COMPRESSION TECHNIQUES IN RPG MAKER GAMES.

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I said it on some other topic I think, but I'll say it again... use indexed colors for PNGs when possible. And this is unuseful (no one would care THAT much about it when pixelling), but PNGs compresses all same-coloured pixels that are close one to another.
rrrrrrrrrggggggggggbgggg
ggggggggrrrrrrrrrbbbrrrr

That thing will be saved into something like this:
9r10gb12g9r3b4r

Not exactly like that, but similar... Same-colour pixels get "grouped" when they're next one to another, even when there's a "line break".

As for music, you can use 192, 128, even 96kbps! Sometimes even 64kbps works well, so mess a little with your music. It depends from a song to another, the amount of instruments, the volume of each instrument... the contrasts.
Why would the graphics need compression anyway ?
Most PNG files I have for RM related stuff takes only 20kb's of space at the most.
KingArthur
( ̄▽ ̄)ノ De-facto operator of the unofficial RMN IRC channel.
1217
You realize PNG is a compressed image format, right?
is this company username thing going to be some unfunny fad?
author=KingArthur
You realize PNG is a compressed image format, right?


Im saying the image quality is better in PNG than JPG.
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