PATCH: RM2K3 BUGFIX FOR A NAUGHTY DEFAULT BS ERROR
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Hello,
yesterday, in the German community there was a bug of the RM2k3 default battle system discovered:
When the player opened a skill/item menu in battle, exited it again and then selected a command of type "Link to Event", the last executed skill/item would be executed again or the game would crash when no item had ever been executed before.
I made a bugfix: http://share.cherrytree.at/showfile-7192/rpg_rt_2k3_108_battleactionlinktoeventbugfix.ips
Use the "Lunar IPS" tool to apply it. Only apply it to RPG_RT version 1.08! (Rightclick RPG_RT, choose Properties and Version and make sure it says "1.0.8.0" there.)
Best regards,
Cherry
yesterday, in the German community there was a bug of the RM2k3 default battle system discovered:
When the player opened a skill/item menu in battle, exited it again and then selected a command of type "Link to Event", the last executed skill/item would be executed again or the game would crash when no item had ever been executed before.
I made a bugfix: http://share.cherrytree.at/showfile-7192/rpg_rt_2k3_108_battleactionlinktoeventbugfix.ips
Use the "Lunar IPS" tool to apply it. Only apply it to RPG_RT version 1.08! (Rightclick RPG_RT, choose Properties and Version and make sure it says "1.0.8.0" there.)
Best regards,
Cherry
Damn, due to a little typo it now ALWAYS executes the last skill...
I updated the link, please re-patch.
I updated the link, please re-patch.
I cannot reproduce this error. Here are the steps I did in-battle:
1. Opened a skill menu
2. Exited out of a skill menu
3. Selected "row"
I got the expected result--the row command executed correctly. Am I missing something?
1. Opened a skill menu
2. Exited out of a skill menu
3. Selected "row"
I got the expected result--the row command executed correctly. Am I missing something?
I know other rare error when a battle is called from common event and you touch an event with a teleport, the battle start but without music, after battle the main chara is teleported.
@dragonheartman: Seems like you are right, it doesn't happen with "Row", only with "Link to Event". For skills, you also need to have the same character cast a skill at least once before, otherwise there is no effect - for items, this doesn't apply (that's because casting skill #0 doesn't cause a crash for some reason, while using item #0 does).
@gadesx: Hmm, this sounds a bit harder to fix.
@gadesx: Hmm, this sounds a bit harder to fix.
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