WHY DON'T WE USE EXES
Posts
Yes it does seem that rpg make has problems with fonts sometimes. I've installed a font patch and mine looks very nice when I test play. When testers have installed the .exe I give them, the font has come across too, which is nice. It's probably one that Microsoft already comes with as standard.
I'd like to try downloading this .exe making program that you spoke about so that people who don't automatically have the font won't get stuck with that horrible block one. I'm also interested to know how people manage to give their games their own .ico files. I can make icons but I don't know ow to make rpg maker display them instead of the RPG_RT graphic of the guy with the sword.
He can render pictures but then there would be millions of pictures and the event string would be miles long. The opening cinematic is pretty long and it has sound effects, etc...dong it as pictures or battle animations would just be a nightmare for two people who are used to video editing software and 3D modeling.
The rest of the cinematics are only 3-4 seconds long so they could be done as a series of pictures, I expect. But why bother since the .avi files will only be 6 meg or so anyway.
I'd like to try downloading this .exe making program that you spoke about so that people who don't automatically have the font won't get stuck with that horrible block one. I'm also interested to know how people manage to give their games their own .ico files. I can make icons but I don't know ow to make rpg maker display them instead of the RPG_RT graphic of the guy with the sword.
author=Darken
Is the 3D guy unable to render image sequences or something? you can also use show picture with wait commands inbetween to animate at any size.
He can render pictures but then there would be millions of pictures and the event string would be miles long. The opening cinematic is pretty long and it has sound effects, etc...dong it as pictures or battle animations would just be a nightmare for two people who are used to video editing software and 3D modeling.
The rest of the cinematics are only 3-4 seconds long so they could be done as a series of pictures, I expect. But why bother since the .avi files will only be 6 meg or so anyway.
No insult, but I always take a firm stance against EXE installers over archives for a very simple reason: Archives age better.
There, I said it. Considering all the hell it is to get mole-boxed games to play on win7 compared to when people started using mole-box to encrypt thier games, it has shined as a testament to why turning your game project into a EXE or using a EXE installer is not nearly as reliable as just putting it into a archive.
I can almost bet archives will still be used in 10 years, but there is no way of knowing if that same EXE file will work in that time.
There, I said it. Considering all the hell it is to get mole-boxed games to play on win7 compared to when people started using mole-box to encrypt thier games, it has shined as a testament to why turning your game project into a EXE or using a EXE installer is not nearly as reliable as just putting it into a archive.
I can almost bet archives will still be used in 10 years, but there is no way of knowing if that same EXE file will work in that time.
















