WHY IS "THE LEGEND OF ZELDA A LINK TO THE PAST" SUCH A GREAT GAME?

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Actually it is MUCH more complicated than any of that. Psychology is a HUGE part of game design and ALTTP is the shining crown example of exactly that claim. I am out of time ATM but maybe I elaborate later on that. For now, just think about the basic aspect of gameplay. Lets take Super Mario Bros. for example. The first screen up to the first pipe is the very essence of gamedesign done right. Think about that^^
The way I feel is:

The gameplay itself is very simple, you don't need to learn lots of button combinations or silly little gimmicks.

Puzzles, puzzles mmmm, not crazy ass shit but simple mechanics like 'hitting the switch raises the red/blue pike things or the hammer pushes the worm things into the ground that always show up so the player has a basic Idea of what to do with the elements he is faced with

Side objectives, lots of shit to find about the world, heart pieces, secret items/upgrades etc.

Nostalgia: It was awesome in terms of gameplay when it first came out (and I only played the GBA release when I was 8 or 9 and not the SNES one).

Gameplay Pacing: You never felt like you didnt know what to do and didnt spend too much time faffing about it towns and item shops (for the most part, I remember a few things where I just kind of thought 'the fuck now?' but not TOO many).

Basically I like the game.

Edit: God damn that took far too long to write compared to how long it took me to re-read it.
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