HOW DOES RUNNING FROM BATTLES WORK IN VX ACE?

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In the previous RPG Makers that I've worked with, we were able to quickly and easily set up a predetermined battle to have conditional branches for whether or not the player won the battle or ran away. I haven't been able to spot anything like this in VX Ace, but I would need it for the game I am working on because:

1. I'm using touch encounters.
2. The game needs to track battles won and/or monsters killed which I want the game to calculate after the battle ends.

So here's what I am wondering... In VX Ace, what happens if you use the escape command against a predetermined encounter? Will the event continue processing past the battle, or will the event reset itself? If the event doesn't reset, how would it differentiate between the battle running from or winning a battle?

(I can't poke around because I'm not at home. Hoping that those who know VX Ace well will be able to provide an answer so that I can get straight to work on battles later rather than trying to figure out how this works.)
You can set it up just as easily in VX ace. Just make sure the box that allows escaping is checked.
author=Crystalgate
You can set it up just as easily in VX ace. Just make sure the box that allows escaping is checked.
I saw that last night, but I didn't check it out. Does allowing the player to escape also add a custom handler?
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