HELP WITH HUNTER
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So I'm trying to make a skill where I can make the character set up deadfall traps or whatnot on a specific tile, and there is a bunny around that is supposed to fall under the deadfall trap. What I'm having problems with is the bunny falling in the deadfall trap. I'm not exactly sure how I could make it so that when the bunny hit the event where the trap is, it would automatically dissapear into the deadtrap. If someone could help me with this issue, that would be fantastic. Thank you for your time :)
If the bunny moves randomly, use the following method:
-You need to make one Event that saves the trap's X and Y location as well as the bunny's X and Y location. Use four different variables to do so.
-Then have a Parallel Process run in that map and have it check if both X positions and both Y positions are equal (using a Condition). If so, have your bunny disappear by using the Move Event command (change its sprite to blank).
-You might also want to use a switch and make a second blank page in your bunny's Event, so he will disappear for good.
An easier method would be to set a path for your bunny and make him step over the trap. When he does, use the Move Event command as explained earlier.
-You need to make one Event that saves the trap's X and Y location as well as the bunny's X and Y location. Use four different variables to do so.
-Then have a Parallel Process run in that map and have it check if both X positions and both Y positions are equal (using a Condition). If so, have your bunny disappear by using the Move Event command (change its sprite to blank).
-You might also want to use a switch and make a second blank page in your bunny's Event, so he will disappear for good.
An easier method would be to set a path for your bunny and make him step over the trap. When he does, use the Move Event command as explained earlier.
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