DEATH, BLOOD AND GORE.
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At one point or another we’ve all played (or, considering this is an armature game design site, made) an RPG where somewhere along the line lots of people are killed.
It might be a large battle during the evitable war, or the bad guy just decides to slaughter an entire village of innocents or something like that. And the aftermath usually consist of dozens of corpses scatted all place the place just to show how tragic everything was.
Now in 3D it’s easy to tell it’s usually pretty easy to if some hapless victim had been brutally murdered or not. But in the old-school top down view it’s not so easy, so the easiest way to show that a 2D sprite is as dead as a doornail is by leaving him/her lying in a pool of their own blood.
However, and this brings me to my question, how much gore is too much? At what point does blood and gore stop being a visual and start becoming offensive and juvenile? Or dose any amount of blood make any game offensive and juvenile?
For that matter do we need the blood at all? There are plenty of games out there that don’t use blood to denote someone is dead. Would the game be significantly improved at all if the blood was there or would it just make things worse?
It might be a large battle during the evitable war, or the bad guy just decides to slaughter an entire village of innocents or something like that. And the aftermath usually consist of dozens of corpses scatted all place the place just to show how tragic everything was.
Now in 3D it’s easy to tell it’s usually pretty easy to if some hapless victim had been brutally murdered or not. But in the old-school top down view it’s not so easy, so the easiest way to show that a 2D sprite is as dead as a doornail is by leaving him/her lying in a pool of their own blood.
However, and this brings me to my question, how much gore is too much? At what point does blood and gore stop being a visual and start becoming offensive and juvenile? Or dose any amount of blood make any game offensive and juvenile?
For that matter do we need the blood at all? There are plenty of games out there that don’t use blood to denote someone is dead. Would the game be significantly improved at all if the blood was there or would it just make things worse?
Depends on the style and genre of the game really. an RPG can afford blood and gore if it doesn't have too chibified sprites, i think it's better to have the sprites castlevania style (small regular heads, can't see their faces, less cute because theres a lack of big eyes to relate to). It really just comes down to the visual psychology i guess. most RM games don't get it and roll with rtp charsets in ms paint blood baths because its the resources they have available.
Personally, I find that's it's usually obvious from the context. If it isn't, chance is it's not obvious from the character's perspective as well, meaning you can have them tell the status of the body without it coming of as awkward. For example, when the heroes enter their room in an inn and find the innkeeper's daughter laying on the ground in a puddle of blood, they may not immediately know if she's dead or just injured.
As for how much blood and gore (and also dead bodies) you can add, it depends on what makes sense. Ask yourself, or are you placing as many dead bodies as makes sense considering the scenario are you adding a lot of dead bodies just to show the player how terrible things are? A village where the villain has gone and killed everyone should not have more corpses than other villages have live people. Do the same check for blood and gore; does it make sense for there to be so many?
If you're adding blood and death for the sake of causing a reaction from the players, chance is they will see your intention rather than what's going on in the game world which will have the opposite effect of what you intended.
As for whether or not we need blood, most games certainly does not. However, unless it's a lighthearted game and it makes sense for there to be blood, then the blood is an improvement as long as it looks good.
As for how much blood and gore (and also dead bodies) you can add, it depends on what makes sense. Ask yourself, or are you placing as many dead bodies as makes sense considering the scenario are you adding a lot of dead bodies just to show the player how terrible things are? A village where the villain has gone and killed everyone should not have more corpses than other villages have live people. Do the same check for blood and gore; does it make sense for there to be so many?
If you're adding blood and death for the sake of causing a reaction from the players, chance is they will see your intention rather than what's going on in the game world which will have the opposite effect of what you intended.
As for whether or not we need blood, most games certainly does not. However, unless it's a lighthearted game and it makes sense for there to be blood, then the blood is an improvement as long as it looks good.
how much gore is too much?
I would argue there is no such thing as too much blood and gore. Also an excellent way to show that people are dead is by removing limbs (especially removing the head is very effective).
I think it's not whether or not your game has blood and/gore but rather how your game's artistic style can incorporate it.
It problem within the RPG Maker community is that a lot of us are pretty limited with what we can do, so slapping down a few red pixels resembling a pool of blood is about the extent of what to expect from many RPG Maker games.
I feel that blood and gore are hardest to add to your project when its presentation is pretty simplistic in nature (RTP, FF4/FF5, etc.) because the lack of detail that sprited blood will command will always come off as cartoonish. I learned this with Blackmoon Prophecy, because there is a beheading at one point that I struggled to not make look corny due to the FF4 graphics I was using. I wasn't able to NOT make it look corny, so I just went with what I had.
It's a lot easier to add blood and gore to games with more detailed graphics simply because you're able to add more detail. If you're even an adequate spriter then you should be able to get your point across without it looking too silly (if even silly at all).
It problem within the RPG Maker community is that a lot of us are pretty limited with what we can do, so slapping down a few red pixels resembling a pool of blood is about the extent of what to expect from many RPG Maker games.
I feel that blood and gore are hardest to add to your project when its presentation is pretty simplistic in nature (RTP, FF4/FF5, etc.) because the lack of detail that sprited blood will command will always come off as cartoonish. I learned this with Blackmoon Prophecy, because there is a beheading at one point that I struggled to not make look corny due to the FF4 graphics I was using. I wasn't able to NOT make it look corny, so I just went with what I had.
It's a lot easier to add blood and gore to games with more detailed graphics simply because you're able to add more detail. If you're even an adequate spriter then you should be able to get your point across without it looking too silly (if even silly at all).
Blood and gore is why serious gam has serious sprites.
I love me some good gore but if you make me laugh you've lost me. If you make me CRINGE, however, all the better to you. Not cringe as in "terrible graphics", but cringe in an empathetic manner to the situation.
I doubt I managed to pull off how brutal Kumo (Cosplay Crisis) get by the end of the game. When one is wielding a buster sword outside of battle, things get bloody pretty quick.
I love me some good gore but if you make me laugh you've lost me. If you make me CRINGE, however, all the better to you. Not cringe as in "terrible graphics", but cringe in an empathetic manner to the situation.
I doubt I managed to pull off how brutal Kumo (Cosplay Crisis) get by the end of the game. When one is wielding a buster sword outside of battle, things get bloody pretty quick.
I show a little girl getting decapitated in the first five minutes of Fragile Hearts. It's a comedy. Cheesy blood is supposed to be funny.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
BLOOD FOR THE BLOOD GOD
GORE FOR THE GORE GOD
DEATH FOR THE DEATH GOD
My comedy game starts out the exact same way! Except my little girl is stabbed to death.
GORE FOR THE GORE GOD
DEATH FOR THE DEATH GOD
author=sbester
I show a little girl getting decapitated in the first five minutes of Fragile Hearts. It's a comedy. Cheesy blood is supposed to be funny.
My comedy game starts out the exact same way! Except my little girl is stabbed to death.
Yeeeeeeeah, I tend to keep gore out of the 2D games, because it ALWAYS looks laughably silly to me.
Always. IB
Always. IB
Gore is not strictly needed. Even in real life it's not unrealistic to mistake a person who is dead as being asleep or vice versa, so it's not out of place for a game to simulate that ambiguity.
For an example of a game where the inhabitants of a town are slaughtered and there isn't any gore, see the original Crystalis. (I don't remember the name of the town, but you get there in the latter half of the game) It does a more than adequate job of being a sad and tragic scene.
For an example of a game where the inhabitants of a town are slaughtered and there isn't any gore, see the original Crystalis. (I don't remember the name of the town, but you get there in the latter half of the game) It does a more than adequate job of being a sad and tragic scene.
See The Way for an example of RTP gore done right.
author=emmych
Yeeeeeeeah, I tend to keep gore out of the 2D games, because it ALWAYS looks laughably silly to me.
But it is so much fun!
Do you disagree, Darken?
author=LockeZ
BLOOD FOR THE BLOOD GOD
GORE FOR THE GORE GOD
DEATH FOR THE DEATH GOD
author=sbester
I show a little girl getting decapitated in the first five minutes of Fragile Hearts. It's a comedy. Cheesy blood is supposed to be funny.
My comedy game starts out the exact same way! Except my little girl is stabbed to death.
Geez,why do you people hate little girls so damn much?I raised my small sister since she was 1Yo cuz my mom abandoned her and it didn't go bad.
author=NOACCEPTANCE772
Geez,why do you people hate little girls so damn much?I raised my small sister since she was 1Yo cuz my mom abandoned her and it didn't go bad.
I can just feel how you're desperately craving attention with that post. So here, i'm giving you some.
author=flowerthief
Gore is not strictly needed. Even in real life it's not unrealistic to mistake a person who is dead as being asleep or vice versa, so it's not out of place for a game to simulate that ambiguity.
Because in real life, death is not always violent.
In games, death is almost always of a violent cause - killed by a monster, beheaded, died in an epic battle, stabbed with a sword, etc. Rarely does a character ever die of a heart attack or something that doesn't involve bleeding.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Little sister pics or gtfo
(blood and gore in pics not strictly necessary; I'll leave it to your discretion)
(blood and gore in pics not strictly necessary; I'll leave it to your discretion)





















