Of course I've been pretty absent recently so I'm not aware of the latest gossip either.
Speaking of commercial games though. We all know it's a no-no to post about your games on the forums but commercial games are kind of an exception to this. Posting about your commercial game release in the videogames forum is more or less what it's there for. Since the game's no longer a hobbyist project (that belongs on the gamepages) it now shares space with the other commercial (and other non-site) games people want other people to know about.
I also know that some people aren't always happy about commercially available RM games and whatnot but I think they're cool. Sure I'll probably never play them but there seems to be a kind of attitude of betrayal or something for people that "went commercial", maybe they sold out or something? I highly doubt many of these developers swim in cash from their games.
Maybe we should be more welcoming to these guys. I'd love to hear the stories. And you know even if you can't make a game page you can always write an article about the trials and tribulations of getting games into certain online stores and percentages when people buy directly from the developer versus from gamersgate or something. (of course I suppose you generally post that on your game site's blog or something. But I don't really read that now do I?)
EDIT: I just checked some post histories and I caught a bit of some gossip that I think is related! I wish I had been there. Damn May-June busy-times.
Yes, I would love to be more welcoming of these people that have ventured out and gone commercial! And the Videogames forum is the place for that. However, some people can't help but be petty and vindictive or generally vile to these people (in the interest of protecting the naive consumers of the world? I don't know). I would like for them to share their experiences, though!
author=TFTif he tried to make a gameprofile for it, yeah, I would.
if teo wanted to crowd fund sunset over imdahl for iphone, i hope you stop that sh-t asap!
he can post in the Videogame forum, or on the IRC channel, though.
author=guitargodd97Free games are allowed.
So, I'm beginning to make an RPG type app that I plan to sell. Would it be okay if I posted an RPG Maker VX Ace made game that was free but was like an hour long teaser video as to what would eventually appear in my app?
This is very dumb. Ideally this site should be used as a stepping stone for creating commercial games. It should support/encourage/facilitate successful developers to take the next step and actually get paid for something they're good at so it can be properly valued.
I believe in freeware and free games as much as anyone else on this site, but people seem to throw up their arms every time money comes up as if it's insane to spend more than $1 on anything.
If a developer decides to go commercial, that is their decision, and yes they can do their own thing, but the RM community is a viable platform for support, and this site, as a main staple of the RM community, should not stifle that effort, but celebrate it.
Although I think if the site did allow for commercial games, it would have to fall under copyright laws, ie no rips! Everything custom/freeware resources etc.
I believe in freeware and free games as much as anyone else on this site, but people seem to throw up their arms every time money comes up as if it's insane to spend more than $1 on anything.
If a developer decides to go commercial, that is their decision, and yes they can do their own thing, but the RM community is a viable platform for support, and this site, as a main staple of the RM community, should not stifle that effort, but celebrate it.
Although I think if the site did allow for commercial games, it would have to fall under copyright laws, ie no rips! Everything custom/freeware resources etc.
author=King of Games
Although I think if the site did allow for commercial games, it would have to fall under copyright laws, ie no rips! Everything custom/freeware resources etc.
You've just added another excellent reason why Kentona is right with the free-only policy. Everything custom would mean the only games here would either be entirely rtp or entirely custom, which not everyone has the skill or talent to do. The number of game submissions would plummet. I'm sure there's plenty of other forums available for those who want to make commercial games. RMN shouldn't be one of them.
I'm not advocating a binary of all custom commercial games OR rip using free games. I am saying they can and should both CO-EXIST. There would just have to be some kind of filter so someone doesn't try to sell they're ffVI tiles FE faceset game.
Obviously not everyone is going to have the "skill or talent" to make a custom commercial game, but they can release free ones using rips. That doesn't mean we shouldn't celebrate those who shine just because not everyone can, it's survival of the fittest which enacts a certain quality filter.
Obviously not everyone is going to have the "skill or talent" to make a custom commercial game, but they can release free ones using rips. That doesn't mean we shouldn't celebrate those who shine just because not everyone can, it's survival of the fittest which enacts a certain quality filter.
We are not equipped, staffed, designed or coded to support commercial games. Hosting commercial games is a whole 'nother ballgame that we simply do not have the wherewithal to do.
And people have used RMN and RM development as a stepping stone to go commercial, but RMN is not the venue for selling your game.
And people have used RMN and RM development as a stepping stone to go commercial, but RMN is not the venue for selling your game.
author=kentona
We are not equipped, staffed, designed or coded to support commercial games. Hosting commercial games is a whole 'nother ballgame that we simply do not have the wherewithal to do.
And people have used RMN and RM development as a stepping stone to go commercial, but RMN is not the venue for selling your game.
this should be the official statement...
personally i dont care about the matter either way but this is a very clear and well-reasoned stance, kudos kentona
author=kentona
A part of you is naive. I don't need a game to exist on RMN's games list to be inspired by it. I resent the implication that I don't manage quality control.
Of course not, but wouldn't it be nice? It's all about accessibility. For example, do you check Orinomancie on a regular basis? I don't. I only get to know what awesome projects the people there are cooking when Creation post screens here every once in a while. Well, maybe we can't count with the French to host their games here, mostly due to the language barrier. But that part of me that is naive thinks that there's another barrier that we can overcome and that could potentially allow a bunch of cool games to be here, at hand's reach: Commercial projects.
Now, this isn't really about changing all of rmn's infrastructure to allow the actual selling of games or anything, it's just about letting people with a commercial project to have a game profile here, just like everybody else. It's about exposure. And in exchange for that exposure, people who are actually making a profit may even feel more inclined to donate towards the site's sustenance... But maybe I'm just being naive again.
Regarding the quality issue, I know you'll tell me that there's in fact a bunch of crappy games that you leave out, and that I should be thankful for your hard work. (And I am) But then, every once in a while there's a game that even you can tell is so bad that you post a screen or two on irc to let everyone know what kind of 'stuff' you have to deal with in the submission queue. Everyone there mocks the screens, and if I'm there too I probably tell you: "Please, don't accept that", but you still do. Once is up, if the game gets ignored then fine. But if it becomes everyone's joke, if the user proves to be the most complete n00b ever. Then what good was it? ...And it's not like is an oversight on your part, it's a completely conscious decision!
So tell me, between games like Fire Kingdom and Vacant sky: Awakening, regardless of how we may feel about its ambitious Kickstarter project. Which one do you think is more inspiring and overall more beneficial to the community? ...That's the one you should let in, and you should put your foot down to leave the other one out, not the other way around.
Lastly, I resent the implication that I'm not welcome here just for voicing an opinion you didn't like. Specially coming from somebody with the actual power to kick me out, regardless if that power is used or not...
Whoa! I wrote a lot. It may sound like I'm ranting, but I'm not. It's all cool, bro. It's just words. =P
Of course not, but wouldn't it be nice? It's all about accessibility. For example, do you check Orinomancie on a regular basis? I don't. I only get to know what awesome projects the people there are cooking when Creation post screens here every once in a while. Well, maybe we can't count with the French to host their games here, mostly due to the language barrier. But that part of me that is naive thinks that there's another barrier that we can overcome and that could potentially allow a bunch of cool games to be here, at hand's reach: Commercial projects.
I realize I'm giving the impression that Oniromancie is all custom but it couldn't be farther from the truth. We are drowning in a never ending stream of RTP projects. I just post the screenshots who show some originality.
So tell me, between games like Fire Kingdom and Vacant sky: Awakening, regardless of how we may feel about its ambitious Kickstarter project. Which one do you think is more inspiring and overall more beneficial to the community? ...That's the one you should let in, and you should put your foot down to leave the other one out, not the other way around.
Well, I think your methodology to raise money does play into it. If people start using a website to get money, it would look pretty bad if the whole financial deal didn't turn out. Anyways, do you really want to see legion of blogs advertising for their next donation compaign? Like... really? Blogs are meant to talk about the game. If they want to do advertisement to get cash, they can do it somewhere else.
The ones I post on IRC are ones I deny. I don't make examples of projects I accept.
EDIT:
I took your statement as an attack on my integrity, not a simple opinion. I also take that stuff pretty hard, so I am sorry I over-reacted.
To reiterate, though, I enjoy the spirit of free games and hobbyist game-making, and that is reflected in my vision for the site. Commercial game profiles, while having a greater probability of being awesome, goes against that free spirit. Maybe whomever takes over the site from me will have a change of heart.
However, I do want (and encourage) people who are making the jump to commercial game dev to make forum posts in Videogames about their commercial endeavours. Harmonic did it. (What I don't encourage is the poisonous vitriol that went with it, but I honestly don't know how to reconcile that. It seems that we can't have one without the other, unfortunately.)
EDIT:
I took your statement as an attack on my integrity, not a simple opinion. I also take that stuff pretty hard, so I am sorry I over-reacted.
To reiterate, though, I enjoy the spirit of free games and hobbyist game-making, and that is reflected in my vision for the site. Commercial game profiles, while having a greater probability of being awesome, goes against that free spirit. Maybe whomever takes over the site from me will have a change of heart.
However, I do want (and encourage) people who are making the jump to commercial game dev to make forum posts in Videogames about their commercial endeavours. Harmonic did it. (What I don't encourage is the poisonous vitriol that went with it, but I honestly don't know how to reconcile that. It seems that we can't have one without the other, unfortunately.)
rmn would be the worst platform to generate interest. i'm sorry but, if he has the rule in or not, from an advertising perspective there are other "places" that you should be advertising on.
i didn't have a problem with vacant sky dropping a link on his rmn page(besides the fact he couldn't tell people what the funds would be used for, legit question imo), because if it weren't for 2 posters viewing it nobody would have even noticed it. it was off the page in 1 day (hello stupid blog posters with update:crat rpg)
if anything you did him a favor.
Harmonic did it.
hope you realize if it were jude, brandon abley, teo etc, the universal response would be "rad" "gg" "grats" because it's not an RTP game, where people actually have to put effort time and quality to generate a unique world for people to experience. if you're trying to do commercial this should be a base standard lol.
i didn't have a problem with vacant sky dropping a link on his rmn page(besides the fact he couldn't tell people what the funds would be used for, legit question imo), because if it weren't for 2 posters viewing it nobody would have even noticed it. it was off the page in 1 day (hello stupid blog posters with update:crat rpg)
if anything you did him a favor.
Harmonic did it.
hope you realize if it were jude, brandon abley, teo etc, the universal response would be "rad" "gg" "grats" because it's not an RTP game, where people actually have to put effort time and quality to generate a unique world for people to experience. if you're trying to do commercial this should be a base standard lol.
author=TFT
rmn would be the worst platform to generate interest. i'm sorry but, if he has the rule in or not, from an advertising perspective there are other "places" that you should be advertising on.
i didn't have a problem with vacant sky dropping a link on his rmn page(besides the fact he couldn't tell people what the funds would be used for, legit question imo), because if it weren't for 2 posters viewing it nobody would have even noticed it. it was off the page in 1 day (hello stupid blog posters with update:crat rpg)
if anything you did him a favor.
Harmonic did it.
hope you realize if it were jude, brandon abley, teo etc, the universal response would be "rad" "gg" "grats" because it's not an RTP game, where people actually have to put effort time and quality to generate a unique world for people to experience. if you're trying to do commercial this should be a base standard lol.
Funny story, I haven't logged into RMN in a very long time. So I see the "no commercial games" topic in the news, and the ONLY reason I click is to see which jackass brought me or my games into the conversation.
Leave it to TFT to always fulfill the "that guy" role. I gotta give you props for consistency at least.
Facts (that are vital to the conversation but won't be read or taken into account):
-I never submitted a game commercially.
-I openly admitted, time and time again, that I expect no sales from RMN. With all three threads I've made, I've stated that RMN is kinda where I grew up as an RPGMaker, and felt compelled to share what I've accomplished.
-"Use RMN to generate interest" is dumb. I did a lot of other things. Posting on RMN was 0.00000001% of my total talking about my games on the internet.
-Oh and also, Skyborn is a unique world. You should play it some time.
he can sell an rtp game and generate x-amount of dollars but cannot read posts above. wonderful.
this site is freeware content. it should be kept that way. if people want to venture out and take another big step, rpgmaker as a community should embrace that and support it how they can(individually). it is a matter of quality control.
it's a slippery slope because you can understand where both sides are coming from. it's easy to understand kog's valid points, and it is easy to understand kentona. it is one of those "welp" situations.
advertising=asking for money, yeah, it's dumb on rmn. most people here are kids just cruising the internet and fooling around in rm. asking them for support and encouragement as loyal fans if they enjoy your game is that much, if not more powerful.
and...that is free.
this site is freeware content. it should be kept that way. if people want to venture out and take another big step, rpgmaker as a community should embrace that and support it how they can(individually). it is a matter of quality control.
it's a slippery slope because you can understand where both sides are coming from. it's easy to understand kog's valid points, and it is easy to understand kentona. it is one of those "welp" situations.
advertising=asking for money, yeah, it's dumb on rmn. most people here are kids just cruising the internet and fooling around in rm. asking them for support and encouragement as loyal fans if they enjoy your game is that much, if not more powerful.
and...that is free.
author=TFT
lol u have no reading comprehension because I have no leg to stand on
What are you trying to accomplish? Are you trying to change a rule? If you're not trying to change a rule, you're just blowing hot air.
So I'll give you the benefit of the doubt and assume you're trying to change a rule. If I'm not allowed to post a thread about my own games in the video games forum, then no commercial video games of any kind should be posted there either. Wait, makes no sense, right? Well, why should RPG Maker games not be allowed there?
I apologize in advance if you were in fact just blowing hot air.
Alright then. TFT wants no commercial games of any kind to be posted in the video games forum. Good luck.
Forget RTP games I mean games LIKE Wilfred the Hero etc. that have expanded beyond the RM community and met wide span popularity. Which, yes, WTH was a freeware game, but it was used to help catapult Brandon and Teo to making a full 3D commerical version of the game, which is an admiral arch that should be encouraged.
I can understand why you are taking this position, kentona, especially from an administrative standpoint. Thank you for clarifying it!
There was one thing I read that kind of confused me, though...
I know that you don't really have a stance on this, so please don't misunderstand me! However, I was under the impression that most of RMN was past this? Is it really still considered to be a faux pas, here, to ask for donations for one's game?
I just found it a little strange that this had to be mentioned. I guess it's for clarity, since some people may misunderstand donations = COMMERCIAL LOL.
There was one thing I read that kind of confused me, though...
author=kentona
What is allowed, however, is people soliciting and/or receiving donations. (This practiced is not encouraged, and most people don't like it anyway, but it is not strictly disallowed at this time).
I know that you don't really have a stance on this, so please don't misunderstand me! However, I was under the impression that most of RMN was past this? Is it really still considered to be a faux pas, here, to ask for donations for one's game?
I just found it a little strange that this had to be mentioned. I guess it's for clarity, since some people may misunderstand donations = COMMERCIAL LOL.























