WHY IS "THE LEGEND OF ZELDA A LINK TO THE PAST" SUCH A GREAT GAME?

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author=DeathShrimp
The reason I asked the questions "Why is The Legend of Zelda A Link to the Past such a great game? And what are the key gameplay elements that make the game so fun to enjoy playing?" is because I am making a action battle system game like Zelda but with a leveling up element. BTW LockeZ, I like your answer, I am surprized there are people that don't like Zelda at all.. Maybe they are a different generation that grew up with more advanced consoles. I grew up with the Nintendo Entertainment System so I have a lot of knowledge on the evolution of games.

That's like "wow, there are actually people arguing that Audrey Hepburn is not the most beautiful woman that ever lived" and saying "well, you like more the Heidi Klums and Megan Fox, because you are a different generation and don't have enough knowledge about the evolution of women."

Btw. Audrey Hepburn is the best, no discussions permitted.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
If you have great knowledge of games, you wouldn't be asking for help now would you?
author=DeathShrimp
The reason I asked the questions "Why is The Legend of Zelda A Link to the Past such a great game? And what are the key gameplay elements that make the game so fun to enjoy playing?" is because I am making a action battle system game like Zelda but with a leveling up element.

I recently played Bastion and although it's not very much Zelda I think it boils down a bit of what is good about the Zelda gameplaywise. Especially the assortment of weaponry that are all very different from each other. Bastion also has a leveling element that is basic enough to be similar to Zelda's (level-up grants you health) but with a tiny twist on the gameplay (the brews). I think if you're making a zelda-like action system you can do worse than compare bits of Bastion and Link to the Past.

Without forgetting that the greatness in Zelda also lies in clear graphics, exploration and well-balanced difficulty.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Audrey Hepburn was innovative and good for her time but cannot objectively compare to the bigger budget, improved camera work, and higher polygon counts of actresses today.
author=DeathShrimp
author=Darken
you must be a riot at parties
nope, I am a very calm guy who has a huge passion for gaming.


you should work for ea games at min wage
I liked Ocarina of Time better.
I enjoyed playing every game in the Zelda series after this great classic
sparked a legend that stayed pretty much alive to this very day.
My favorite games were LTTP, Ocarina of Time, Oracle of Ages/Seasons,
The Minish Cap and finally Skyward Sword.

Never trust a game where the hero never says a single world.







(Unless it's called Legend of Mana -> that's awesome, but compared to the Zelda Franchise not a game where the protagonist is directly involved in the story, a voiceless hero (or heroine) is intended and contributes to a unique gameplay experience.)

Pokémon is alright, because the player character is intended to be kinda like the player him- or herself.

But in the Zelda franchise Link is constantly addressed to, he has relatives, friends and antagonist and he never says a freaking word unless he is being asked to answer a "Yes" or a "No".
Link to the Past has really great level design sense. The first dungeon (not Hyrule Castle, but the first real dungeon) advertises a giant unreachable treasure chest. It cultivates player interest. Eventually you reach that level but discover the chest is locked, cultivating further interest. The way LttP presents itself is pretty immaculate in this regard.

Super Metroid also does this by having a corridor which the player crosses several times throughout the game--a corridor backdropped by a different zone accessible much later in the game, music and all. It sparks curiousity, compounded by the gaps in your map. In Super Metroid, the pay-off is less immediate than LttP's big treasure chest, which makes sense because in LttP's case that scenario is also an interactive tutorial (without even telling you it's a tutorial, which is also really compelling). Still, they're examples on why Nintendo has always had the best level designers in the industry.
I concur. Designing cool and interesting systems is only half the battle. Designing interesting challenges (ie- levels) to pit against those systems is just as important.
slash
APATHY IS FOR COWARDS
4158
author=kentona
I concur. Designing cool and interesting systems is only half the battle. Designing interesting challenges (ie- levels) to pit against those systems is just as important.


Level design and gameplay mechanics are best friends and not-so-secret lovers

author=DeathShrimp
There is a glitch in Link's awakening that allows you to travel to any screen, I forgot how to trigger it but its fun. Did you know that Nintendo was making a Zelda 3 for the nes but it had gotten canceled due to the snes's release? I would love to see Zelda 3 for the nes.

You press Select when transitioning screens. It doesn't take you to any screen, but if done correctly you'll be on the far side of the screen you were supposed to transition into. This can let you skip obstacles without certain tools. If you land inside a wall, you can either jump down back to the map, or jump across the screen. For example, this would let you fight the boss in the second dungeon without getting the Bracelet that lets you pick things up.



The Legend of Zelda: A Link to the Past is a great game for a variety of reasons.

Memorable music and graphics are the simplest to understand. The graphics are cute, and some what plain, but are easy to read, make each screen easy to understand, and use great colour balance. The music is your typical Zelda fare, but still very memorable.

The combat system is relatively flawless. The hit detection is spot on, collision detection isn't often an issue. The maps are open enough that you can manuever and not feel inhibited by the terrain. 8 Directional Movement and a sweeping sword-arc make the combat seem really fluid. In Zelda 1 you spend a lot of time fighting the grid to position yourself and as soon as you get the beam sword you never want to be less than full life because its so much easier and less painful to hit from range.

The combat system also flows into the tool system beautifully. I don't know how better to articulate it than it's perfect.

The game also had a lot of non-necessary but fun to find things. Lots of hidden heart containers, four bottles (only one is necessary iirc), the spells, I think the fire rod was skip-able? Possibly the upgraded bombs? Definitely the upgraded Boomerang, which was awesome the way you get that.

The dual-world system made the world feel like it was twice the size, was handled really well, and created some interesting puzzle solutions. I sort of wish that the dungeons all translated 1:1 between the two worlds, so that there was some dual-world interaction when you were inside a dungeon.

Anyway, it's really a perfect game, and what's more is that its a direct and calculable improvement over it's previous instalments. You might like the earlier games more, but when its broken down to numbers and direct comparisons, it's greater than its predecessors.

TL;DR: Memorable Music, Great Graphic Direction, Tight as Fuck Controls, the right amount of hidden stuff, excellent use of dual-world system, vast improvement over all of its predecessors.
Max McGee
with sorrow down past the fence
9159
This is so hard to answer, because literally everything about LTTP is perfect. It is the only Zelda game I really love or have been motivated to play to completion. None of the other Zelda games do it for me.

I WISH I HAD A BETTER UNDERSTANDING OF WHY I LIKE LTTP BUT NOT OCARINA OF TIME!

author=sixe
i am huge passion

don't you mean to say "i am slick disaffected hipster irony" : P
I don't find it hard to answer, Max. I wrote a pretty long post right above yours about why I liked LttP so much.

I can definitely answer why I don't like Ocarina of Time as much, as well!

The dual-world system felt like a fucking chore. Going back and forth was painful. The 3D engine was great and all but so often did I spend fighting the camera, falling off ledges accidently, missing monsters or targeting the wrong monsters with Z-Targeting.

It was a good game, but by no means is it better than LttP.
@prexus: I feel the opposite. I felt much more immersed in OoT than LttP. Even now OoT has a good camera system, and that was an awkward time for 3D camera systems, so I would have cut it a little slack anyway. Warping made traveling back and forth pretty painless, and you didn't have to travel back and forth all that much. It also helped to make the worlds feel that much more separate and distinct.

Not that I didn't like LttP. But honestly I still rate OoT, Majora's Mask, and Link's Awakening above it. And I rate the original on the same level as LttP. When I try to draw from 2D Zelda, I always look to Link's Awakening first.
The dual-world system felt like a fucking chore. Going back and forth was painful.
I fucking loved that! I even wished you could make more use of that. As far as I remember the only time when you had to travel back was to find the "Eye of the Truth" on the well's ground in Cacarico.

But in ALttP you also had to travel to that other dimension after you had beaten the first three dungeons.

I guess I liked OoT Better because it had deeper characters and you met them again and again. In ALttP they were more spiritless NPCs.
For me it's just the story, and the Dark World dynamic.
Switching back and forth between worlds, how doing things in one world effects the other world.
Also the music is just damn awesome in my opinion.
Plus it was the first zelda to have a pretty big plot to it and story, the past games had a story, but ALTTP just played out better.
Decky
I'm a dog pirate
19645
I find this game to be overrated! I prefer Link's Awakening and Ocarina of Time. It's still a great game, highly influential, but I found the dungeon design to be lacking and overly reliant on traps. They did a much better job in the next few entries to the series.
Why, in my opinion, is A Link to the Past a great game? Two reasons.

1. Very easy to just pick up and play. It's not a hard game to play (until the latter portions of the game).
2. The music. Oh god, the music! One of my favourite soundtracks of all time and has the best version of the Zelda overworld theme (except that awesome Smash Bros. Brawl, but it does not count).

Easy accessible + awesome music = a hard combination that's hard to shy away from as a player.
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