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SAD/WORRYING MOMENTS IN VIDEO GAMES

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author=alterego
Another issue with Star Ocean 3's 'plot twist' is that it ruined Valkyrie Profile as well, since they both existed in the same universe.


huh
benos
My mind is full of fuck.
624
I think the main character is a secret boss. Unspoiled.
Never played one of those games... The closest I ever got was with a book... but this is a gaming section sooooooo...

The saddest part I've ever seen is as simple as Noble Six's Final Battle and that just made me think "Ah well, that's that"...

Instead I find that I easily jump, especially when i'm in a Skyrim dungeon, I can hear a skeleton I turn around and one of the little blighters swings an axe at me... and I fall off my chair...
Dudesoft
always a dudesoft, never a soft dude.
6309
The only worrying time in a game was Silent Hill 2. The radio crackles when there's monsters in the area. I was in a hallway at the hotel. I was still running around looking for clues for a puzzle and nothing storywise had happened recently. I had been through the hall a few times.
My radio crackles... Ok... Nothing in the hall. Uh... Ok...
I put my weapon away and turn a corner. BAM! Pyramid Head is standing there behind a wall of pipes. Watching. I ran so fast.
benos
My mind is full of fuck.
624
He totally wanted to fill his dark soul in her light.

Worrying about why I can't complete Star Ocean 4's Purgatory.
slash
APATHY IS FOR COWARDS
4158
Someone mentioned Bastion, everything that happens in the last level of Bastion (and the ending sequence) is probably the most recent game to punch me in my heartmeat. The music, especially the astounding vocal track, really added to that.

I also remember getting weepy over the final scenes of Tales of the Abyss when you no the other guy somebody dies merges with your soul ??? disappears, and the credits roll, and... damn. It's so good.
Midna almost dies in Twilight Princess. Remember, you exit the Zora Temple (or whatever) and Zant makes Midna turn all white and the sad music and the sadness...


Yeah... I didn't like that part. It was too sad. And worrying.

Edit: Oh yeah, Twilight Princess spoilers, by the way.
Roden
who could forget dear ratboy
3857
It's hard for me to think of moments in video games that I actually got a little teared up about. I guess I just don't get super involved in the game that often, at least not involved enough to actually feel for the characters.

The first one that comes to mind is from Mass Effect 3 (I know, I know, it's a horribly written game, but outside of the main story there's some good stuff to be found):
The scene that comes to mind is part of the Tali romance in the Extended Cut DLC. Near the end of the game where you're rushing to the macguffin beam that leads onto the Citadel, you have to get your two teammates airlifted out of the fight. If you romanced her Shepard tells her to find a home or something, and she says "I have a home" in that puppy dog eyes kind of voice. I don't know, I felt something in my eyes when that happened.


I guess one of my issues is that I usually just see the bad stuff coming before it happens. Not usually in a "Oh, this is super obvious way" but in the way that I've been considering tons of outcomes in my head the entire time I was playing.

(There's probably no point in hiding this next point, but whatever)
It's like Aeris dying in FF7. It's already painfully obvious that something bad is going to happen to her hours beforehand, even if you somehow don't already know that she bites it. Then they give you that big cinematic area and everything. At some point you HAVE to be thinking that she's going to get killed by Sephiroth.

It also doesn't help that she's a ridiculously boring character who I can't imagine anyone getting invested in enough to be sad about. Jeez, I was more upset when Cait Sith stayed inside the collapsing Temple of the Ancients to get Meteor for you.


I really should play more of the RPG's I've collected. People bring up thins like this and I feel like I just have no experience of the genre at all.

EDIT: Something I forgot to mention from FF5:
Galuf's death. Not so much of a tearjerker due to the fact that it was a huge "big damn heroes" moment for him, but it was really sad afterwards. Dude was tough as nails so it was unexpected for him to just bite it like that.
I have never teared up more at a video game than I did with Lost Odyssey.(my absolute favorite rpg btw)

Specifically it was the unlockable text stories that are about the main character as he has to deal with being an immortal while the people around him keep dying.
Isrieri
"My father told me this would happen."
6155
Having to jump into your own grave in Silent Hill 2 really got to me. Most of that game was less scary and more deeply depressing.
Puddor
if squallbutts was a misao category i'd win every damn year
5702
I cry evry tiem I finish Roxas's story segment in Kingdom Hearts 2. Didn't during my first playthrough, I'm pretty sure, but knowing what I know now, and having completed the game, GAWD.

But I'm really attached to Kingdom Hearts, admittedly. But hearing him say 'I guess my summer vacation is...over' is heartbreaking as heck for someone who honestly would prefer to play as basically any other KH playable than Sora.


Except Xemnas in 358/2 Days. WHY.

Kingdom Hearts in general worries me. Like I said, I'm attached, but I often think of them as real people and no matter how much I internally torture Sora via unexpressed plot bunnies, the fact a big chunk of my plot bunnies are canon is VERY SCARY.


Other times...I usually cry during endings. I don't like endings, so when I do get there I cry a lot.

I've played a few new games so... Suikoden V. That scene with the Queen and King and the assassins and... ;^;
This is why I play Suikoden games. They make me caaaaare.

Oh God. Recently played one of the One Piece titles (can't remember what it was called). It goes through the story of One Piece and I really should have been prepared but fuck. Merry... ;.;
Merry always, always gets me. Fucking fuck. Anime, manga and now the game. Goddamnit, I shouldn't be bawling over a ship of all things but ;n;

I'm a big crybaby about games and all, so I usually can't remember anything particularly traumatizing because there's so much. The weirdest thing I think is sad is when Norn makes friends with the wild werecat in Atelier Iris. It's just sad how they can't really hang out and have fun together and communicate quite like they naturally would because Norn's been assimilated into human culture. I feel like there's an awkwardness there whenever they happen to run into each other because of the culture clash.

I was totally robbed of my feels the first time I played FF7 though when my brother said, 'make sure you unequip Aeris here, she dies permanently in the next scene and I'm not sure you get your stuff back.'
slash
APATHY IS FOR COWARDS
4158
Looking back, That Death seems more like shock value than actually well-done writing.

I'm trying to figure out why that is, but I think it has partly to do with Sephiroth's motivations being very schizophrenic - it's hard for me to feel really give a damn, because he runs away the whole game until the very end.
The most memorable death scene I can think of, moreso than anything in Final Fantasy or Suikoden or whatever:

slash
APATHY IS FOR COWARDS
4158
^^^^^

Oh man, I remember losing it over that scene when I was a kid. I also remember Gryz saying "damn" and I was like "they can't say that in a video game!"

That game had amazing music, too.

Roden
who could forget dear ratboy
3857
author=slashphoenix
Looking back, That Death seems more like shock value than actually well-done writing.

I'm trying to figure out why that is, but I think it has partly to do with Sephiroth's motivations being very schizophrenic - it's hard for me to feel really give a damn, because he runs away the whole game until the very end.


Well, technically you don't even see Sephiroth until disc three anyways. Pretty sure all of the other ones were parts of Jenova or something? That's what I got out of the convoluted plot rundown in the Weapon Chamber anyways.

If it was for shock value then they really failed with that whole gracefully diving through the sun roof thing that "Sephiroth" did. By the time he gets to the damn platform you know what's going down.
Dudesoft
always a dudesoft, never a soft dude.
6309
author=SorceressKyrsty
I cry evry tiem I finish Roxas's story segment in Kingdom Hearts 2. Didn't during my first playthrough, I'm pretty sure, but knowing what I know now, and having completed the game, GAWD.

But I'm really attached to Kingdom Hearts, admittedly. But hearing him say 'I guess my summer vacation is...over' is heartbreaking as heck for someone who honestly would prefer to play as basically any other KH playable than Sora.


Except Xemnas in 358/2 Days. WHY.

Kingdom Hearts in general worries me. Like I said, I'm attached, but I often think of them as real people and no matter how much I internally torture Sora via unexpressed plot bunnies, the fact a big chunk of my plot bunnies are canon is VERY SCARY.


Other times...I usually cry during endings. I don't like endings, so when I do get there I cry a lot.


What worries me is that there are Kingdom Hearts fans don't like the happy-go-lucky hero, Sora. He's the nicest hero out there! Yet people hate him. That worries me. Hating nice people... For shame!
author=MrCharlesMugford
author=slashphoenix
Looking back, That Death seems more like shock value than actually well-done writing.

I'm trying to figure out why that is, but I think it has partly to do with Sephiroth's motivations being very schizophrenic - it's hard for me to feel really give a damn, because he runs away the whole game until the very end.
Well, technically you don't even see Sephiroth until disc three anyways. Pretty sure all of the other ones were parts of Jenova or something? That's what I got out of the convoluted plot rundown in the Weapon Chamber anyways.

If it was for shock value then they really failed with that whole gracefully diving through the sun roof thing that "Sephiroth" did. By the time he gets to the damn platform you know what's going down.

I feel like the main point of that scene was Aeris pulling an Obi Wan; becoming one with the lifestream for the greater good sort of meta-mystical hoodoo. Jenova/Sephiroth was already in that state messing crap up, she needed to influence the lifestream in the other direction. Interestingly, that could mean Sephiroth killed her specifically to help meet those ends, a sliver of his humanity acting out against the influence of Jenova.

It's really bittersweet on subsequent playthroughs though, she's a good character with more depth than the average manic pixie dream girl. When you learn of her real connection to Zack and Cloud, so many hard questions pop up about how she really felt about Cloud. When you play again, she's not just a manic pixie dream girl pulling Cloud out of a slump, she's a woman dealing with her own heavy shit and still being optimistic about life. Those are prolly the aspects of Aeris that hit harder than the death. They're also the aspects of the game that made it more mature than just the death and occasional f-bomb; a lesson very few games since have learned.

ED: Come to think of it, she's a dangerous character too. You can tell a story about Lara Croft getting raped or whatever, but that so pales in comparison to the reaction to a female supporting character that might not be in love with the protagonist. I really love that about Luca's story arc in Ar Tonelico too, but some people just can't get over the 'horrible betrayal' and actually put some work into fixing/creating the relationship.
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