[RM2K3] GETTING DATA FROM SAVEFILES
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I want to get variable values from a savefile and add them to a table (like in MS Excel or Word). Is there a non-manual way to do it?
author=calunio
I want to get variable values from a savefile and add them to a table (like in MS Excel or Word). Is there a non-manual way to do it?
Not too sure how you would do this, and not too sure if it's possible either...you could try. But I highly doubt this... Seriously though, someone get this guy some help on this! I may need to do this some other time!
Im also very interested in this. Tried to access the save files via notepad a while ago but its hopeless. I found some descriptions of how the save files work on the net, but not enough to understand them.
Once the schemata of save files is known, there could be a savegame editor for the rpgmaker (i bet i saw something like this somewhere).
BTW, im speaking of 2k3 here
Once the schemata of save files is known, there could be a savegame editor for the rpgmaker (i bet i saw something like this somewhere).
BTW, im speaking of 2k3 here
Maybe a bit late to the party, but this program should provide a mean to reading the variable data directly out of the savefiles
(if my program runs that is, haven't been able to test it on any other computers but my own yet)
download
(if my program runs that is, haven't been able to test it on any other computers but my own yet)
download
@Kazesui Hell yes! I will check it out as soon as I am home. How does the tool handle the data? Any way to export it to a TXT file or something?
Weird Idea:
Now, all we need is a tool that is able to "infuse" data back into a RPG Maker save file and we can start building turn-based semi-online multiplayer games.
1. Player 1 acts during his turn
2. Player 1 uses tool to extract data and uploads it to webserver
3. Player 2 uses tool and infuses data into his save file
4. Player 2 now acts during his turn
5. Sequence repeats with Player 2 now extracting and uploading data
*insert megalomaniac laugh here* ;-)
Weird Idea:
Now, all we need is a tool that is able to "infuse" data back into a RPG Maker save file and we can start building turn-based semi-online multiplayer games.
1. Player 1 acts during his turn
2. Player 1 uses tool to extract data and uploads it to webserver
3. Player 2 uses tool and infuses data into his save file
4. Player 2 now acts during his turn
5. Sequence repeats with Player 2 now extracting and uploading data
*insert megalomaniac laugh here* ;-)
The tool reads the relevant sections of the savefile, and prints out the variable number, and the values in them. If you want it in a text file, all you have to do is to copy the text and paste it into a txt document.
Your online game idea also sounds terribly inconvenient, seeing how you'd have to load the game, make a move, save the game, exit the game and wait for the next player.
If you have a webserver available, you might as well use the dynRPG SDK and make a fully online game instead, where you don't have to reload the game all the time.
Your online game idea also sounds terribly inconvenient, seeing how you'd have to load the game, make a move, save the game, exit the game and wait for the next player.
If you have a webserver available, you might as well use the dynRPG SDK and make a fully online game instead, where you don't have to reload the game all the time.
ok, i check it out later.
well it was titled "weird idea" :-)
did not have a chance to try stuff like this using dynRPG, maybe someone with more sparetime (and more C knowledge) should try to build a true online plugin for the 2k3. This would be a long awaited addition for the community and i bet many people would enjoy this.
some basic features could be realized already if it would be able to share the values of variables/switches via a webserver in realtime.
well it was titled "weird idea" :-)
did not have a chance to try stuff like this using dynRPG, maybe someone with more sparetime (and more C knowledge) should try to build a true online plugin for the 2k3. This would be a long awaited addition for the community and i bet many people would enjoy this.
some basic features could be realized already if it would be able to share the values of variables/switches via a webserver in realtime.
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